.. |
imuse_digi
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revert last change, it's too much experimental
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2005-04-03 17:11:06 +00:00 |
insane
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Removed reinit() and replaced with offsets of zero. We only need to skip type/size.
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2005-04-03 06:27:44 +00:00 |
smush
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Got rid of isSoundHandleActive usage; made the SmushMixer thread safe
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2005-04-04 18:42:35 +00:00 |
.cvsignore
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actor.cpp
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Cleanup
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2005-04-02 14:24:43 +00:00 |
actor.h
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
akos.cpp
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Add 8 sound channel support for HE games
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2005-04-04 11:43:25 +00:00 |
akos.h
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Tie the AKOS code into the new costume infrastructure, too
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2005-03-27 01:07:22 +00:00 |
base-costume.cpp
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Tie the AKOS code into the new costume infrastructure, too
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2005-03-27 01:07:22 +00:00 |
base-costume.h
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Always check hasManyDirections for AKOS costumes -- this could cause regressions with HE games (or fix something, who knows?)
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2005-03-28 20:34:18 +00:00 |
bomp.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
bomp.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
boxes.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
boxes.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
camera.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
charset.cpp
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Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new method Gdi::roomChanged(); some more cleanup
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2005-03-25 01:52:20 +00:00 |
charset.h
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Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new method Gdi::roomChanged(); some more cleanup
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2005-03-25 01:52:20 +00:00 |
costume.cpp
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MM NES costumes fix for MM NES. Talking animation appears now, though
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2005-04-01 21:35:44 +00:00 |
costume.h
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More costume code restructuring
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2005-03-27 00:42:53 +00:00 |
cursor.cpp
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Lots of MM NES changes from Quietust and me
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2005-03-24 03:22:32 +00:00 |
debugger.cpp
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Removed GF_SMALL_NAMES
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2005-04-04 00:16:58 +00:00 |
debugger.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
dialogs.cpp
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fixed compilation for emsvc4
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2005-03-15 09:53:07 +00:00 |
dialogs.h
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Add key to toggle speech/subtitles
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2005-03-12 00:47:17 +00:00 |
gfx.cpp
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Cleanup
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2005-04-02 14:24:43 +00:00 |
gfx.h
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Cleanup
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2005-04-02 14:24:43 +00:00 |
help.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
help.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
imuse_internal.h
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cleanup
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2005-01-07 14:42:05 +00:00 |
imuse_player.cpp
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Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code
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2005-01-07 14:42:51 +00:00 |
imuse.cpp
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Extremely minor consistency change.
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2005-04-02 13:58:00 +00:00 |
imuse.h
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system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
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2005-01-10 22:06:49 +00:00 |
input.cpp
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Proper check
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2005-03-22 17:49:41 +00:00 |
instrument.cpp
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Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. This does the following:
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2005-04-03 22:01:38 +00:00 |
instrument.h
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Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code
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2005-01-07 14:42:51 +00:00 |
intern.h
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Muddled ifs
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2005-04-04 11:47:38 +00:00 |
midiparser_eup.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
midiparser_ro.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
module.mk
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Add WIP sprite struct for HE games, ready for functions.
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2005-02-20 10:56:59 +00:00 |
music.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
nut_renderer.cpp
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Removed pointless debug calls (they just cause overhead)
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2005-02-06 16:51:57 +00:00 |
nut_renderer.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
object.cpp
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Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added comments to many of the GF_ feature flags; removed GF_DRAWOBJ_OTHER_ORDER (it was only use by Sam&Max, I switched that to a direct check for Sam&Max)
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2005-04-03 22:10:10 +00:00 |
object.h
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Moved ObjectClass to object.h
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2005-03-28 22:37:30 +00:00 |
palette.cpp
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Fix GF_OLD256 palette size (no idea if that has an effect anywhere)
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2005-03-31 23:04:46 +00:00 |
player_mod.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_mod.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_v1.cpp
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On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for
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2005-01-11 13:25:02 +00:00 |
player_v1.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_v2.cpp
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Fix Bug #1163202 (music never stops). Some code cleanup.
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2005-03-15 13:41:15 +00:00 |
player_v2.h
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Use class Mutex instead of MutexRef
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2005-01-28 22:05:51 +00:00 |
player_v2a.cpp
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Fixed compilation error. (GCC complained about a multi-line comment.)
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2005-03-23 10:17:52 +00:00 |
player_v2a.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_v3a.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_v3a.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
resource_v2.cpp
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Splitting more methods into multiple overloaded versions
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2005-04-03 23:53:34 +00:00 |
resource_v3.cpp
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Cleaning up the charset loading code some more
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2005-04-04 00:12:41 +00:00 |
resource_v4.cpp
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Fixed warnings on little-endian systems.
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2005-04-04 07:25:21 +00:00 |
resource_v7he.cpp
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Fixed warnings on little-endian systems.
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2005-04-04 07:25:21 +00:00 |
resource_v7he.h
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Support for Mac cursors.
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2005-01-31 03:53:35 +00:00 |
resource.cpp
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Cleaning up the charset loading code some more
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2005-04-04 00:12:41 +00:00 |
resource.h
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Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness
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2005-03-31 23:11:39 +00:00 |
saveload.cpp
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Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
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2005-03-31 21:39:31 +00:00 |
saveload.h
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MM NES fixes:
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2005-03-25 22:11:08 +00:00 |
script_v2.cpp
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Normalize verb/invenotry areas in MM NES. Patch from Quietust
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2005-04-01 01:41:20 +00:00 |
script_v5.cpp
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Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
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2005-03-31 21:39:31 +00:00 |
script_v6.cpp
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Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
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2005-03-31 21:39:31 +00:00 |
script_v6he.cpp
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Add extra case for 3DO fbear.
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2005-04-01 23:42:16 +00:00 |
script_v7he.cpp
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Cleanup
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2005-04-02 14:24:43 +00:00 |
script_v8.cpp
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A random object state is possible in scumm7 too.
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2005-04-01 09:55:17 +00:00 |
script_v72he.cpp
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Add 8 sound channel support for HE games
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2005-04-04 11:43:25 +00:00 |
script_v80he.cpp
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Muddled ifs
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2005-04-04 11:47:38 +00:00 |
script_v90he.cpp
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Nevermind, only o_getObjectImageX/Y needed adjustment.
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2005-04-04 14:57:28 +00:00 |
script_v100he.cpp
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Add 8 sound channel support for HE games
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2005-04-04 11:43:25 +00:00 |
script.cpp
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Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
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2005-03-31 21:39:31 +00:00 |
script.h
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Add support for script cycles used by HE90+ games.
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2005-02-28 13:23:10 +00:00 |
scumm-md5.h
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Added Russian puttcirc.
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2005-03-31 01:16:14 +00:00 |
scumm.cpp
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Removed GF_SMALL_NAMES
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2005-04-04 00:16:58 +00:00 |
scumm.h
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Removed GF_SMALL_NAMES
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2005-04-04 00:16:58 +00:00 |
sound.cpp
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Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoid race conditions
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2005-04-04 17:43:00 +00:00 |
sound.h
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Add 8 sound channel support for HE games
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2005-04-04 11:43:25 +00:00 |
sprite_he.cpp
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More sprite renames
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2005-04-03 02:24:28 +00:00 |
sprite_he.h
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More sprite renames
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2005-04-03 02:24:28 +00:00 |
string.cpp
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Add extra charset code used in lost/smaller.
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2005-04-04 03:29:58 +00:00 |
usage_bits.cpp
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Some more cleanup
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2005-03-25 01:59:47 +00:00 |
usage_bits.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
util.cpp
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Switch to headerless PRG data for MM NES for better compatibility.
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2005-03-30 23:25:49 +00:00 |
util.h
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fixed compilation
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2005-04-04 06:09:04 +00:00 |
vars.cpp
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These VARS are only used in Loom [CD] and scumm5 onwards.
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2005-03-19 02:40:42 +00:00 |
verbs.cpp
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Normalize verb/invenotry areas in MM NES. Patch from Quietust
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2005-04-01 01:41:20 +00:00 |
verbs.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
wiz_he.cpp
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Add 8 sound channel support for HE games
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2005-04-04 11:43:25 +00:00 |
wiz_he.h
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Add bits and pieces
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2005-04-01 12:43:13 +00:00 |