scummvm/engines/parallaction
2007-11-01 15:58:33 +00:00
..
callables_br.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
callables_ns.cpp Consolidated game data cleanup in a single routine to location switches more reliable, especially on savegames and on game start. 2007-11-01 15:58:33 +00:00
debug.cpp Fixed formatting of debug command output. 2007-10-19 21:26:35 +00:00
debug.h Added new debugger command 'localflags' and changed Table object to provide debug info for it. 2007-10-19 20:27:10 +00:00
defs.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
detection.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
dialogue.cpp Temporarily force quits when user presses exit key combination. A TODO comment has been added to places where behavior should be changed to allow the engine to exit gracefully. 2007-10-27 21:29:38 +00:00
disk_br.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
disk_ns.cpp Refactored a lot of Character-related code and put it into the Character class. 2007-09-22 18:45:43 +00:00
disk.h Added an abstract base class for representing multiple-frames for animations. Changed user code to rely on the new interface. Cnv has been turned into an implementation of the new interface, and it is now known as a concrete class only to Disk and Font code for Nippon Safes. 2007-08-25 20:34:10 +00:00
exec_br.cpp Added copyright notice to existing files. 2007-09-19 20:01:42 +00:00
exec_ns.cpp Oops. Some debug code was committed. 2007-09-23 20:23:49 +00:00
font.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
graphics.cpp Cut down screen updates when palette is not animated: should lead to performance increase on systems with low resources 2007-10-15 19:00:46 +00:00
graphics.h Simplified global label management and added subtitles for BRA. 2007-09-02 18:34:11 +00:00
gui_ns.cpp More refactoring for gui code. 2007-11-01 14:47:33 +00:00
inventory.cpp Added new debug level for inventory routines. 2007-10-21 13:10:36 +00:00
inventory.h Changed InventoryRenderer to draw inventory over a Surface, thus removing useless drawing routines. 2007-09-25 15:58:44 +00:00
module.mk * Merged object Menu into Parallaction_ns. 2007-11-01 14:08:55 +00:00
objects.cpp Added new debugger command 'localflags' and changed Table object to provide debug info for it. 2007-10-19 20:27:10 +00:00
objects.h Added new debugger command 'localflags' and changed Table object to provide debug info for it. 2007-10-19 20:27:10 +00:00
parallaction_br.cpp Moved most of inventory-related code inside classes Inventory and InventoryRenderer. Shift is not completed, as new code doesn't handle selections yet (falling back to existent code). 2007-09-23 20:17:50 +00:00
parallaction_ns.cpp Consolidated game data cleanup in a single routine to location switches more reliable, especially on savegames and on game start. 2007-11-01 15:58:33 +00:00
parallaction.cpp Added new LocationName class to simplify handling of location switches. 2007-11-01 13:47:18 +00:00
parallaction.h Consolidated game data cleanup in a single routine to location switches more reliable, especially on savegames and on game start. 2007-11-01 15:58:33 +00:00
parser_br.cpp Integrated low-level routines into the Script class, turning it into a self-contained parser for location, program and table scripts. 2007-10-14 21:32:43 +00:00
parser_ns.cpp Fixed parseLocation, so that it only tries to parse scripts when they aren't already loaded. This fixes bugs like #1816899, caused by the wrong data archive being selected in the Disk object. 2007-10-21 15:26:07 +00:00
parser.cpp Integrated low-level routines into the Script class, turning it into a self-contained parser for location, program and table scripts. 2007-10-14 21:32:43 +00:00
parser.h Integrated low-level routines into the Script class, turning it into a self-contained parser for location, program and table scripts. 2007-10-14 21:32:43 +00:00
saveload.cpp Consolidated game data cleanup in a single routine to location switches more reliable, especially on savegames and on game start. 2007-11-01 15:58:33 +00:00
sound.cpp * Changed IFF/8SVX audio to use signed data (int8), and modified Parallaction accordingly. 2007-10-15 20:20:50 +00:00
sound.h * Changed IFF/8SVX audio to use signed data (int8), and modified Parallaction accordingly. 2007-10-15 20:20:50 +00:00
staticres.cpp Made location parser more fault-tolerant, in that it prints out a warning message instead of exiting ScummVM when it encounters an unexpected keywords in the scripts. 2007-10-14 20:59:46 +00:00
walk.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
walk.h MaskBuffer and PathBuffer are now correctly freed before they are deallocated, and so is background Surface. 2007-08-07 14:53:58 +00:00