scummvm/engines/saga
Eugene Sandulenko 7b6bdd231d AdvancedDetector now has built-in fallback detection based on file lists.
Currently only gob engine benefits from it.

svn-id: r25374
2007-02-04 03:10:27 +00:00
..
actor.cpp Got rid of an 'unused variable' warning 2006-11-27 00:49:59 +00:00
actor.h Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency. 2006-07-23 15:16:50 +00:00
animation.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
animation.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
console.cpp Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
console.h Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
events.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
events.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
font_map.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
font.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
font.h Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency. 2006-07-23 15:16:50 +00:00
game.cpp AdvancedDetector now has built-in fallback detection based on file lists. 2007-02-04 03:10:27 +00:00
gfx.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
gfx.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
ihnm_introproc.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
image.cpp Cleanup. It seems unnecessary to have a "break" right after an unconditional 2006-06-20 18:55:25 +00:00
input.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
interface.cpp cleanup 2006-10-21 12:44:10 +00:00
interface.h Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency. 2006-07-23 15:16:50 +00:00
isomap.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
isomap.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
ite_introproc.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
itedata.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
itedata.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
list.h Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency. 2006-07-23 15:16:50 +00:00
module.mk * Renamed config.mak to config.mk 2006-06-24 08:48:11 +00:00
music.cpp cleanup 2006-10-21 12:44:10 +00:00
music.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
objectmap.cpp Workaround for bug #1259608: "ITE: Riff ignores command in Ferret merchant 2006-11-09 13:19:23 +00:00
objectmap.h Workaround for bug #1259608: "ITE: Riff ignores command in Ferret merchant 2006-11-09 13:19:23 +00:00
palanim.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palanim.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
puzzle.cpp cleanup 2006-10-21 12:44:10 +00:00
puzzle.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
render.cpp Backend modularization: Create timer manager, savefile manager and audio mixer in the backends for increased flexibility 2006-10-22 15:42:29 +00:00
render.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
rscfile.cpp Reduce dependency from common/advancedDetector.h 2007-01-21 20:24:38 +00:00
rscfile.h More const madness. 2006-10-08 07:48:19 +00:00
saga.cpp Reduce code duplication 2006-09-16 15:01:14 +00:00
saga.h Reduce dependency from common/advancedDetector.h 2007-01-21 20:24:38 +00:00
sagagame.cpp warnings 2007-01-30 20:20:05 +00:00
sagagame.h Use file sizes in detection too. 2007-01-25 00:37:12 +00:00
sagaresnames.h extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
saveload.cpp Fix bug #1502021: "ITE: January 2006 Release menu problem" 2006-06-07 09:31:52 +00:00
scene.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
scene.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
script.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
script.h extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
sfuncs.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
sndres.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
sndres.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
sound.cpp * Reimplemented Mixer::pauseAll to simply invoke pause on all channels 2007-02-03 19:05:53 +00:00
sound.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
sprite.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
sprite.h Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency. 2006-07-23 15:16:50 +00:00
sthread.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
stream.h Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency. 2006-07-23 15:16:50 +00:00
xref.txt Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00