scummvm/engines/sword2
2009-03-09 03:45:23 +00:00
..
animation.cpp Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as some other tweaks 2009-03-09 03:45:23 +00:00
animation.h Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as some other tweaks 2009-03-09 03:45:23 +00:00
anims.cpp
console.cpp
console.h
controls.cpp
controls.h
debug.cpp
debug.h
defs.h
events.cpp
function.cpp Don't crash if a cutscene is missing. (Like they are in the demo, for instance.) 2009-03-07 15:29:52 +00:00
header.h
icons.cpp
interpreter.cpp
interpreter.h
layers.cpp
logic.cpp
logic.h Rewrote the cutscene player to be more like the one in Broken Sword 1. This fixes 2009-02-21 15:07:05 +00:00
maketext.cpp
maketext.h
memory.cpp
memory.h
menu.cpp
module.mk
mouse.cpp
mouse.h
music.cpp Added comment about a possible FIXME. 2009-03-07 21:38:34 +00:00
object.h
palette.cpp
protocol.cpp
render.cpp
resman.cpp
resman.h
router.cpp
router.h
saveload.cpp
saveload.h
screen.cpp
screen.h
scroll.cpp
sound.cpp Rewrote the cutscene player to be more like the one in Broken Sword 1. This fixes 2009-02-21 15:07:05 +00:00
sound.h Rewrote the cutscene player to be more like the one in Broken Sword 1. This fixes 2009-02-21 15:07:05 +00:00
speech.cpp
sprite.cpp
startup.cpp
sword2.cpp Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel 2009-03-05 12:04:58 +00:00
sword2.h Engines: Fused several init&go methods into a single run method 2009-03-01 04:42:46 +00:00
sync.cpp
walker.cpp