scummvm/engines
Johannes Schickel 34368e5650 Fixed loading Discworld 2 savegames from GMM.
svn-id: r35453
2008-12-20 23:08:37 +00:00
..
agi Allow quitting / returning to launcher while showing "selection boxes", e.g. the 2008-12-19 21:22:26 +00:00
agos Enable Smacker support, and switch later HE games to Smacker support (since they aren't supported yet). 2008-12-14 23:41:48 +00:00
cine Fixed gcc warning. 2008-11-20 22:58:22 +00:00
cruise Committed my patch #2123680 "SDL: Backend transaction / rollback support". 2008-11-14 22:08:10 +00:00
drascula Removed unused variable. 2008-12-03 19:20:59 +00:00
gob Added the demo version of The Last Dynasty (thanks to fac) 2008-12-20 19:41:44 +00:00
groovie T7G: Add support for custom AdLib instruments 2008-12-19 16:55:54 +00:00
igor Added license header, and guard against multiple inclusion. 2008-11-14 22:48:09 +00:00
kyra Cleanup. 2008-12-20 15:27:51 +00:00
lure Remove warnings from NDS build. 2008-11-29 18:01:16 +00:00
m4 Simplify line reading with the simpler readLine(), instead of readLine_NEW 2008-12-03 11:51:51 +00:00
made - Implemented cmd_restart (for the restart functionality in Return to Zork) 2008-12-15 09:01:43 +00:00
parallaction Moved mask creation/handling to Gfx. 2008-12-20 08:15:09 +00:00
queen Got rid of Stream::readLine_OLD calls in two places (mostly untested, please check/test for regressions) 2008-12-01 21:13:02 +00:00
saga Partial fix for bug #2453189 - "ITE: mass adding results in incorrect targets" (the Italian multiplatform fan translated version is still missing) 2008-12-20 12:05:35 +00:00
scumm - Added some disabled code for Smacker audio support (still incomplete, not working yet) 2008-12-17 14:48:57 +00:00
sky Fixed bug #2394861 ("BASS: artifacts if skipping intro on wrong screen"). As an 2008-12-07 17:32:25 +00:00
sword1 Enable Smacker support, and switch later HE games to Smacker support (since they aren't supported yet). 2008-12-14 23:41:48 +00:00
sword2 Enable Smacker support, and switch later HE games to Smacker support (since they aren't supported yet). 2008-12-14 23:41:48 +00:00
tinsel Fixed loading Discworld 2 savegames from GMM. 2008-12-20 23:08:37 +00:00
touche fixed wrong z-reordering when one of the keychars is 0 2008-12-13 19:38:48 +00:00
tucker moved game version flags to detection entries ; unset kGameFlagEncodedData for polish version (tracker item #2436225) 2008-12-17 21:29:56 +00:00
dialogs.cpp Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with GUI::ThemeEngine::TextAlignVertical 2008-11-12 14:30:16 +00:00
dialogs.h Reduced header dependencies 2008-11-12 22:25:19 +00:00
engine.cpp Fixed various g++ warnings ("format not a string literal and no format arguments"). 2008-11-16 20:20:31 +00:00
engine.h Paranoia: Add destination buffer size to Engine::errorString to help avoiding buffer overflows. 2008-11-15 03:16:41 +00:00
engines.mk Patch #2271425: Groovie engine 2008-11-14 21:32:20 +00:00
game.cpp Added a new SaveStateDescriptor flag, is_write_protected, which can be used to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc) 2008-11-09 20:07:46 +00:00
game.h Added a new SaveStateDescriptor flag, is_write_protected, which can be used to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc) 2008-11-09 20:07:46 +00:00
metaengine.h Update documentation. 2008-11-09 20:08:54 +00:00
module.mk Moved base/game.* to engines/game.* 2008-09-17 17:31:29 +00:00