scummvm/engines/drascula
Johannes Schickel 5417f6bacb - Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated).
- Update all client code which relied on OSystem::clearScreen so far.

svn-id: r38304
2009-02-15 21:20:21 +00:00
..
actors.cpp - Moved more animation data inside drascula.dat 2008-09-12 12:54:16 +00:00
animation.cpp Got rid of updateAnim2() 2009-01-05 20:17:33 +00:00
converse.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
detection.cpp Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00
drascula.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
drascula.h Got rid of updateAnim2() 2009-01-05 20:17:33 +00:00
graphics.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
interface.cpp Removed unused variable. 2008-12-03 19:20:59 +00:00
module.mk Add new files to makefile. 2008-06-07 19:44:00 +00:00
objects.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
palette.cpp Merged all the methods to assign and set default palettes 2008-09-10 12:03:42 +00:00
rooms.cpp - Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel. 2009-02-15 21:20:21 +00:00
saveload.cpp Make sure that savegame names are 0-terminated 2008-12-03 16:44:46 +00:00
sound.cpp ignore any keypresses in the volume control dialog 2009-02-14 22:46:54 +00:00
talk.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00