scummvm/engines/gob/sound/protracker.cpp
2009-06-18 13:27:14 +00:00

71 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/file.h"
#include "sound/mods/protracker.h"
#include "gob/sound/protracker.h"
namespace Gob {
Protracker::Protracker(Audio::Mixer &mixer) : _mixer(&mixer) {
_protrackerStream = 0;
}
Protracker::~Protracker() {
stop();
}
bool Protracker::play(const char *fileName) {
stop();
Common::File f;
if (!f.open(fileName))
return false;
_protrackerStream = Audio::makeProtrackerStream(&f);
if (!_protrackerStream)
return false;
_mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_handle,
_protrackerStream, -1, 255, 0, false);
return true;
}
void Protracker::stop() {
if (_protrackerStream) {
_mixer->stopHandle(_handle);
delete _protrackerStream;
_protrackerStream = 0;
}
}
} // End of namespace Gob