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https://github.com/libretro/scummvm.git
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919092e5fc
* Moved Common::Debuggger to GUI::Debugger (mainly to satisfy linker restrictions) * Change the base Debugger class to *not* be a template class anymore; instead, a thin (template based) wrapper class is used to hook up debugger commands * Removed duplicate Cmd_Exit and Cmd_Help methods in favor of a single version of each in GUI::Debugger * New Cmd_Help doesn't word wrap after 39/78 chars, but rather queries the console to determine when to wrap * Debugger::preEnter and postEnter aren't pure virtual anymore svn-id: r23890
105 lines
2.8 KiB
C++
105 lines
2.8 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// Console module
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#include "saga/saga.h"
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#include "saga/actor.h"
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#include "saga/animation.h"
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#include "saga/scene.h"
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#include "saga/script.h"
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#include "saga/console.h"
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namespace Saga {
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Console::Console(SagaEngine *vm) : GUI::Debugger() {
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_vm = vm;
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DCmd_Register("continue", WRAP_METHOD(Console, Cmd_Exit));
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// CVAR_Register_I(&_soundEnabled, "sound", NULL, CVAR_CFG, 0, 1);
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// CVAR_Register_I(&_musicEnabled, "music", NULL, CVAR_CFG, 0, 1);
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// Actor commands
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DCmd_Register("actor_walk_to", WRAP_METHOD(Console, cmdActorWalkTo));
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// Animation commands
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DCmd_Register("anim_info", WRAP_METHOD(Console, Cmd_AnimInfo));
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// Game stuff
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#if 0
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// Register "g_language" cfg cvar
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strncpy(GameModule.game_language, "us", MAXPATH);
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CVAR_Register_S(GameModule.game_language, "g_language", NULL, CVAR_CFG, GAME_LANGSTR_LIMIT);
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// Register "g_skipintro" cfg cvar
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CVAR_Register_I(&GameModule.g_skipintro, "g_skipintro", NULL, CVAR_CFG, 0, 1);
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#endif
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// Scene commands
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DCmd_Register("scene_change", WRAP_METHOD(Console, cmdSceneChange));
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DCmd_Register("action_map_info", WRAP_METHOD(Console, cmdActionMapInfo));
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DCmd_Register("object_map_info", WRAP_METHOD(Console, cmdObjectMapInfo));
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}
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Console::~Console() {
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}
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bool Console::cmdActorWalkTo(int argc, const char **argv) {
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if (argc != 4)
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DebugPrintf("Usage: %s <Actor id> <lx> <ly>\n", argv[0]);
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else
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_vm->_actor->cmdActorWalkTo(argc, argv);
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return true;
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}
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bool Console::Cmd_AnimInfo(int argc, const char **argv) {
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_vm->_anim->animInfo();
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return true;
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}
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bool Console::cmdSceneChange(int argc, const char **argv) {
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if (argc != 2)
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DebugPrintf("Usage: %s <Scene number>\n", argv[0]);
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else
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_vm->_scene->cmdSceneChange(argc, argv);
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return true;
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}
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bool Console::cmdActionMapInfo(int argc, const char **argv) {
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_vm->_scene->cmdActionMapInfo();
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return true;
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}
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bool Console::cmdObjectMapInfo(int argc, const char **argv) {
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_vm->_scene->cmdObjectMapInfo();
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return true;
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}
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} // End of namespace Saga
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