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he
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Fix regressions in HE games, when slashes are used in filenames for file opcodes.
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2008-11-17 11:09:57 +00:00 |
imuse
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Work around bug #1324106 again. Apparently, I was mistaken the other day when I
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2008-01-11 22:59:13 +00:00 |
imuse_digi
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shutup valgrind warning
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2008-07-22 15:24:39 +00:00 |
insane
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SCUMM: Got rid of class Chunk
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2008-09-13 22:41:30 +00:00 |
smush
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Hopefully fixed the regression described in bug #2299682 ("FT: Crash in the intro
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2008-11-17 20:36:10 +00:00 |
actor.cpp
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restrict _heXmapNum to HE versions, should fix #2135822
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2008-09-29 20:08:26 +00:00 |
actor.h
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SCUMM: Moved more stuf from class Actor to ActorHE
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2008-09-25 10:11:06 +00:00 |
akos.cpp
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SCUMM: Moved more stuf from class Actor to ActorHE
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2008-09-25 10:11:06 +00:00 |
akos.h
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base-costume.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
base-costume.h
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Introduce ARM code for commonest case of "proc3" costume blitting (as
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2008-02-03 01:26:12 +00:00 |
bomp.cpp
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Fixed the spaces before tabs.
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2008-01-28 00:14:17 +00:00 |
bomp.h
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boxes.cpp
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SCUMM: Made some potentially ambiguous (to the reader, at least) checks slightly less ambiguous
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2008-08-15 22:06:15 +00:00 |
boxes.h
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camera.cpp
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
charset-fontdata.cpp
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Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get
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2008-11-14 14:03:08 +00:00 |
charset.cpp
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cleanup
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2008-11-06 14:03:38 +00:00 |
charset.h
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Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get
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2008-11-14 14:03:08 +00:00 |
costume.cpp
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Previous commit to enable ARM proc3 stuff for WinCE was broken, as I'd
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2008-02-03 13:12:51 +00:00 |
costume.h
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cursor.cpp
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Fixed the spaces before tabs.
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2008-01-28 00:14:17 +00:00 |
debugger.cpp
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Fixed various g++ warnings ("format not a string literal and no format arguments").
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2008-11-16 20:20:31 +00:00 |
debugger.h
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Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading"
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2008-01-02 18:44:20 +00:00 |
detection_tables.h
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cleanup
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2008-11-06 14:03:38 +00:00 |
detection.cpp
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- The GMM save dialog is now working for all engines which support the appropriate features
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2008-11-09 16:13:34 +00:00 |
detection.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
dialogs.cpp
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Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with GUI::ThemeEngine::TextAlignVertical
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2008-11-12 14:30:16 +00:00 |
dialogs.h
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GUI: Got rid of the WidgetSize stuff
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2008-11-12 13:14:44 +00:00 |
file_nes.cpp
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SCUMM: Reduced code size used up by NES file decoding/loading/extraction code
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2008-11-20 13:51:42 +00:00 |
file_nes.h
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Oops, removed the *actual* unused code, and fixed my previous incorrect commit. DOTT and S&M work correctly again
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2008-11-23 20:54:55 +00:00 |
file.cpp
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Oops, removed the *actual* unused code, and fixed my previous incorrect commit. DOTT and S&M work correctly again
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2008-11-23 20:54:55 +00:00 |
file.h
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Oops, removed the *actual* unused code, and fixed my previous incorrect commit. DOTT and S&M work correctly again
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2008-11-23 20:54:55 +00:00 |
gfx.cpp
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cleanup
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2008-09-24 20:31:14 +00:00 |
gfx.h
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Compile fix for 34006
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2008-08-18 20:43:44 +00:00 |
gfxARM.s
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Updates to the scummvm blitting code as discussed on the mailing list.
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2008-08-18 20:04:15 +00:00 |
help.cpp
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Fixed the spaces before tabs.
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2008-01-28 00:14:17 +00:00 |
help.h
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input.cpp
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Patch #2060517: SCUMM: engine sets incorrect talkspeed value
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2008-09-17 18:56:13 +00:00 |
intern.h
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
midiparser_eup.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
midiparser_ro.cpp
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Made the Loom Roland music fix a bit more specific. Only one song in EGA Loom
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2008-01-03 19:43:43 +00:00 |
module.mk
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SCUMM: Got rid of class Chunk
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2008-09-13 22:41:30 +00:00 |
music.h
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nut_renderer.cpp
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Changed all delete [] usages to delete[].
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2008-05-07 14:31:45 +00:00 |
nut_renderer.h
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
object.cpp
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Fix for bug #1917981: Game crash when finishing Indy3 demo. At the same time, added a new paranoia check
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2008-09-23 11:43:57 +00:00 |
object.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
palette.cpp
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Fix typo.
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2008-12-04 18:14:36 +00:00 |
player_mod.cpp
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Add patch from Quietust - Correct music speed in Amiga V2/V3 games.
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2008-10-11 02:25:55 +00:00 |
player_mod.h
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Add patch #1891606 - Improved sound playback for Amiga SCUMM V2/V3 games.
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2008-02-12 03:26:05 +00:00 |
player_nes.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
player_nes.h
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player_v1.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
player_v1.h
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player_v2.cpp
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Fix 64 bit issue
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2007-09-23 10:33:30 +00:00 |
player_v2.h
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player_v2a.cpp
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Add patch from Quietust - Update asserts and comments in sound code for Amiga SCUMM V2 games.
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2008-02-19 00:36:47 +00:00 |
player_v2a.h
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player_v3a.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
player_v3a.h
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proc3ARM.s
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Remove unnecessary execution bit.
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2008-03-08 20:52:44 +00:00 |
resource_v2.cpp
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Remove warnings from NDS build.
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2008-11-29 18:01:16 +00:00 |
resource_v3.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
resource_v4.cpp
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ScummFile: Don't use the File::_ioFailed flag, rather track the io status separately; also, changed eof() -> eos()
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2008-09-06 20:34:21 +00:00 |
resource.cpp
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Added multiple new open() methods to Common::File, which make it possible to use this class as a generic convenience wrapper around all kinds of SeekableReadStream; also renamed the name() method to the less confusing getName()
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2008-09-30 09:12:02 +00:00 |
resource.h
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room.cpp
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
saveload.cpp
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Remove warnings from NDS build.
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2008-11-29 18:01:16 +00:00 |
saveload.h
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- Committed Max' compressed save backseeking support from patch #2050337 "KYRA/SCUMM: Thumbnail support/improvement"
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2008-08-20 14:24:16 +00:00 |
script_v0.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
script_v2.cpp
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Fixed the spaces before tabs.
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2008-01-28 00:14:17 +00:00 |
script_v5.cpp
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Patch #2258906: SCUMM: fix builtin load game screen for v1-v5
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2008-11-12 10:16:06 +00:00 |
script_v6.cpp
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Merging more of the GSoC 2008 RTL branch: SCUMM
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2008-09-01 20:20:20 +00:00 |
script_v8.cpp
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Patch #2060517: SCUMM: engine sets incorrect talkspeed value
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2008-09-17 18:56:13 +00:00 |
script.cpp
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cleanup
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2008-11-20 13:50:53 +00:00 |
script.h
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scumm-md5.h
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SCUMM: Added french Monkey VGA variant, see bug #2129199
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2008-10-03 16:14:12 +00:00 |
scumm.cpp
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Fixed strncpy usage.
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2008-11-15 14:15:17 +00:00 |
scumm.h
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Paranoia: Add destination buffer size to Engine::errorString to help avoiding buffer overflows.
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2008-11-15 03:16:41 +00:00 |
sound.cpp
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SCUMM: Fixed a memory leak in the SCUMM engine
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2008-06-12 19:43:54 +00:00 |
sound.h
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string.cpp
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Fix bug #2023727: "MONKEY2: Misplaced Text"
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2008-08-02 21:36:08 +00:00 |
usage_bits.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
usage_bits.h
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util.cpp
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Move tag2str() to common/
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2008-01-21 12:44:39 +00:00 |
util.h
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Move tag2str() to common/
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2008-01-21 12:44:39 +00:00 |
vars.cpp
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
verbs.cpp
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Fix display of original load/save screen in the FM-TOWNS version of Loom.
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2008-05-31 06:31:21 +00:00 |
verbs.h
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