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driver
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Adapted LavosSpawn's idea for more efficient screen updating. It still
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2004-01-04 15:11:30 +00:00 |
.cvsignore
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anims.cpp
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The game sets its own DEMO variable, so we might as well check that one as
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2003-12-29 15:30:10 +00:00 |
build_display.cpp
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Hopefully the last big renaming. Now the datatypes have names like
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2003-12-28 15:08:12 +00:00 |
build_display.h
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More moving of stuff into classes
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2003-11-01 16:55:20 +00:00 |
console.cpp
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Removed some unnecessary / commented out code, and initialized the debug
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2003-12-01 07:47:54 +00:00 |
console.h
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Hopefully the last big renaming. Now the datatypes have names like
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2003-12-28 15:08:12 +00:00 |
controls.cpp
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Adapted LavosSpawn's idea for more efficient screen updating. It still
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2004-01-04 15:11:30 +00:00 |
controls.h
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More cleanup. I've eliminated all the temporary global variables I've added
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2003-11-16 14:18:29 +00:00 |
debug.cpp
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Hopefully the last big renaming. Now the datatypes have names like
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2003-12-28 15:08:12 +00:00 |
debug.h
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More moving of stuff into classes. I had to make a few changes/cleanups to
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2003-11-02 15:58:45 +00:00 |
defs.h
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Hopefully the last big renaming. Now the datatypes have names like
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2003-12-28 15:08:12 +00:00 |
events.cpp
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Hopefully the last big renaming. Now the datatypes have names like
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2003-12-28 15:08:12 +00:00 |
function.cpp
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Slowed down the credits slightly. With the recent optimizations, the music
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2004-01-05 11:00:12 +00:00 |
header.h
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Hopefully the last big renaming. Now the datatypes have names like
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2003-12-28 15:08:12 +00:00 |
icons.cpp
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Hopefully the last big renaming. Now the datatypes have names like
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2003-12-28 15:08:12 +00:00 |
icons.h
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Marked some more structs as packed. I don't know if it makes any
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2004-01-05 14:46:12 +00:00 |
interpreter.cpp
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tiny cleanup
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2003-12-29 17:26:56 +00:00 |
interpreter.h
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Mostly cleanups, but I believe this also fixes an endian problem in the
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2003-12-14 16:33:27 +00:00 |
layers.cpp
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Hopefully the last big renaming. Now the datatypes have names like
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2003-12-28 15:08:12 +00:00 |
layers.h
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Hopefully the last big renaming. Now the datatypes have names like
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2003-12-28 15:08:12 +00:00 |
logic.cpp
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Fixed some debugging messages so they refer to the correct function.
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2004-01-05 11:01:12 +00:00 |
logic.h
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Hopefully the last big renaming. Now the datatypes have names like
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2003-12-28 15:08:12 +00:00 |
maketext.cpp
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The game sets its own DEMO variable, so we might as well check that one as
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2003-12-29 15:30:10 +00:00 |
maketext.h
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Hopefully the last big renaming. Now the datatypes have names like
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2003-12-28 15:08:12 +00:00 |
mem_view.cpp
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Hopefully the last big renaming. Now the datatypes have names like
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2003-12-28 15:08:12 +00:00 |
memory.cpp
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Hopefully the last big renaming. Now the datatypes have names like
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2003-12-28 15:08:12 +00:00 |
memory.h
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Hopefully the last big renaming. Now the datatypes have names like
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2003-12-28 15:08:12 +00:00 |
module.mk
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More cleanup. Another unused file bites the dust.
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2003-11-25 07:35:52 +00:00 |
mouse.cpp
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Some cleanup and Valgrind warning fixes.
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2004-01-04 15:05:54 +00:00 |
mouse.h
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Hopefully the last big renaming. Now the datatypes have names like
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2003-12-28 15:08:12 +00:00 |
object.h
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Marked some more structs as packed. I don't know if it makes any
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2004-01-05 14:46:12 +00:00 |
protocol.cpp
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Hopefully the last big renaming. Now the datatypes have names like
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2003-12-28 15:08:12 +00:00 |
resman.cpp
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It was pointed out to me that we can't use the DEMO variable here, because
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2004-01-03 14:49:52 +00:00 |
resman.h
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Hopefully the last big renaming. Now the datatypes have names like
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2003-12-28 15:08:12 +00:00 |
router.cpp
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Changed some memmove()s to memcpy(), since the memory areas were not
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2004-01-05 11:09:33 +00:00 |
router.h
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Hopefully the last big renaming. Now the datatypes have names like
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2003-12-28 15:08:12 +00:00 |
save_rest.cpp
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Update a comment to reflect that some functions have different names now.
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2004-01-04 14:59:36 +00:00 |
save_rest.h
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cleanup
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2003-11-14 07:41:22 +00:00 |
scroll.cpp
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More cleanup. I've eliminated all the temporary global variables I've added
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2003-11-16 14:18:29 +00:00 |
sound.cpp
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Made the music code more like the one in BS1, i.e. the fade time is longer
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2004-01-03 11:24:39 +00:00 |
sound.h
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The resource and memory managers are now created dynamically.
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2003-11-03 07:47:42 +00:00 |
speech.cpp
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Hopefully the last big renaming. Now the datatypes have names like
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2003-12-28 15:08:12 +00:00 |
speech.h
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More moving of stuff into classes.
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2003-11-04 17:26:59 +00:00 |
startup.cpp
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Hopefully the last big renaming. Now the datatypes have names like
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2003-12-28 15:08:12 +00:00 |
startup.h
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Create g_logic dynamically. More moving of stuff into classes.
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2003-11-04 18:02:49 +00:00 |
sword2.cpp
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Adapted LavosSpawn's idea for more efficient screen updating. It still
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2004-01-04 15:11:30 +00:00 |
sword2.h
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Hopefully the last big renaming. Now the datatypes have names like
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2003-12-28 15:08:12 +00:00 |
sync.cpp
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More cleanup. I've eliminated all the temporary global variables I've added
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2003-11-16 14:18:29 +00:00 |
walker.cpp
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Tiny cleanup.
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2004-01-05 11:02:00 +00:00 |