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he
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renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE
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2006-09-17 23:35:09 +00:00 |
imuse
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
imuse_digi
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Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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2006-09-17 20:36:48 +00:00 |
insane
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
smush
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
actor.cpp
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Removed CHECK_HEAP
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2006-09-23 11:29:32 +00:00 |
actor.h
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Fix bug #1496523 - MM: Weird Ed appears backwards at door
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2006-07-24 12:49:58 +00:00 |
akos.cpp
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Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so
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2006-10-04 05:11:58 +00:00 |
akos.h
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base-costume.cpp
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base-costume.h
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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2006-07-23 16:13:26 +00:00 |
bomp.cpp
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Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now)
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2006-09-17 20:22:47 +00:00 |
bomp.h
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boxes.cpp
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typo
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2006-10-04 20:20:50 +00:00 |
boxes.h
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camera.cpp
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Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now)
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2006-09-17 20:22:47 +00:00 |
charset.cpp
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renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE
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2006-09-17 23:35:09 +00:00 |
charset.h
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costume.cpp
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Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so
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2006-10-04 05:11:58 +00:00 |
costume.h
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cursor.cpp
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Split setBuiltinCursor into a V0-V2 and a V3-V5 part
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2006-09-18 21:31:59 +00:00 |
debugger.cpp
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Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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2006-09-17 20:36:48 +00:00 |
debugger.h
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Overhaul of the debugger code
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2006-09-16 16:58:27 +00:00 |
dialogs.cpp
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Activate _dimsInactive for ValueDisplayDialog, makes the text speed/volume change etc. mini-dialogs behave a little bit less weird (TODO: Disable cursor change)
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2006-08-04 17:59:53 +00:00 |
dialogs.h
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Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me)
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2006-08-04 15:48:37 +00:00 |
file.cpp
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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2006-07-23 16:13:26 +00:00 |
file.h
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gfx.cpp
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Removed CHECK_HEAP
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2006-09-23 11:29:32 +00:00 |
gfx.h
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Cleaned up Gdi::roomChanged
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2006-09-18 22:22:35 +00:00 |
help.cpp
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help.h
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input.cpp
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Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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2006-09-17 20:36:48 +00:00 |
intern.h
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o2_animateActor is essentially identical to o5_animateActor -- removed in favor of the latter
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2006-10-04 20:22:14 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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* Renamed config.mak to config.mk
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2006-06-24 08:48:11 +00:00 |
music.h
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nut_renderer.cpp
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nut_renderer.h
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object.cpp
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Removed CHECK_HEAP
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2006-09-23 11:29:32 +00:00 |
object.h
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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2006-07-23 16:13:26 +00:00 |
palette.cpp
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Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
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2006-09-16 13:38:43 +00:00 |
player_mod.cpp
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player_mod.h
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player_nes.cpp
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
player_nes.h
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player_v1.cpp
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
player_v1.h
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player_v2.cpp
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
player_v2.h
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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2006-07-23 16:13:26 +00:00 |
player_v2a.cpp
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
player_v2a.h
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player_v3a.cpp
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
player_v3a.h
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plugin.cpp
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Add Dutch versions of freddi4 and freddicove for Macintosh
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2006-10-03 12:15:01 +00:00 |
plugin.h
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resource_v2.cpp
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Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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2006-09-17 20:36:48 +00:00 |
resource_v3.cpp
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Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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2006-09-17 20:36:48 +00:00 |
resource_v4.cpp
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Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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2006-09-17 20:36:48 +00:00 |
resource.cpp
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Removed CHECK_HEAP
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2006-09-23 11:29:32 +00:00 |
resource.h
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room.cpp
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Removed CHECK_HEAP
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2006-09-23 11:29:32 +00:00 |
saveload.cpp
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Removed CHECK_HEAP
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2006-09-23 11:29:32 +00:00 |
saveload.h
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script_c64.cpp
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renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE
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2006-09-17 23:35:09 +00:00 |
script_v2.cpp
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o2_animateActor is essentially identical to o5_animateActor -- removed in favor of the latter
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2006-10-04 20:22:14 +00:00 |
script_v5.cpp
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WORKAROUND bug #859513 (ZAK: "Oxygene-bug" on Mars)
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2006-10-04 20:22:47 +00:00 |
script_v6.cpp
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Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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2006-09-17 20:36:48 +00:00 |
script_v8.cpp
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Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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2006-09-17 20:36:48 +00:00 |
script.cpp
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Workaround for bug #1555938 ("MI2: Inventory object cloning"), as suggested by
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2006-10-02 21:38:39 +00:00 |
script.h
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
scumm-md5.h
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Add Dutch versions of freddi4 and freddicove for Macintosh
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2006-10-03 12:15:01 +00:00 |
scumm.cpp
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Moved some more code from class Gdi into new subclasses GdiV1 and GdiV2
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2006-09-18 22:06:39 +00:00 |
scumm.h
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
sound.cpp
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Removed CHECK_HEAP
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2006-09-23 11:29:32 +00:00 |
sound.h
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string.cpp
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renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE
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2006-09-17 23:35:09 +00:00 |
thumbnail.cpp
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No need for packing SaveInfoSection and ThumbnailHeader anymore.
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2006-07-23 02:20:49 +00:00 |
usage_bits.cpp
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usage_bits.h
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util.cpp
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Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
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2006-09-16 13:38:43 +00:00 |
util.h
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Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
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2006-09-16 13:38:43 +00:00 |
vars.cpp
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Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game.
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2006-08-20 00:43:34 +00:00 |
verbs.cpp
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Fix comment
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2006-09-21 12:18:36 +00:00 |
verbs.h
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