.. |
agi
|
Implement a workaround to hide.mouse-command for Amiga's Gold Rush. Fixes walking with mouse in room 192 (The hanging scene i.e. the copy protection failure scene).
|
2008-01-05 20:52:30 +00:00 |
agos
|
Fix to remove a tab character from the GPL header
|
2008-01-05 12:45:14 +00:00 |
cine
|
Slightly modified patch #1848173: "ScriptVars class implementation for CinE"
|
2008-01-01 16:57:03 +00:00 |
cruise
|
Muting the compiler (Sorry again, yaz0r :P)
|
2007-12-27 17:47:31 +00:00 |
drascula
|
remove & rename are not portable
|
2007-12-26 00:07:19 +00:00 |
gob
|
Fix to remove a tab character from the GPL header
|
2008-01-05 12:55:22 +00:00 |
igor
|
sync'ing with local tree for now
|
2007-11-30 19:05:53 +00:00 |
kyra
|
Fix to remove a tab character from the GPL header
|
2008-01-05 12:45:14 +00:00 |
lure
|
Fix to remove a tab character from the GPL header
|
2008-01-05 12:45:14 +00:00 |
parallaction
|
In revision 30221, the correct font wasn't selected in the character selection screen. Always ask things twice.
|
2008-01-04 21:26:53 +00:00 |
queen
|
Fix to remove a tab character from the GPL header
|
2008-01-05 12:45:14 +00:00 |
saga
|
Fix to remove a tab character from the GPL header
|
2008-01-05 12:45:14 +00:00 |
scumm
|
When loading and before starting an iMuse Digitial track, reset it completely to zero
|
2008-01-05 20:59:33 +00:00 |
sky
|
Fix to remove a tab character from the GPL header
|
2008-01-05 12:45:14 +00:00 |
sword1
|
Fix to remove a tab character from the GPL header
|
2008-01-05 12:45:14 +00:00 |
sword2
|
Clear the EXIT_CLICK_ID variable when entering a new room. Otherwise, if an
|
2007-12-16 09:44:04 +00:00 |
touche
|
don't expose the Common::drawLine implementation details in client code, keep it local to graphics.cpp.
|
2007-11-25 23:26:50 +00:00 |
engine.cpp
|
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
|
2007-09-19 08:40:12 +00:00 |
engine.h
|
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
|
2007-09-19 08:40:12 +00:00 |
engines.mk
|
added 'igor' engine for the game 'Igor: Objective Uikokahonia'
|
2007-10-29 23:35:50 +00:00 |
module.mk
|
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
|
2006-09-23 00:42:35 +00:00 |