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demos
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GOB: Make the demoplayer use the new VideoPlayer interface
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2010-08-08 00:51:09 +00:00 |
save
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Enforce conversion formatting on pointer casts in the DEV code.
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2010-05-17 22:46:53 +00:00 |
sound
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Suppress one more useless debug message
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2010-08-17 19:04:04 +00:00 |
dataio.cpp
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Enforce conversion formatting on pointer casts in the DEV code.
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2010-05-17 22:46:53 +00:00 |
dataio.h
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When opening a data stream, don't read the whole file into memory if not necessary. This vastly improves the loading times of Gob3 on small devices
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2009-08-08 02:23:04 +00:00 |
detection_tables.h
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Split out detection tables for Gob engine
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2010-06-15 10:14:38 +00:00 |
detection.cpp
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AdvancedDetector: Add new parameter directoryGlobs.
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2010-06-15 10:59:23 +00:00 |
draw_bargon.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
draw_fascin.cpp
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GOB: Add constants for different surfaces/sprites
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2010-08-08 00:35:18 +00:00 |
draw_playtoons.cpp
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GOB: Add constants for different surfaces/sprites
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2010-08-08 00:35:18 +00:00 |
draw_v1.cpp
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GOB: Add constants for different surfaces/sprites
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2010-08-08 00:35:18 +00:00 |
draw_v2.cpp
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Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV for identifying the problem
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2010-08-17 07:41:15 +00:00 |
draw.cpp
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Fascination - Suppress a debug warning, and replace several warnings by errors.
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2010-08-16 21:18:38 +00:00 |
draw.h
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GOB: Add constants for different surfaces/sprites
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2010-08-08 00:35:18 +00:00 |
driver_vga.cpp
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Giving Font its own real class
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2009-07-09 02:54:10 +00:00 |
driver_vga.h
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Giving Font its own real class
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2009-07-09 02:54:10 +00:00 |
expression.cpp
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Gob - Follow cppcheck advices
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2010-08-15 23:37:56 +00:00 |
expression.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
game.cpp
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GOB: Another VideoPlayer interface adaption
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2010-08-08 00:48:51 +00:00 |
game.h
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Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop)
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2009-08-24 22:37:09 +00:00 |
global.cpp
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Playtoons - implement some functions related to hotspot texts
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2009-09-29 22:43:30 +00:00 |
global.h
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Switch Mixer::playInputStream to use DisposeAfterUse::Flag
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2010-01-08 22:09:43 +00:00 |
gob.cpp
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Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV for identifying the problem
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2010-08-17 07:41:15 +00:00 |
gob.h
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COMMON: Move Common::RandomSource to common/random.*
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2010-03-18 15:07:11 +00:00 |
goblin_v1.cpp
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Fixing an out of array bounds read
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2009-12-30 23:21:33 +00:00 |
goblin_v2.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
goblin_v3.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
goblin_v4.cpp
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Some minor clean-up
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2009-04-27 18:56:28 +00:00 |
goblin.cpp
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Enforce conversion formatting on pointer casts in the DEV code.
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2010-05-17 22:46:53 +00:00 |
goblin.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
helper.h
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
hotspots.cpp
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Fascination - Suppress some debug messages
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2010-08-17 16:27:56 +00:00 |
hotspots.h
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Gob - Clean up: suppress blanks and tabs present at the end of line
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2010-08-17 08:33:50 +00:00 |
init_fascin.cpp
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Gob - Clean up: suppress blanks and tabs present at the end of line
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2010-08-17 08:33:50 +00:00 |
init_v1.cpp
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Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
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2009-07-25 16:08:31 +00:00 |
init_v2.cpp
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- Reorder detection (floppy, CD, demos).
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2010-03-06 22:40:55 +00:00 |
init_v3.cpp
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Gob - Clean up: suppress blanks and tabs present at the end of line
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2010-08-17 08:33:50 +00:00 |
init_v4.cpp
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Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
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2009-07-25 16:08:31 +00:00 |
init_v6.cpp
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Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
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2009-07-25 16:08:31 +00:00 |
init.cpp
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GOB: Use the new VideoPlayer interface for coktel.imd
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2010-08-08 00:43:45 +00:00 |
init.h
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Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV for identifying the problem
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2010-08-17 07:41:15 +00:00 |
inter_bargon.cpp
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GOB: Play 23 frames backwards, not back to frame 23
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2010-08-08 00:49:38 +00:00 |
inter_fascin.cpp
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Fascination : Avoid to set _showCursor in initCursorAnim as it enables the cursor all the time, which is wrong. This fixes the bad icon while loading issue, and the weird icon in the lab. Thanks SylvainTV for solving it.
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2010-08-18 00:03:58 +00:00 |
inter_playtoons.cpp
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GOB: Add constants for different surfaces/sprites
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2010-08-08 00:35:18 +00:00 |
inter_v1.cpp
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GOB: Add constants for different surfaces/sprites
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2010-08-08 00:35:18 +00:00 |
inter_v2.cpp
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GOB: Adapt the remaining bits to the new VideoPlayer interface
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2010-08-08 00:55:27 +00:00 |
inter_v3.cpp
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GOB: Add constants for different surfaces/sprites
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2010-08-08 00:35:18 +00:00 |
inter_v4.cpp
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GOB: Fix warnings about potentially uninitialized vars.
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2010-08-17 10:19:06 +00:00 |
inter_v5.cpp
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Modify warning message for o5_deleteFile as it's not only used by Dynasty, and Add oPlaytoons_copyFile. The latest will need to be completed if a call requires it. For the moment, it only fixes the crash at the end of the 3rd video of the construction kit.
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2009-08-30 23:39:25 +00:00 |
inter_v6.cpp
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GOB: Fix warnings about potentially uninitialized vars.
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2010-08-17 10:19:06 +00:00 |
inter.cpp
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Introduce a new struct TimeDate, replacing struct tm in client code. May lead to compilation issues in ports, which should be trivial to fix, though
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2009-10-08 19:41:38 +00:00 |
inter.h
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Fascination : Avoid to set _showCursor in initCursorAnim as it enables the cursor all the time, which is wrong. This fixes the bad icon while loading issue, and the weird icon in the lab. Thanks SylvainTV for solving it.
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2010-08-18 00:03:58 +00:00 |
map_v1.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
map_v2.cpp
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Enforce conversion formatting on pointer casts in the DEV code.
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2010-05-17 22:46:53 +00:00 |
map.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
map.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
module.mk
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Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV for identifying the problem
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2010-08-17 07:41:15 +00:00 |
mult_v1.cpp
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GOB: Add constants for different surfaces/sprites
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2010-08-08 00:35:18 +00:00 |
mult_v2.cpp
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Fascination - (SylvainTV) Replace DRAW_DRAWLETTER by DRAW_BLITSURF. It makes a difference for Fascination, not for the other games using mult_v2. This fixes the refresh of all the little animations in Fascination.
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2010-08-16 21:16:13 +00:00 |
mult.cpp
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GOB: Adapt the remaining bits to the new VideoPlayer interface
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2010-08-08 00:55:27 +00:00 |
mult.h
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
palanim.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
palanim.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
resources.cpp
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Use resSize instead of computing its value again.
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2010-03-17 20:29:26 +00:00 |
resources.h
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Added a method to easily dump resources to file
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2009-07-24 21:34:43 +00:00 |
scenery_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
scenery_v2.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
scenery.cpp
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Fascination - (SylvainTV) Always free anims when initializing the scenary. (Hopefully) Fixes every window display issues in lab, villa, picture labo, and lounge.
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2010-08-16 00:29:05 +00:00 |
scenery.h
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Changed anim/static PieceDesc loading, to allow for more sanity checks.
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2008-05-26 15:29:12 +00:00 |
script.cpp
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Enforce conversion formatting on pointer casts in the DEV code.
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2010-05-17 22:46:53 +00:00 |
script.h
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Added a skipBlock() method
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2009-07-05 11:27:26 +00:00 |
totfile.cpp
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VIDEO/GOB: Stub hasEmbeddedFile / getEmbeddedFile
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2010-08-08 00:46:34 +00:00 |
totfile.h
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Fixing problems with the texts table in TOT files when the order of the texts and resources tables are switched in the TOT file
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2010-02-25 15:22:26 +00:00 |
util.cpp
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Gob - Follow cppcheck advices
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2010-08-15 23:37:56 +00:00 |
util.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
variables.cpp
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Enforce conversion formatting on pointer casts in the DEV code.
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2010-05-17 22:46:53 +00:00 |
variables.h
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Minor style-related changes
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2010-02-03 03:25:50 +00:00 |
video_v1.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
video_v2.cpp
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Hooking up the v2 spriteUncompressor into the v6 one
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2009-08-22 13:11:30 +00:00 |
video_v6.cpp
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Enforce conversion formatting on pointer casts in the DEV code.
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2010-05-17 22:46:53 +00:00 |
video.cpp
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Move initGraphics and initCommonGFX from to new header.
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2010-05-04 11:58:12 +00:00 |
video.h
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Giving Font its own real class
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2009-07-09 02:54:10 +00:00 |
videoplayer.cpp
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VIDEO: Use proper palettes in CoktelDecoder
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2010-08-08 01:08:17 +00:00 |
videoplayer.h
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GOB: Handle VMD subtitles again
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2010-08-08 01:05:46 +00:00 |