scummvm/sword2
Torbjörn Andersson 6539b8a0e6 cleanup
svn-id: r10333
2003-09-20 12:43:52 +00:00
..
driver cleanup 2003-09-19 06:42:22 +00:00
.cvsignore bs2 2003-07-28 01:44:38 +00:00
anims.cpp Cleanup. Apart from reformatting, I've also removed the #ifdef blocks to 2003-09-19 06:41:41 +00:00
anims.h Cleanup. Apart from reformatting, I've also removed the #ifdef blocks to 2003-09-19 06:41:41 +00:00
build_display.cpp cleanup 2003-09-19 06:42:22 +00:00
build_display.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
console.cpp Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as 2003-09-09 12:45:33 +00:00
console.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
controls.cpp added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes 2003-09-17 21:06:16 +00:00
controls.h The graphics detail settings partially work now. They only affect how 2003-08-26 06:53:00 +00:00
credits.h added sfx support, increased speech support, and music code(streaming works fine but you don't hear anything) newStream, and appendStream doesn't work but playRaw works for music 2003-08-30 18:06:08 +00:00
debug.cpp Added a WaitForFade() function, to replace numerous while-loops scattered 2003-09-09 12:14:08 +00:00
debug.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
defs.h Cleanup. 2003-09-17 09:03:40 +00:00
events.cpp Re-formatted the code to be a bit more in line with the rest of ScummVM. 2003-09-02 09:54:42 +00:00
events.h bs2 2003-07-28 01:44:38 +00:00
function.cpp added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes 2003-09-17 21:06:16 +00:00
function.h cleanup 2003-09-17 13:03:13 +00:00
header.h bs2 2003-07-28 01:44:38 +00:00
icons.cpp cleanup 2003-09-17 16:59:12 +00:00
icons.h cleanup 2003-09-17 16:59:12 +00:00
interpreter.cpp cleanup 2003-09-20 12:43:52 +00:00
interpreter.h cleanup 2003-09-20 12:43:52 +00:00
layers.cpp cleanup 2003-09-17 06:28:27 +00:00
layers.h cleanup 2003-09-17 06:28:27 +00:00
logic.cpp Minor cleanup 2003-09-20 12:24:53 +00:00
logic.h cleanup 2003-09-17 17:34:04 +00:00
maketext.cpp cleanup 2003-09-19 06:42:22 +00:00
maketext.h cleanup 2003-09-19 06:42:22 +00:00
mem_view.cpp cleanup 2003-09-17 06:28:27 +00:00
mem_view.h cleanup 2003-09-17 06:28:27 +00:00
memory.cpp cleanup 2003-09-17 06:28:27 +00:00
memory.h cleanup 2003-09-17 06:28:27 +00:00
module.mk plugin work: right now, only with build rules for OS X. Once I can get it to work here, I'll add more build rules. Work in progress, a lot ain't work, but the plugin stuff is disabled by default, so no harm should arise 2003-09-18 13:03:56 +00:00
mouse.cpp cleanup 2003-09-19 16:08:54 +00:00
mouse.h cleanup 2003-09-19 16:08:54 +00:00
object.h cleanup 2003-09-20 12:43:52 +00:00
protocol.cpp cleanup 2003-09-19 13:55:19 +00:00
protocol.h cleanup 2003-09-19 13:55:19 +00:00
resman.cpp cleanup 2003-09-19 06:42:22 +00:00
resman.h No need to have convertEndian member of class resMan 2003-09-12 20:46:12 +00:00
router.cpp cleanup 2003-09-19 15:01:49 +00:00
router.h and another endian fix 2003-09-13 20:42:08 +00:00
save_rest.cpp The 'colliding' flag is never set to anything else than zero, so it should 2003-09-20 12:26:55 +00:00
save_rest.h if saveslot specified with -x doesn't exist, show restore menu 2003-09-14 21:45:42 +00:00
scroll.cpp cleanup 2003-09-20 12:43:52 +00:00
scroll.h cleanup 2003-09-20 12:43:52 +00:00
sound.cpp cleanup 2003-09-20 12:43:52 +00:00
sound.h cleanup 2003-09-20 12:43:52 +00:00
speech.cpp cleanup 2003-09-20 12:43:52 +00:00
speech.h cleanup 2003-09-20 12:43:52 +00:00
startup.cpp added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes 2003-09-17 21:06:16 +00:00
startup.h bs2 2003-07-28 01:44:38 +00:00
sword2.cpp added initial support for building our 4 adventure engines as loadable modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP 2003-09-18 18:23:53 +00:00
sword2.h added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes 2003-09-17 21:06:16 +00:00
sync.cpp cleanup 2003-09-17 06:28:27 +00:00
sync.h cleanup 2003-09-17 06:28:27 +00:00
tony_gsdk.cpp added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes 2003-09-17 21:06:16 +00:00
tony_gsdk.h Rewrote Read_file() to use our File class, and removed the unused functions 2003-09-17 14:33:47 +00:00
walker.cpp cleanup 2003-09-20 12:43:52 +00:00
walker.h cleanup 2003-09-20 12:43:52 +00:00