Marcus Comstedt 87247d1e4d Made find_unused_pixel() take the transparency mask into account, not
counting palette colours of masked pixels as used.  Fixes transparency
on the new default icon.

svn-id: r45183
2009-10-17 11:35:49 +00:00
..
2008-06-29 11:51:47 +00:00
2008-01-27 19:47:41 +00:00
2009-10-10 14:26:53 +00:00
2009-03-21 15:47:45 +00:00
2009-03-17 22:18:33 +00:00
2009-10-10 14:26:53 +00:00
2009-10-17 10:51:14 +00:00
2009-10-10 14:55:56 +00:00
2009-07-26 20:41:33 +00:00
2009-07-26 20:41:33 +00:00
2009-03-21 15:47:45 +00:00
2009-10-10 14:31:16 +00:00

Compiling ScummVM for SEGA Dreamcast
====================================

If you want to compile ScummVM for your Dreamcast,
you'll need the following:

* gcc-3.4.2 configured as a cross-compiler for `sh-elf'

* binutils-2.18 configured likewise

* newlib for sh-elf : <URL:http://mc.pp.se/dc/files/newlib-1.12.0.tar.gz>

* libronin-0.5 : <URL:http://peter.bortas.org/scumm/libronin-0.5.tar.gz>

* libmad : <URL:http://mc.pp.se/dc/files/libmad-0.15.1b.tar.gz>

* GNU make


Edit the Makefile to contain the path to libronin if you installed it
somewhere other than /usr/local/ronin, then run `make dist', and you
should get a scrambled binary SCUMMVM.BIN and some plugins *.PLG.

For serial/IP upload, remove the "DYNAMIC_MODULES" line and just run `make',
to get a static binary with the name `scummvm.elf'.