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imuse
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GRIM: Move the debug levels enum in a separate header.
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2011-07-23 15:37:14 +02:00 |
lua
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GRIM: Move the debug levels enum in a separate header.
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2011-07-23 15:37:14 +02:00 |
movie
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GRIM: Create _startPos when playing a smuch movie.
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2011-08-22 15:03:06 +02:00 |
actor.cpp
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GRIM: Improve calculation of bounding box.
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2011-08-02 19:17:32 +02:00 |
actor.h
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GRIM: Partially implemented collisions between actors in walkForward().
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2011-08-01 22:16:15 +02:00 |
animation.cpp
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GRIM: Fading or stopping an animation must not change its paused state.
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2011-07-28 22:38:37 +02:00 |
animation.h
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GRIM: Move the animation code out of costume.cpp.
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2011-07-27 15:18:39 +02:00 |
bitmap.cpp
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GRIM: Add ENABLE_MONKEY4 macro
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2011-08-13 08:06:16 +02:00 |
bitmap.h
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GRIM: Hide the zbuffer bitmap if it doesn't have the wanted image. Fix #296
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2011-07-27 16:30:59 +02:00 |
color.cpp
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A bit of cleanup.
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2011-05-26 09:27:35 -07:00 |
color.h
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Reduced duplicated code in loading and saving.
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2011-05-26 09:23:43 -07:00 |
colormap.cpp
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Changed const char * to const Common::String &.
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2011-05-22 12:56:37 +08:00 |
colormap.h
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Changed const char * to const Common::String &.
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2011-05-22 12:56:37 +08:00 |
costume.cpp
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EMI: Stub Costume::loadComponentEMI
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2011-08-13 14:03:20 +02:00 |
costume.h
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The last modifications about Costume::reset() weren't necessary.
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2011-07-29 16:47:47 +02:00 |
debug.h
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GRIM: Add debug.h
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2011-07-24 11:40:45 +02:00 |
detection.cpp
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GRIM: Readded detection for the italian version.
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2011-08-22 14:54:39 +02:00 |
font.cpp
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GRIM: Move the debug levels enum in a separate header.
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2011-07-23 15:37:14 +02:00 |
font.h
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Use the offset rather than calculating it manaully.
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2011-06-06 13:07:36 -07:00 |
gfx_base.cpp
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GRIM: Implemented L1_PreRender().
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2011-07-29 23:02:52 +02:00 |
gfx_base.h
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GRIM: Rename smush-functions in GFX to movie
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2011-08-14 18:35:49 +02:00 |
gfx_opengl.cpp
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GRIM: Rename smush-functions in GFX to movie
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2011-08-14 18:35:49 +02:00 |
gfx_opengl.h
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GRIM: Rename smush-functions in GFX to movie
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2011-08-14 18:35:49 +02:00 |
gfx_tinygl.cpp
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GRIM: Rename smush-functions in GFX to movie
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2011-08-14 18:35:49 +02:00 |
gfx_tinygl.h
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GRIM: Rename smush-functions in GFX to movie
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2011-08-14 18:35:49 +02:00 |
grim.cpp
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GRIM: Rename smush-functions in GFX to movie
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2011-08-14 18:35:49 +02:00 |
grim.h
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GRIM: Make the opcode InputDialog show a dialog instead of using the console.
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2011-07-24 16:19:17 +02:00 |
inputdialog.cpp
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GRIM: Make the opcode InputDialog show a dialog instead of using the console.
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2011-07-24 16:19:17 +02:00 |
inputdialog.h
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GRIM: Make the opcode InputDialog show a dialog instead of using the console.
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2011-07-24 16:19:17 +02:00 |
iris.cpp
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GRIM: Fix the focus point of the iris.
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2011-07-29 22:49:08 +02:00 |
iris.h
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GRIM: Fix the focus point of the iris.
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2011-07-29 22:49:08 +02:00 |
keyframe.cpp
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GRIM: Move the debug levels enum in a separate header.
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2011-07-23 15:37:14 +02:00 |
keyframe.h
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GRIM: Some header cleanups.
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2011-07-22 22:40:49 +02:00 |
lab.cpp
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GRIM: Fixed wrong end for SMUSH-substream
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2011-08-13 14:41:04 +02:00 |
lab.h
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GRIM: Make SMUSH-decoder use GZipReadStream instead of rolling its own zlib-decoding
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2011-08-13 10:17:17 +02:00 |
lipsync.cpp
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Changed const char * to const Common::String &.
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2011-05-22 12:56:37 +08:00 |
lipsync.h
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Changed const char * to const Common::String &.
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2011-05-22 12:56:37 +08:00 |
localize.cpp
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GRIM: We dont need to check before deleting
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2011-08-15 22:05:02 +02:00 |
localize.h
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Improve localize to only use one memory allocation.
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2011-06-09 19:13:02 -07:00 |
lua_v1_actor.cpp
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GRIM: Stubbed L1_SetActorCollisionMode and L1_SetActorCollisionScale.
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2011-08-01 15:12:57 +02:00 |
lua_v1_graphics.cpp
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GRIM: Implemented L1_PreRender().
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2011-07-29 23:02:52 +02:00 |
lua_v1_sound.cpp
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GRIM: Move the debug levels enum in a separate header.
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2011-07-23 15:37:14 +02:00 |
lua_v1_text.cpp
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GRIM: Make the opcode InputDialog show a dialog instead of using the console.
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2011-07-24 16:19:17 +02:00 |
lua_v1.cpp
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GRIM: Stubbed L1_SetActorCollisionMode and L1_SetActorCollisionScale.
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2011-08-01 15:12:57 +02:00 |
lua_v2.cpp
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EMI: Implement L2_StartMovie and L2_IsMoviePlaying
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2011-07-29 03:59:21 +02:00 |
lua.h
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GRIM: Stubbed L1_SetActorCollisionMode and L1_SetActorCollisionScale.
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2011-08-01 15:12:57 +02:00 |
material.cpp
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EMI: Add preliminary .sur-parsing to Material
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2011-08-14 19:45:11 +02:00 |
material.h
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EMI: Split material-loading to initGrim/initEMI, and stub TGA-loading
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2011-08-13 14:04:32 +02:00 |
model.cpp
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GRIM: Improve calculation of bounding box.
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2011-08-02 19:17:32 +02:00 |
model.h
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GRIM: Partially implemented collisions between actors in walkForward().
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2011-08-01 22:16:15 +02:00 |
module.mk
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GRIM: Move the animation code out of costume.cpp.
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2011-07-27 15:18:39 +02:00 |
object.cpp
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Reduced duplicated code in loading and saving.
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2011-05-26 09:23:43 -07:00 |
object.h
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GRIM: Don't try to delete the same bitmap twice.
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2011-07-26 12:09:54 +02:00 |
objectstate.cpp
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GRIM: Hide the zbuffer bitmap if it doesn't have the wanted image. Fix #296
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2011-07-27 16:30:59 +02:00 |
objectstate.h
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Changed const char * to const Common::String &.
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2011-05-22 12:56:37 +08:00 |
primitives.cpp
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GRIM: #includes cleanup.
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2011-07-23 12:14:33 +02:00 |
primitives.h
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GRIM: #includes cleanup.
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2011-07-23 12:14:33 +02:00 |
registry.cpp
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sync with scummvm
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2011-05-18 23:33:39 +02:00 |
registry.h
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sync with scummvm
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2011-05-18 23:33:39 +02:00 |
resource.cpp
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GRIM: Make SMUSH-decoder use GZipReadStream instead of rolling its own zlib-decoding
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2011-08-13 10:17:17 +02:00 |
resource.h
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GRIM: Make SMUSH-decoder use GZipReadStream instead of rolling its own zlib-decoding
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2011-08-13 10:17:17 +02:00 |
savegame.cpp
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GRIM: Bump savegame version to 19.
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2011-07-25 17:07:19 +02:00 |
savegame.h
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GRIM: New static functions to create a SaveGame object that deal with failures.
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2011-07-18 14:35:16 +02:00 |
scene.cpp
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GRIM: Don't try to delete the same bitmap twice.
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2011-07-26 12:09:54 +02:00 |
scene.h
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GRIM: Don't try to delete the same bitmap twice.
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2011-07-26 12:09:54 +02:00 |
sector.cpp
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GRIM: Move the debug levels enum in a separate header.
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2011-07-23 15:37:14 +02:00 |
sector.h
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GRIM: Rename walkplane.{h,cpp} to sector.{h,cpp}.
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2011-07-22 21:28:03 +02:00 |
textobject.cpp
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GRIM: Calculate the bounding box of the meshes only if necessary.
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2011-07-25 23:42:07 +02:00 |
textobject.h
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GRIM: Calculate the bounding box of the meshes only if necessary.
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2011-07-25 23:42:07 +02:00 |
textsplit.cpp
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Use the correct type of delete.
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2011-06-10 15:33:42 -07:00 |
textsplit.h
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Improved TextSplit to only allocate one set of memory and make each line have a pointer to part of that memory.
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2011-06-07 21:03:04 -07:00 |