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anim.cpp
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As far as I can tell, there's no longer any reason for PartBuffer and AnimData
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2006-05-26 09:36:41 +00:00 |
anim.h
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uint8 -> byte
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2006-03-23 03:45:52 +00:00 |
bg_list.cpp
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Fix crashes with new BG incrustation code.
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2006-11-08 21:50:15 +00:00 |
bg_list.h
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Fix bug #1579776: "FW: Save does not work properly"
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2006-11-08 21:46:57 +00:00 |
bg.cpp
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Add proper game detection to CinE engine.
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2006-10-15 01:06:44 +00:00 |
bg.h
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uint8 -> byte
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2006-03-23 03:45:52 +00:00 |
cine.cpp
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Implement reading font data from external files for OS.
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2006-11-13 21:16:50 +00:00 |
cine.h
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Added per game target saves.
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2006-11-14 09:29:41 +00:00 |
detection.cpp
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Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously)
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2006-11-12 03:23:29 +00:00 |
gfx.cpp
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Implement o1_fadeToBlack()
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2006-11-18 20:57:37 +00:00 |
gfx.h
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Implement o1_fadeToBlack()
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2006-11-18 20:57:37 +00:00 |
main_loop.cpp
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Don't allow the F9 and F10 keys to open menus if a menu is already open. (Might
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2006-11-19 18:54:06 +00:00 |
main_loop.h
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Match game speed with original
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2006-03-23 03:55:00 +00:00 |
module.mk
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Improve international support in CINE engine.
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2006-11-11 15:37:03 +00:00 |
msg.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
msg.h
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Moved cine engine into namespace Cine
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2006-02-25 00:26:14 +00:00 |
object.cpp
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Fixed serious bug in removeOverlayElement() that would cause it to fail. This
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2006-04-12 11:27:45 +00:00 |
object.h
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uint8 -> byte
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2006-03-23 03:45:52 +00:00 |
pal.cpp
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uint8 -> byte
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2006-03-23 03:45:52 +00:00 |
pal.h
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uint8 -> byte
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2006-03-23 03:45:52 +00:00 |
part.cpp
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Add proper game detection to CinE engine.
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2006-10-15 01:06:44 +00:00 |
part.h
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As far as I can tell, there's no longer any reason for PartBuffer and AnimData
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2006-05-26 09:36:41 +00:00 |
prc.cpp
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Add proper game detection to CinE engine.
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2006-10-15 01:06:44 +00:00 |
prc.h
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- avoid using typedef for structs (it is just not necessary in C++)
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2006-02-25 00:46:56 +00:00 |
rel.cpp
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Fix script dumping
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2006-04-12 03:45:54 +00:00 |
rel.h
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Fix script dumping
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2006-04-12 03:45:54 +00:00 |
resource.cpp
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Add proper game detection to CinE engine.
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2006-10-15 01:06:44 +00:00 |
resource.h
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uint8 -> byte
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2006-03-23 03:45:52 +00:00 |
script.cpp
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Proper implementation of o1_allowSystemMenu()
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2006-11-19 23:02:26 +00:00 |
script.h
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Some more Operation Stealth changes. Mostly stubs.
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2006-04-08 19:26:15 +00:00 |
sfx_player.cpp
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Add proper game detection to CinE engine.
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2006-10-15 01:06:44 +00:00 |
sfx_player.h
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uint8 -> byte
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2006-03-23 03:45:52 +00:00 |
sound_driver.cpp
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We don't need to convert mono data to stereo: Simply tell the mixer that we're
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2006-04-06 18:55:39 +00:00 |
sound_driver.h
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
texte.cpp
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Implement naming save games in cinE. See also FR #1579780: "FW: naming save
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2006-11-18 15:16:44 +00:00 |
texte.h
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Implement naming save games in cinE. See also FR #1579780: "FW: naming save
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2006-11-18 15:16:44 +00:00 |
unpack.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
unpack.h
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uint8 -> byte
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2006-03-23 03:45:52 +00:00 |
various.cpp
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Proper implementation of o1_allowSystemMenu()
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2006-11-19 23:02:26 +00:00 |
various.h
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Proper implementation of o1_allowSystemMenu()
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2006-11-19 23:02:26 +00:00 |