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actor.cpp
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Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting
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2007-09-15 12:09:56 +00:00 |
actor.h
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Removed the showactors flag and substituted it with RF_DISABLE_ACTORS
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2007-08-25 23:19:55 +00:00 |
animation.cpp
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Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting
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2007-09-15 12:09:56 +00:00 |
animation.h
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Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting
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2007-09-15 12:09:56 +00:00 |
console.cpp
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Added debug commands for the global flags in IHNM
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2007-09-13 15:49:40 +00:00 |
console.h
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Added debug commands for the global flags in IHNM
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2007-09-13 15:49:40 +00:00 |
detection_tables.h
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The early ITE demos were not interactive
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2007-09-13 11:21:23 +00:00 |
detection.cpp
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Cleanup
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2007-08-26 15:57:30 +00:00 |
displayinfo.h
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Fixed the position of some widgets in the option dialogs of IHNM
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2007-08-21 18:04:47 +00:00 |
events.cpp
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Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting
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2007-09-15 12:09:56 +00:00 |
events.h
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Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting
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2007-09-15 12:09:56 +00:00 |
font_map.cpp
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font.cpp
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Lots of source code formatting corrections
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2007-09-10 13:17:20 +00:00 |
font.h
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gfx.cpp
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Some more fixes to Gfx::palFade. Benny's nightfall scene is shown correctly now
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2007-08-25 13:13:03 +00:00 |
gfx.h
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Added skeleton code for sfScriptFade. Work is still needed in Gfx::palFade though, so it still doesn't work
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2007-08-23 13:56:25 +00:00 |
ihnm_introproc.cpp
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Fix intro in German and Spanish IHNM.
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2007-09-01 10:49:28 +00:00 |
image.cpp
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input.cpp
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Change SAGA engine to properly use KeyState structs for handling keyboard input
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2007-09-11 09:19:23 +00:00 |
interface.cpp
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Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting
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2007-09-15 12:09:56 +00:00 |
interface.h
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Change SAGA engine to properly use KeyState structs for handling keyboard input
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2007-09-11 09:19:23 +00:00 |
isomap.cpp
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isomap.h
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ite_introproc.cpp
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Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting
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2007-09-15 12:09:56 +00:00 |
itedata.cpp
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itedata.h
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list.h
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module.mk
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music.cpp
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I believe this fixes part of the music fading glitch in IHNM, but there's still
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2007-09-02 21:40:09 +00:00 |
music.h
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Implemented music pause and resume
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2007-08-22 16:00:45 +00:00 |
objectmap.cpp
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objectmap.h
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palanim.cpp
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Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting
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2007-09-15 12:09:56 +00:00 |
palanim.h
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puzzle.cpp
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puzzle.h
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render.cpp
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Removed the RF_PLACARD flag. Also, simplified sfPlaceActor and removed a non needed check
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2007-09-14 12:42:47 +00:00 |
render.h
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Removed the RF_PLACARD flag. Also, simplified sfPlaceActor and removed a non needed check
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2007-09-14 12:42:47 +00:00 |
rscfile.cpp
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The music of chapter 6 in IHNM is loaded correctly now
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2007-09-01 13:55:13 +00:00 |
rscfile.h
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saga.cpp
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Lots of source code formatting corrections
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2007-09-10 13:17:20 +00:00 |
saga.h
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The early ITE demos were not interactive
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2007-09-13 11:21:23 +00:00 |
sagaresnames.h
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The button sprites of the warnings dialogs of IHNM are loaded correctly now. Also, the save file slider is shown correctly now (although it still needs some tweaking, as its virtual height is still the same as in ITE)
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2007-08-21 18:07:17 +00:00 |
saveload.cpp
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IHNM's ending is shown correctly now (but the credits still aren't). Slight update on the music of chapter 6
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2007-08-27 09:30:23 +00:00 |
scene.cpp
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Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting
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2007-09-15 12:09:56 +00:00 |
scene.h
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Proper implementation of intro and credits in IHNM
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2007-08-30 17:55:19 +00:00 |
script.cpp
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Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting
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2007-09-15 12:09:56 +00:00 |
script.h
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sfuncs.cpp
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Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting
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2007-09-15 12:09:56 +00:00 |
sndres.cpp
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Lots of source code formatting corrections
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2007-09-10 13:17:20 +00:00 |
sndres.h
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sound.cpp
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sound.h
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sprite.cpp
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sprite.h
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sthread.cpp
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stream.h
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xref.txt
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