.. |
imuse_digi
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Simplified COMI IMA codec (resulting code needs less memory and should be faster on modern CPUs)
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2005-12-09 23:07:20 +00:00 |
insane
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Add missing break. Thanks to Cody56
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2005-10-26 14:08:45 +00:00 |
smush
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Don't update screen when _width or _height is 0, otherwise the copyRectToScreen assert gets triggered. This happens at the beginning of vision.san in FT, where the first frame doesn't contain any FOBJ chunks.
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2005-12-14 03:29:53 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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Revert, might be HE100 only.
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2006-01-05 09:27:02 +00:00 |
actor.h
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Load/Save palette correctly in HE99 games.
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2005-10-22 04:08:48 +00:00 |
akos.cpp
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Update comments
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2006-01-04 05:03:46 +00:00 |
akos.h
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Read from XMAP resource directly, instead of reading into memory.
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2005-10-29 01:59:18 +00:00 |
base-costume.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
base-costume.h
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Read from XMAP resource directly, instead of reading into memory.
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2005-10-29 01:59:18 +00:00 |
bomp.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
bomp.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
boxes.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
boxes.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
camera.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
charset.cpp
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Add patch:
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2005-11-27 10:32:21 +00:00 |
charset.h
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Cleanup.
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2005-11-06 08:56:50 +00:00 |
costume.cpp
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Not needed anymore :)
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2005-12-03 19:04:33 +00:00 |
costume.h
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Read from XMAP resource directly, instead of reading into memory.
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2005-10-29 01:59:18 +00:00 |
cursor.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
debugger.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
debugger.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
dialogs.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
dialogs.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
floodfill_he.cpp
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Add floodFill support for wizImages.
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2005-11-01 00:52:25 +00:00 |
floodfill_he.h
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Added flood fill support. Pajama2 puzzle seems to be ok now
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2005-10-18 19:17:19 +00:00 |
gfx.cpp
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V7/V8 games do not use the text masking anymore at all, so we can optimize drawStripToScreen for them (this should improve CoMI speed a bit)
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2006-01-02 23:36:33 +00:00 |
gfx.h
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Add additional drawStrip case for HE games.
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2006-01-01 09:51:11 +00:00 |
help.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
help.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
imuse_internal.h
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fixed compilation, changed to struct as it's declared
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2005-10-26 18:32:58 +00:00 |
imuse_player.cpp
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Got rid of 'ref' code (or rather: hack) in the save/load system
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2005-10-22 23:42:12 +00:00 |
imuse.cpp
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Got rid of 'ref' code (or rather: hack) in the save/load system
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2005-10-22 23:42:12 +00:00 |
imuse.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
input.cpp
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*** empty log message ***
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2005-11-20 09:12:02 +00:00 |
instrument.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
instrument.h
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Switch iMuse to use Serialiazable, too (at least partially)
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2005-10-22 22:18:44 +00:00 |
intern.h
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Initial support for sound code in HE games.
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2006-01-05 07:06:47 +00:00 |
logic_he.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
logic_he.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
midiparser_eup.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
midiparser_ro.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
module.mk
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Initial support for sound code in HE games.
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2006-01-05 07:06:47 +00:00 |
music.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
nut_renderer.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
nut_renderer.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
object.cpp
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HE Games use more image states for objects.
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2006-01-01 05:45:15 +00:00 |
object.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
palette_he.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
palette.cpp
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Update Commodore 64 palette table.
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2005-11-20 08:29:17 +00:00 |
player_mod.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
player_mod.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
player_nes.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
player_nes.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
player_v1.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
player_v1.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
player_v2.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
player_v2.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
player_v2a.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
player_v2a.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
player_v3a.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
player_v3a.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
resource_v2.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
resource_v3.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
resource_v4.cpp
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Remove excess newline.
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2005-10-28 04:27:54 +00:00 |
resource_v7he.cpp
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No longer required
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2006-01-05 11:42:33 +00:00 |
resource_v7he.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
resource.cpp
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Initial support for sound code in HE games.
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2006-01-05 07:06:47 +00:00 |
resource.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
room.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
saveload.cpp
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Update Commodore 64 palette table.
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2005-11-20 08:29:17 +00:00 |
saveload.h
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Actor sounds need to be saved as uint16 for HE games, fixes bug #1367798.
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2005-11-27 23:48:14 +00:00 |
script_c64.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
script_v2.cpp
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Fix skipping cutscene in Commodore 64 version of zak.
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2005-11-20 09:10:18 +00:00 |
script_v5.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
script_v6.cpp
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COMI delays use minutes too, so remove hack.
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2005-10-21 23:31:23 +00:00 |
script_v6he.cpp
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Remove old debug output
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2005-10-18 14:00:07 +00:00 |
script_v7he.cpp
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Initial support for sound code in HE games.
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2006-01-05 07:06:47 +00:00 |
script_v8.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
script_v72he.cpp
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Sets random talk state, if value is zero.
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2006-01-05 08:42:48 +00:00 |
script_v80he.cpp
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Initial support for sound code in HE games.
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2006-01-05 07:06:47 +00:00 |
script_v90he.cpp
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Initial support for sound code in HE games.
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2006-01-05 07:06:47 +00:00 |
script_v100he.cpp
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Sets random talk state, if value is zero.
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2006-01-05 08:42:48 +00:00 |
script.cpp
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Update comments.
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2005-11-17 10:49:39 +00:00 |
script.h
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Added a warning (this is a very tempting way to break savegames :-)
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2005-10-21 22:49:59 +00:00 |
scumm-md5.h
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Update
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2006-01-04 05:07:36 +00:00 |
scumm.cpp
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Initial support for sound code in HE games.
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2006-01-05 07:06:47 +00:00 |
scumm.h
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Initial support for sound code in HE games.
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2006-01-05 07:06:47 +00:00 |
sound_he.cpp
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Fix sound resource loading in HE games.
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2006-01-05 11:38:45 +00:00 |
sound.cpp
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Fix sound resource loading in HE games.
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2006-01-05 11:38:45 +00:00 |
sound.h
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Initial support for sound code in HE games.
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2006-01-05 07:06:47 +00:00 |
sprite_he.cpp
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Revert +1 change, causes more glitches in lost.
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2005-11-06 11:29:08 +00:00 |
sprite_he.h
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No need to pass savegameVersion to saveOrLoad, the serializer already knows it
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2005-10-22 22:54:59 +00:00 |
string.cpp
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Add patch:
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2005-11-27 10:32:21 +00:00 |
thumbnail.cpp
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Patch #1341626: "New GP32 port"
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2005-11-27 02:35:57 +00:00 |
usage_bits.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
usage_bits.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
util.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
util.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
vars.cpp
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Initial support for sound code in HE games.
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2006-01-05 07:06:47 +00:00 |
verbs.cpp
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
verbs.h
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Update FSF address. Eek. Actually that took place on May 1, 2005
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2005-10-18 01:30:26 +00:00 |
wiz_he.cpp
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Detect where wizImage type 1 should be flipped.
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2005-11-05 13:05:52 +00:00 |
wiz_he.h
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Detect where wizImage type 1 should be flipped.
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2005-11-05 13:05:52 +00:00 |