scummvm/saga
Eugene Sandulenko 1529b1ad0a Store game title in savefile. Lets us not guess which game save is made for
as it is not possible to tell that by md5. Bumbed savegame version.

svn-id: r19113
2005-10-16 17:19:52 +00:00
..
.cvsignore Initial SAGA checkin 2004-03-14 23:39:41 +00:00
actor.cpp This is an attempt to fix the actor frames in IHNM. It appears to be at 2005-10-11 18:11:58 +00:00
actor.h This is an attempt to fix the actor frames in IHNM. It appears to be at 2005-10-11 18:11:58 +00:00
animation.cpp fix #1324803 ITE: Freeze during storm 2005-10-12 17:56:07 +00:00
animation.h Add language and platform to game description and use that accross the source. 2005-10-14 00:56:52 +00:00
console.cpp finally Resource manager rewritten: 2005-07-19 19:05:52 +00:00
console.h Remove trailing whitespaces. 2005-07-30 21:11:48 +00:00
events.cpp Cleanups. Mostly whitespace. 2005-10-11 17:39:31 +00:00
events.h Whitespace 2005-09-24 19:26:00 +00:00
font_map.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
font.cpp Cleanups. Mostly whitespace. 2005-10-11 17:39:31 +00:00
font.h Some more IHNM-related stuff: 2005-09-28 06:33:13 +00:00
game.cpp Err.. Now really fix game detection. Not that it was wrong, but I forgot 2005-10-16 16:50:05 +00:00
gfx.cpp Add language and platform to game description and use that accross the source. 2005-10-14 00:56:52 +00:00
gfx.h Added optional parameter to setCursor() to specify which type of cursor you 2005-10-09 19:10:59 +00:00
ihnm_introproc.cpp Added a "video" panel mode. From what I understand, the beginning of the 2005-10-07 15:36:28 +00:00
image.cpp Fixe bug #1257869 "ITE: Crash when viewing the map" 2005-08-13 01:05:59 +00:00
input.cpp Boss key like in original. Press F9. Palette seems to be wrong though and 2005-10-09 03:35:45 +00:00
interface.cpp Cleanups. Mostly whitespace. 2005-10-11 17:39:31 +00:00
interface.h Boss key like in original. Press F9. Palette seems to be wrong though and 2005-10-09 03:35:45 +00:00
isomap.cpp Cleanups. Mostly whitespace. 2005-10-11 17:39:31 +00:00
isomap.h fix 1257536 Dragon walks in the air 2005-09-03 14:49:43 +00:00
ite_introproc.cpp Add language and platform to game description and use that accross the source. 2005-10-14 00:56:52 +00:00
itedata.cpp Some very minor cleanups. (Basically the remains of a failed experiment.) 2005-09-28 14:27:18 +00:00
itedata.h Fix bug #1256381 "ITE: Options menu contains wrong item" and gave symbolic 2005-08-16 19:04:51 +00:00
list.h Remove trailing whitespaces. 2005-07-30 21:11:48 +00:00
module.mk font & text related changes: 2005-07-14 17:46:21 +00:00
music.cpp Looks like my pitch wheel change still has the ability to break things. See 2005-10-12 06:57:25 +00:00
music.h Buggy support for ripped tracks. 2005-09-20 18:04:26 +00:00
objectmap.cpp Rename Actor class members to _members. 2005-08-10 14:53:17 +00:00
objectmap.h Remove trailing whitespaces. 2005-07-30 21:11:48 +00:00
palanim.cpp Rename event types to comply with our standards. 2005-08-10 15:31:15 +00:00
palanim.h Reanme more minor struct to comply with our naiming standards. 2005-08-10 15:01:23 +00:00
puzzle.cpp Add language and platform to game description and use that accross the source. 2005-10-14 00:56:52 +00:00
puzzle.h Fixed overlapping speech in ferret puzzle. See bug #1260904. 2005-10-02 13:49:58 +00:00
render.cpp Fix bug #1252289 'ITE: Crash with "paws game"'. And now game pauze is 2005-08-07 14:54:11 +00:00
render.h Fix compilation 2005-07-29 17:45:36 +00:00
resnames.h Some IHNM changes: 2005-10-11 02:22:53 +00:00
rscfile.cpp Cleanups. Mostly whitespace. 2005-10-11 17:39:31 +00:00
rscfile.h Some IHNM changes: 2005-10-11 02:22:53 +00:00
saga.cpp Turned on the automatic computation of dirty rects for ITE. It should make 2005-10-14 15:15:52 +00:00
saga.h Eliminate ite-demo and ihnm-demo targets as we do in SAGA. Just use plain 2005-10-14 04:28:20 +00:00
saveload.cpp Store game title in savefile. Lets us not guess which game save is made for 2005-10-16 17:19:52 +00:00
scene.cpp Cleanups. Mostly whitespace. 2005-10-11 17:39:31 +00:00
scene.h Now most artefacts are gone and we're in proper panel mode when running 2005-10-08 16:25:18 +00:00
script.cpp Oops, made a typo when rewriting that comment. 2005-10-08 21:33:31 +00:00
script.h This should ensure that savegames are endian-safe. Unfortunately, I've just 2005-10-11 17:20:30 +00:00
sfuncs.cpp This is an attempt to fix the actor frames in IHNM. It appears to be at 2005-10-11 18:11:58 +00:00
sndres.cpp Fix SFX loading in IHNM. Now they're played. 2005-09-29 15:27:10 +00:00
sndres.h WIP on metaResources. Most resources are load. Now we start correct 2005-08-07 00:00:43 +00:00
sound.cpp Implement option buttons functionality. This fixes bug #1259518 "ITE: Buttons 2005-09-02 20:17:52 +00:00
sound.h Implement option buttons functionality. This fixes bug #1259518 "ITE: Buttons 2005-09-02 20:17:52 +00:00
sprite.cpp I was going to fix the IHNM sprite loader, but when I got here this morning 2005-10-11 06:08:42 +00:00
sprite.h Some IHNM changes: 2005-10-11 02:22:53 +00:00
sthread.cpp Cleanups. Mostly whitespace. 2005-10-11 17:39:31 +00:00
stream.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
xref.txt Few minor IHNM fixes. 2005-08-04 10:50:42 +00:00