scummvm/scumm
2004-02-22 16:08:13 +00:00
..
imuse_digi fixed bug #892426 - improved FT sound loops 2004-02-14 15:14:30 +00:00
insane INSANE debug output now can be turned on in debug console 2004-02-18 05:21:32 +00:00
smush Use correct order, to prevent mingw warnings. 2004-02-14 01:39:09 +00:00
.cvsignore
actor.cpp Ooops 2004-02-21 11:41:46 +00:00
actor.h Add akos drawing offsets 2004-02-16 02:55:23 +00:00
akos.cpp VAR confirmed awhile ago. 2004-02-22 08:18:28 +00:00
akos.h updated copyright notice 2004-01-06 12:45:34 +00:00
base-costume.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
base-costume.h Add skipLimb actor var, which is used by puttmoon. 2004-01-12 14:09:39 +00:00
bomp.cpp cleanup (len == size) 2004-01-31 16:49:52 +00:00
bomp.h updated copyright notice 2004-01-06 12:45:34 +00:00
boxes.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
boxes.h updated copyright notice 2004-01-06 12:45:34 +00:00
camera.cpp move the charset mask to the charset renderer class; some other related changes 2004-01-08 21:21:40 +00:00
charset.cpp do a better job at charset clipping; some reengineering. However, to properly fix text drawing in COMI, we need to do some major changes 2004-01-15 22:37:48 +00:00
charset.h move the charset mask to the charset renderer class; some other related changes 2004-01-08 21:21:40 +00:00
costume.cpp cleanup (make some more use of class Common::Rect) 2004-01-08 03:10:16 +00:00
costume.h updated copyright notice 2004-01-06 12:45:34 +00:00
cursor.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
debugger.cpp Remove debug printf() 2004-02-13 10:26:40 +00:00
debugger.h Start of debug channel support. TODO: Move this to the common Debugger system? 2004-01-10 05:20:15 +00:00
dialogs.cpp Missed one spot. 2004-02-22 07:14:48 +00:00
dialogs.h CE Keys dialog moved to new backend 2004-01-26 07:40:14 +00:00
gfx.cpp Reverted patch #889552. Kirben confirmed it was wrong for DOTT, and it was 2004-02-14 10:43:55 +00:00
gfx.h move the charset mask to the charset renderer class; some other related changes 2004-01-08 21:21:40 +00:00
help.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
help.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_internal.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_player.cpp Use correct order, to prevent mingw warnings. 2004-02-14 01:39:09 +00:00
imuse.cpp Modified version of patch #892795 (Let scumvm -v show supported libs) 2004-02-09 01:27:27 +00:00
imuse.h updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.h updated copyright notice 2004-01-06 12:45:34 +00:00
intern.h This should fix zak lotto bug correctly. 2004-02-22 16:08:13 +00:00
midiparser_eup.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
midiparser_ro.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
module.mk Add separate class for Humongous Entertainment games. 2004-02-07 02:23:24 +00:00
music.h updated copyright notice 2004-01-06 12:45:34 +00:00
nut_renderer.cpp Fixed most bugs, so only cosmetic visual things left. 2004-02-02 22:40:20 +00:00
nut_renderer.h updated copyright notice 2004-01-06 12:45:34 +00:00
object.cpp Change debugs back to warnings (As requested) 2004-02-18 11:46:07 +00:00
object.h updated copyright notice 2004-01-06 12:45:34 +00:00
palette.cpp Add EGA palette range correction (#896434) 2004-02-13 11:36:44 +00:00
player_mod.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
player_mod.h updated copyright notice 2004-01-06 12:45:34 +00:00
player_v1.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v1.h updated copyright notice 2004-01-06 12:45:34 +00:00
player_v2.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v2.h unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v2a.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v2a.h unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v3a.cpp Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
player_v3a.h Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
resource_v2.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
resource_v3.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
resource_v4.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
resource.cpp Made explicitly clear that for GID_PJSDEMO, _numNewNames never got set (i.e. it always was stuck at 0) 2004-02-17 17:45:22 +00:00
resource.h fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 2004-01-19 20:27:31 +00:00
saveload.cpp Enable and use VAR_VOICE_MODE 2004-02-22 03:08:18 +00:00
saveload.h Correct VAR_CHARINC in old saves. 2004-02-21 08:21:11 +00:00
script_v2.cpp This should fix zak lotto bug correctly. 2004-02-22 16:08:13 +00:00
script_v5.cpp This should fix zak lotto bug correctly. 2004-02-22 16:08:13 +00:00
script_v6.cpp EVC ... no ... comments ... please :) 2004-02-20 22:16:44 +00:00
script_v6he.cpp oops 2004-02-20 03:29:39 +00:00
script_v8.cpp Original comi doesn't check value at all 2004-02-22 14:42:06 +00:00
script.cpp Ooops, didn't meant to revert 2004-02-21 15:12:46 +00:00
script.h updated copyright notice 2004-01-06 12:45:34 +00:00
scumm-md5.h Remove duplicated indy3 MD5's. If fr and es version do have different 2004-02-22 00:49:38 +00:00
scumm.h Enable and use VAR_VOICE_MODE 2004-02-22 03:08:18 +00:00
scummvm.cpp Enable and use VAR_VOICE_MODE 2004-02-22 03:08:18 +00:00
sound.cpp Patch #885904 (Flac Support) with some tweaks by me 2004-02-22 14:11:16 +00:00
sound.h Patch #885904 (Flac Support) with some tweaks by me 2004-02-22 14:11:16 +00:00
string.cpp Only comi is different 2004-02-22 14:48:13 +00:00
usage_bits.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
usage_bits.h updated copyright notice 2004-01-06 12:45:34 +00:00
vars.cpp Enable and use VAR_VOICE_MODE 2004-02-22 03:08:18 +00:00
verbs.cpp Fix verbs regression. 2004-01-16 10:20:43 +00:00
verbs.h use Rect in struct VerbSlot 2004-01-15 19:25:17 +00:00