scummvm/engines/tinsel
2009-08-20 12:04:31 +00:00
..
actors.cpp Removed unnecessary semi-colons. 2009-08-15 14:13:48 +00:00
actors.h - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
anim.cpp
anim.h
background.cpp Commit of dhewg's patch to fix screen refreshes on the Wii 2009-08-08 09:34:23 +00:00
background.h
bg.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
bmv.cpp Commit of dhewg's patch to fix screen refreshes on the Wii 2009-08-08 09:34:23 +00:00
cliprect.cpp
cliprect.h
config.cpp
config.h
coroutine.h Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
cursor.cpp
cursor.h
debugger.cpp
debugger.h
detection.cpp Added the GUIO_NOSFX and GUIO_NOMUSIC flags to the first Discworld 1 demo entry 2009-07-19 12:52:19 +00:00
dialogs.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
dialogs.h
drives.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
drives.h Added code to enable Discworld 2 to play directly from the CD (only the first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd). 2009-04-25 06:42:01 +00:00
dw.h Fix for bug #2412336 "DW2: Voices cut off" (commit on behalf of dreammaster) 2009-08-08 11:51:15 +00:00
effect.cpp
events.cpp
events.h
faders.cpp
faders.h
film.h
font.cpp
font.h
graphics.cpp Commit of dhewg's patch to fix screen refreshes on the Wii 2009-08-08 09:34:23 +00:00
graphics.h
handle.cpp TINSEL: Don't use ioFailed to check if a file was opened succesfuly 2009-07-14 08:36:06 +00:00
handle.h
heapmem.cpp Make MemoryReAlloc() 64-bit alignment safe 2009-08-02 21:44:21 +00:00
heapmem.h
mareels.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
mareels.h
module.mk
move.cpp
move.h
multiobj.cpp
multiobj.h
music.cpp Change workaround for bug #2820054 to apply for all GRA versions. 2009-08-08 12:22:34 +00:00
music.h
object.cpp
object.h
palette.cpp Commit of dhewg's patch to fix screen refreshes on the Wii 2009-08-08 09:34:23 +00:00
palette.h tinsel: fixed endianess issue in psx palette remapper 2009-06-03 16:15:17 +00:00
pcode.cpp Corrected comments in the bug workaround list 2009-08-19 08:24:40 +00:00
pcode.h Created a system for inserting arbitrary code fragments into game scripts, and added an initial fragment to fix the bug of being stuck in the past in the DW1 SCN version 2009-07-15 08:55:12 +00:00
pdisplay.cpp - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
pdisplay.h
pid.h
play.cpp tinsel: remove the ugly psx l-space workaround, and instead add a check into PlayMidi for psx version 2009-05-25 11:18:29 +00:00
play.h
polygons.cpp Bugfix for assert in the DW2 Cartwheel scene 2009-08-20 12:04:31 +00:00
polygons.h - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
rince.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
rince.h
saveload.cpp Show a message if saving or loading a game fails. 2009-08-02 12:49:57 +00:00
savescn.cpp
savescn.h
scene.cpp Fix incorrect memset() call (reported by Peter Bortas). 2009-08-14 16:44:29 +00:00
scene.h
sched.cpp
sched.h
scn.cpp
scn.h tinsel: Discworld PSX uses "index.dat" as scene index file, not "index" 2009-05-25 07:42:01 +00:00
scroll.cpp
scroll.h
sound.cpp Added support for compressed sample files (patch #2815426 by m_kiewitz) 2009-07-02 12:15:04 +00:00
sound.h Added support for compressed sample files (patch #2815426 by m_kiewitz) 2009-07-02 12:15:04 +00:00
strres.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
strres.h
sysvar.cpp
sysvar.h
text.cpp
text.h
timers.cpp
timers.h
tinlib.cpp Removed unnecessary semi-colons. 2009-08-15 14:13:48 +00:00
tinlib.h Fixed a method name clash, and changed the Restart dialog to properly use the renamed method, rather than just setting the global variable directly 2009-04-27 12:21:14 +00:00
tinsel.cpp Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files) 2009-08-18 15:31:26 +00:00
tinsel.h tinsel: Enable Discworld PSX detection and begin adding some function to support Discworld PSX graphics 2009-04-23 15:29:34 +00:00
token.cpp
token.h