.. |
agi
|
Allow quitting / returning to launcher while showing "selection boxes", e.g. the
|
2008-12-19 21:22:26 +00:00 |
agos
|
Enable Smacker support, and switch later HE games to Smacker support (since they aren't supported yet).
|
2008-12-14 23:41:48 +00:00 |
cine
|
Fixed gcc warning.
|
2008-11-20 22:58:22 +00:00 |
cruise
|
Committed my patch #2123680 "SDL: Backend transaction / rollback support".
|
2008-11-14 22:08:10 +00:00 |
drascula
|
Removed unused variable.
|
2008-12-03 19:20:59 +00:00 |
gob
|
Added the demo version of The Last Dynasty (thanks to fac)
|
2008-12-20 19:41:44 +00:00 |
groovie
|
T7G: Add support for custom AdLib instruments
|
2008-12-19 16:55:54 +00:00 |
igor
|
Added license header, and guard against multiple inclusion.
|
2008-11-14 22:48:09 +00:00 |
kyra
|
Cleanup.
|
2008-12-20 15:27:51 +00:00 |
lure
|
Remove warnings from NDS build.
|
2008-11-29 18:01:16 +00:00 |
m4
|
Simplify line reading with the simpler readLine(), instead of readLine_NEW
|
2008-12-03 11:51:51 +00:00 |
made
|
- Implemented cmd_restart (for the restart functionality in Return to Zork)
|
2008-12-15 09:01:43 +00:00 |
parallaction
|
Moved mask creation/handling to Gfx.
|
2008-12-20 08:15:09 +00:00 |
queen
|
Got rid of Stream::readLine_OLD calls in two places (mostly untested, please check/test for regressions)
|
2008-12-01 21:13:02 +00:00 |
saga
|
Partial fix for bug #2453189 - "ITE: mass adding results in incorrect targets" (the Italian multiplatform fan translated version is still missing)
|
2008-12-20 12:05:35 +00:00 |
scumm
|
- Added some disabled code for Smacker audio support (still incomplete, not working yet)
|
2008-12-17 14:48:57 +00:00 |
sky
|
Fixed bug #2394861 ("BASS: artifacts if skipping intro on wrong screen"). As an
|
2008-12-07 17:32:25 +00:00 |
sword1
|
Enable Smacker support, and switch later HE games to Smacker support (since they aren't supported yet).
|
2008-12-14 23:41:48 +00:00 |
sword2
|
Enable Smacker support, and switch later HE games to Smacker support (since they aren't supported yet).
|
2008-12-14 23:41:48 +00:00 |
tinsel
|
Fixed loading Discworld 2 savegames from GMM.
|
2008-12-20 23:08:37 +00:00 |
touche
|
fixed wrong z-reordering when one of the keychars is 0
|
2008-12-13 19:38:48 +00:00 |
tucker
|
moved game version flags to detection entries ; unset kGameFlagEncodedData for polish version (tracker item #2436225)
|
2008-12-17 21:29:56 +00:00 |
dialogs.cpp
|
Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with GUI::ThemeEngine::TextAlignVertical
|
2008-11-12 14:30:16 +00:00 |
dialogs.h
|
Reduced header dependencies
|
2008-11-12 22:25:19 +00:00 |
engine.cpp
|
Fixed various g++ warnings ("format not a string literal and no format arguments").
|
2008-11-16 20:20:31 +00:00 |
engine.h
|
Paranoia: Add destination buffer size to Engine::errorString to help avoiding buffer overflows.
|
2008-11-15 03:16:41 +00:00 |
engines.mk
|
Patch #2271425: Groovie engine
|
2008-11-14 21:32:20 +00:00 |
game.cpp
|
Added a new SaveStateDescriptor flag, is_write_protected, which can be used to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc)
|
2008-11-09 20:07:46 +00:00 |
game.h
|
Added a new SaveStateDescriptor flag, is_write_protected, which can be used to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc)
|
2008-11-09 20:07:46 +00:00 |
metaengine.h
|
Update documentation.
|
2008-11-09 20:08:54 +00:00 |
module.mk
|
Moved base/game.* to engines/game.*
|
2008-09-17 17:31:29 +00:00 |