scummvm/sword1
2004-08-31 07:52:47 +00:00
..
.cvsignore
animation.cpp Use extrapath in Sword1 engine (from 0.6.0 branch). More verbose errors to go with the forthcoming new manual. Sword1 CD swapping doesn't work as expected HERE, either :) 2004-07-11 04:41:48 +00:00
animation.h Unify MPEG2 code even more 2004-03-23 00:10:18 +00:00
collision.h
control.cpp Let displayMessage() restore the mouse pointer to the standard BS1 arrow 2004-07-18 17:47:19 +00:00
control.h Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again 2004-06-25 22:39:21 +00:00
debug.cpp
debug.h
eventman.cpp
eventman.h
logic.cpp Always play the "current music" after restoring a savegame, even if it's 0. 2004-03-12 08:21:01 +00:00
logic.h BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable) 2004-01-18 05:52:04 +00:00
memman.cpp
memman.h
menu.cpp
menu.h
module.mk Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress 2004-01-30 21:54:28 +00:00
mouse.cpp Renamed more OSystem methods 2004-03-28 16:30:50 +00:00
mouse.h Some usability fixes to the control panel code: 2004-05-12 06:21:44 +00:00
music.cpp Added "MUSIC" / "music" to the list of default directories. 2004-06-28 08:45:09 +00:00
music.h
object.h
objectman.cpp
objectman.h
resman.cpp No need to manually check inside extrapath -- this is done automatically anyway 2004-08-19 15:53:15 +00:00
resman.h
router.cpp
router.h
screen.cpp This fixes bug #917427, a masking problem, hopefully without causing any 2004-05-02 13:54:05 +00:00
screen.h BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable) 2004-01-18 05:52:04 +00:00
sound.cpp Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids sound regressions in full game. 2004-08-31 07:52:47 +00:00
sound.h Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids sound regressions in full game. 2004-08-31 07:52:47 +00:00
staticres.cpp
sword1.cpp Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids sound regressions in full game. 2004-08-31 07:52:47 +00:00
sword1.h Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids sound regressions in full game. 2004-08-31 07:52:47 +00:00
sworddefs.h work around script bug #911508 BS1: Crash when loading certain savegames 2004-03-07 19:14:32 +00:00
swordres.h
text.cpp
text.h