scummvm/scumm
Jonathan Gray 401713210b add stub for opcode 0xE4
svn-id: r6671
2003-03-03 10:19:27 +00:00
..
smush Handle architectures which need alignment for 32bit memory access... 2003-03-02 20:15:22 +00:00
.cvsignore
actor.cpp patch #696030: CMI: More actor direction fixes 2003-03-02 15:51:56 +00:00
actor.h Patch 671701: SO_TALK_FREQUENCY 2003-01-26 10:54:34 +00:00
akos.cpp fixes to akos opcodes 2003-03-03 00:45:38 +00:00
akos.h more akos/costume merging 2003-01-07 17:35:20 +00:00
base-costume.h more akos/costume merging 2003-01-07 17:35:20 +00:00
boxes.cpp Patch 684732: CMI Walkbox Fix - really, this does seem to be the only solution 2003-02-16 16:54:17 +00:00
boxes.h fix -pedantic warnings 2002-12-25 00:36:04 +00:00
bundle.cpp fixed compiler warnings 2003-01-25 20:07:15 +00:00
bundle.h implemented properly comi sound codecs 2003-01-25 18:41:32 +00:00
charset.cpp made NUT font rendered honor _ignoreCharsetMask 2003-01-15 03:10:28 +00:00
charset.h there are 5 fonts in CMI 2002-12-31 21:41:24 +00:00
costume.cpp Patch 667613: Extend gfxUsageBits[] 2003-01-14 10:06:56 +00:00
costume.h more akos/costume merging 2003-01-07 17:35:20 +00:00
debug.cpp Tip: If your going to call a member function of a pointer to an object... do it BEFORE you delete the pointer :) 2002-12-16 03:25:51 +00:00
debug.h debugger can now use the console (experimental, and thus disabled by default) 2002-12-15 00:39:33 +00:00
debugger.cpp add commands to debugger, objects prints a table of local objects, object num pickup (room) will pickup an object, _currentRoom if no room specified, be warned this currently doesn't check the room is valid for the particular object number 2003-03-02 07:50:49 +00:00
debugger.h add commands to debugger, objects prints a table of local objects, object num pickup (room) will pickup an object, _currentRoom if no room specified, be warned this currently doesn't check the room is valid for the particular object number 2003-03-02 07:50:49 +00:00
debugrl.cpp
debugrl.h
dialogs.cpp more access cleanup; also reorderd some method/function declarations in class Scumm 2003-02-08 01:27:21 +00:00
dialogs.h partial checkin of patch #655594 (handling Y/N questions); cleanup 2002-12-21 12:34:17 +00:00
gfx.cpp add hack that attempts to workaround the offset hotspot problem in humongous games 2003-03-03 01:53:18 +00:00
gfx.h more cleanup 2002-12-31 14:59:06 +00:00
imuse_digi.cpp applied patch #674141: CMI: Smush sync tuning 2003-01-25 12:13:41 +00:00
imuse_digi.h Separated IMuseDigital to its own files 2002-12-28 14:37:30 +00:00
imuse.cpp Separated IMuseDigital into its own files. 2002-12-28 14:40:56 +00:00
imuse.h Separated IMuseDigital into its own files. 2002-12-28 14:40:56 +00:00
instrument.cpp Added some more Monkey2 MT-32 custom instruments. It's getting difficult 2003-01-16 11:05:53 +00:00
instrument.h First-revision SysEx support for -ewindows. 2003-01-10 14:40:22 +00:00
intern.h add stub for opcode 0xE4 2003-03-03 10:19:27 +00:00
module.mk Patch 667613: Extend gfxUsageBits[] 2003-01-14 10:06:56 +00:00
nut_renderer.cpp fixed crash with non-ASCII chars 2003-01-30 16:02:20 +00:00
nut_renderer.h fixed crash with non-ASCII chars 2003-01-30 16:02:20 +00:00
object.cpp patch #696030: CMI: More actor direction fixes 2003-03-02 15:51:56 +00:00
object.h replace unk1 for numZBuffer in the v8 part of RoomHeader 2002-12-24 10:04:38 +00:00
resource_v2.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v3.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v4.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource.cpp LCA03 sync: Modified version of the untrap patch, debugger 2003-01-26 06:17:25 +00:00
resource.h
saveload.cpp more access cleanup; also reorderd some method/function declarations in class Scumm 2003-02-08 01:27:21 +00:00
saveload.h Patch 671701: SO_TALK_FREQUENCY 2003-01-26 10:54:34 +00:00
script_v5.cpp New method of local object management. Buggy, segfaults on the Part 1 screen and I don't know why yet.. 2003-01-12 07:30:17 +00:00
script_v6.cpp opcode 0xA7 is just o6_pop 2003-03-02 22:27:32 +00:00
script_v8.cpp fix typo 2003-02-20 02:10:39 +00:00
script.cpp removed an obsolete member var, and started to make Scumm member vars protected (had to make some exception; the code which makes these exceptions necessary should be revised) 2003-02-06 21:32:20 +00:00
scumm.h removed the single big VersionSettings list; instead, the simon & scumm modules now keep their target lists seperatly (and when we add BASS, it can have its own target list) 2003-03-01 22:04:48 +00:00
scummvm.cpp removed the single big VersionSettings list; instead, the simon & scumm modules now keep their target lists seperatly (and when we add BASS, it can have its own target list) 2003-03-01 22:04:48 +00:00
sound.cpp we were reading 8 bytes too much on DIGI sounds 2003-03-01 13:32:45 +00:00
sound.h added "implementation" of imGetMusicPosition 2003-01-26 14:26:03 +00:00
string.cpp Patch #682981: Experimental translation optimisation (version 2), and 2003-02-14 16:01:55 +00:00
usage_bits.cpp fixed testGfxAnyUsageBits 2003-01-19 20:31:05 +00:00
usage_bits.h Patch 667613: Extend gfxUsageBits[] 2003-01-14 10:06:56 +00:00
vars.cpp cleanup 2003-02-18 01:51:05 +00:00
verbs.cpp Remove dodgy fix for verb backgrounds. 2003-01-16 08:04:34 +00:00
verbs.h verb ids can be > 255 in V8; more V8 verbop corrections 2002-12-27 16:49:08 +00:00