scummvm/engines/saga
2007-09-15 12:09:56 +00:00
..
actor.cpp Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting 2007-09-15 12:09:56 +00:00
actor.h Removed the showactors flag and substituted it with RF_DISABLE_ACTORS 2007-08-25 23:19:55 +00:00
animation.cpp Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting 2007-09-15 12:09:56 +00:00
animation.h Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting 2007-09-15 12:09:56 +00:00
console.cpp Added debug commands for the global flags in IHNM 2007-09-13 15:49:40 +00:00
console.h Added debug commands for the global flags in IHNM 2007-09-13 15:49:40 +00:00
detection_tables.h The early ITE demos were not interactive 2007-09-13 11:21:23 +00:00
detection.cpp Cleanup 2007-08-26 15:57:30 +00:00
displayinfo.h Fixed the position of some widgets in the option dialogs of IHNM 2007-08-21 18:04:47 +00:00
events.cpp Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting 2007-09-15 12:09:56 +00:00
events.h Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting 2007-09-15 12:09:56 +00:00
font_map.cpp
font.cpp Lots of source code formatting corrections 2007-09-10 13:17:20 +00:00
font.h
gfx.cpp Some more fixes to Gfx::palFade. Benny's nightfall scene is shown correctly now 2007-08-25 13:13:03 +00:00
gfx.h Added skeleton code for sfScriptFade. Work is still needed in Gfx::palFade though, so it still doesn't work 2007-08-23 13:56:25 +00:00
ihnm_introproc.cpp Fix intro in German and Spanish IHNM. 2007-09-01 10:49:28 +00:00
image.cpp
input.cpp Change SAGA engine to properly use KeyState structs for handling keyboard input 2007-09-11 09:19:23 +00:00
interface.cpp Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting 2007-09-15 12:09:56 +00:00
interface.h Change SAGA engine to properly use KeyState structs for handling keyboard input 2007-09-11 09:19:23 +00:00
isomap.cpp
isomap.h
ite_introproc.cpp Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting 2007-09-15 12:09:56 +00:00
itedata.cpp
itedata.h
list.h
module.mk
music.cpp I believe this fixes part of the music fading glitch in IHNM, but there's still 2007-09-02 21:40:09 +00:00
music.h Implemented music pause and resume 2007-08-22 16:00:45 +00:00
objectmap.cpp
objectmap.h
palanim.cpp Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting 2007-09-15 12:09:56 +00:00
palanim.h
puzzle.cpp
puzzle.h
render.cpp Removed the RF_PLACARD flag. Also, simplified sfPlaceActor and removed a non needed check 2007-09-14 12:42:47 +00:00
render.h Removed the RF_PLACARD flag. Also, simplified sfPlaceActor and removed a non needed check 2007-09-14 12:42:47 +00:00
rscfile.cpp The music of chapter 6 in IHNM is loaded correctly now 2007-09-01 13:55:13 +00:00
rscfile.h
saga.cpp Lots of source code formatting corrections 2007-09-10 13:17:20 +00:00
saga.h The early ITE demos were not interactive 2007-09-13 11:21:23 +00:00
sagaresnames.h The button sprites of the warnings dialogs of IHNM are loaded correctly now. Also, the save file slider is shown correctly now (although it still needs some tweaking, as its virtual height is still the same as in ITE) 2007-08-21 18:07:17 +00:00
saveload.cpp IHNM's ending is shown correctly now (but the credits still aren't). Slight update on the music of chapter 6 2007-08-27 09:30:23 +00:00
scene.cpp Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting 2007-09-15 12:09:56 +00:00
scene.h Proper implementation of intro and credits in IHNM 2007-08-30 17:55:19 +00:00
script.cpp Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting 2007-09-15 12:09:56 +00:00
script.h
sfuncs.cpp Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting 2007-09-15 12:09:56 +00:00
sndres.cpp Lots of source code formatting corrections 2007-09-10 13:17:20 +00:00
sndres.h
sound.cpp
sound.h
sprite.cpp
sprite.h
sthread.cpp
stream.h
xref.txt