scummvm/engines
2007-09-11 09:19:23 +00:00
..
agi Fix compilation / warnings 2007-09-10 13:15:40 +00:00
agos Cleanup: remove obsolete code (PalmOS 68K version not supported anymore) 2007-09-01 19:13:04 +00:00
cine Fix bug where an object was accessed after it was deleted in cine engine 2007-07-02 22:42:35 +00:00
cruise Lots of source code formatting corrections 2007-09-10 13:17:20 +00:00
drascula fixes after merges, more will come 2007-09-10 16:03:12 +00:00
gob The Lost in Time demo uses Adlib. 2007-08-23 10:58:09 +00:00
kyra Fix for bug #1784937 ("KYRA: Wrong path for Brandon in starting location"). 2007-08-31 13:11:26 +00:00
lure Lots of source code formatting corrections 2007-09-10 13:17:20 +00:00
parallaction Lots of source code formatting corrections 2007-09-10 13:17:20 +00:00
queen Lots of source code formatting corrections 2007-09-10 13:17:20 +00:00
saga Change SAGA engine to properly use KeyState structs for handling keyboard input 2007-09-11 09:19:23 +00:00
scumm Lots of source code formatting corrections 2007-09-10 13:17:20 +00:00
sky Cleanup: remove obsolete code (PalmOS 68K version not supported anymore) 2007-09-01 19:13:04 +00:00
sword1 Lots of source code formatting corrections 2007-09-10 13:17:20 +00:00
sword2 The mixer no longer allows unpausing channels that aren't paused. So don't. 2007-07-21 14:39:12 +00:00
touche fixed loading of savestates on startup 2007-08-06 20:24:05 +00:00
engine.cpp Fix for bug #1746112 (SCUMM: Crash when pressing SPACE (Pause)) 2007-07-01 20:16:24 +00:00
engine.h Split Engine::pauseEngine: It now does pauseLevel handling, while engines can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer 2007-06-30 22:22:25 +00:00
engines.mk added engine stubs code for Drascula game 2007-07-17 21:35:01 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00