scummvm/engines/cine
Eugene Sandulenko 315c286bea Proper implementation of o1_allowSystemMenu()
svn-id: r24750
2006-11-19 23:02:26 +00:00
..
anim.cpp As far as I can tell, there's no longer any reason for PartBuffer and AnimData 2006-05-26 09:36:41 +00:00
anim.h uint8 -> byte 2006-03-23 03:45:52 +00:00
bg_list.cpp Fix crashes with new BG incrustation code. 2006-11-08 21:50:15 +00:00
bg_list.h Fix bug #1579776: "FW: Save does not work properly" 2006-11-08 21:46:57 +00:00
bg.cpp Add proper game detection to CinE engine. 2006-10-15 01:06:44 +00:00
bg.h uint8 -> byte 2006-03-23 03:45:52 +00:00
cine.cpp Implement reading font data from external files for OS. 2006-11-13 21:16:50 +00:00
cine.h Added per game target saves. 2006-11-14 09:29:41 +00:00
detection.cpp Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously) 2006-11-12 03:23:29 +00:00
gfx.cpp Implement o1_fadeToBlack() 2006-11-18 20:57:37 +00:00
gfx.h Implement o1_fadeToBlack() 2006-11-18 20:57:37 +00:00
main_loop.cpp Don't allow the F9 and F10 keys to open menus if a menu is already open. (Might 2006-11-19 18:54:06 +00:00
main_loop.h Match game speed with original 2006-03-23 03:55:00 +00:00
module.mk Improve international support in CINE engine. 2006-11-11 15:37:03 +00:00
msg.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
msg.h Moved cine engine into namespace Cine 2006-02-25 00:26:14 +00:00
object.cpp Fixed serious bug in removeOverlayElement() that would cause it to fail. This 2006-04-12 11:27:45 +00:00
object.h uint8 -> byte 2006-03-23 03:45:52 +00:00
pal.cpp uint8 -> byte 2006-03-23 03:45:52 +00:00
pal.h uint8 -> byte 2006-03-23 03:45:52 +00:00
part.cpp Add proper game detection to CinE engine. 2006-10-15 01:06:44 +00:00
part.h As far as I can tell, there's no longer any reason for PartBuffer and AnimData 2006-05-26 09:36:41 +00:00
prc.cpp Add proper game detection to CinE engine. 2006-10-15 01:06:44 +00:00
prc.h - avoid using typedef for structs (it is just not necessary in C++) 2006-02-25 00:46:56 +00:00
rel.cpp Fix script dumping 2006-04-12 03:45:54 +00:00
rel.h Fix script dumping 2006-04-12 03:45:54 +00:00
resource.cpp Add proper game detection to CinE engine. 2006-10-15 01:06:44 +00:00
resource.h uint8 -> byte 2006-03-23 03:45:52 +00:00
script.cpp Proper implementation of o1_allowSystemMenu() 2006-11-19 23:02:26 +00:00
script.h Some more Operation Stealth changes. Mostly stubs. 2006-04-08 19:26:15 +00:00
sfx_player.cpp Add proper game detection to CinE engine. 2006-10-15 01:06:44 +00:00
sfx_player.h uint8 -> byte 2006-03-23 03:45:52 +00:00
sound_driver.cpp We don't need to convert mono data to stereo: Simply tell the mixer that we're 2006-04-06 18:55:39 +00:00
sound_driver.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
texte.cpp Implement naming save games in cinE. See also FR #1579780: "FW: naming save 2006-11-18 15:16:44 +00:00
texte.h Implement naming save games in cinE. See also FR #1579780: "FW: naming save 2006-11-18 15:16:44 +00:00
unpack.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
unpack.h uint8 -> byte 2006-03-23 03:45:52 +00:00
various.cpp Proper implementation of o1_allowSystemMenu() 2006-11-19 23:02:26 +00:00
various.h Proper implementation of o1_allowSystemMenu() 2006-11-19 23:02:26 +00:00