scummvm/engines/agi
2008-11-14 22:08:10 +00:00
..
agi.cpp Committed my patch #2123680 "SDL: Backend transaction / rollback support". 2008-11-14 22:08:10 +00:00
agi.h AGI save games now contain thumbnails and creation date/time (visible from the GMM save/load screens) 2008-11-10 19:02:47 +00:00
checks.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
console.cpp Added a debug command, did some cleanup 2008-01-09 10:31:52 +00:00
console.h Added a debug command, did some cleanup 2008-01-09 10:31:52 +00:00
cycle.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
detection.cpp AGI save games now contain thumbnails and creation date/time (visible from the GMM save/load screens) 2008-11-10 19:02:47 +00:00
font.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
global.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
graphics.cpp Fix for bug #1881170 (AGI: palette-related glitches reported). Made AGIPAL use only the lowest 6 bits of each color component (This should be the way the original AGIPAL-hack behaves too). 2008-01-30 01:58:43 +00:00
graphics.h cleanup 2007-11-23 10:51:16 +00:00
id.cpp Fix a couple of typos spotted by Raziel. 2008-04-12 13:20:15 +00:00
inv.cpp Add support for Russian versions of AGI games 2007-09-23 16:43:43 +00:00
keyboard.cpp Update AGI timers while waiting for a key to be pressed (e.g. when showing blocking text windows). Fixes bugs #1935909 and #1943872 2008-04-29 18:50:17 +00:00
keyboard.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
loader_v2.cpp Do not use abort (for that matter, shouldn't used exit(), either, but we (ab)use that in various places anyway...) 2007-12-25 23:33:08 +00:00
loader_v3.cpp Renamed FilesystemNode -> FSNode 2008-10-02 16:58:59 +00:00
logic.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
logic.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
lzw.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
lzw.h
menu.cpp Fix for bug #1751483 - "AGI: The -x command-line option appears to be broken" 2007-10-31 21:28:33 +00:00
menu.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
module.mk Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
motion.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
objects.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
op_cmd.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
op_dbg.cpp Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'-command (Which uses 2 arguments) in Amiga's Gold Rush. This temporary hack fixes bug #1733297 (GR: Actor stuck (Amiga version)). 2008-01-10 12:02:03 +00:00
op_test.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
opcodes.h
picture.cpp Use CLIP template for clipping in the AGI engine 2007-12-13 19:44:27 +00:00
picture.h Switch AGI to common drawLine() as well 2007-11-25 12:03:09 +00:00
preagi_common.cpp Fix for bug #2071125 - "MICKEY: Mouse movement‏", by using the waitForTimer() function from the SCUMM engine 2008-11-06 16:31:34 +00:00
preagi_common.h Cleanup and simplification 2008-01-11 10:59:43 +00:00
preagi_mickey.cpp Added new type Engine::Feature; pushed down some #include dependencies 2008-10-06 12:48:52 +00:00
preagi_mickey.h Correct fix for bug #2073159 - "MICKEY: Incomplete computer message" 2008-08-26 12:34:05 +00:00
preagi_troll.cpp Added new type Engine::Feature; pushed down some #include dependencies 2008-10-06 12:48:52 +00:00
preagi_troll.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
preagi_winnie.cpp Added new type Engine::Feature; pushed down some #include dependencies 2008-10-06 12:48:52 +00:00
preagi_winnie.h Cleanup and simplification 2008-01-11 10:59:43 +00:00
preagi.cpp Switched various Engine APIs to use Common::Error 2008-11-06 17:05:54 +00:00
preagi.h AGI save games now contain thumbnails and creation date/time (visible from the GMM save/load screens) 2008-11-10 19:02:47 +00:00
predictive.cpp Don't use File::name() needlessly (i.e. if you still know which file you just opened :) 2008-09-29 11:07:39 +00:00
saveload.cpp AGI save games now contain thumbnails and creation date/time (visible from the GMM save/load screens) 2008-11-10 19:02:47 +00:00
sound.cpp Patch #2131406: AGI: Fix Crash with Apple][ Instruments. 2008-10-13 19:17:51 +00:00
sound.h Patch #2131406: AGI: Fix Crash with Apple][ Instruments. 2008-10-13 19:17:51 +00:00
sprite.cpp Removed trailing spaces. 2008-01-27 19:47:41 +00:00
sprite.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
text.cpp Initial attempt at handling non-default AGI game input prompt 2008-04-10 21:58:59 +00:00
view.cpp Removed trailing spaces. 2008-01-27 19:47:41 +00:00
view.h Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
wagparser.cpp Pushed down some header deps 2008-10-23 07:59:10 +00:00
wagparser.h Renamed FilesystemNode -> FSNode 2008-10-02 16:58:59 +00:00
words.cpp