mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
57a9ef3a8f
svn-id: r31651
66 lines
1.6 KiB
C++
66 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "cine/msg.h"
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#include "cine/various.h"
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namespace Cine {
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Common::StringList messageTable;
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void loadMsg(char *pMsgName) {
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int i, count, len;
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byte *ptr, *dataPtr;
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const char *messagePtr;
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checkDataDisk(-1);
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messageTable.clear();
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ptr = dataPtr = readBundleFile(findFileInBundle(pMsgName));
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setMouseCursor(MOUSE_CURSOR_DISK);
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count = READ_BE_UINT16(ptr);
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ptr += 2;
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messagePtr = (const char*)(ptr + 2 * count);
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for (i = 0; i < count; i++) {
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len = READ_BE_UINT16(ptr);
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ptr += 2;
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messageTable.push_back(messagePtr);
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messagePtr += len;
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}
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free(dataPtr);
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}
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} // End of namespace Cine
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