scummvm/engines/scumm
2009-05-24 15:17:42 +00:00
..
he Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're decoders, not players 2009-05-21 13:02:56 +00:00
imuse
imuse_digi SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it) 2009-04-16 09:26:37 +00:00
insane SCUMM: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile"). 2009-03-30 12:10:10 +00:00
smush Silenced warning. 2009-05-11 19:04:06 +00:00
actor.cpp SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
actor.h SCUMM: Moved more stuf from class Actor to ActorHE 2008-09-25 10:11:06 +00:00
akos.cpp Fix possible regression in HE games re-releases. 2009-04-04 06:03:09 +00:00
akos.h Use slow palette color match, for 16bit color HE games for now. 2009-01-04 00:58:45 +00:00
base-costume.cpp
base-costume.h
bomp.cpp
bomp.h
boxes.cpp SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
boxes.h
camera.cpp SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
charset-fontdata.cpp Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get 2008-11-14 14:03:08 +00:00
charset.cpp cleanup 2008-11-06 14:03:38 +00:00
charset.h Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get 2008-11-14 14:03:08 +00:00
costume.cpp
costume.h
cursor.cpp SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
debugger.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
debugger.h
detection_tables.h Add patch #2769163 - Mac additions for Freddi Fish 1 and Putt-Putt Parade. 2009-04-18 23:34:28 +00:00
detection.cpp SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
detection.h
dialogs.cpp Must intialize _keysDialog to NULL 2009-02-23 22:09:06 +00:00
dialogs.h GUI: Got rid of the WidgetSize stuff 2008-11-12 13:14:44 +00:00
file_nes.cpp do not include common/debug.h from common/util.h 2009-01-30 05:25:17 +00:00
file_nes.h Oops, removed the *actual* unused code, and fixed my previous incorrect commit. DOTT and S&M work correctly again 2008-11-23 20:54:55 +00:00
file.cpp Fix for bug #2664460: Various SeekableReadStream::seek() implementations (as well as our unit tests, ouch) handled SEEK_END incorrectly (using -offset instead of offset), contrary to what the docs said and what fseek does. Hopefully I found and fixed all affected parts, but still watch out for regressions 2009-03-05 20:37:53 +00:00
file.h Oops, removed the *actual* unused code, and fixed my previous incorrect commit. DOTT and S&M work correctly again 2008-11-23 20:54:55 +00:00
gfx.cpp SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
gfx.h Compile fix for 34006 2008-08-18 20:43:44 +00:00
gfxARM.s Updates to the scummvm blitting code as discussed on the mailing list. 2008-08-18 20:04:15 +00:00
help.cpp
help.h
input.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk SCUMM: Added stubs for V3 & V4 opcode tables 2009-04-19 00:59:28 +00:00
music.h
nut_renderer.cpp
nut_renderer.h
object.cpp SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
object.h
palette.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
player_mod.cpp Add patch from Quietust - Correct music speed in Amiga V2/V3 games. 2008-10-11 02:25:55 +00:00
player_mod.h
player_nes.cpp
player_nes.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
player_v2a.h
player_v3a.cpp
player_v3a.h
proc3ARM.s Set svn:keywords on asm files 2009-03-20 16:35:34 +00:00
resource_v2.cpp SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
resource_v3.cpp SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
resource_v4.cpp SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
resource.cpp SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
resource.h
room.cpp SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
saveload.cpp SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;) 2009-04-19 01:01:54 +00:00
saveload.h Restore correct camera values for old saves games of FT, Dig, and COMI. 2009-02-11 23:22:52 +00:00
script_v0.cpp SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes 2009-04-20 12:35:17 +00:00
script_v2.cpp SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes 2009-04-20 12:35:17 +00:00
script_v3.cpp SCUMM: Moved ScummEngine_v2::o2_setBoxFlags to ScummEngine_v3::o3_setBoxFlags 2009-04-19 01:00:31 +00:00
script_v4.cpp SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes 2009-04-20 12:35:17 +00:00
script_v5.cpp Ooops, keep that comment. 2009-04-21 04:48:50 +00:00
script_v6.cpp Fix bug #2791846 - SAMNMAX: Invalid opcode (regression). 2009-05-15 00:22:53 +00:00
script_v8.cpp SCUMM: Got rid of o6_invalid 2009-04-16 09:27:02 +00:00
script.cpp SCUMM: Got rid of o6_invalid 2009-04-16 09:27:02 +00:00
script.h SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it) 2009-04-16 09:26:37 +00:00
scumm_v0.h SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes 2009-04-20 12:35:17 +00:00
scumm_v2.h SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes 2009-04-20 12:35:17 +00:00
scumm_v3.h SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;) 2009-04-19 01:01:54 +00:00
scumm_v4.h SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;) 2009-04-19 01:01:54 +00:00
scumm_v5.h SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes 2009-04-20 12:35:17 +00:00
scumm_v6.h SCUMM: Got rid of o6_invalid 2009-04-16 09:27:02 +00:00
scumm_v7.h SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
scumm_v8.h SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it) 2009-04-16 09:26:37 +00:00
scumm-md5.h Add several Dutch Windows demo of HE games. 2009-05-15 10:21:19 +00:00
scumm.cpp Correct and move initial SMUSH frame rate value, for the demo version of The Dig. 2009-05-10 06:46:24 +00:00
scumm.h SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it) 2009-04-16 09:26:37 +00:00
sound.cpp Fix sound noise regression in CD32 version of Simon the Sorcerer 1. 2009-02-07 05:05:14 +00:00
sound.h
string.cpp Include "scumm/scumm_v6.h" in some places where it is needed. 2009-03-20 22:33:45 +00:00
usage_bits.cpp
usage_bits.h
util.cpp
util.h
vars.cpp VAR_VIDEMODE value 50 is only used by the Macintosh version of Indiana Jones and the Last Crusade. 2009-04-19 13:49:59 +00:00
verbs.cpp SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
verbs.h