.. |
actor.cpp
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Fix gcc warning.
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2006-06-16 19:34:16 +00:00 |
actor.h
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Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
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2006-07-23 15:16:50 +00:00 |
animation.cpp
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More whitespace changes.
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2006-07-14 13:33:58 +00:00 |
animation.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
console.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
console.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
events.cpp
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More whitespace changes.
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2006-07-14 13:33:58 +00:00 |
events.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
font_map.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
font.cpp
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Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
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2006-03-08 11:37:25 +00:00 |
font.h
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Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
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2006-07-23 15:16:50 +00:00 |
game.cpp
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- let md5_file accept a FilesystemNode too
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2006-07-22 14:59:44 +00:00 |
gfx.cpp
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More whitespace changes.
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2006-07-14 13:33:58 +00:00 |
gfx.h
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Fix struct packing issues (macros are not resolve in #pragma params, at least for GCC)
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2006-07-22 17:28:48 +00:00 |
ihnm_introproc.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
image.cpp
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Cleanup. It seems unnecessary to have a "break" right after an unconditional
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2006-06-20 18:55:25 +00:00 |
input.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
interface.cpp
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More whitespace changes.
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2006-07-14 13:33:58 +00:00 |
interface.h
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Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
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2006-07-23 15:16:50 +00:00 |
isomap.cpp
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
isomap.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
ite_introproc.cpp
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
itedata.cpp
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
itedata.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
list.h
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Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
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2006-07-23 15:16:50 +00:00 |
module.mk
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* Renamed config.mak to config.mk
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2006-06-24 08:48:11 +00:00 |
music.cpp
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
music.h
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
objectmap.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
objectmap.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
palanim.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
palanim.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
puzzle.cpp
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More whitespace changes.
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2006-07-14 13:33:58 +00:00 |
puzzle.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
render.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
render.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
rscfile.cpp
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More whitespace changes.
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2006-07-14 13:33:58 +00:00 |
rscfile.h
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Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
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2006-07-23 15:16:50 +00:00 |
saga.cpp
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Support of new subtitles code. Patch from salty-horse.
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2006-06-11 20:30:43 +00:00 |
saga.h
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Support of new subtitles code. Patch from salty-horse.
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2006-06-11 20:30:43 +00:00 |
sagagame.cpp
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
sagagame.h
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Add newline to end of file
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2006-05-13 10:39:35 +00:00 |
sagaresnames.h
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
saveload.cpp
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Fix bug #1502021: "ITE: January 2006 Release menu problem"
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2006-06-07 09:31:52 +00:00 |
scene.cpp
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
scene.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
script.cpp
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Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
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2006-03-08 11:37:25 +00:00 |
script.h
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
sfuncs.cpp
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
sndres.cpp
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
sndres.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
sound.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
sound.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
sprite.cpp
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
sprite.h
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Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
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2006-07-23 15:16:50 +00:00 |
sthread.cpp
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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2006-05-13 10:30:38 +00:00 |
stream.h
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Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
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2006-07-23 15:16:50 +00:00 |
xref.txt
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |