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imuse_digi
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Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); moved _audioNames to class IMuseDigital
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2005-04-20 23:33:35 +00:00 |
insane
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
smush
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cleanup
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2005-04-20 19:59:18 +00:00 |
.cvsignore
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actor.cpp
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HE98+ includes extra VAR checks at this point.
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2005-04-21 03:29:31 +00:00 |
actor.h
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Work in progress on opcodeE0 for HE games.
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2005-04-12 02:29:50 +00:00 |
akos.cpp
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Replace all GF_HUMONGOUS use with _heversion.
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2005-04-20 01:33:44 +00:00 |
akos.h
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Tie the AKOS code into the new costume infrastructure, too
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2005-03-27 01:07:22 +00:00 |
base-costume.cpp
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Tie the AKOS code into the new costume infrastructure, too
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2005-03-27 01:07:22 +00:00 |
base-costume.h
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Always check hasManyDirections for AKOS costumes -- this could cause regressions with HE games (or fix something, who knows?)
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2005-03-28 20:34:18 +00:00 |
bomp.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
bomp.h
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boxes.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
boxes.h
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camera.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
charset.cpp
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decompressWizImage shouldn't be called directly by charset renderer in HE games.
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2005-04-23 14:32:40 +00:00 |
charset.h
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Clear the text surface when loading a saved game, otherwise any text that
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2005-04-05 07:53:46 +00:00 |
costume.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
costume.h
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More costume code restructuring
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2005-03-27 00:42:53 +00:00 |
cursor.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
debugger.cpp
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Changed the semantics of debug level 0 from off back to something more similiar to how it used to be (default debug level now is -1)
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2005-04-24 12:21:53 +00:00 |
debugger.h
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dialogs.cpp
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fixed compilation for emsvc4
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2005-03-15 09:53:07 +00:00 |
dialogs.h
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Add key to toggle speech/subtitles
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2005-03-12 00:47:17 +00:00 |
gfx.cpp
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Perform some clipping (some old savegames had bad usage bits in the same and caused a crash for me due to lack of clipping)
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2005-04-26 13:16:02 +00:00 |
gfx.h
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Cleanup
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2005-04-02 14:24:43 +00:00 |
help.cpp
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help.h
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imuse_internal.h
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Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
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2005-04-13 00:11:49 +00:00 |
imuse_player.cpp
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imuse.cpp
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Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
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2005-04-13 00:11:49 +00:00 |
imuse.h
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Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
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2005-04-13 00:11:49 +00:00 |
input.cpp
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Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); moved _audioNames to class IMuseDigital
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2005-04-20 23:33:35 +00:00 |
instrument.cpp
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Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it.
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2005-04-14 19:23:21 +00:00 |
instrument.h
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Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it.
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2005-04-14 19:23:21 +00:00 |
intern.h
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Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynamic' part (initRoomSubBlocks)
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2005-04-26 10:58:49 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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Moved some room loading stuff into a new source file
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2005-04-10 01:23:33 +00:00 |
music.h
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nut_renderer.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
nut_renderer.h
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object.cpp
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Remove excess ;
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2005-04-25 03:45:37 +00:00 |
object.h
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New virtual method getObjectIdFromOBIM
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2005-04-17 23:19:16 +00:00 |
palette_he.cpp
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Minor cleanup
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2005-04-25 10:22:38 +00:00 |
palette.cpp
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safer and consistent with remapPaletteColor
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2005-04-19 20:18:28 +00:00 |
player_mod.cpp
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player_mod.h
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player_nes.cpp
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Patch from Quietust:
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2005-04-07 21:13:01 +00:00 |
player_nes.h
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Patch from Quietust:
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2005-04-07 21:13:01 +00:00 |
player_v1.cpp
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player_v1.h
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player_v2.cpp
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Fix Bug #1163202 (music never stops). Some code cleanup.
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2005-03-15 13:41:15 +00:00 |
player_v2.h
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player_v2a.cpp
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v2a.h
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v3a.cpp
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v3a.h
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
resource_v2.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
resource_v3.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
resource_v4.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
resource_v7he.cpp
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Add RIFF sound type.
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2005-04-19 10:35:25 +00:00 |
resource_v7he.h
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resource.cpp
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Don't use Common::Map for the object table at all; rather use bsearch on a fixed size table.
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2005-04-23 16:52:11 +00:00 |
resource.h
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Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness
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2005-03-31 23:11:39 +00:00 |
room.cpp
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Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynamic' part (initRoomSubBlocks)
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2005-04-26 10:58:49 +00:00 |
saveload.cpp
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Use an intermediate variable, to ease debugging
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2005-04-26 13:16:18 +00:00 |
saveload.h
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Added some comments
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2005-04-26 11:10:27 +00:00 |
script_v2.cpp
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Moved v2 verb code into class ScummEngine_v2
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2005-04-20 23:53:29 +00:00 |
script_v5.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
script_v6.cpp
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Should be HE61 now.
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2005-04-23 11:06:17 +00:00 |
script_v6he.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
script_v7he.cpp
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Debug no longer needed.
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2005-04-17 14:27:17 +00:00 |
script_v8.cpp
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Move _numActors to a more sensible place, and make it protected; fix confirmFOODialog() method names to comply with our guidelines
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2005-04-17 22:40:45 +00:00 |
script_v72he.cpp
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Add misisng r.
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2005-04-25 04:35:42 +00:00 |
script_v80he.cpp
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Use new ConfigFile class for read/writeConfigFile in HE games.
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2005-04-24 03:52:56 +00:00 |
script_v90he.cpp
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Always skip smacker files in HE games.
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2005-04-26 07:44:14 +00:00 |
script_v100he.cpp
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cleanup
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2005-04-21 19:27:17 +00:00 |
script.cpp
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Moved v2 verb code into class ScummEngine_v2
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2005-04-20 23:53:29 +00:00 |
script.h
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Add support for script cycles used by HE90+ games.
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2005-02-28 13:23:10 +00:00 |
scumm-md5.h
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Add Macintosh version of puttrace
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2005-04-26 04:22:08 +00:00 |
scumm.cpp
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Enable Blue's demo, for testing only.
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2005-04-26 07:52:37 +00:00 |
scumm.h
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Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynamic' part (initRoomSubBlocks)
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2005-04-26 10:58:49 +00:00 |
sound.cpp
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No music file in lost/smaller.
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2005-04-25 05:59:01 +00:00 |
sound.h
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Read index of music file in HE games at startup.
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2005-04-25 05:44:12 +00:00 |
sprite_he.cpp
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Update debug message.
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2005-04-20 10:38:13 +00:00 |
sprite_he.h
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Add some additional details for sprite fields.
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2005-04-20 10:33:20 +00:00 |
string.cpp
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Added FIXME for the _haveMsg hack
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2005-04-20 20:20:31 +00:00 |
usage_bits.cpp
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Some more cleanup
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2005-03-25 01:59:47 +00:00 |
usage_bits.h
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util.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
util.h
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* Added new virtual base class 'Stream', ReadStream and
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2005-04-22 17:40:09 +00:00 |
vars.cpp
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HE98+ includes extra VAR checks at this point.
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2005-04-21 03:29:31 +00:00 |
verbs.cpp
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Removed dead code
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2005-04-26 09:21:54 +00:00 |
verbs.h
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wiz_he.cpp
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Read index of music file in HE games at startup.
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2005-04-25 05:44:12 +00:00 |
wiz_he.h
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Rename wizImage process flag for HE games.
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2005-04-20 06:55:30 +00:00 |