..
he
Fix regression introduced by removing of GF_HE_CURSORLESS feature flag.
2006-04-09 03:16:05 +00:00
imuse
Since our debug() adds an exclamation mark at the message end, remove
2006-04-04 22:04:51 +00:00
imuse_digi
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
insane
Made readFileToMem() print a more useful error message than "File is not open"
2006-03-31 06:42:56 +00:00
smush
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
actor.cpp
An actor is completely reset by showActor() in SCUMM1-2 games. Fixes bug #902391
2006-03-14 13:16:11 +00:00
actor.h
C64 maniac uses separate bitmasks for actor settings and misc settings
2006-03-02 06:06:24 +00:00
akos.cpp
fixed wrong computation of decflag in AkosRenderer::drawLimb (HE specific, bug #1416186 ).
2006-03-25 20:15:41 +00:00
akos.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
base-costume.cpp
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
2006-02-20 16:51:30 +00:00
base-costume.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
bomp.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
bomp.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
boxes.cpp
Add masking support for C64 maniac, not perfect
2006-03-13 06:06:51 +00:00
boxes.h
Add some basic walkbox support for C64 maniac
2006-03-05 03:46:41 +00:00
camera.cpp
The camera position is always set by loadRoomWithEgo opcode in HE games, through cameraFollows. Fixes glitches when changing rooms in fbear and other early games.
2006-03-18 10:30:47 +00:00
charset.cpp
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
2006-02-20 16:51:30 +00:00
charset.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
costume.cpp
To the best of my knowledge, it's really 'C64' and not 'C-64'
2006-03-14 15:36:04 +00:00
costume.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
cursor.cpp
Renamed various *GameSettings to GameSettings (our namespaces are enough to distinguish them)
2006-04-08 08:23:33 +00:00
debugger.cpp
fixed wrong computation of decflag in AkosRenderer::drawLimb (HE specific, bug #1416186 ).
2006-03-25 20:15:41 +00:00
debugger.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
dialogs.cpp
Make corners of SCUMM load/save dialog round.
2006-03-31 13:00:06 +00:00
dialogs.h
Converted all scumm dialogs to new scheme
2006-03-09 01:08:25 +00:00
file.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
file.h
Moved ScummFile etc. to the new file.cpp / file.h
2006-03-03 15:16:02 +00:00
gfx.cpp
Since our debug() adds an exclamation mark at the message end, remove
2006-04-04 22:04:51 +00:00
gfx.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
help.cpp
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
2006-02-20 16:51:30 +00:00
help.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
input.cpp
Moved iMUSE code to the new directory engines/scumm/imuse/
2006-02-20 20:57:26 +00:00
intern.h
Renamed various *GameSettings to GameSettings (our namespaces are enough to distinguish them)
2006-04-08 08:23:33 +00:00
midiparser_eup.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
midiparser_ro.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
module.mk
Updated for Jamieson630's latest iMUSE changes.
2006-03-12 18:46:33 +00:00
music.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
nut_renderer.cpp
Moved ScummFile etc. to the new file.cpp / file.h
2006-03-03 15:16:02 +00:00
nut_renderer.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
object.cpp
To the best of my knowledge, it's really 'C64' and not 'C-64'
2006-03-14 15:36:04 +00:00
object.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
palette.cpp
Replaced MKID by MID_BE in most places in the SCUMM engine
2006-02-25 02:12:58 +00:00
player_mod.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
player_mod.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
player_nes.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
player_nes.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
player_v1.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
player_v1.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
player_v2.cpp
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
2006-02-20 16:51:30 +00:00
player_v2.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
player_v2a.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
player_v2a.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
player_v3a.cpp
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
2006-02-20 16:51:30 +00:00
player_v3a.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
plugin.cpp
Removed dupliate entry from extra_versions table
2006-04-08 22:48:03 +00:00
plugin.h
Move some more bits into namespace Scumm
2006-04-08 08:43:28 +00:00
resource_v2.cpp
Moved ScummFile etc. to the new file.cpp / file.h
2006-03-03 15:16:02 +00:00
resource_v3.cpp
Moved ScummFile etc. to the new file.cpp / file.h
2006-03-03 15:16:02 +00:00
resource_v4.cpp
Moved ScummFile etc. to the new file.cpp / file.h
2006-03-03 15:16:02 +00:00
resource.cpp
Renamed various container isEmpty() methods to empty() to match STL conventions
2006-03-28 09:42:54 +00:00
resource.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
room.cpp
Avoid all scumm var conflicts in C64 maniac
2006-03-14 12:06:37 +00:00
saveload.cpp
Ooops, correct cut and past error in last commit
2006-03-26 09:09:35 +00:00
saveload.h
Increase size of _charsetData to 16 * 23 for HE games, fixes subtitle color glitches in Buzzy games
2006-03-26 09:06:44 +00:00
script_c64.cpp
Properly translate Common::Language values for V0-V2 games, too
2006-04-08 23:56:09 +00:00
script_v2.cpp
Properly translate Common::Language values for V0-V2 games, too
2006-04-08 23:56:09 +00:00
script_v5.cpp
Add workaround for script bug in Loom (CD)
2006-03-19 02:50:51 +00:00
script_v6.cpp
Remove unused cases of getKeyState(), checked against scripts of FT, Dig and COMI.
2006-03-19 11:10:24 +00:00
script_v8.cpp
Moved ScummFile etc. to the new file.cpp / file.h
2006-03-03 15:16:02 +00:00
script.cpp
Correct VAR_OVERRIDE settings in override opcodes
2006-03-15 06:29:28 +00:00
script.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
scumm-md5.h
Clarify UK/US language for those HE demos which UK versions we have reported.
2006-04-09 00:57:41 +00:00
scumm.cpp
Properly translate Common::Language values for COMI
2006-04-08 23:43:18 +00:00
scumm.h
Renamed various *GameSettings to GameSettings (our namespaces are enough to distinguish them)
2006-04-08 08:23:33 +00:00
sound.cpp
Removed extra exclamation marks in warning() calls as well.
2006-04-04 22:21:10 +00:00
sound.h
Clear sound queue when stopping sound channel in HE games
2006-02-16 05:52:39 +00:00
string.cpp
Camera scrolling only effects subtitles in SCUMM4-6 games. Fixes bug #1329482 .
2006-03-14 09:33:37 +00:00
thumbnail.cpp
Some more MKID -> MKID_BE changes
2006-02-25 02:47:22 +00:00
usage_bits.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
usage_bits.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
util.cpp
Moved ScummFile etc. to the new file.cpp / file.h
2006-03-03 15:16:02 +00:00
util.h
Moved ScummFile etc. to the new file.cpp / file.h
2006-03-03 15:16:02 +00:00
vars.cpp
Properly translate Common::Language values for COMI
2006-04-08 23:43:18 +00:00
verbs.cpp
Revert that mistaken change to English verb table for C64 maniac
2006-03-10 00:53:09 +00:00
verbs.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00