.. |
agi
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Fix compilation / warnings
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2007-09-10 13:15:40 +00:00 |
agos
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Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)
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2007-09-01 19:13:04 +00:00 |
cine
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Fix bug where an object was accessed after it was deleted in cine engine
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2007-07-02 22:42:35 +00:00 |
cruise
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Lots of source code formatting corrections
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2007-09-10 13:17:20 +00:00 |
drascula
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fixes after merges, more will come
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2007-09-10 16:03:12 +00:00 |
gob
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The Lost in Time demo uses Adlib.
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2007-08-23 10:58:09 +00:00 |
kyra
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Fix for bug #1784937 ("KYRA: Wrong path for Brandon in starting location").
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2007-08-31 13:11:26 +00:00 |
lure
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Lots of source code formatting corrections
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2007-09-10 13:17:20 +00:00 |
parallaction
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Lots of source code formatting corrections
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2007-09-10 13:17:20 +00:00 |
queen
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Lots of source code formatting corrections
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2007-09-10 13:17:20 +00:00 |
saga
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Change SAGA engine to properly use KeyState structs for handling keyboard input
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2007-09-11 09:19:23 +00:00 |
scumm
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Lots of source code formatting corrections
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2007-09-10 13:17:20 +00:00 |
sky
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Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)
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2007-09-01 19:13:04 +00:00 |
sword1
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Lots of source code formatting corrections
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2007-09-10 13:17:20 +00:00 |
sword2
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The mixer no longer allows unpausing channels that aren't paused. So don't.
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2007-07-21 14:39:12 +00:00 |
touche
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fixed loading of savestates on startup
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2007-08-06 20:24:05 +00:00 |
engine.cpp
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Fix for bug #1746112 (SCUMM: Crash when pressing SPACE (Pause))
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2007-07-01 20:16:24 +00:00 |
engine.h
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Split Engine::pauseEngine: It now does pauseLevel handling, while engines can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer
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2007-06-30 22:22:25 +00:00 |
engines.mk
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added engine stubs code for Drascula game
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2007-07-17 21:35:01 +00:00 |
module.mk
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |