.. |
disassembly
|
Committed recent disassembly efforts
|
2006-08-27 11:57:30 +00:00 |
animseq.cpp
|
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
|
2006-03-29 15:59:37 +00:00 |
animseq.h
|
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
|
2006-07-23 15:32:14 +00:00 |
debug-input.cpp
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
debug-input.h
|
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
|
2006-07-23 15:32:14 +00:00 |
debug-methods.cpp
|
Makes lure compile with msvc8 again.
|
2006-09-10 13:09:04 +00:00 |
debug-methods.h
|
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
|
2006-07-23 15:32:14 +00:00 |
debugger.cpp
|
Overhaul of the debugger code
|
2006-09-16 16:58:27 +00:00 |
debugger.h
|
Overhaul of the debugger code
|
2006-09-16 16:58:27 +00:00 |
decode.cpp
|
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
|
2006-03-29 15:59:37 +00:00 |
decode.h
|
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
|
2006-07-23 15:32:14 +00:00 |
disk.cpp
|
Fixed error message that still referred to disk0.vga
|
2006-09-05 12:17:14 +00:00 |
disk.h
|
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
|
2006-07-23 15:32:14 +00:00 |
events.cpp
|
Added methods for push/pop cursors
|
2006-10-02 12:47:29 +00:00 |
events.h
|
Added methods for push/pop cursors
|
2006-10-02 12:47:29 +00:00 |
game.cpp
|
Added display of the two special between room animations: falling down the chute and hiding in the barrel
|
2006-11-05 06:56:58 +00:00 |
game.h
|
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
|
2006-09-23 00:42:35 +00:00 |
hotspots.cpp
|
Added animation handler for the player exiting the sewer, and some bugfixes to allow Ratpouch to correctly open up the dungeon exit
|
2007-01-31 02:33:20 +00:00 |
hotspots.h
|
Added animation handler for the player exiting the sewer, and some bugfixes to allow Ratpouch to correctly open up the dungeon exit
|
2007-01-31 02:33:20 +00:00 |
intro.cpp
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
intro.h
|
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
|
2006-07-23 15:32:14 +00:00 |
lure.cpp
|
First phase of detection-related plugins interface improvements. Now plugins
|
2007-01-20 21:27:57 +00:00 |
lure.h
|
Added functionality to allow saving/loading the game state
|
2006-10-02 12:48:56 +00:00 |
luredefs.h
|
Added constants for the dungeon bricks and chute animation resources
|
2007-01-31 02:28:51 +00:00 |
memory.cpp
|
Made the Memory::dealloc take a void * to make it easier to free any memory block type
|
2006-08-27 11:44:39 +00:00 |
memory.h
|
Made the Memory::dealloc take a void * to make it easier to free any memory block type
|
2006-08-27 11:44:39 +00:00 |
menu.cpp
|
Added functionality to allow saving/loading the game state
|
2006-10-02 12:48:56 +00:00 |
menu.h
|
Transferred all previously hard-coded English in-game text to a resource
|
2006-09-07 11:21:20 +00:00 |
module.mk
|
Replaced old debugging files with new ScummVM based one
|
2006-07-08 08:25:27 +00:00 |
palette.cpp
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
palette.h
|
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
|
2006-07-23 15:32:14 +00:00 |
res_struct.cpp
|
Changed the coveredFlag to have an initial state distinct from true or false
|
2007-01-31 02:28:04 +00:00 |
res_struct.h
|
Changed the coveredFlag to have an initial state distinct from true or false
|
2007-01-31 02:28:04 +00:00 |
res.cpp
|
Added functionality to allow saving/loading the game state
|
2006-10-02 12:48:56 +00:00 |
res.h
|
Added functionality to allow saving/loading the game state
|
2006-10-02 12:48:56 +00:00 |
room.cpp
|
Added check to skip drawing hotspots in layer 1 if their skip flag is set
|
2007-01-31 02:26:16 +00:00 |
room.h
|
Added functionality to allow saving/loading the game state
|
2006-10-02 12:48:56 +00:00 |
screen.cpp
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
screen.h
|
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
|
2006-09-23 00:42:35 +00:00 |
scripts.cpp
|
Added script methods needed for leaving the dungeon
|
2007-01-31 02:24:55 +00:00 |
scripts.h
|
Added script methods needed for leaving the dungeon
|
2007-01-31 02:24:55 +00:00 |
strings.cpp
|
Fixed signature of GetString method - it is a destination character passed, not the current action. Also added a new method to return a decoded string with the correct definite article prefix (a/an/the)
|
2006-08-07 13:13:20 +00:00 |
strings.h
|
Fixed signature of GetString method - it is a destination character passed, not the current action. Also added a new method to return a decoded string with the correct definite article prefix (a/an/the)
|
2006-08-07 13:13:20 +00:00 |
surface.cpp
|
Added a save/restore game dialog class
|
2006-10-02 12:49:57 +00:00 |
surface.h
|
Added a save/restore game dialog class
|
2006-10-02 12:49:57 +00:00 |
system.cpp
|
Whitespace changes.
|
2006-05-11 07:59:50 +00:00 |
system.h
|
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
|
2006-07-23 15:32:14 +00:00 |