mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-10 11:51:52 +00:00
29a5c6a45b
- Start rewriting audio code for FM-TOWNS versions of Loom, Indy3 and Monkey Island 1 using the recently added code in towns_audio.cpp (Zak should work the same way, but I can't test, since I don't own that one). - All sound types (pcm, euphony and cd audio) now support volume and balance control (e.g. try walking into/out of the kitchen and opening/closing the door in the Scumm Bar in Monkey Island 1 or walking into/out of the circus tent). - Pcm sounds now support proper loop start/end and note offsets (e.g. try out the hammer sound in the forge in LOOM for example). - some other minor improvements - The FM-Towns versions of Indy 4 and Monkey Island 2 are not affected. I don't have Monkey Island 2, but I presume that it will work like Indy 4. Adding support for these will be a separate task, since they work quite differently. svn-id: r52198 |
||
---|---|---|
.. | ||
fmtowns_pc98 | ||
mt32 | ||
opl | ||
adlib.cpp | ||
appleiigs.cpp | ||
emumidi.h | ||
fluidsynth.cpp | ||
mt32.cpp | ||
pcspk.cpp | ||
pcspk.h | ||
sid.cpp | ||
sid.h | ||
wave6581.cpp | ||
ym2612.cpp | ||
ym2612.h |