.. |
anim.cpp
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Fix bug #1599267: "FW: Ungraceful exit from copy protection screen"
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2006-11-23 06:43:18 +00:00 |
anim.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
bg_list.cpp
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Fix crashes with new BG incrustation code.
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2006-11-08 21:50:15 +00:00 |
bg_list.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
bg.cpp
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Add proper game detection to CinE engine.
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2006-10-15 01:06:44 +00:00 |
bg.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
cine.cpp
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Support loading saves from command line.
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2006-11-25 09:28:00 +00:00 |
cine.h
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Reduce dependency from common/advancedDetector.h
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2007-01-21 20:24:38 +00:00 |
detection.cpp
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Add optional size parameter to ADGameFileDescription. Not used now.
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2007-01-24 22:42:44 +00:00 |
gfx.cpp
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et up cursor palette. This fixes Amiga/Atari versions and makes cursor more
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2006-11-23 06:45:21 +00:00 |
gfx.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
main_loop.cpp
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Support loading saves from command line.
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2006-11-25 09:28:00 +00:00 |
main_loop.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
module.mk
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Improve international support in CINE engine.
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2006-11-11 15:37:03 +00:00 |
msg.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
msg.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
object.cpp
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Fixed serious bug in removeOverlayElement() that would cause it to fail. This
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2006-04-12 11:27:45 +00:00 |
object.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
pal.cpp
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uint8 -> byte
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2006-03-23 03:45:52 +00:00 |
pal.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
part.cpp
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Dump global scripts too.
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2006-11-23 06:47:41 +00:00 |
part.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
prc.cpp
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Fix Amiga/Atari-specific copy protection.
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2006-11-23 06:49:23 +00:00 |
prc.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
rel.cpp
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Fix script dumping
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2006-04-12 03:45:54 +00:00 |
rel.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
resource.cpp
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Add proper game detection to CinE engine.
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2006-10-15 01:06:44 +00:00 |
resource.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
script.cpp
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Let F10 work in all expected cases.
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2006-11-24 20:25:55 +00:00 |
script.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
sfx_player.cpp
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Add proper game detection to CinE engine.
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2006-10-15 01:06:44 +00:00 |
sfx_player.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
sound_driver.cpp
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We don't need to convert mono data to stereo: Simply tell the mixer that we're
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2006-04-06 18:55:39 +00:00 |
sound_driver.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
texte.cpp
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Fix warning about a const cast
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2006-12-19 12:24:41 +00:00 |
texte.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
unpack.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
unpack.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |
various.cpp
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openForSaving can fail, so it should be handled gracefully -- but better to assert out in a controlled manner than o invoke methods on a NULL pointer, right? :-)
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2007-01-21 15:19:30 +00:00 |
various.h
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Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
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2006-12-03 18:29:58 +00:00 |