scummvm/engines/grim
2011-08-22 15:03:06 +02:00
..
imuse GRIM: Move the debug levels enum in a separate header. 2011-07-23 15:37:14 +02:00
lua GRIM: Move the debug levels enum in a separate header. 2011-07-23 15:37:14 +02:00
movie GRIM: Create _startPos when playing a smuch movie. 2011-08-22 15:03:06 +02:00
actor.cpp GRIM: Improve calculation of bounding box. 2011-08-02 19:17:32 +02:00
actor.h GRIM: Partially implemented collisions between actors in walkForward(). 2011-08-01 22:16:15 +02:00
animation.cpp GRIM: Fading or stopping an animation must not change its paused state. 2011-07-28 22:38:37 +02:00
animation.h GRIM: Move the animation code out of costume.cpp. 2011-07-27 15:18:39 +02:00
bitmap.cpp GRIM: Add ENABLE_MONKEY4 macro 2011-08-13 08:06:16 +02:00
bitmap.h GRIM: Hide the zbuffer bitmap if it doesn't have the wanted image. Fix #296 2011-07-27 16:30:59 +02:00
color.cpp A bit of cleanup. 2011-05-26 09:27:35 -07:00
color.h Reduced duplicated code in loading and saving. 2011-05-26 09:23:43 -07:00
colormap.cpp Changed const char * to const Common::String &. 2011-05-22 12:56:37 +08:00
colormap.h Changed const char * to const Common::String &. 2011-05-22 12:56:37 +08:00
costume.cpp EMI: Stub Costume::loadComponentEMI 2011-08-13 14:03:20 +02:00
costume.h The last modifications about Costume::reset() weren't necessary. 2011-07-29 16:47:47 +02:00
debug.h GRIM: Add debug.h 2011-07-24 11:40:45 +02:00
detection.cpp GRIM: Readded detection for the italian version. 2011-08-22 14:54:39 +02:00
font.cpp GRIM: Move the debug levels enum in a separate header. 2011-07-23 15:37:14 +02:00
font.h Use the offset rather than calculating it manaully. 2011-06-06 13:07:36 -07:00
gfx_base.cpp GRIM: Implemented L1_PreRender(). 2011-07-29 23:02:52 +02:00
gfx_base.h GRIM: Rename smush-functions in GFX to movie 2011-08-14 18:35:49 +02:00
gfx_opengl.cpp GRIM: Rename smush-functions in GFX to movie 2011-08-14 18:35:49 +02:00
gfx_opengl.h GRIM: Rename smush-functions in GFX to movie 2011-08-14 18:35:49 +02:00
gfx_tinygl.cpp GRIM: Rename smush-functions in GFX to movie 2011-08-14 18:35:49 +02:00
gfx_tinygl.h GRIM: Rename smush-functions in GFX to movie 2011-08-14 18:35:49 +02:00
grim.cpp GRIM: Rename smush-functions in GFX to movie 2011-08-14 18:35:49 +02:00
grim.h GRIM: Make the opcode InputDialog show a dialog instead of using the console. 2011-07-24 16:19:17 +02:00
inputdialog.cpp GRIM: Make the opcode InputDialog show a dialog instead of using the console. 2011-07-24 16:19:17 +02:00
inputdialog.h GRIM: Make the opcode InputDialog show a dialog instead of using the console. 2011-07-24 16:19:17 +02:00
iris.cpp GRIM: Fix the focus point of the iris. 2011-07-29 22:49:08 +02:00
iris.h GRIM: Fix the focus point of the iris. 2011-07-29 22:49:08 +02:00
keyframe.cpp GRIM: Move the debug levels enum in a separate header. 2011-07-23 15:37:14 +02:00
keyframe.h GRIM: Some header cleanups. 2011-07-22 22:40:49 +02:00
lab.cpp GRIM: Fixed wrong end for SMUSH-substream 2011-08-13 14:41:04 +02:00
lab.h GRIM: Make SMUSH-decoder use GZipReadStream instead of rolling its own zlib-decoding 2011-08-13 10:17:17 +02:00
lipsync.cpp Changed const char * to const Common::String &. 2011-05-22 12:56:37 +08:00
lipsync.h Changed const char * to const Common::String &. 2011-05-22 12:56:37 +08:00
localize.cpp GRIM: We dont need to check before deleting 2011-08-15 22:05:02 +02:00
localize.h Improve localize to only use one memory allocation. 2011-06-09 19:13:02 -07:00
lua_v1_actor.cpp GRIM: Stubbed L1_SetActorCollisionMode and L1_SetActorCollisionScale. 2011-08-01 15:12:57 +02:00
lua_v1_graphics.cpp GRIM: Implemented L1_PreRender(). 2011-07-29 23:02:52 +02:00
lua_v1_sound.cpp GRIM: Move the debug levels enum in a separate header. 2011-07-23 15:37:14 +02:00
lua_v1_text.cpp GRIM: Make the opcode InputDialog show a dialog instead of using the console. 2011-07-24 16:19:17 +02:00
lua_v1.cpp GRIM: Stubbed L1_SetActorCollisionMode and L1_SetActorCollisionScale. 2011-08-01 15:12:57 +02:00
lua_v2.cpp EMI: Implement L2_StartMovie and L2_IsMoviePlaying 2011-07-29 03:59:21 +02:00
lua.h GRIM: Stubbed L1_SetActorCollisionMode and L1_SetActorCollisionScale. 2011-08-01 15:12:57 +02:00
material.cpp EMI: Add preliminary .sur-parsing to Material 2011-08-14 19:45:11 +02:00
material.h EMI: Split material-loading to initGrim/initEMI, and stub TGA-loading 2011-08-13 14:04:32 +02:00
model.cpp GRIM: Improve calculation of bounding box. 2011-08-02 19:17:32 +02:00
model.h GRIM: Partially implemented collisions between actors in walkForward(). 2011-08-01 22:16:15 +02:00
module.mk GRIM: Move the animation code out of costume.cpp. 2011-07-27 15:18:39 +02:00
object.cpp Reduced duplicated code in loading and saving. 2011-05-26 09:23:43 -07:00
object.h GRIM: Don't try to delete the same bitmap twice. 2011-07-26 12:09:54 +02:00
objectstate.cpp GRIM: Hide the zbuffer bitmap if it doesn't have the wanted image. Fix #296 2011-07-27 16:30:59 +02:00
objectstate.h Changed const char * to const Common::String &. 2011-05-22 12:56:37 +08:00
primitives.cpp GRIM: #includes cleanup. 2011-07-23 12:14:33 +02:00
primitives.h GRIM: #includes cleanup. 2011-07-23 12:14:33 +02:00
registry.cpp sync with scummvm 2011-05-18 23:33:39 +02:00
registry.h sync with scummvm 2011-05-18 23:33:39 +02:00
resource.cpp GRIM: Make SMUSH-decoder use GZipReadStream instead of rolling its own zlib-decoding 2011-08-13 10:17:17 +02:00
resource.h GRIM: Make SMUSH-decoder use GZipReadStream instead of rolling its own zlib-decoding 2011-08-13 10:17:17 +02:00
savegame.cpp GRIM: Bump savegame version to 19. 2011-07-25 17:07:19 +02:00
savegame.h GRIM: New static functions to create a SaveGame object that deal with failures. 2011-07-18 14:35:16 +02:00
scene.cpp GRIM: Don't try to delete the same bitmap twice. 2011-07-26 12:09:54 +02:00
scene.h GRIM: Don't try to delete the same bitmap twice. 2011-07-26 12:09:54 +02:00
sector.cpp GRIM: Move the debug levels enum in a separate header. 2011-07-23 15:37:14 +02:00
sector.h GRIM: Rename walkplane.{h,cpp} to sector.{h,cpp}. 2011-07-22 21:28:03 +02:00
textobject.cpp GRIM: Calculate the bounding box of the meshes only if necessary. 2011-07-25 23:42:07 +02:00
textobject.h GRIM: Calculate the bounding box of the meshes only if necessary. 2011-07-25 23:42:07 +02:00
textsplit.cpp Use the correct type of delete. 2011-06-10 15:33:42 -07:00
textsplit.h Improved TextSplit to only allocate one set of memory and make each line have a pointer to part of that memory. 2011-06-07 21:03:04 -07:00