scummvm/engines
Eugene Sandulenko 457ebfea3c Get rif od ARRAYSIZE in ADGameDescription
svn-id: r24882
2006-12-19 04:35:08 +00:00
..
agi Get rif od ARRAYSIZE in ADGameDescription 2006-12-19 04:35:08 +00:00
agos Get rif od ARRAYSIZE in ADGameDescription 2006-12-19 04:35:08 +00:00
cine Get rif od ARRAYSIZE in ADGameDescription 2006-12-19 04:35:08 +00:00
gob Fixed the note-pad, font changing and date/time-display 2006-12-18 20:38:31 +00:00
kyra Get rif od ARRAYSIZE in ADGameDescription 2006-12-19 04:35:08 +00:00
lure Bugfix to prevent player freezing in place after bumping into another character 2006-11-12 04:42:37 +00:00
queen Fixed compile error in FLAC sound support. I haven't tested this. 2006-11-24 18:50:21 +00:00
saga Get rif od ARRAYSIZE in ADGameDescription 2006-12-19 04:35:08 +00:00
scumm Add cyx's patch for horizontal and vertical flipping of wiz images type 1, in HE games. 2006-12-17 10:17:13 +00:00
sky Added some more const keywords 2006-10-15 02:15:38 +00:00
sword1 GF_DEMO is only required by the PC version of Broken Sword 1 demo 2006-12-15 00:59:11 +00:00
sword2 The MPEG player no longer handles frame syncing/dropping, so this comment is 2006-12-18 07:55:31 +00:00
touche added details for demo version of touche 2006-12-14 12:41:55 +00:00
engine.cpp Don't delete the savefile manager in the Engine destructor 2006-11-12 21:08:55 +00:00
engine.h Added OSystem::getTimerManager and OSystem::getMixer methods (wip) 2006-10-21 12:03:43 +00:00
engines.mk added 'touche' engine for the game 'Touche: The Adventures of the 5th Musketeer' 2006-11-03 21:23:07 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00