scummvm/scumm
2005-04-04 18:42:35 +00:00
..
imuse_digi revert last change, it's too much experimental 2005-04-03 17:11:06 +00:00
insane Removed reinit() and replaced with offsets of zero. We only need to skip type/size. 2005-04-03 06:27:44 +00:00
smush Got rid of isSoundHandleActive usage; made the SmushMixer thread safe 2005-04-04 18:42:35 +00:00
.cvsignore
actor.cpp Cleanup 2005-04-02 14:24:43 +00:00
actor.h Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
akos.cpp Add 8 sound channel support for HE games 2005-04-04 11:43:25 +00:00
akos.h Tie the AKOS code into the new costume infrastructure, too 2005-03-27 01:07:22 +00:00
base-costume.cpp Tie the AKOS code into the new costume infrastructure, too 2005-03-27 01:07:22 +00:00
base-costume.h Always check hasManyDirections for AKOS costumes -- this could cause regressions with HE games (or fix something, who knows?) 2005-03-28 20:34:18 +00:00
bomp.cpp Updated copyright 2005-01-01 16:09:25 +00:00
bomp.h Updated copyright 2005-01-01 16:09:25 +00:00
boxes.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
boxes.h Updated copyright 2005-01-01 16:09:25 +00:00
camera.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
charset.cpp Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new method Gdi::roomChanged(); some more cleanup 2005-03-25 01:52:20 +00:00
charset.h Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new method Gdi::roomChanged(); some more cleanup 2005-03-25 01:52:20 +00:00
costume.cpp MM NES costumes fix for MM NES. Talking animation appears now, though 2005-04-01 21:35:44 +00:00
costume.h More costume code restructuring 2005-03-27 00:42:53 +00:00
cursor.cpp Lots of MM NES changes from Quietust and me 2005-03-24 03:22:32 +00:00
debugger.cpp Removed GF_SMALL_NAMES 2005-04-04 00:16:58 +00:00
debugger.h Updated copyright 2005-01-01 16:09:25 +00:00
dialogs.cpp fixed compilation for emsvc4 2005-03-15 09:53:07 +00:00
dialogs.h Add key to toggle speech/subtitles 2005-03-12 00:47:17 +00:00
gfx.cpp Cleanup 2005-04-02 14:24:43 +00:00
gfx.h Cleanup 2005-04-02 14:24:43 +00:00
help.cpp Updated copyright 2005-01-01 16:09:25 +00:00
help.h Updated copyright 2005-01-01 16:09:25 +00:00
imuse_internal.h cleanup 2005-01-07 14:42:05 +00:00
imuse_player.cpp Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code 2005-01-07 14:42:51 +00:00
imuse.cpp Extremely minor consistency change. 2005-04-02 13:58:00 +00:00
imuse.h system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files) 2005-01-10 22:06:49 +00:00
input.cpp Proper check 2005-03-22 17:49:41 +00:00
instrument.cpp Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. This does the following: 2005-04-03 22:01:38 +00:00
instrument.h Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code 2005-01-07 14:42:51 +00:00
intern.h Muddled ifs 2005-04-04 11:47:38 +00:00
midiparser_eup.cpp Updated copyright 2005-01-01 16:09:25 +00:00
midiparser_ro.cpp Updated copyright 2005-01-01 16:09:25 +00:00
module.mk Add WIP sprite struct for HE games, ready for functions. 2005-02-20 10:56:59 +00:00
music.h Updated copyright 2005-01-01 16:09:25 +00:00
nut_renderer.cpp Removed pointless debug calls (they just cause overhead) 2005-02-06 16:51:57 +00:00
nut_renderer.h Updated copyright 2005-01-01 16:09:25 +00:00
object.cpp Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added comments to many of the GF_ feature flags; removed GF_DRAWOBJ_OTHER_ORDER (it was only use by Sam&Max, I switched that to a direct check for Sam&Max) 2005-04-03 22:10:10 +00:00
object.h Moved ObjectClass to object.h 2005-03-28 22:37:30 +00:00
palette.cpp Fix GF_OLD256 palette size (no idea if that has an effect anywhere) 2005-03-31 23:04:46 +00:00
player_mod.cpp Updated copyright 2005-01-01 16:09:25 +00:00
player_mod.h Updated copyright 2005-01-01 16:09:25 +00:00
player_v1.cpp On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for 2005-01-11 13:25:02 +00:00
player_v1.h Updated copyright 2005-01-01 16:09:25 +00:00
player_v2.cpp Fix Bug #1163202 (music never stops). Some code cleanup. 2005-03-15 13:41:15 +00:00
player_v2.h Use class Mutex instead of MutexRef 2005-01-28 22:05:51 +00:00
player_v2a.cpp Fixed compilation error. (GCC complained about a multi-line comment.) 2005-03-23 10:17:52 +00:00
player_v2a.h Updated copyright 2005-01-01 16:09:25 +00:00
player_v3a.cpp Updated copyright 2005-01-01 16:09:25 +00:00
player_v3a.h Updated copyright 2005-01-01 16:09:25 +00:00
resource_v2.cpp Splitting more methods into multiple overloaded versions 2005-04-03 23:53:34 +00:00
resource_v3.cpp Cleaning up the charset loading code some more 2005-04-04 00:12:41 +00:00
resource_v4.cpp Fixed warnings on little-endian systems. 2005-04-04 07:25:21 +00:00
resource_v7he.cpp Fixed warnings on little-endian systems. 2005-04-04 07:25:21 +00:00
resource_v7he.h Support for Mac cursors. 2005-01-31 03:53:35 +00:00
resource.cpp Cleaning up the charset loading code some more 2005-04-04 00:12:41 +00:00
resource.h Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness 2005-03-31 23:11:39 +00:00
saveload.cpp Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx) 2005-03-31 21:39:31 +00:00
saveload.h MM NES fixes: 2005-03-25 22:11:08 +00:00
script_v2.cpp Normalize verb/invenotry areas in MM NES. Patch from Quietust 2005-04-01 01:41:20 +00:00
script_v5.cpp Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx) 2005-03-31 21:39:31 +00:00
script_v6.cpp Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx) 2005-03-31 21:39:31 +00:00
script_v6he.cpp Add extra case for 3DO fbear. 2005-04-01 23:42:16 +00:00
script_v7he.cpp Cleanup 2005-04-02 14:24:43 +00:00
script_v8.cpp A random object state is possible in scumm7 too. 2005-04-01 09:55:17 +00:00
script_v72he.cpp Add 8 sound channel support for HE games 2005-04-04 11:43:25 +00:00
script_v80he.cpp Muddled ifs 2005-04-04 11:47:38 +00:00
script_v90he.cpp Nevermind, only o_getObjectImageX/Y needed adjustment. 2005-04-04 14:57:28 +00:00
script_v100he.cpp Add 8 sound channel support for HE games 2005-04-04 11:43:25 +00:00
script.cpp Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx) 2005-03-31 21:39:31 +00:00
script.h Add support for script cycles used by HE90+ games. 2005-02-28 13:23:10 +00:00
scumm-md5.h Added Russian puttcirc. 2005-03-31 01:16:14 +00:00
scumm.cpp Removed GF_SMALL_NAMES 2005-04-04 00:16:58 +00:00
scumm.h Removed GF_SMALL_NAMES 2005-04-04 00:16:58 +00:00
sound.cpp Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoid race conditions 2005-04-04 17:43:00 +00:00
sound.h Add 8 sound channel support for HE games 2005-04-04 11:43:25 +00:00
sprite_he.cpp More sprite renames 2005-04-03 02:24:28 +00:00
sprite_he.h More sprite renames 2005-04-03 02:24:28 +00:00
string.cpp Add extra charset code used in lost/smaller. 2005-04-04 03:29:58 +00:00
usage_bits.cpp Some more cleanup 2005-03-25 01:59:47 +00:00
usage_bits.h Updated copyright 2005-01-01 16:09:25 +00:00
util.cpp Switch to headerless PRG data for MM NES for better compatibility. 2005-03-30 23:25:49 +00:00
util.h fixed compilation 2005-04-04 06:09:04 +00:00
vars.cpp These VARS are only used in Loom [CD] and scumm5 onwards. 2005-03-19 02:40:42 +00:00
verbs.cpp Normalize verb/invenotry areas in MM NES. Patch from Quietust 2005-04-01 01:41:20 +00:00
verbs.h Updated copyright 2005-01-01 16:09:25 +00:00
wiz_he.cpp Add 8 sound channel support for HE games 2005-04-04 11:43:25 +00:00
wiz_he.h Add bits and pieces 2005-04-01 12:43:13 +00:00