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https://github.com/libretro/scummvm.git
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607f5adc3e
by Jeroen Janssen svn-id: r3463
57 lines
1.5 KiB
Plaintext
57 lines
1.5 KiB
Plaintext
2001-11-6
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ScummVM is an implementation of the SCUMM engine used in various Lucas Arts games
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such as Monkey Island and Day of the Tentacle.
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At the moment the following games have been reported to work:
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Monkey Island 1 (CD version)
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Monkey Island 2
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Indiana Jones And The Fate Of Atlantis
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Day Of The Tentacle
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Sam & Max (partially)
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Please be aware that the engine contains bugs and non-implemented-features that
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make it impossible to finish the game. Other stuff that's missing is music.
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Compiling:
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----------
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You need SDL-1.2.2 (maybe older versions will work), and a supported compiler. At
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the moment only GCC and Microsoft Visual C++ are supported.
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GCC:
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----
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* Type make (or gmake if that's what GNU make is called on your system) and
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hopefully ScummVM will compile for you.
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Microsoft Visual C++:
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---------------------
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* Open the workspace, scummwm.dsw
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* If you want to compile the GDI version, remove sdl.cpp from the project and add windows.cpp.
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for the SDL version, remove windows.cpp from the project and add sdl.cpp.
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* Enter the path to the SDL include files in Tools|Options|Directories
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* Now it should compile successfully.
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Running:
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--------
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Before you run the engine, you need to put the game's datafiles in the same directory as the scummvm executable. The filenames must be in lowercase (monkey2.000 and monkey2.001).
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You can use Ctrl 0-9 and Shift 0-9 to load and save states.
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Ctrl-z quits, and Ctrl-f runs in fast mode.
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Ctrl-d starts the debugger.
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Ctrl-s shows memory consumption.
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Good Luck,
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Ludvig Strigeus
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