scummvm/engines/scumm/he
2006-09-09 18:31:32 +00:00
..
animation_he.cpp Remove left over ; 2006-06-28 14:14:21 +00:00
animation_he.h Add eriktorbjorn's patch for DXA unification, with more changes 2006-06-28 14:06:54 +00:00
floodfill_he.cpp
floodfill_he.h
intern_he.h Add HE72+ specific version of convertMessageToString(), to reduce filtering and since special codes aren't used. 2006-09-01 12:04:40 +00:00
logic_he.cpp
logic_he.h
palette_he.cpp
resource_he.cpp
resource_he.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
script_v60he.cpp Renamed o6_getActorAnimCounter1 to o6_getActorAnimCounter 2006-09-09 18:31:32 +00:00
script_v70he.cpp Renamed o6_getActorAnimCounter1 to o6_getActorAnimCounter 2006-09-09 18:31:32 +00:00
script_v72he.cpp Renamed o6_getActorAnimCounter1 to o6_getActorAnimCounter 2006-09-09 18:31:32 +00:00
script_v80he.cpp Renamed o6_getActorAnimCounter1 to o6_getActorAnimCounter 2006-09-09 18:31:32 +00:00
script_v90he.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
script_v100he.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
sound_he.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
sound_he.h HE80+ games ignore subtitle speed, due to sound code been used. Fixes glitches that can occur, when slow subtitle speed is set in HE80+ games. 2006-07-09 05:47:17 +00:00
sprite_he.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
sprite_he.h
wiz_he.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
wiz_he.h