scummvm/engines/parallaction
2007-08-14 19:53:32 +00:00
..
animation.cpp Added invalid opcode entries in slot 0 of opcode lists, and adjusted indices to avoid small decrements. 2007-08-13 23:58:17 +00:00
callables_br.cpp Added callables stubs for Big Red Adventure. 2007-07-29 18:49:24 +00:00
callables_ns.cpp Fixed bug (array-overflow) in NS introduction. This randomly caused the intro to crash during sketching. 2007-08-14 19:53:32 +00:00
commands.cpp Added invalid opcode entries in slot 0 of opcode lists, and adjusted indices to avoid small decrements. 2007-08-13 23:58:17 +00:00
commands.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
debug.cpp Changed Table to return 0 instead of -1 when lookup fails. Lookup already yields 1-based values when the item is found. 2007-08-13 23:17:17 +00:00
debug.h Added new debugger commands. 2007-05-13 12:38:29 +00:00
defs.h Moved SaveLoadChooser class to saveload.cpp and adjusted dependencies. 2007-07-07 19:42:06 +00:00
detection.cpp Fix linking errors. 2007-08-13 10:12:07 +00:00
dialogue.cpp Changed Table to return 0 instead of -1 when lookup fails. Lookup already yields 1-based values when the item is found. 2007-08-13 23:17:17 +00:00
disk_br.cpp Fix build. 2007-08-12 20:27:45 +00:00
disk_ns.cpp Changed signature of disk routines for backgrounds to something resembling revisions prior to 28524, yet keeping the new useful BackgroundInfo struct. Those routines can now be used to fill specific fields of the struct, instead of having them create a new one at each call. 2007-08-12 17:13:21 +00:00
disk.h Changed signature of disk routines for backgrounds to something resembling revisions prior to 28524, yet keeping the new useful BackgroundInfo struct. Those routines can now be used to fill specific fields of the struct, instead of having them create a new one at each call. 2007-08-12 17:13:21 +00:00
font.cpp Moved core font management from Gfx to engine. Gfx still retains features related to displaying text on screen. 2007-08-11 17:25:57 +00:00
graphics.cpp Oops. Buffers are now initialized properly. 2007-08-12 13:06:42 +00:00
graphics.h Moved intro hack routines to Parallaction_ns callables, where they belonged from the beginning. 2007-08-12 09:10:10 +00:00
inventory.cpp Made screen size parameters properties of engine instead of compile-time constants. 2007-07-26 18:30:27 +00:00
inventory.h Moved mouse cursor tampering from inventory.cpp to Gfx class, and some cleanup. 2007-07-09 19:19:56 +00:00
location.cpp Defined new Table for location scripts level-0 statements, and changed parseLocation to use a function pointer array instead of a big switch statement. 2007-08-14 18:58:47 +00:00
menu.cpp Moved core font management from Gfx to engine. Gfx still retains features related to displaying text on screen. 2007-08-11 17:25:57 +00:00
menu.h Refactored selectCharacter so that menu code doesn't need auxiliary buffer kBit2 anymore. 2007-07-15 16:04:34 +00:00
module.mk Added callables stubs for Big Red Adventure. 2007-07-29 18:49:24 +00:00
parallaction_br.cpp Partially reverting commit 28568, so now engine is back in charge for parsing locations. I'm going to convert this if/else/else hell into smaller opcode-like routines to achieve more flexibility first, and then assign version-specific opcodes to subclasses. 2007-08-14 08:03:13 +00:00
parallaction_ns.cpp Partially reverting commit 28568, so now engine is back in charge for parsing locations. I'm going to convert this if/else/else hell into smaller opcode-like routines to achieve more flexibility first, and then assign version-specific opcodes to subclasses. 2007-08-14 08:03:13 +00:00
parallaction.cpp Defined new Table for location scripts level-0 statements, and changed parseLocation to use a function pointer array instead of a big switch statement. 2007-08-14 18:58:47 +00:00
parallaction.h Defined new Table for location scripts level-0 statements, and changed parseLocation to use a function pointer array instead of a big switch statement. 2007-08-14 18:58:47 +00:00
parser.cpp Added preliminary support for loading locations in BRA: 2007-08-12 19:11:37 +00:00
parser.h Yet another fix for broken parsing/displaying of strings. Now quotes are properly considered when they are needed, and ignored when they aren't. 2007-07-08 13:39:23 +00:00
saveload.cpp Changed inventory graphics update from synchronous to lazy. 2007-07-08 20:15:43 +00:00
sound.cpp Add support for multi-tune Protracker modules used in the Amiga version of Waxworks. 2007-07-28 07:52:24 +00:00
sound.h Added dummy SoundMan to help with integration of Big Red Adventure. 2007-07-29 14:23:26 +00:00
staticres.cpp Defined new Table for location scripts level-0 statements, and changed parseLocation to use a function pointer array instead of a big switch statement. 2007-08-14 18:58:47 +00:00
walk.cpp Cleanup. 2007-08-11 13:13:56 +00:00
walk.h MaskBuffer and PathBuffer are now correctly freed before they are deallocated, and so is background Surface. 2007-08-07 14:53:58 +00:00
zone.cpp Changed Table to return 0 instead of -1 when lookup fails. Lookup already yields 1-based values when the item is found. 2007-08-13 23:17:17 +00:00
zone.h Turned StaticCnv struct into stock Graphics::Surface, and changed all relevant code. 2007-08-07 15:08:45 +00:00