mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
6358547a43
svn-id: r23496
561 lines
17 KiB
C++
561 lines
17 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2005-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "saga/saga.h"
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#include "saga/actor.h"
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#include "saga/interface.h"
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#include "saga/scene.h"
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#include "saga/sprite.h"
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#include "saga/puzzle.h"
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#include "saga/render.h"
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#include "saga/sagaresnames.h"
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#include "common/system.h"
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#include "common/timer.h"
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namespace Saga {
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#define PUZZLE_X_OFFSET 72
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#define PUZZLE_Y_OFFSET 46
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#define PUZZLE_FIT 0x01 // 1 when in correct position
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#define PUZZLE_MOVED 0x04 // 1 when somewhere in the box
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#define PUZZLE_ALL_SET PUZZLE_FIT | PUZZLE_MOVED
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enum rifOptions {
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kROLater = 0,
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kROAccept = 1,
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kRODecline = 2,
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kROHint = 3
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};
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Puzzle::Puzzle(SagaEngine *vm) : _vm(vm), _solved(false), _active(false) {
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_lang = (_vm->getLanguage() == Common::DE_DEU) ? 1 : 0;
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_hintRqState = kRQNoHint;
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_hintOffer = 0;
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_hintCount = 0;
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_helpCount = 0;
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_puzzlePiece = -1;
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_newPuzzle = true;
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_sliding = false;
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_hintBox.left = 70;
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_hintBox.top = 105;
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_hintBox.setWidth(240);
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_hintBox.setHeight(30);
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initPieceInfo( 0, 268, 18, 0, 0, 0 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 3,
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Point(0, 1), Point(0, 62), Point(15, 31), Point(0, 0), Point(0, 0), Point(0,0));
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initPieceInfo( 1, 270, 52, 0, 0, 0 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 4,
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Point(0, 31), Point(0, 47), Point(39, 47), Point(15, 1), Point(0, 0), Point(0, 0));
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initPieceInfo( 2, 19, 51, 0, 0, 0 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4,
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Point(0, 0), Point(23, 46), Point(39, 15), Point(31, 0), Point(0, 0), Point(0, 0));
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initPieceInfo( 3, 73, 0, 0, 0, 32 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 6,
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Point(0, 0), Point(8, 16), Point(0, 31), Point(31, 31), Point(39, 15), Point(31, 0));
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initPieceInfo( 4, 0, 35, 0, 0, 64 + PUZZLE_X_OFFSET, 16 + PUZZLE_Y_OFFSET, 0, 4,
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Point(0, 15), Point(15, 46), Point(23, 32), Point(7, 1), Point(0, 0), Point(0, 0));
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initPieceInfo( 5, 215, 0, 0, 0, 24 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 6,
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Point(0, 15), Point(8, 31), Point(39, 31), Point(47, 16), Point(39, 0), Point(8, 0));
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initPieceInfo( 6, 159, 0, 0, 0, 32 + PUZZLE_X_OFFSET, 48 + PUZZLE_Y_OFFSET, 0, 5,
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Point(0, 16), Point(8, 31), Point(55, 31), Point(39, 1), Point(32, 15), Point(0, 0));
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initPieceInfo( 7, 9, 70, 0, 0, 80 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 5,
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Point(0, 31), Point(8, 47), Point(23, 47), Point(31, 31), Point(15, 1), Point(0, 0));
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initPieceInfo( 8, 288, 18, 0, 0, 96 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4,
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Point(0, 31), Point(15, 62), Point(31, 32), Point(15, 1), Point(0, 0), Point(0, 0));
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initPieceInfo( 9, 112, 0, 0, 0, 112 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4,
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Point(0, 0), Point(16, 31), Point(47, 31), Point(31, 0), Point(0, 0), Point(0, 0));
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initPieceInfo(10, 27, 89, 0, 0, 104 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 4,
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Point(0, 47), Point(31, 47), Point(31, 0), Point(24, 0), Point(0, 0), Point(0, 0));
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initPieceInfo(11, 43, 0, 0, 0, 136 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 6,
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Point(0, 0), Point(0, 47), Point(15, 47), Point(15, 15), Point(31, 15), Point(23, 0));
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initPieceInfo(12, 0, 0, 0, 0, 144 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4,
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Point(0, 0), Point(24, 47), Point(39, 47), Point(39, 0), Point(0, 0), Point(0, 0));
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initPieceInfo(13, 262, 0, 0, 0, 64 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 3,
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Point(0, 0), Point(23, 46), Point(47, 0), Point(0, 0), Point(0, 0), Point(0, 0));
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initPieceInfo(14, 271, 103, 0, 0, 152 + PUZZLE_X_OFFSET, 48 + PUZZLE_Y_OFFSET, 0, 4,
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Point(0, 0), Point(0, 31), Point(31, 31), Point(31, 0), Point(0, 0), Point(0, 0));
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}
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void Puzzle::initPieceInfo(int i, int16 curX, int16 curY, byte offX, byte offY, int16 trgX,
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int16 trgY, uint8 flag, uint8 count, Point point0, Point point1,
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Point point2, Point point3, Point point4, Point point5) {
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_pieceInfo[i].curX = curX;
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_pieceInfo[i].curY = curY;
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_pieceInfo[i].offX = offX;
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_pieceInfo[i].offY = offY;
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_pieceInfo[i].trgX = trgX;
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_pieceInfo[i].trgY = trgY;
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_pieceInfo[i].flag = flag;
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_pieceInfo[i].count = count;
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_pieceInfo[i].point[0] = point0;
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_pieceInfo[i].point[1] = point1;
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_pieceInfo[i].point[2] = point2;
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_pieceInfo[i].point[3] = point3;
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_pieceInfo[i].point[4] = point4;
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_pieceInfo[i].point[5] = point5;
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}
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void Puzzle::execute(void) {
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_active = true;
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Common::g_timer->installTimerProc(&hintTimerCallback, kPuzzleHintTime, this);
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initPieces();
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showPieces();
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_vm->_interface->setMode(kPanelConverse);
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clearHint();
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//_solved = true; // Cheat
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//exitPuzzle();
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}
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void Puzzle::exitPuzzle(void) {
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_active = false;
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Common::g_timer->removeTimerProc(&hintTimerCallback);
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_vm->_scene->changeScene(ITE_SCENE_LODGE, 0, kTransitionNoFade);
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_vm->_interface->setMode(kPanelMain);
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}
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void Puzzle::initPieces(void) {
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SpriteInfo *spI;
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ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE));
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int frameNumber;
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SpriteList *spriteList;
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_vm->_actor->getSpriteParams(puzzle, frameNumber, spriteList);
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for (int i = 0; i < PUZZLE_PIECES; i++) {
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spI = &(spriteList->infoList[i]);
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_pieceInfo[i].offX = (byte)(spI->width >> 1);
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_pieceInfo[i].offY = (byte)(spI->height >> 1);
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if (_newPuzzle) {
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_pieceInfo[i].curX = pieceOrigins[i].x;
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_pieceInfo[i].curY = pieceOrigins[i].y;
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}
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_piecePriority[i] = i;
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}
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_newPuzzle = false;
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}
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void Puzzle::showPieces(void) {
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ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE));
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int frameNumber;
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SpriteList *spriteList;
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Surface *backBuffer = _vm->_gfx->getBackBuffer();
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_vm->_actor->getSpriteParams(puzzle, frameNumber, spriteList);
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for (int j = PUZZLE_PIECES - 1 ; j >= 0; j--) {
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int num = _piecePriority[j];
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if (_puzzlePiece != num) {
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_vm->_sprite->draw(backBuffer, _vm->getDisplayClip(), *spriteList, num, Point(_pieceInfo[num].curX, _pieceInfo[num].curY), 256);
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}
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}
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}
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void Puzzle::drawCurrentPiece() {
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ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE));
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Surface *backBuffer = _vm->_gfx->getBackBuffer();
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int frameNumber;
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SpriteList *spriteList;
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_vm->_actor->getSpriteParams(puzzle, frameNumber, spriteList);
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_vm->_sprite->draw(backBuffer, _vm->_scene->getSceneClip(), *spriteList, _puzzlePiece,
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Point(_pieceInfo[_puzzlePiece].curX, _pieceInfo[_puzzlePiece].curY), 256);
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}
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void Puzzle::movePiece(Point mousePt) {
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int newx, newy;
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showPieces();
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if (_puzzlePiece == -1)
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return;
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if (_sliding) {
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newx = _slidePointX;
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newy = _slidePointY;
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} else {
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if (mousePt.y >= 137)
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return;
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newx = mousePt.x;
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newy = mousePt.y;
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}
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newx -= _pieceInfo[_puzzlePiece].offX;
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newy -= _pieceInfo[_puzzlePiece].offY;
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_pieceInfo[_puzzlePiece].curX = newx;
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_pieceInfo[_puzzlePiece].curY = newy;
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drawCurrentPiece();
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}
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void Puzzle::handleClick(Point mousePt) {
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if (_puzzlePiece != -1) {
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dropPiece(mousePt);
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if (!_active)
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return; // we won
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drawCurrentPiece();
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_puzzlePiece = -1;
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return;
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}
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for (int j = 0; j < PUZZLE_PIECES; j++) {
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int i = _piecePriority[j];
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int adjX = mousePt.x - _pieceInfo[i].curX;
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int adjY = mousePt.y - _pieceInfo[i].curY;
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if (hitTestPoly(&_pieceInfo[i].point[0], _pieceInfo[i].count, Point(adjX, adjY))) {
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_puzzlePiece = i;
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break;
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}
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}
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if (_puzzlePiece == -1)
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return;
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alterPiecePriority();
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// Display scene background
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_vm->_scene->draw();
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showPieces();
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int newx = mousePt.x - _pieceInfo[_puzzlePiece].offX;
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int newy = mousePt.y - _pieceInfo[_puzzlePiece].offY;
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if (newx != _pieceInfo[_puzzlePiece].curX
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|| newy != _pieceInfo[_puzzlePiece].curY) {
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_pieceInfo[_puzzlePiece].curX = newx;
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_pieceInfo[_puzzlePiece].curY = newy;
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}
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_vm->_interface->setStatusText(pieceNames[_lang][_puzzlePiece]);
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}
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void Puzzle::alterPiecePriority(void) {
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for (int i = 1; i < PUZZLE_PIECES; i++) {
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if (_puzzlePiece == _piecePriority[i]) {
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for (int j = i - 1; j >= 0; j--)
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_piecePriority[j+1] = _piecePriority[j];
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_piecePriority[0] = _puzzlePiece;
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break;
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}
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}
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}
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void Puzzle::slidePiece(int x1, int y1, int x2, int y2) {
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int count;
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Point slidePoints[320];
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x1 += _pieceInfo[_puzzlePiece].offX;
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y1 += _pieceInfo[_puzzlePiece].offY;
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count = pathLine(&slidePoints[0], Point(x1, y1),
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Point(x2 + _pieceInfo[_puzzlePiece].offX, y2 + _pieceInfo[_puzzlePiece].offY));
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if (count > 1) {
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int factor = count / 4;
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_sliding = true;
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if (!factor)
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factor++;
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for (int i = 1; i < count; i += factor) {
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_slidePointX = slidePoints[i].x;
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_slidePointY = slidePoints[i].y;
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_vm->_render->drawScene();
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_vm->_system->delayMillis(10);
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}
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_sliding = false;
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}
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_pieceInfo[_puzzlePiece].curX = x2;
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_pieceInfo[_puzzlePiece].curY = y2;
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}
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void Puzzle::dropPiece(Point mousePt) {
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int boxx = PUZZLE_X_OFFSET;
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int boxy = PUZZLE_Y_OFFSET;
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int boxw = boxx + 184;
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int boxh = boxy + 80;
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// if the center is within the box quantize within
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// else move it back to its original start point
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if (mousePt.x >= boxx && mousePt.x < boxw && mousePt.y >= boxy && mousePt.y <= boxh) {
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ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE));
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SpriteInfo *spI;
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int frameNumber;
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SpriteList *spriteList;
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_vm->_actor->getSpriteParams(puzzle, frameNumber, spriteList);
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int newx = mousePt.x - _pieceInfo[_puzzlePiece].offX;
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int newy = mousePt.y - _pieceInfo[_puzzlePiece].offY;
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if (newx < boxx)
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newx = PUZZLE_X_OFFSET;
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if (newy < boxy)
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newy = PUZZLE_Y_OFFSET;
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spI = &(spriteList->infoList[_puzzlePiece]);
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if (newx + spI->width > boxw)
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newx = boxw - spI->width ;
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if (newy + spI->height > boxh)
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newy = boxh - spI->height ;
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int x1 = ((newx - PUZZLE_X_OFFSET) & ~7) + PUZZLE_X_OFFSET;
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int y1 = ((newy - PUZZLE_Y_OFFSET) & ~7) + PUZZLE_Y_OFFSET;
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int x2 = x1 + 8;
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int y2 = y1 + 8;
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newx = (x2 - newx < newx - x1) ? x2 : x1;
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newy = (y2 - newy < newy - y1) ? y2 : y1;
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// if any part of the puzzle piece falls outside the box
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// force it back in
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// is the piece at the target location
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if (newx == _pieceInfo[_puzzlePiece].trgX
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&& newy == _pieceInfo[_puzzlePiece].trgY) {
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_pieceInfo[_puzzlePiece].flag |= (PUZZLE_MOVED | PUZZLE_FIT);
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} else {
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_pieceInfo[_puzzlePiece].flag &= ~PUZZLE_FIT;
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_pieceInfo[_puzzlePiece].flag |= PUZZLE_MOVED;
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}
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_pieceInfo[_puzzlePiece].curX = newx;
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_pieceInfo[_puzzlePiece].curY = newy;
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} else {
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int newx = pieceOrigins[_puzzlePiece].x;
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int newy = pieceOrigins[_puzzlePiece].y;
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_pieceInfo[_puzzlePiece].flag &= ~(PUZZLE_FIT | PUZZLE_MOVED);
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// slide piece from current position to new position
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slidePiece(_pieceInfo[_puzzlePiece].curX, _pieceInfo[_puzzlePiece].curY,
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newx, newy);
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}
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// is the puzzle completed?
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_solved = true;
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for (int i = 0; i < PUZZLE_PIECES; i++)
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if ((_pieceInfo[i].flag & PUZZLE_FIT) == 0) {
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_solved = false;
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break;
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}
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if (_solved)
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exitPuzzle();
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}
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void Puzzle::hintTimerCallback(void *refCon) {
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((Puzzle *)refCon)->solicitHint();
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}
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void Puzzle::solicitHint(void) {
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int i;
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_vm->_actor->setSpeechColor(1, kITEColorBlack);
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Common::g_timer->removeTimerProc(&hintTimerCallback);
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switch (_hintRqState) {
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case kRQSpeaking:
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if (_vm->_actor->isSpeaking()) {
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Common::g_timer->installTimerProc(&hintTimerCallback, 50000, this);
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break;
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}
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_hintRqState = _hintNextRqState;
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Common::g_timer->installTimerProc(&hintTimerCallback, 333333, this);
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break;
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case kRQNoHint:
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// Pick a random hint request.
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i = _hintOffer++;
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if (_hintOffer >= NUM_SOLICIT_REPLIES)
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_hintOffer = 0;
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// Determine which of the journeymen will offer then
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// hint, and then show that character's portrait.
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_hintGiver = portraitList[i];
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_hintSpeaker = _hintGiver - RID_ITE_JFERRET_SERIOUS;
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_vm->_interface->setRightPortrait(_hintGiver);
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_vm->_actor->nonActorSpeech(_hintBox, &solicitStr[_lang][i], 1, PUZZLE_SOLICIT_SOUNDS + i * 3 + _hintSpeaker, 0);
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// Add Rif's reply to the list.
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clearHint();
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// Roll to see if Sakka scolds
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if (_vm->_rnd.getRandomNumber(1)) {
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_hintRqState = kRQSakkaDenies;
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Common::g_timer->installTimerProc(&hintTimerCallback, 200000, this);
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} else {
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_hintRqState = kRQSpeaking;
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_hintNextRqState = kRQHintRequested;
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Common::g_timer->installTimerProc(&hintTimerCallback, 50000, this);
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}
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break;
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case kRQHintRequested:
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i = _vm->_rnd.getRandomNumber(NUM_SAKKA - 1);
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_vm->_actor->nonActorSpeech(_hintBox, &sakkaStr[_lang][i], 1, PUZZLE_SAKKA_SOUNDS + i, 0);
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_vm->_interface->setRightPortrait(RID_ITE_SAKKA_APPRAISING);
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_hintRqState = kRQSpeaking;
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_hintNextRqState = kRQHintRequestedStage2;
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Common::g_timer->installTimerProc(&hintTimerCallback, 50000, this);
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_vm->_interface->converseClear();
|
|
_vm->_interface->converseAddText(optionsStr[_lang][kROAccept], 1, 0, 0 );
|
|
_vm->_interface->converseAddText(optionsStr[_lang][kRODecline], 2, 0, 0 );
|
|
_vm->_interface->converseAddText(optionsStr[_lang][kROLater], 0, 0, 0 );
|
|
_vm->_interface->converseDisplayText();
|
|
break;
|
|
|
|
case kRQHintRequestedStage2:
|
|
if (_vm->_rnd.getRandomNumber(1)) { // Skip Reply part
|
|
i = _vm->_rnd.getRandomNumber(NUM_WHINES - 1);
|
|
_vm->_actor->nonActorSpeech(_hintBox, &whineStr[_lang][i], 1, PUZZLE_WHINE_SOUNDS + i * 3 + _hintSpeaker, 0);
|
|
}
|
|
|
|
_vm->_interface->setRightPortrait(_hintGiver);
|
|
|
|
_hintRqState = kRQSakkaDenies;
|
|
break;
|
|
|
|
case kRQSakkaDenies:
|
|
_vm->_interface->converseClear();
|
|
_vm->_interface->converseAddText(optionsStr[_lang][kROAccept], 1, 0, 0);
|
|
_vm->_interface->converseAddText(optionsStr[_lang][kRODecline], 2, 0, 0);
|
|
_vm->_interface->converseAddText(optionsStr[_lang][kROLater], 0, 0, 0);
|
|
_vm->_interface->converseDisplayText();
|
|
|
|
Common::g_timer->installTimerProc(&hintTimerCallback, kPuzzleHintTime, this);
|
|
|
|
_hintRqState = kRQSkipEverything;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Puzzle::handleReply(int reply) {
|
|
switch (reply) {
|
|
case 0: // Quit the puzzle
|
|
exitPuzzle();
|
|
break;
|
|
|
|
case 1: // Accept the hint
|
|
giveHint();
|
|
break;
|
|
|
|
case 2: // Decline the hint
|
|
_vm->_actor->abortSpeech();
|
|
_hintRqState = kRQNoHint;
|
|
Common::g_timer->removeTimerProc(&hintTimerCallback);
|
|
Common::g_timer->installTimerProc(&hintTimerCallback, kPuzzleHintTime * 2, this);
|
|
clearHint();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Puzzle::giveHint(void) {
|
|
int i, total = 0;
|
|
|
|
_vm->_interface->converseClear();
|
|
|
|
_vm->_actor->abortSpeech();
|
|
_vm->_interface->setRightPortrait(_hintGiver);
|
|
|
|
for (i = 0; i < PUZZLE_PIECES; i++)
|
|
total += _pieceInfo[i].flag & PUZZLE_FIT;
|
|
|
|
if (_hintCount == 0 && (_pieceInfo[1].flag & PUZZLE_FIT
|
|
|| _pieceInfo[12].flag & PUZZLE_FIT))
|
|
_hintCount++;
|
|
if (_hintCount == 1 && _pieceInfo[14].flag & PUZZLE_FIT)
|
|
_hintCount++;
|
|
|
|
if (_hintCount == 2 && total > 3)
|
|
_hintCount++;
|
|
|
|
_vm->_actor->setSpeechColor(1, kITEColorBlack);
|
|
|
|
if (_hintCount < 3) {
|
|
_vm->_actor->nonActorSpeech(_hintBox, &hintStr[_lang][_hintCount], 1, PUZZLE_HINT_SOUNDS + _hintCount * 3 + _hintSpeaker, 0);
|
|
} else {
|
|
int piece = 0;
|
|
|
|
for (i = PUZZLE_PIECES - 1; i >= 0; i--) {
|
|
piece = _piecePriority[i];
|
|
if (_pieceInfo[piece].flag & PUZZLE_MOVED
|
|
&& !(_pieceInfo[piece].flag & PUZZLE_FIT)) {
|
|
if (_helpCount < 12)
|
|
_helpCount++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i >= 0) {
|
|
static char hintBuf[64];
|
|
static const char *hintPtr = hintBuf;
|
|
sprintf(hintBuf, optionsStr[_lang][kROHint], pieceNames[_lang][piece]);
|
|
|
|
_vm->_actor->nonActorSpeech(_hintBox, &hintPtr, 1, PUZZLE_TOOL_SOUNDS + _hintSpeaker + piece * 3, 0);
|
|
}
|
|
else {
|
|
// If no pieces are in the wrong place
|
|
_vm->_actor->nonActorSpeech(_hintBox, &hintStr[_lang][3], 1, PUZZLE_HINT_SOUNDS + 3 * 3 + _hintSpeaker, 0);
|
|
}
|
|
}
|
|
_hintCount++;
|
|
|
|
_hintRqState = kRQNoHint;
|
|
|
|
_vm->_interface->converseAddText(optionsStr[_lang][kROLater], 0, 0, 0);
|
|
_vm->_interface->converseDisplayText();
|
|
|
|
Common::g_timer->removeTimerProc(&hintTimerCallback);
|
|
Common::g_timer->installTimerProc(&hintTimerCallback, kPuzzleHintTime, this);
|
|
}
|
|
|
|
void Puzzle::clearHint(void) {
|
|
_vm->_interface->converseClear();
|
|
_vm->_interface->converseAddText(optionsStr[_lang][kROLater], 0, 0, 0);
|
|
_vm->_interface->converseDisplayText();
|
|
_vm->_interface->setStatusText(" ");
|
|
}
|
|
|
|
} // End of namespace Saga
|