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callables_br.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
callables_ns.cpp
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Consolidated game data cleanup in a single routine to location switches more reliable, especially on savegames and on game start.
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2007-11-01 15:58:33 +00:00 |
debug.cpp
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Fixed formatting of debug command output.
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2007-10-19 21:26:35 +00:00 |
debug.h
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Added new debugger command 'localflags' and changed Table object to provide debug info for it.
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2007-10-19 20:27:10 +00:00 |
defs.h
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
detection.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
dialogue.cpp
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Temporarily force quits when user presses exit key combination. A TODO comment has been added to places where behavior should be changed to allow the engine to exit gracefully.
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2007-10-27 21:29:38 +00:00 |
disk_br.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
disk_ns.cpp
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Refactored a lot of Character-related code and put it into the Character class.
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2007-09-22 18:45:43 +00:00 |
disk.h
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Added an abstract base class for representing multiple-frames for animations. Changed user code to rely on the new interface. Cnv has been turned into an implementation of the new interface, and it is now known as a concrete class only to Disk and Font code for Nippon Safes.
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2007-08-25 20:34:10 +00:00 |
exec_br.cpp
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Added copyright notice to existing files.
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2007-09-19 20:01:42 +00:00 |
exec_ns.cpp
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Oops. Some debug code was committed.
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2007-09-23 20:23:49 +00:00 |
font.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
graphics.cpp
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Cut down screen updates when palette is not animated: should lead to performance increase on systems with low resources
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2007-10-15 19:00:46 +00:00 |
graphics.h
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Simplified global label management and added subtitles for BRA.
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2007-09-02 18:34:11 +00:00 |
gui_ns.cpp
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More refactoring for gui code.
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2007-11-01 14:47:33 +00:00 |
inventory.cpp
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Added new debug level for inventory routines.
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2007-10-21 13:10:36 +00:00 |
inventory.h
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Changed InventoryRenderer to draw inventory over a Surface, thus removing useless drawing routines.
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2007-09-25 15:58:44 +00:00 |
module.mk
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* Merged object Menu into Parallaction_ns.
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2007-11-01 14:08:55 +00:00 |
objects.cpp
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Added new debugger command 'localflags' and changed Table object to provide debug info for it.
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2007-10-19 20:27:10 +00:00 |
objects.h
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Added new debugger command 'localflags' and changed Table object to provide debug info for it.
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2007-10-19 20:27:10 +00:00 |
parallaction_br.cpp
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Moved most of inventory-related code inside classes Inventory and InventoryRenderer. Shift is not completed, as new code doesn't handle selections yet (falling back to existent code).
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2007-09-23 20:17:50 +00:00 |
parallaction_ns.cpp
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Consolidated game data cleanup in a single routine to location switches more reliable, especially on savegames and on game start.
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2007-11-01 15:58:33 +00:00 |
parallaction.cpp
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Added new LocationName class to simplify handling of location switches.
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2007-11-01 13:47:18 +00:00 |
parallaction.h
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Consolidated game data cleanup in a single routine to location switches more reliable, especially on savegames and on game start.
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2007-11-01 15:58:33 +00:00 |
parser_br.cpp
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Integrated low-level routines into the Script class, turning it into a self-contained parser for location, program and table scripts.
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2007-10-14 21:32:43 +00:00 |
parser_ns.cpp
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Fixed parseLocation, so that it only tries to parse scripts when they aren't already loaded. This fixes bugs like #1816899, caused by the wrong data archive being selected in the Disk object.
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2007-10-21 15:26:07 +00:00 |
parser.cpp
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Integrated low-level routines into the Script class, turning it into a self-contained parser for location, program and table scripts.
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2007-10-14 21:32:43 +00:00 |
parser.h
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Integrated low-level routines into the Script class, turning it into a self-contained parser for location, program and table scripts.
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2007-10-14 21:32:43 +00:00 |
saveload.cpp
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Consolidated game data cleanup in a single routine to location switches more reliable, especially on savegames and on game start.
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2007-11-01 15:58:33 +00:00 |
sound.cpp
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* Changed IFF/8SVX audio to use signed data (int8), and modified Parallaction accordingly.
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2007-10-15 20:20:50 +00:00 |
sound.h
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* Changed IFF/8SVX audio to use signed data (int8), and modified Parallaction accordingly.
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2007-10-15 20:20:50 +00:00 |
staticres.cpp
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Made location parser more fault-tolerant, in that it prints out a warning message instead of exiting ScummVM when it encounters an unexpected keywords in the scripts.
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2007-10-14 20:59:46 +00:00 |
walk.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
walk.h
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MaskBuffer and PathBuffer are now correctly freed before they are deallocated, and so is background Surface.
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2007-08-07 14:53:58 +00:00 |