scummvm/scumm
Max Horn 630bdf542d Oops
svn-id: r17015
2005-03-06 23:16:45 +00:00
..
imuse_digi Oops 2005-03-06 23:16:45 +00:00
insane
smush Added consts (this usually helps the compiler a bit when optimizing code) 2005-02-22 18:24:24 +00:00
.cvsignore
actor.cpp (more) correct v2 ditherers. Still suffers from some differences and 2005-02-20 01:37:47 +00:00
actor.h
akos.cpp Check sound queue for music in HE games. 2005-01-30 11:03:49 +00:00
akos.h
base-costume.cpp
base-costume.h
bomp.cpp
bomp.h
boxes.cpp
boxes.h
camera.cpp
charset.cpp Distinguish between green and amber hercules. Now specify it via hercGreen 2005-03-02 21:46:51 +00:00
charset.h Patch #1121337 (CGA rendering in early LEC titles). 2005-02-20 00:17:22 +00:00
costume.cpp
costume.h
cursor.cpp Mouse part of big patch #1013937 (OSystem layer with bigger resolution) 2005-02-17 23:01:00 +00:00
debugger.cpp
debugger.h
dialogs.cpp Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys (FR #1153300) 2005-03-06 18:00:54 +00:00
dialogs.h Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys (FR #1153300) 2005-03-06 18:00:54 +00:00
gfx.cpp Add extra safety checks from original games, to copyVirtScreenBuffers() 2005-03-06 00:46:13 +00:00
gfx.h Add extra safety checks from original games, to copyVirtScreenBuffers() 2005-03-06 00:46:13 +00:00
help.cpp
help.h
imuse_internal.h
imuse_player.cpp
imuse.cpp
imuse.h
input.cpp Remove obsolete comment (I really should save files before commiting them ;-) 2005-03-06 18:02:43 +00:00
instrument.cpp - Fixed what I understand to be a check to ensure that sysex instrument data wasn't sent to the rhythm channel. It was preventing instruments from being written to part 8. 2005-02-15 17:56:32 +00:00
instrument.h
intern.h Commit o100_paletteOps WIP based on cyx's patch. Original patch just 2005-03-02 20:02:59 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Add WIP sprite struct for HE games, ready for functions. 2005-02-20 10:56:59 +00:00
music.h
nut_renderer.cpp Removed pointless debug calls (they just cause overhead) 2005-02-06 16:51:57 +00:00
nut_renderer.h
object.cpp Fix crash in updated Russian freddi1. 2005-02-15 03:32:07 +00:00
object.h
palette.cpp Distinguish between green and amber hercules. Now specify it via hercGreen 2005-03-02 21:46:51 +00:00
player_mod.cpp
player_mod.h
player_v1.cpp
player_v1.h
player_v2.cpp Use class Mutex instead of MutexRef 2005-01-28 22:05:51 +00:00
player_v2.h Use class Mutex instead of MutexRef 2005-01-28 22:05:51 +00:00
player_v2a.cpp Portability fixes. 2005-02-09 03:26:08 +00:00
player_v2a.h
player_v3a.cpp
player_v3a.h
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp
resource_v7he.cpp Mouse part of big patch #1013937 (OSystem layer with bigger resolution) 2005-02-17 23:01:00 +00:00
resource_v7he.h Support for Mac cursors. 2005-01-31 03:53:35 +00:00
resource.cpp Name parameters properly, lest we'll all be confused... 2005-03-06 13:23:29 +00:00
resource.h
saveload.cpp When restoring older savegames, fill the script slot 'cycle' fields with 2005-03-02 07:11:58 +00:00
saveload.h Add support for script cycles used by HE90+ games. 2005-02-28 13:23:10 +00:00
script_v2.cpp
script_v5.cpp
script_v6.cpp
script_v6he.cpp Add missing actor redraws 2005-03-03 03:06:30 +00:00
script_v7he.cpp Fix compare string. 2005-03-03 04:54:23 +00:00
script_v8.cpp
script_v72he.cpp Need to adjust HE7 filename for mustard too. 2005-03-03 05:09:39 +00:00
script_v80he.cpp defined some flags for HE wiz ; it should make the code more readable 2005-02-24 20:20:35 +00:00
script_v90he.cpp Add missing check 2005-03-04 05:34:56 +00:00
script_v100he.cpp Add missing check 2005-03-04 05:34:56 +00:00
script.cpp Missed a change. 2005-02-28 13:34:52 +00:00
script.h Add support for script cycles used by HE90+ games. 2005-02-28 13:23:10 +00:00
scumm-md5.h o Added 5 updated Russian freddi-related titles. 2005-02-14 21:19:00 +00:00
scumm.cpp Add two more VARs for HE89+ 2005-03-02 23:14:06 +00:00
scumm.h Add two more VARs for HE89+ 2005-03-02 23:14:06 +00:00
sound.cpp Re-phrased comment to make it sound more like the fact it is and less like 2005-02-15 10:32:55 +00:00
sound.h Check sound queue for music in HE games. 2005-01-30 11:03:49 +00:00
sprite_he.cpp Use sprite groups number, not sprite id. 2005-03-06 04:49:58 +00:00
sprite_he.h Rename sprite fields 2005-03-06 04:31:02 +00:00
string.cpp
usage_bits.cpp
usage_bits.h
util.cpp Fix return for HPC compiler 2005-01-28 20:47:50 +00:00
util.h
vars.cpp Add two more VARs for HE89+ 2005-03-02 23:14:06 +00:00
verbs.cpp
verbs.h
wiz_he.cpp Update comments 2005-03-05 02:56:51 +00:00
wiz_he.h preliminar work on processWizImage 9 and updated wiz flags 2005-02-28 20:19:56 +00:00