scummvm/saga
Eugene Sandulenko c241041185 Add FIXME to newly added actor animation code
svn-id: r16293
2004-12-24 13:14:23 +00:00
..
.cvsignore
actionmap.cpp o Moved GAME_* to SagaEngine object 2004-12-22 13:09:47 +00:00
actionmap.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
actor.cpp Add FIXME to newly added actor animation code 2004-12-24 13:14:23 +00:00
actor.h - aninamation cycle now approach to original 2004-12-24 12:47:16 +00:00
actordata.cpp - rewriten actors action handling (now uses all original flags etc) 2004-12-22 21:04:50 +00:00
actordata.h - rewriten actors action handling (now uses all original flags etc) 2004-12-22 21:04:50 +00:00
animation.cpp o Fix regression with Mac versions 2004-12-22 19:34:41 +00:00
animation.h o Fix regression with Mac versions 2004-12-22 19:34:41 +00:00
console.cpp - rewriten actors action handling (now uses all original flags etc) 2004-12-22 21:04:50 +00:00
console.h - rewritten actors speech engine : 2004-12-21 06:49:07 +00:00
events.cpp - aninamation cycle now approach to original 2004-12-24 12:47:16 +00:00
events.h Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
font_map.cpp Move FONT_* to class. 2004-08-03 00:06:18 +00:00
font.cpp o Moved GAME_* to SagaEngine object 2004-12-22 13:09:47 +00:00
font.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
game.cpp Implement proper game autodetection 2004-12-24 13:01:47 +00:00
game.h o Moved GAME_* to SagaEngine object 2004-12-22 13:09:47 +00:00
gfx.cpp Fix break introduced with last commit :). 2004-11-26 00:57:29 +00:00
gfx.h Make use of new graphic primitives (untested, I don't have saga -- please don't kill if this breaks, it should be trivial for you to fix it :-) 2004-11-25 23:51:52 +00:00
ihnm_introproc.cpp o Moved GAME_* to SagaEngine object 2004-12-22 13:09:47 +00:00
image.cpp o Moved GAME_* to SagaEngine object 2004-12-22 13:09:47 +00:00
image.h Removed unknown part of IMAGE_HEADER struct since it wasn't used in the 2004-11-02 08:37:14 +00:00
input.cpp - rewritten actors speech engine : 2004-12-21 06:49:07 +00:00
interface.cpp - rewriten actors action handling (now uses all original flags etc) 2004-12-22 21:04:50 +00:00
interface.h Temporarily disable the status bar in IHNM. The only place where we drew it 2004-11-25 07:18:35 +00:00
isomap.cpp o Moved GAME_* to SagaEngine object 2004-12-22 13:09:47 +00:00
isomap.h Renaming of struct members. 2004-10-30 10:31:00 +00:00
ite_introproc.cpp - rewriten actors action handling (now uses all original flags etc) 2004-12-22 21:04:50 +00:00
list.h Proper fix for line endings. 2004-12-16 21:33:58 +00:00
module.mk sdata.cpp not needed anymore 2004-12-22 22:52:20 +00:00
music.cpp o Fix regression with Mac versions 2004-12-22 19:34:41 +00:00
music.h o Moved GAME_* to SagaEngine object 2004-12-22 13:09:47 +00:00
objectdata.cpp Initial inventory support. 2004-11-07 14:15:41 +00:00
objectdata.h Initial inventory support. 2004-11-07 14:15:41 +00:00
objectmap.cpp o Moved GAME_* to SagaEngine object 2004-12-22 13:09:47 +00:00
objectmap.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
palanim.cpp o Moved GAME_* to SagaEngine object 2004-12-22 13:09:47 +00:00
palanim.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
render.cpp o Moved GAME_* to SagaEngine object 2004-12-22 13:09:47 +00:00
render.h First pass at migrating from the old Reinherit console to the ScummVM 2004-12-03 19:15:44 +00:00
resnames.h - rewriten actors action handling (now uses all original flags etc) 2004-12-22 21:04:50 +00:00
rscfile_mod.h Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
rscfile.cpp o Fix regression with Mac versions 2004-12-22 19:34:41 +00:00
rscfile.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
saga.cpp - rewriten actors action handling (now uses all original flags etc) 2004-12-22 21:04:50 +00:00
saga.h o Lowercased all filenames for better readability 2004-12-23 07:08:22 +00:00
scene.cpp - rewriten actors action handling (now uses all original flags etc) 2004-12-22 21:04:50 +00:00
scene.h - implemented perspective actors calculation 2004-12-19 13:38:11 +00:00
script.cpp - rewriten actors action handling (now uses all original flags etc) 2004-12-22 21:04:50 +00:00
script.h - opCCall* on debuglevel==9 shows script function name 2004-12-24 11:11:01 +00:00
sdebug.cpp o Moved GAME_* to SagaEngine object 2004-12-22 13:09:47 +00:00
sfuncs.cpp - opCCall* on debuglevel==9 shows script function name 2004-12-24 11:11:01 +00:00
sndres.cpp - aninamation cycle now approach to original 2004-12-24 12:47:16 +00:00
sndres.h o Moved GAME_* to SagaEngine object 2004-12-22 13:09:47 +00:00
sound.cpp o Fix regression with Mac versions 2004-12-22 19:34:41 +00:00
sound.h o Moved GAME_* to SagaEngine object 2004-12-22 13:09:47 +00:00
sprite.cpp o Moved GAME_* to SagaEngine object 2004-12-22 13:09:47 +00:00
sprite.h Implement sprites scaling. Though it seems too zealous for me, i.e. sprites 2004-12-21 16:12:03 +00:00
sthread.cpp - opCCall* on debuglevel==9 shows script function name 2004-12-24 11:11:01 +00:00
stream.h Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
text.cpp Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
text.h Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
transitions.cpp Fix doxygen warnings 2004-09-25 23:26:46 +00:00
xref.txt - rewritten actors speech engine : 2004-12-21 06:49:07 +00:00