scummvm/scumm
Travis Howell 56f1e7d6af No longer required
svn-id: r19917
2006-01-05 11:42:33 +00:00
..
imuse_digi Simplified COMI IMA codec (resulting code needs less memory and should be faster on modern CPUs) 2005-12-09 23:07:20 +00:00
insane Add missing break. Thanks to Cody56 2005-10-26 14:08:45 +00:00
smush Don't update screen when _width or _height is 0, otherwise the copyRectToScreen assert gets triggered. This happens at the beginning of vision.san in FT, where the first frame doesn't contain any FOBJ chunks. 2005-12-14 03:29:53 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Revert, might be HE100 only. 2006-01-05 09:27:02 +00:00
actor.h Load/Save palette correctly in HE99 games. 2005-10-22 04:08:48 +00:00
akos.cpp Update comments 2006-01-04 05:03:46 +00:00
akos.h Read from XMAP resource directly, instead of reading into memory. 2005-10-29 01:59:18 +00:00
base-costume.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
base-costume.h Read from XMAP resource directly, instead of reading into memory. 2005-10-29 01:59:18 +00:00
bomp.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
bomp.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
boxes.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
boxes.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
camera.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
charset.cpp Add patch: 2005-11-27 10:32:21 +00:00
charset.h Cleanup. 2005-11-06 08:56:50 +00:00
costume.cpp Not needed anymore :) 2005-12-03 19:04:33 +00:00
costume.h Read from XMAP resource directly, instead of reading into memory. 2005-10-29 01:59:18 +00:00
cursor.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
debugger.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
debugger.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
dialogs.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
dialogs.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
floodfill_he.cpp Add floodFill support for wizImages. 2005-11-01 00:52:25 +00:00
floodfill_he.h Added flood fill support. Pajama2 puzzle seems to be ok now 2005-10-18 19:17:19 +00:00
gfx.cpp V7/V8 games do not use the text masking anymore at all, so we can optimize drawStripToScreen for them (this should improve CoMI speed a bit) 2006-01-02 23:36:33 +00:00
gfx.h Add additional drawStrip case for HE games. 2006-01-01 09:51:11 +00:00
help.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
help.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
imuse_internal.h fixed compilation, changed to struct as it's declared 2005-10-26 18:32:58 +00:00
imuse_player.cpp Got rid of 'ref' code (or rather: hack) in the save/load system 2005-10-22 23:42:12 +00:00
imuse.cpp Got rid of 'ref' code (or rather: hack) in the save/load system 2005-10-22 23:42:12 +00:00
imuse.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
input.cpp *** empty log message *** 2005-11-20 09:12:02 +00:00
instrument.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
instrument.h Switch iMuse to use Serialiazable, too (at least partially) 2005-10-22 22:18:44 +00:00
intern.h Initial support for sound code in HE games. 2006-01-05 07:06:47 +00:00
logic_he.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
logic_he.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
midiparser_eup.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
midiparser_ro.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
module.mk Initial support for sound code in HE games. 2006-01-05 07:06:47 +00:00
music.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
nut_renderer.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
nut_renderer.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
object.cpp HE Games use more image states for objects. 2006-01-01 05:45:15 +00:00
object.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
palette_he.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
palette.cpp Update Commodore 64 palette table. 2005-11-20 08:29:17 +00:00
player_mod.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_mod.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_nes.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_nes.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v1.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v1.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v2.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v2.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v2a.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v2a.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v3a.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v3a.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
resource_v2.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
resource_v3.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
resource_v4.cpp Remove excess newline. 2005-10-28 04:27:54 +00:00
resource_v7he.cpp No longer required 2006-01-05 11:42:33 +00:00
resource_v7he.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
resource.cpp Initial support for sound code in HE games. 2006-01-05 07:06:47 +00:00
resource.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
room.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
saveload.cpp Update Commodore 64 palette table. 2005-11-20 08:29:17 +00:00
saveload.h Actor sounds need to be saved as uint16 for HE games, fixes bug #1367798. 2005-11-27 23:48:14 +00:00
script_c64.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
script_v2.cpp Fix skipping cutscene in Commodore 64 version of zak. 2005-11-20 09:10:18 +00:00
script_v5.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
script_v6.cpp COMI delays use minutes too, so remove hack. 2005-10-21 23:31:23 +00:00
script_v6he.cpp Remove old debug output 2005-10-18 14:00:07 +00:00
script_v7he.cpp Initial support for sound code in HE games. 2006-01-05 07:06:47 +00:00
script_v8.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
script_v72he.cpp Sets random talk state, if value is zero. 2006-01-05 08:42:48 +00:00
script_v80he.cpp Initial support for sound code in HE games. 2006-01-05 07:06:47 +00:00
script_v90he.cpp Initial support for sound code in HE games. 2006-01-05 07:06:47 +00:00
script_v100he.cpp Sets random talk state, if value is zero. 2006-01-05 08:42:48 +00:00
script.cpp Update comments. 2005-11-17 10:49:39 +00:00
script.h Added a warning (this is a very tempting way to break savegames :-) 2005-10-21 22:49:59 +00:00
scumm-md5.h Update 2006-01-04 05:07:36 +00:00
scumm.cpp Initial support for sound code in HE games. 2006-01-05 07:06:47 +00:00
scumm.h Initial support for sound code in HE games. 2006-01-05 07:06:47 +00:00
sound_he.cpp Fix sound resource loading in HE games. 2006-01-05 11:38:45 +00:00
sound.cpp Fix sound resource loading in HE games. 2006-01-05 11:38:45 +00:00
sound.h Initial support for sound code in HE games. 2006-01-05 07:06:47 +00:00
sprite_he.cpp Revert +1 change, causes more glitches in lost. 2005-11-06 11:29:08 +00:00
sprite_he.h No need to pass savegameVersion to saveOrLoad, the serializer already knows it 2005-10-22 22:54:59 +00:00
string.cpp Add patch: 2005-11-27 10:32:21 +00:00
thumbnail.cpp Patch #1341626: "New GP32 port" 2005-11-27 02:35:57 +00:00
usage_bits.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
usage_bits.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
util.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
util.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
vars.cpp Initial support for sound code in HE games. 2006-01-05 07:06:47 +00:00
verbs.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
verbs.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
wiz_he.cpp Detect where wizImage type 1 should be flipped. 2005-11-05 13:05:52 +00:00
wiz_he.h Detect where wizImage type 1 should be flipped. 2005-11-05 13:05:52 +00:00