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imuse_digi
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Oops
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2005-03-06 23:16:45 +00:00 |
insane
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smush
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Added consts (this usually helps the compiler a bit when optimizing code)
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2005-02-22 18:24:24 +00:00 |
.cvsignore
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actor.cpp
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(more) correct v2 ditherers. Still suffers from some differences and
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2005-02-20 01:37:47 +00:00 |
actor.h
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akos.cpp
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Check sound queue for music in HE games.
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2005-01-30 11:03:49 +00:00 |
akos.h
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base-costume.cpp
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base-costume.h
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bomp.cpp
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bomp.h
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boxes.cpp
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boxes.h
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camera.cpp
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charset.cpp
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Distinguish between green and amber hercules. Now specify it via hercGreen
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2005-03-02 21:46:51 +00:00 |
charset.h
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Patch #1121337 (CGA rendering in early LEC titles).
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2005-02-20 00:17:22 +00:00 |
costume.cpp
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costume.h
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cursor.cpp
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Mouse part of big patch #1013937 (OSystem layer with bigger resolution)
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2005-02-17 23:01:00 +00:00 |
debugger.cpp
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debugger.h
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dialogs.cpp
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Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys (FR #1153300)
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2005-03-06 18:00:54 +00:00 |
dialogs.h
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Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys (FR #1153300)
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2005-03-06 18:00:54 +00:00 |
gfx.cpp
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Add extra safety checks from original games, to copyVirtScreenBuffers()
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2005-03-06 00:46:13 +00:00 |
gfx.h
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Add extra safety checks from original games, to copyVirtScreenBuffers()
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2005-03-06 00:46:13 +00:00 |
help.cpp
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help.h
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imuse_internal.h
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imuse_player.cpp
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imuse.cpp
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imuse.h
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input.cpp
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Remove obsolete comment (I really should save files before commiting them ;-)
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2005-03-06 18:02:43 +00:00 |
instrument.cpp
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- Fixed what I understand to be a check to ensure that sysex instrument data wasn't sent to the rhythm channel. It was preventing instruments from being written to part 8.
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2005-02-15 17:56:32 +00:00 |
instrument.h
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intern.h
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Commit o100_paletteOps WIP based on cyx's patch. Original patch just
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2005-03-02 20:02:59 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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Add WIP sprite struct for HE games, ready for functions.
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2005-02-20 10:56:59 +00:00 |
music.h
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nut_renderer.cpp
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Removed pointless debug calls (they just cause overhead)
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2005-02-06 16:51:57 +00:00 |
nut_renderer.h
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object.cpp
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Fix crash in updated Russian freddi1.
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2005-02-15 03:32:07 +00:00 |
object.h
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palette.cpp
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Distinguish between green and amber hercules. Now specify it via hercGreen
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2005-03-02 21:46:51 +00:00 |
player_mod.cpp
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player_mod.h
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player_v1.cpp
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player_v1.h
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player_v2.cpp
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Use class Mutex instead of MutexRef
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2005-01-28 22:05:51 +00:00 |
player_v2.h
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Use class Mutex instead of MutexRef
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2005-01-28 22:05:51 +00:00 |
player_v2a.cpp
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Portability fixes.
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2005-02-09 03:26:08 +00:00 |
player_v2a.h
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player_v3a.cpp
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player_v3a.h
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resource_v2.cpp
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resource_v3.cpp
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resource_v4.cpp
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resource_v7he.cpp
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Mouse part of big patch #1013937 (OSystem layer with bigger resolution)
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2005-02-17 23:01:00 +00:00 |
resource_v7he.h
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Support for Mac cursors.
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2005-01-31 03:53:35 +00:00 |
resource.cpp
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Name parameters properly, lest we'll all be confused...
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2005-03-06 13:23:29 +00:00 |
resource.h
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saveload.cpp
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When restoring older savegames, fill the script slot 'cycle' fields with
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2005-03-02 07:11:58 +00:00 |
saveload.h
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Add support for script cycles used by HE90+ games.
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2005-02-28 13:23:10 +00:00 |
script_v2.cpp
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script_v5.cpp
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script_v6.cpp
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script_v6he.cpp
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Add missing actor redraws
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2005-03-03 03:06:30 +00:00 |
script_v7he.cpp
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Fix compare string.
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2005-03-03 04:54:23 +00:00 |
script_v8.cpp
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script_v72he.cpp
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Need to adjust HE7 filename for mustard too.
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2005-03-03 05:09:39 +00:00 |
script_v80he.cpp
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defined some flags for HE wiz ; it should make the code more readable
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2005-02-24 20:20:35 +00:00 |
script_v90he.cpp
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Add missing check
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2005-03-04 05:34:56 +00:00 |
script_v100he.cpp
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Add missing check
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2005-03-04 05:34:56 +00:00 |
script.cpp
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Missed a change.
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2005-02-28 13:34:52 +00:00 |
script.h
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Add support for script cycles used by HE90+ games.
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2005-02-28 13:23:10 +00:00 |
scumm-md5.h
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o Added 5 updated Russian freddi-related titles.
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2005-02-14 21:19:00 +00:00 |
scumm.cpp
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Add two more VARs for HE89+
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2005-03-02 23:14:06 +00:00 |
scumm.h
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Add two more VARs for HE89+
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2005-03-02 23:14:06 +00:00 |
sound.cpp
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Re-phrased comment to make it sound more like the fact it is and less like
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2005-02-15 10:32:55 +00:00 |
sound.h
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Check sound queue for music in HE games.
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2005-01-30 11:03:49 +00:00 |
sprite_he.cpp
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Use sprite groups number, not sprite id.
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2005-03-06 04:49:58 +00:00 |
sprite_he.h
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Rename sprite fields
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2005-03-06 04:31:02 +00:00 |
string.cpp
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usage_bits.cpp
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usage_bits.h
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util.cpp
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Fix return for HPC compiler
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2005-01-28 20:47:50 +00:00 |
util.h
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vars.cpp
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Add two more VARs for HE89+
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2005-03-02 23:14:06 +00:00 |
verbs.cpp
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verbs.h
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wiz_he.cpp
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Update comments
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2005-03-05 02:56:51 +00:00 |
wiz_he.h
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preliminar work on processWizImage 9 and updated wiz flags
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2005-02-28 20:19:56 +00:00 |