mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
7ca439f410
svn-id: r31600
107 lines
3.6 KiB
C++
107 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef M4_M4_MENUS_H
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#define M4_M4_MENUS_H
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#include "common/list.h"
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#include "common/ptr.h"
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#include "m4/viewmgr.h"
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#include "m4/m4.h"
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#include "m4/gui.h"
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#include "m4/saveload.h"
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namespace M4 {
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#define M4_DIALOG_FADE_STEPS 5
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#define M4_DIALOG_FADE_DELAY 30
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typedef Common::List<MenuObject *> MenuObjectList;
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class OrionMenuView: public DialogView {
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typedef MenuObjectList::iterator MenuObjectsIterator;
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private:
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MenuType _menuType;
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SpriteAsset *_sprites;
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MenuObjectList _menuObjects;
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MenuObject *_currentItem;
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typedef void (*Callback)(OrionMenuView *view);
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OrionMenuView::Callback _escapeHandler, _returnHandler;
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bool _closeFlag;
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bool _calledFromMainMenu;
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bool _interfaceWasVisible;
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int _firstSlotIndex;
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bool loadSprites(const char *seriesName);
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M4Surface *createThumbnail();
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void destroyView();
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public:
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OrionMenuView(M4Engine *vm, int x, int y, MenuType menuType, bool calledFromMainMenu,
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bool loadSaveFromHotkey);
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~OrionMenuView();
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MenuType getMenuType() { return _menuType; }
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SpriteAsset *sprites() { return _sprites; }
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MenuObjectList &items() { return _menuObjects; }
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MenuObject *getItem(int objectId);
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void setTopSaveSlot(int slotNumber);
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void refresh(const Common::Rect &areaRect);
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void close() { _closeFlag = true; }
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bool onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents);
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int _originalMidiVolume;
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SaveGameList *_saveNames;
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bool _loadSaveFromHotkey;
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};
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class OrionCallbacks {
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public:
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static void closeMenuFn(DialogView *view, MenuObject *item);
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static void closeMenuFn(OrionMenuView *view);
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static void gameOptionsMenuFn(DialogView *view, MenuObject *item);
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static void gameSaveGameFn(DialogView *view, MenuObject *item);
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static void gameLoadGameFn(DialogView *view, MenuObject *item);
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static void gameExitFn(DialogView *view, MenuObject *item);
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static void optionsDigiSliderFn(DialogView *view, MenuObject *item);
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static void optionsMidiSliderFn(DialogView *view, MenuObject *item);
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static void optionsScrollingFn(DialogView *view, MenuObject *item);
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static void optionsCancelFn(DialogView *view, MenuObject *item);
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static void optionsDoneFn(DialogView *view, MenuObject *item);
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static void optionsReturnFn(OrionMenuView *view);
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static void optionsEscapeFn(OrionMenuView *view);
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static void saveLoadSaveFn(DialogView *view, MenuObject *item);
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static void saveLoadLoadFn(DialogView *view, MenuObject *item);
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static void saveLoadSlotFn(DialogView *view, MenuObject *item);
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static void saveLoadCancelFn(DialogView *view, MenuObject *item);
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static void saveLoadSliderFn(DialogView *view, MenuObject *item);
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static void saveLoadEscapeFn(OrionMenuView *view);
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static void saveLoadReturnFn(OrionMenuView *view);
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};
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}
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#endif
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