scummvm/engines/gob
2007-02-07 16:30:59 +00:00
..
anim.cpp
anim.h - More GOB2 map conversions 2006-05-29 18:24:52 +00:00
cdrom.cpp - Just warn, don't die, when a CD-Track isn't found 2007-01-26 19:00:41 +00:00
cdrom.h - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
dataio.cpp Rename special debug levels to conform our suggested naming scheme. 2007-01-13 15:35:02 +00:00
dataio.h - Plugged some leaks and fixed some memory errors 2007-02-04 15:45:15 +00:00
detection.cpp - Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mult::_multData2 and some of the loose variables in Mult 2007-02-05 14:08:50 +00:00
draw_bargon.cpp - Plugged some leaks and fixed some memory errors 2007-02-04 15:45:15 +00:00
draw_v1.cpp - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089) 2007-01-29 17:04:37 +00:00
draw_v2.cpp - Fixed another freeze in Ween 2007-02-07 13:08:17 +00:00
draw.cpp - Fixed another freeze in Ween 2007-02-07 13:08:17 +00:00
draw.h Implemented vertical scrolling 2007-02-06 14:42:05 +00:00
driver_vga.cpp
driver_vga.h
game_v1.cpp - Fixed another freeze in Ween 2007-02-07 13:08:17 +00:00
game_v2.cpp - Fixed another freeze in Ween 2007-02-07 13:08:17 +00:00
game.cpp - Fixed another freeze in Ween 2007-02-07 13:08:17 +00:00
game.h - Fixed another freeze in Ween 2007-02-07 13:08:17 +00:00
global.cpp - Plugged some leaks and fixed some memory errors 2007-02-04 15:45:15 +00:00
global.h - Plugged some leaks and fixed some memory errors 2007-02-04 15:45:15 +00:00
gob.cpp - Plugged some leaks and fixed some memory errors 2007-02-04 15:45:15 +00:00
gob.h - Plugged some leaks and fixed some memory errors 2007-02-04 15:45:15 +00:00
goblin_v1.cpp Fixing loading of Scenery::_animations[] + small gob2 cleanup 2006-06-12 21:33:30 +00:00
goblin_v2.cpp - Some clean-up 2007-01-25 14:18:12 +00:00
goblin.cpp Corrected the clipping of _pressedMapX/_pressedMapY, to avoid accessing invalid memory (also possible fix for bug #1652551) 2007-02-05 19:48:12 +00:00
goblin.h Made Goblin::Gob_Object::order explicitely signed, should fix bug #1625292 (Wrong sprite in foreground) 2007-02-06 19:55:21 +00:00
init_v1.cpp - Changed _soundFlags and implemented "compositions" 2007-01-30 22:19:55 +00:00
init_v2.cpp Implemented vertical scrolling 2007-02-06 14:42:05 +00:00
init.cpp - Changed _soundFlags and implemented "compositions" 2007-01-30 22:19:55 +00:00
init.h
inter_bargon.cpp Implemented vertical scrolling 2007-02-06 14:42:05 +00:00
inter_v1.cpp - Fixed another freeze in Ween 2007-02-07 13:08:17 +00:00
inter_v2.cpp Implemented vertical scrolling 2007-02-06 14:42:05 +00:00
inter.cpp Implemented vertical scrolling 2007-02-06 14:42:05 +00:00
inter.h Implemented vertical scrolling 2007-02-06 14:42:05 +00:00
map_v1.cpp More goblin handling functions, now the deactivated goblin shows 2006-06-07 18:49:20 +00:00
map_v2.cpp - Properly implemented o2_getCDTrackPos() 2006-11-27 14:19:30 +00:00
map.cpp - Fixed Ween's inventory in the volcano (#1630113) 2007-02-06 19:16:41 +00:00
map.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
module.mk - Plugged some leaks and fixed some memory errors 2007-02-04 15:45:15 +00:00
mult_v1.cpp - Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mult::_multData2 and some of the loose variables in Mult 2007-02-05 14:08:50 +00:00
mult_v2.cpp Implemented vertical scrolling 2007-02-06 14:42:05 +00:00
mult.cpp - Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mult::_multData2 and some of the loose variables in Mult 2007-02-05 14:08:50 +00:00
mult.h - Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mult::_multData2 and some of the loose variables in Mult 2007-02-05 14:08:50 +00:00
music.cpp - Changed _soundFlags and implemented "compositions" 2007-01-30 22:19:55 +00:00
music.h - Changed _soundFlags and implemented "compositions" 2007-01-30 22:19:55 +00:00
pack.cpp
pack.h
palanim.cpp - Plugged some leaks and fixed some memory errors 2007-02-04 15:45:15 +00:00
palanim.h
parse_v1.cpp Rename special debug levels to conform our suggested naming scheme. 2007-01-13 15:35:02 +00:00
parse_v2.cpp - Fixed the Adlib data ugliness 2007-01-28 13:19:17 +00:00
parse.cpp make printExpr, skipExpr accept both gob1 and gob2 expressions 2006-05-21 21:18:23 +00:00
parse.h make printExpr, skipExpr accept both gob1 and gob2 expressions 2006-05-21 21:18:23 +00:00
scenery_v1.cpp Fixed the loading delay bug I introduced with the playing from CD fix (#1626308) 2007-01-05 18:16:05 +00:00
scenery_v2.cpp Fixed the loading delay bug I introduced with the playing from CD fix (#1626308) 2007-01-05 18:16:05 +00:00
scenery.cpp Fixed the loading delay bug I introduced with the playing from CD fix (#1626308) 2007-01-05 18:16:05 +00:00
scenery.h Fixed the loading delay bug I introduced with the playing from CD fix (#1626308) 2007-01-05 18:16:05 +00:00
sound.cpp The SoundHandle isn't stopped indirectly by AudioCD.play() anymore, so removed the SoundHandle starting for each sample 2007-02-07 16:30:59 +00:00
sound.h - Plugged some leaks and fixed some memory errors 2007-02-04 15:45:15 +00:00
timer.cpp Rename special debug levels to conform our suggested naming scheme. 2007-01-13 15:35:02 +00:00
timer.h
util.cpp Implemented vertical scrolling 2007-02-06 14:42:05 +00:00
util.h Implemented vertical scrolling 2007-02-06 14:42:05 +00:00
video_v1.cpp - Fixed the palette animations 2007-02-01 10:42:27 +00:00
video_v2.cpp Implemented vertical scrolling 2007-02-06 14:42:05 +00:00
video.cpp Implemented vertical scrolling 2007-02-06 14:42:05 +00:00
video.h Implemented vertical scrolling 2007-02-06 14:42:05 +00:00