scummvm/engines/gob
2006-09-23 00:42:35 +00:00
..
anim.cpp
anim.h - More GOB2 map conversions 2006-05-29 18:24:52 +00:00
cdrom.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
cdrom.h
dataio.cpp - More GOB2 map conversions 2006-05-29 18:24:52 +00:00
dataio.h - More GOB2 map conversions 2006-05-29 18:24:52 +00:00
draw_v1.cpp Instead of drawing the mouse cursor as a sprite, let the backend handle it 2006-07-09 18:54:12 +00:00
draw_v2.cpp - Some more goblins-handling functions 2006-08-12 09:16:08 +00:00
draw.cpp Instead of drawing the mouse cursor as a sprite, let the backend handle it 2006-07-09 18:54:12 +00:00
draw.h Instead of drawing the mouse cursor as a sprite, let the backend handle it 2006-07-09 18:54:12 +00:00
driver_vga.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
driver_vga.h
game_v1.cpp Instead of drawing the mouse cursor as a sprite, let the backend handle it 2006-07-09 18:54:12 +00:00
game_v2.cpp Fixed pathfinding 2006-08-16 20:52:43 +00:00
game.cpp Added another field to the GameSettings for the intro.tot, because the Gobliins 2 demo uses usa.tot 2006-08-12 12:35:18 +00:00
game.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
global.cpp Fixed the invalid reads visible with valgrind, deleted the 2006-04-13 21:52:23 +00:00
global.h
gob.cpp Reduce code duplication 2006-09-16 15:01:14 +00:00
gob.h Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
goblin_v1.cpp Fixing loading of Scenery::_animations[] + small gob2 cleanup 2006-06-12 21:33:30 +00:00
goblin_v2.cpp Fixed pathfinding 2006-08-16 20:52:43 +00:00
goblin.cpp - Some more goblins-handling functions 2006-08-12 09:16:08 +00:00
goblin.h - Some more goblins-handling functions 2006-08-12 09:16:08 +00:00
init_v1.cpp - More differences in Draw_v2::spriteOperation() 2006-05-01 12:43:50 +00:00
init_v2.cpp - More differences in Draw_v2::spriteOperation() 2006-05-01 12:43:50 +00:00
init.cpp Added another field to the GameSettings for the intro.tot, because the Gobliins 2 demo uses usa.tot 2006-08-12 12:35:18 +00:00
init.h - More differences in Draw_v2::spriteOperation() 2006-05-01 12:43:50 +00:00
inter_v1.cpp Added another field to the GameSettings for the intro.tot, because the Gobliins 2 demo uses usa.tot 2006-08-12 12:35:18 +00:00
inter_v2.cpp - Some more goblins-handling functions 2006-08-12 09:16:08 +00:00
inter.cpp - Renamed a few mult-variables to something more fitting 2006-06-29 12:55:57 +00:00
inter.h - Some more goblins-handling functions 2006-08-12 09:16:08 +00:00
map_v1.cpp More goblin handling functions, now the deactivated goblin shows 2006-06-07 18:49:20 +00:00
map_v2.cpp - Some more goblins-handling functions 2006-08-12 09:16:08 +00:00
map.cpp More goblin handling functions, now the deactivated goblin shows 2006-06-07 18:49:20 +00:00
map.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
module.mk * Renamed config.mak to config.mk 2006-06-24 08:48:11 +00:00
mult_v1.cpp More READ_LE_* -> MemoryReadStream conversion + minor cleanup 2006-06-13 17:02:53 +00:00
mult_v2.cpp - Some more goblins-handling functions 2006-08-12 09:16:08 +00:00
mult.cpp - Fixed a few mistakes that added up to look correct, fixing bargon's cursor 2006-07-08 16:37:23 +00:00
mult.h - Some more goblins-handling functions 2006-08-12 09:16:08 +00:00
music.cpp - Some more goblins-handling functions 2006-08-12 09:16:08 +00:00
music.h - Some more goblins-handling functions 2006-08-12 09:16:08 +00:00
pack.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
pack.h
palanim.cpp
palanim.h
parse_v1.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
parse_v2.cpp - Some more goblins-handling functions 2006-08-12 09:16:08 +00:00
parse.cpp make printExpr, skipExpr accept both gob1 and gob2 expressions 2006-05-21 21:18:23 +00:00
parse.h make printExpr, skipExpr accept both gob1 and gob2 expressions 2006-05-21 21:18:23 +00:00
scenery_v1.cpp Fixed unaligned read on PalmOS 2006-09-09 14:19:33 +00:00
scenery_v2.cpp Fixing loading of Scenery::_animations[] + small gob2 cleanup 2006-06-12 21:33:30 +00:00
scenery.cpp - Fixed a few mistakes that added up to look correct, fixing bargon's cursor 2006-07-08 16:37:23 +00:00
scenery.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
sound.cpp - More GOB2 map conversions 2006-05-29 18:24:52 +00:00
sound.h - Sound! Still a bit glitchy, though: 2006-05-11 19:43:30 +00:00
timer.cpp Changed debug()s to debugC()s 2006-02-24 23:31:31 +00:00
timer.h
util.cpp - Removed usage of OSystem::quit(), added a _quitRequested variable 2006-05-31 08:44:14 +00:00
util.h - Fixed a few mistakes that added up to look correct, fixing bargon's cursor 2006-07-08 16:37:23 +00:00
video_v1.cpp Fix building with msvc8. 2006-07-15 21:22:42 +00:00
video_v2.cpp Fix building with msvc8. 2006-07-15 21:22:42 +00:00
video.cpp - Removed usage of OSystem::quit(), added a _quitRequested variable 2006-05-31 08:44:14 +00:00
video.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00