scummvm/scumm
Torbjörn Andersson 2973317f1d Fix for bug #787841 ("SAM: Crash when using retriever on Max"). For
whatever reason, o6_walkActorToObj() was trying to find the coordinates for
an object that was marked as being in the inventory.

svn-id: r9664
2003-08-13 16:38:02 +00:00
..
smush fixed regression caused by me 2003-07-20 19:50:32 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Allowed derefActor() and derefActorSafe() to treat actor 0 as a valid actor 2003-08-12 16:43:43 +00:00
actor.h init walkdata (fix for bug #770306); move Actor::Actor constructor from header to source file 2003-07-27 23:45:43 +00:00
akos.cpp cleanup: encapsulate some more members of class Actor, and rename newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy) 2003-07-24 17:44:00 +00:00
akos.h made scale table const again; some cleanup in setupBompScale 2003-06-19 16:03:12 +00:00
base-costume.cpp C64 costumes work now enough to be recognizable 2003-07-13 10:35:05 +00:00
base-costume.h #include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) 2003-08-01 12:21:04 +00:00
bomp.cpp the _bompBitsTable really tells the number of 1 bits in a given byte 2003-06-19 17:50:18 +00:00
bomp.h cleanup / added comments / code unification 2003-06-01 13:09:30 +00:00
boxes.cpp Give pass its own id 2003-08-13 02:21:36 +00:00
boxes.h removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) 2003-07-02 13:47:03 +00:00
bundle.cpp #include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) 2003-08-01 12:21:04 +00:00
bundle.h #include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) 2003-08-01 12:21:04 +00:00
camera.cpp only move charset mask upon scrolling if tex is displayed in the game graphics, but not for games which have a seperate text display area (partial fix for bug #766109) 2003-07-07 22:17:20 +00:00
charset.cpp get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS 2003-08-06 12:04:27 +00:00
charset.h correct shadow color in Zak256 2003-06-26 21:41:53 +00:00
costume.cpp this makes more sense in hex 2003-08-12 05:28:11 +00:00
costume.h again some code transformation (no functionality change; the V1 specific modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS 2003-07-08 16:31:01 +00:00
debugger.cpp Add 'name' lookup ability to debuggers "actor" and "object" commands 2003-08-13 16:24:35 +00:00
debugger.h Expanded iMuse debugger commands. All iMuse 2003-08-11 14:48:21 +00:00
dialogs.cpp back disable warnings into stdafx.h, vc6 is lack of warnings support 2003-07-31 18:35:01 +00:00
dialogs.h Patch #715991: Quit Confirmation Dialog (feature request #642721) with some tweaks by me 2003-07-28 01:36:16 +00:00
gfx.cpp Give pass its own id 2003-08-13 02:21:36 +00:00
gfx.h added initial form of v1 costume codec (NOT WORKING, i think) 2003-06-19 10:45:21 +00:00
help.cpp get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS 2003-08-06 12:04:27 +00:00
help.h Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog a little smaller -> looks much better, IMO) 2003-07-15 00:20:04 +00:00
imuse_digi.cpp some cleanup 2003-07-27 12:25:56 +00:00
imuse_digi.h #include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) 2003-08-01 12:21:04 +00:00
imuse_internal.h Removed unused stuff. 2003-08-12 07:32:43 +00:00
imuse_player.cpp Fixed type mismatch warning 2003-08-08 07:45:41 +00:00
imuse.cpp Removed unused stuff. 2003-08-12 07:32:43 +00:00
imuse.h Removed unused stuff. 2003-08-12 07:32:43 +00:00
instrument.cpp Added GM-to-MT32 program mapping. Allows 2003-08-12 06:58:11 +00:00
instrument.h fixed two leaks 2003-07-04 13:16:48 +00:00
intern.h Fix recursive calls of object scripts. In V2 for each object two script 2003-07-18 18:55:04 +00:00
module.mk Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog 2003-06-14 21:18:14 +00:00
nut_renderer.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
nut_renderer.h fixed warning regarding overloaded virtual methods 2003-07-04 11:19:25 +00:00
object.cpp more sanity checks 2003-07-28 01:09:54 +00:00
object.h const as const can! 2003-05-28 20:01:47 +00:00
player_v2.cpp Fixed the freqency of one note. This bug is also in the original Lucas 2003-08-12 15:40:24 +00:00
player_v2.h added support for output sample rates > 32767 (still limited to a max of 65535, but all we care about are 44100 and 48000 anyway) 2003-08-05 17:52:47 +00:00
resource_v2.cpp replaced GF_AFTER with _version 2003-06-07 00:13:26 +00:00
resource_v3.cpp get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS 2003-08-06 12:04:27 +00:00
resource_v4.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
resource.cpp Add fixme comment 2003-08-13 16:21:35 +00:00
resource.h added ResourceIterator, replacing two of the old findResource/findResourceSmall function - contraty to those, this approach is thread safe 2003-06-26 00:47:39 +00:00
saveload.cpp Harmonized SaveFile API with File API a bit. 2003-08-10 20:49:13 +00:00
saveload.h This seems to be no more used 2003-08-07 14:37:18 +00:00
script_v2.cpp remove debug printf 2003-08-08 09:26:09 +00:00
script_v5.cpp Give pass its own id 2003-08-13 02:21:36 +00:00
script_v6.cpp Fix for bug #787841 ("SAM: Crash when using retriever on Max"). For 2003-08-13 16:38:02 +00:00
script_v8.cpp removed obsolete FIXME 2003-08-05 12:25:24 +00:00
script.cpp this fixme doesn't apply to old bundle games using GID_INDY3 target 2003-08-11 02:31:03 +00:00
scumm.h Adds finals changes for choice of sound formats in older games. 2003-08-13 15:37:28 +00:00
scummvm.cpp Ooops 2003-08-13 15:50:56 +00:00
sound.cpp Adds finals changes for choice of sound formats in older games. 2003-08-13 15:37:28 +00:00
sound.h #include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) 2003-08-01 12:21:04 +00:00
string.cpp moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical 2003-07-19 18:18:01 +00:00
usage_bits.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
usage_bits.h updated copyrights headers 2003-03-06 21:46:56 +00:00
vars.cpp fixed VAR_TALKSTOP_KEY for V7 games (descumm6.cpp had it right all the time :-) 2003-08-05 12:23:26 +00:00
verbs.cpp fix inventory scrolling V1/V2 games (there were problems with an odd inventory count) 2003-07-27 17:33:28 +00:00
verbs.h V1 preposition support, but broken. 2003-08-05 16:43:33 +00:00