mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 20:28:27 +00:00
2ef8a32a01
svn-id: r35096
2395 lines
92 KiB
C++
2395 lines
92 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "common/md5.h"
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#include "kyra/kyra_v1.h"
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#include "kyra/kyra_lok.h"
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#include "kyra/lol.h"
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#include "kyra/kyra_v2.h"
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#include "kyra/kyra_hof.h"
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#include "kyra/kyra_mr.h"
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#include "kyra/screen.h"
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#include "kyra/screen_lok.h"
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#include "kyra/screen_lol.h"
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#include "kyra/screen_hof.h"
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#include "kyra/screen_mr.h"
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#include "kyra/resource.h"
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#include "kyra/gui_lok.h"
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#include "kyra/gui_hof.h"
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#include "kyra/gui_mr.h"
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namespace Kyra {
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#define RESFILE_VERSION 32
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namespace {
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bool checkKyraDat(Common::SeekableReadStream *file) {
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if (!file)
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return false;
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uint32 size = file->size() - 16;
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uint8 digest[16];
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file->seek(size, SEEK_SET);
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if (file->read(digest, 16) != 16)
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return false;
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uint8 digestCalc[16];
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file->seek(0, SEEK_SET);
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if (!Common::md5_file(*file, digestCalc, size))
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return false;
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for (int i = 0; i < 16; ++i)
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if (digest[i] != digestCalc[i])
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return false;
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return true;
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}
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} // end of anonymous namespace
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// used for the KYRA.DAT file which still uses
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// the old flag system, we just convert it, which
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// is less work than to change KYRA.DAT again
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enum {
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GF_FLOPPY = 1 << 0,
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GF_TALKIE = 1 << 1,
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GF_FMTOWNS = 1 << 2,
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GF_DEMO = 1 << 3,
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GF_ENGLISH = 1 << 4,
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GF_FRENCH = 1 << 5,
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GF_GERMAN = 1 << 6,
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GF_SPANISH = 1 << 7,
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GF_ITALIAN = 1 << 8,
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GF_JAPANESE = 1 << 9,
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// other languages here
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GF_LNGUNK = 1 << 16, // also used for multi language in kyra3
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GF_AMIGA = 1 << 17
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};
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#define GAME_FLAGS (GF_FLOPPY | GF_TALKIE | GF_DEMO | GF_FMTOWNS | GF_AMIGA)
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#define LANGUAGE_FLAGS (GF_ENGLISH | GF_FRENCH | GF_GERMAN | GF_SPANISH | GF_ITALIAN | GF_JAPANESE | GF_LNGUNK)
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uint32 createFeatures(const GameFlags &flags) {
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if (flags.isTalkie)
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return GF_TALKIE;
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if (flags.isDemo)
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return GF_DEMO;
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if (flags.platform == Common::kPlatformFMTowns || flags.platform == Common::kPlatformPC98)
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return GF_FMTOWNS;
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if (flags.platform == Common::kPlatformAmiga)
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return GF_AMIGA;
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return GF_FLOPPY;
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}
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uint32 createLanguage(const GameFlags &flags) {
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if (flags.lang == Common::EN_ANY)
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return GF_ENGLISH;
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if (flags.lang == Common::DE_DEU)
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return GF_GERMAN;
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if (flags.lang == Common::FR_FRA)
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return GF_FRENCH;
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if (flags.lang == Common::ES_ESP)
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return GF_SPANISH;
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if (flags.lang == Common::IT_ITA)
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return GF_ITALIAN;
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if (flags.lang == Common::JA_JPN)
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return GF_JAPANESE;
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return GF_LNGUNK;
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}
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struct LanguageTypes {
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uint32 flags;
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const char *ext;
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};
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static const LanguageTypes languages[] = {
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{ GF_ENGLISH, "ENG" }, // this is the default language
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{ GF_FRENCH, "FRE" },
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{ GF_GERMAN, "GER" },
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{ GF_SPANISH, "SPA" },
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{ GF_ITALIAN, "ITA" },
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{ GF_JAPANESE, "JPN" },
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{ 0, 0 }
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};
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bool StaticResource::loadStaticResourceFile() {
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Resource *res = _vm->resource();
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if (res->isInCacheList(staticDataFilename()))
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return true;
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Common::ArchiveMemberList kyraDatFiles;
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res->listFiles(staticDataFilename(), kyraDatFiles);
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bool foundWorkingKyraDat = false;
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for (Common::ArchiveMemberList::iterator i = kyraDatFiles.begin(); i != kyraDatFiles.end(); ++i) {
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Common::SeekableReadStream *file = (*i)->open();
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if (!checkKyraDat(file)) {
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delete file;
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continue;
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}
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delete file; file = 0;
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if (!res->loadPakFile(staticDataFilename(), *i))
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continue;
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if (tryKyraDatLoad()) {
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foundWorkingKyraDat = true;
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break;
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}
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res->unloadPakFile(staticDataFilename(), true);
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unloadId(-1);
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}
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if (!foundWorkingKyraDat) {
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Common::String errorMessage = "You're missing the '" + StaticResource::staticDataFilename() + "' file or it got corrupted, (re)get it from the ScummVM website";
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GUIErrorMessage(errorMessage);
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error("%s", errorMessage.c_str());
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}
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return true;
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}
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bool StaticResource::tryKyraDatLoad() {
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Common::SeekableReadStream *index = getFile("INDEX");
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if (!index)
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return false;
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if (index->size() != 3*4) {
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delete index;
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return false;
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}
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uint32 version = index->readUint32BE();
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uint32 gameID = index->readUint32BE();
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uint32 featuresValue = index->readUint32BE();
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delete index;
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index = 0;
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if (version != RESFILE_VERSION)
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return false;
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if (gameID != _vm->game())
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return false;
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uint32 gameFeatures = createFeatures(_vm->gameFlags());
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if ((featuresValue & GAME_FLAGS) != gameFeatures)
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return false;
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// load all tables for now
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if (!prefetchId(-1))
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return false;
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return true;
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}
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bool StaticResource::init() {
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#define proc(x) &StaticResource::x
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static const FileType fileTypeTable[] = {
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{ kLanguageList, proc(loadLanguageTable), proc(freeStringTable) },
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{ kStringList, proc(loadStringTable), proc(freeStringTable) },
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{ StaticResource::kRoomList, proc(loadRoomTable), proc(freeRoomTable) },
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{ kShapeList, proc(loadShapeTable), proc(freeShapeTable) },
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{ kRawData, proc(loadRawData), proc(freeRawData) },
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{ kPaletteTable, proc(loadPaletteTable), proc(freePaletteTable) },
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{ k2SeqData, proc(loadHofSequenceData), proc(freeHofSequenceData) },
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{ k2ShpAnimDataV1, proc(loadShapeAnimData_v1), proc(freeHofShapeAnimDataV1) },
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{ k2ShpAnimDataV2, proc(loadShapeAnimData_v2), proc(freeHofShapeAnimDataV2) },
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{ 0, 0, 0 }
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};
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#undef proc
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_fileLoader = fileTypeTable;
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// Kyrandia 1 Filenames
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static const FilenameTable kyra1StaticRes[] = {
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// INTRO / OUTRO sequences
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{ k1ForestSeq, kRawData, "FOREST.SEQ" },
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{ k1KallakWritingSeq, kRawData, "KALLAK-WRITING.SEQ" },
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{ k1KyrandiaLogoSeq, kRawData, "KYRANDIA-LOGO.SEQ" },
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{ k1KallakMalcolmSeq, kRawData, "KALLAK-MALCOLM.SEQ" },
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{ k1MalcolmTreeSeq, kRawData, "MALCOLM-TREE.SEQ" },
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{ k1WestwoodLogoSeq, kRawData, "WESTWOOD-LOGO.SEQ" },
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{ k1Demo1Seq, kRawData, "DEMO1.SEQ" },
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{ k1Demo2Seq, kRawData, "DEMO2.SEQ" },
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{ k1Demo3Seq, kRawData, "DEMO3.SEQ" },
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{ k1Demo4Seq, kRawData, "DEMO4.SEQ" },
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{ k1OutroReunionSeq, kRawData, "REUNION.SEQ" },
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// INTRO / OUTRO strings
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{ k1IntroCPSStrings, kStringList, "INTRO-CPS.TXT" },
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{ k1IntroCOLStrings, kStringList, "INTRO-COL.TXT" },
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{ k1IntroWSAStrings, kStringList, "INTRO-WSA.TXT" },
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{ k1IntroStrings, kLanguageList, "INTRO-STRINGS." },
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{ k1OutroHomeString, kLanguageList, "HOME." },
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// INGAME strings
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{ k1ItemNames, kLanguageList, "ITEMLIST." },
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{ k1TakenStrings, kLanguageList, "TAKEN." },
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{ k1PlacedStrings, kLanguageList, "PLACED." },
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{ k1DroppedStrings, kLanguageList, "DROPPED." },
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{ k1NoDropStrings, kLanguageList, "NODROP." },
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{ k1PutDownString, kLanguageList, "PUTDOWN." },
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{ k1WaitAmuletString, kLanguageList, "WAITAMUL." },
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{ k1BlackJewelString, kLanguageList, "BLACKJEWEL." },
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{ k1PoisonGoneString, kLanguageList, "POISONGONE." },
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{ k1HealingTipString, kLanguageList, "HEALINGTIP." },
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{ k1ThePoisonStrings, kLanguageList, "THEPOISON." },
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{ k1FluteStrings, kLanguageList, "FLUTE." },
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{ k1WispJewelStrings, kLanguageList, "WISPJEWEL." },
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{ k1MagicJewelStrings, kLanguageList, "MAGICJEWEL." },
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{ k1FlaskFullString, kLanguageList, "FLASKFULL." },
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{ k1FullFlaskString, kLanguageList, "FULLFLASK." },
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{ k1VeryCleverString, kLanguageList, "VERYCLEVER." },
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{ k1NewGameString, kLanguageList, "NEWGAME." },
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// GUI strings table
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{ k1GUIStrings, kLanguageList, "GUISTRINGS." },
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{ k1ConfigStrings, kLanguageList, "CONFIGSTRINGS." },
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// ROOM table/filenames
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{ k1RoomList, kRoomList, "ROOM-TABLE.ROOM" },
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{ k1RoomFilenames, kStringList, "ROOM-FILENAMES.TXT" },
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// SHAPE tables
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{ k1DefaultShapes, kShapeList, "SHAPES-DEFAULT.SHP" },
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{ k1Healing1Shapes, kShapeList, "HEALING.SHP" },
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{ k1Healing2Shapes, kShapeList, "HEALING2.SHP" },
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{ k1PoisonDeathShapes, kShapeList, "POISONDEATH.SHP" },
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{ k1FluteShapes, kShapeList, "FLUTE.SHP" },
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{ k1Winter1Shapes, kShapeList, "WINTER1.SHP" },
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{ k1Winter2Shapes, kShapeList, "WINTER2.SHP" },
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{ k1Winter3Shapes, kShapeList, "WINTER3.SHP" },
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{ k1DrinkShapes, kShapeList, "DRINK.SHP" },
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{ k1WispShapes, kShapeList, "WISP.SHP" },
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{ k1MagicAnimShapes, kShapeList, "MAGICANIM.SHP" },
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{ k1BranStoneShapes, kShapeList, "BRANSTONE.SHP" },
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// IMAGE filename table
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{ k1CharacterImageFilenames, kStringList, "CHAR-IMAGE.TXT" },
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// AMULET anim
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{ k1AmuleteAnimSeq, kRawData, "AMULETEANIM.SEQ" },
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// PALETTE table
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{ k1PaletteList, kPaletteTable, "1 33 PALTABLE" },
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// AUDIO files
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{ k1AudioTracks, kStringList, "TRACKS.TXT" },
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{ k1AudioTracksIntro, kStringList, "TRACKSINT.TXT" },
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// FM-TOWNS specific
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{ k1TownsSFXwdTable, kRawData, "SFXWDTABLE" },
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{ k1TownsSFXbtTable, kRawData, "SFXBTTABLE" },
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{ k1TownsCDATable, kRawData, "CDATABLE" },
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{ k1CreditsStrings, kRawData, "CREDITS" },
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{ 0, 0, 0 }
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};
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static const FilenameTable kyra2StaticRes[] = {
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// Sequence Player
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{ k2SeqplayPakFiles, kStringList, "S_PAKFILES.TXT" },
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{ k2SeqplayCredits, kRawData, "S_CREDITS.TXT" },
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{ k2SeqplayCreditsSpecial, kStringList, "S_CREDITS2.TXT" },
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{ k2SeqplayStrings, kLanguageList, "S_STRINGS." },
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{ k2SeqplaySfxFiles, kStringList, "S_SFXFILES.TXT" },
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{ k2SeqplayTlkFiles, kLanguageList, "S_TLKFILES." },
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{ k2SeqplaySeqData, k2SeqData, "S_DATA.SEQ" },
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{ k2SeqplayIntroTracks, kStringList, "S_INTRO.TRA" },
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{ k2SeqplayFinaleTracks, kStringList, "S_FINALE.TRA" },
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{ k2SeqplayIntroCDA, kRawData, "S_INTRO.CDA" },
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{ k2SeqplayFinaleCDA, kRawData, "S_FINALE.CDA" },
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{ k2SeqplayShapeAnimData, k2ShpAnimDataV1, "S_DEMO.SHP" },
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// Ingame
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{ k2IngamePakFiles, kStringList, "I_PAKFILES.TXT" },
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{ k2IngameSfxFiles, kStringList, "I_SFXFILES.TRA" },
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{ k2IngameSfxIndex, kRawData, "I_SFXINDEX.MAP" },
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{ k2IngameTracks, kStringList, "I_TRACKS.TRA" },
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{ k2IngameCDA, kRawData, "I_TRACKS.CDA" },
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{ k2IngameTalkObjIndex, kRawData, "I_TALKOBJECTS.MAP" },
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{ k2IngameTimJpStrings, kStringList, "I_TIMJPSTR.TXT" },
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{ k2IngameShapeAnimData, k2ShpAnimDataV2, "I_INVANIM.SHP" },
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{ k2IngameTlkDemoStrings, kLanguageList, "I_TLKDEMO.TXT." },
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{ 0, 0, 0 }
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};
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static const FilenameTable kyra3StaticRes[] = {
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{ k3MainMenuStrings, kStringList, "MAINMENU.TXT" },
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{ k3MusicFiles, kStringList, "SCORE.TRA" },
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{ k3ScoreTable, kRawData, "SCORE.MAP" },
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{ k3SfxFiles, kStringList, "SFXFILES.TRA" },
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{ k3SfxMap, kRawData, "SFXINDEX.MAP" },
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{ k3ItemAnimData, k2ShpAnimDataV2, "INVANIM.SHP" },
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{ k3ItemMagicTable, kRawData, "ITEMMAGIC.MAP" },
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{ k3ItemStringMap, kRawData, "ITEMSTRINGS.MAP" },
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{ 0, 0, 0 }
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};
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static const FilenameTable lolStaticRes[] = {
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// Demo Sequence Player
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{ k2SeqplayPakFiles, kStringList, "S_PAKFILES.TXT" },
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{ k2SeqplayStrings, kLanguageList, "S_STRINGS." },
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{ k2SeqplaySfxFiles, kStringList, "S_SFXFILES.TXT" },
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{ k2SeqplaySeqData, k2SeqData, "S_DATA.SEQ" },
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{ k2SeqplayIntroTracks, kStringList, "S_INTRO.TRA" },
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{ 0, 0, 0 }
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};
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if (_vm->game() == GI_KYRA1) {
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_builtIn = 0;
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_filenameTable = kyra1StaticRes;
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} else if (_vm->game() == GI_KYRA2) {
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_builtIn = 0;
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_filenameTable = kyra2StaticRes;
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} else if (_vm->game() == GI_KYRA3) {
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_builtIn = 0;
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_filenameTable = kyra3StaticRes;
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} else if (_vm->game() == GI_LOL) {
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if (!_vm->gameFlags().isDemo)
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return true;
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_builtIn = 0;
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_filenameTable = lolStaticRes;
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} else {
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error("StaticResource: Unknown game ID");
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}
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return loadStaticResourceFile();
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}
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void StaticResource::deinit() {
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unloadId(-1);
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}
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const char * const *StaticResource::loadStrings(int id, int &strings) {
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const char * const*temp = (const char* const*)getData(id, kStringList, strings);
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if (temp)
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return temp;
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return (const char* const*)getData(id, kLanguageList, strings);
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}
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const uint8 *StaticResource::loadRawData(int id, int &size) {
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return (const uint8*)getData(id, kRawData, size);
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}
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const Shape *StaticResource::loadShapeTable(int id, int &entries) {
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return (const Shape*)getData(id, kShapeList, entries);
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}
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const Room *StaticResource::loadRoomTable(int id, int &entries) {
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return (const Room*)getData(id, StaticResource::kRoomList, entries);
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}
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const uint8 * const*StaticResource::loadPaletteTable(int id, int &entries) {
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return (const uint8* const*)getData(id, kPaletteTable, entries);
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}
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const HofSeqData *StaticResource::loadHofSequenceData(int id, int &entries) {
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return (const HofSeqData*)getData(id, k2SeqData, entries);
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}
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const ItemAnimData_v1 *StaticResource::loadShapeAnimData_v1(int id, int &entries) {
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return (const ItemAnimData_v1*)getData(id, k2ShpAnimDataV1, entries);
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}
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const ItemAnimData_v2 *StaticResource::loadShapeAnimData_v2(int id, int &entries) {
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return (const ItemAnimData_v2*)getData(id, k2ShpAnimDataV2, entries);
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}
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bool StaticResource::prefetchId(int id) {
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if (id == -1) {
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for (int i = 0; _filenameTable[i].filename; ++i)
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prefetchId(_filenameTable[i].id);
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return true;
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}
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const void *ptr = 0;
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int type = -1, size = -1;
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if (checkResList(id, type, ptr, size))
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return true;
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if (checkForBuiltin(id, type, size))
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return true;
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const FilenameTable *filename = searchFile(id);
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if (!filename)
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return false;
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const FileType *filetype = getFiletype(filename->type);
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if (!filetype)
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|
return false;
|
|
|
|
ResData data;
|
|
data.id = id;
|
|
data.type = filetype->type;
|
|
if (!(this->*(filetype->load))(filename->filename, data.data, data.size))
|
|
return false;
|
|
_resList.push_back(data);
|
|
|
|
return true;
|
|
}
|
|
|
|
void StaticResource::unloadId(int id) {
|
|
Common::List<ResData>::iterator pos = _resList.begin();
|
|
for (; pos != _resList.end(); ++pos) {
|
|
if (pos->id == id || id == -1) {
|
|
const FileType *filetype = getFiletype(pos->type);
|
|
(this->*(filetype->free))(pos->data, pos->size);
|
|
if (id != -1)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool StaticResource::checkResList(int id, int &type, const void *&ptr, int &size) {
|
|
Common::List<ResData>::iterator pos = _resList.begin();
|
|
for (; pos != _resList.end(); ++pos) {
|
|
if (pos->id == id) {
|
|
size = pos->size;
|
|
type = pos->type;
|
|
ptr = pos->data;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
const void *StaticResource::checkForBuiltin(int id, int &type, int &size) {
|
|
if (!_builtIn)
|
|
return 0;
|
|
|
|
for (int i = 0; _builtIn[i].data; ++i) {
|
|
if (_builtIn[i].id == id) {
|
|
size = _builtIn[i].size;
|
|
type = _builtIn[i].type;
|
|
return _builtIn[i].data;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
const StaticResource::FilenameTable *StaticResource::searchFile(int id) {
|
|
if (!_filenameTable)
|
|
return 0;
|
|
|
|
for (int i = 0; _filenameTable[i].filename; ++i) {
|
|
if (_filenameTable[i].id == id)
|
|
return &_filenameTable[i];
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
const StaticResource::FileType *StaticResource::getFiletype(int type) {
|
|
if (!_fileLoader)
|
|
return 0;
|
|
|
|
for (int i = 0; _fileLoader[i].load; ++i) {
|
|
if (_fileLoader[i].type == type)
|
|
return &_fileLoader[i];
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
const void *StaticResource::getData(int id, int requesttype, int &size) {
|
|
const void *ptr = 0;
|
|
int type = -1;
|
|
size = 0;
|
|
|
|
if (checkResList(id, type, ptr, size)) {
|
|
if (type == requesttype)
|
|
return ptr;
|
|
return 0;
|
|
}
|
|
|
|
ptr = checkForBuiltin(id, type, size);
|
|
if (ptr) {
|
|
if (type == requesttype)
|
|
return ptr;
|
|
return 0;
|
|
}
|
|
|
|
if (!prefetchId(id))
|
|
return 0;
|
|
|
|
if (checkResList(id, type, ptr, size)) {
|
|
if (type == requesttype)
|
|
return ptr;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool StaticResource::loadLanguageTable(const char *filename, void *&ptr, int &size) {
|
|
static Common::String file;
|
|
for (int i = 0; languages[i].ext; ++i) {
|
|
if (languages[i].flags != createLanguage(_vm->gameFlags()))
|
|
continue;
|
|
|
|
file = filename;
|
|
file += languages[i].ext;
|
|
if (loadStringTable(file.c_str(), ptr, size))
|
|
return true;
|
|
}
|
|
|
|
file = filename;
|
|
file += languages[0].ext;
|
|
if (loadStringTable(file.c_str(), ptr, size)) {
|
|
static bool warned = false;
|
|
if (!warned) {
|
|
warned = true;
|
|
warning("couldn't find specific language table for your version, using English now");
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool StaticResource::loadStringTable(const char *filename, void *&ptr, int &size) {
|
|
Common::SeekableReadStream *file = getFile(filename);
|
|
if (!file)
|
|
return false;
|
|
|
|
uint32 count = file->readUint32BE();
|
|
size = count;
|
|
char **output = new char*[count];
|
|
assert(output);
|
|
|
|
for (uint32 i = 0; i < count; ++i) {
|
|
Common::String string;
|
|
char c = 0;
|
|
while ((c = (char)file->readByte()) != 0)
|
|
string += c;
|
|
|
|
output[i] = new char[string.size()+1];
|
|
strcpy(output[i], string.c_str());
|
|
}
|
|
|
|
delete file;
|
|
ptr = output;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool StaticResource::loadRawData(const char *filename, void *&ptr, int &size) {
|
|
Common::SeekableReadStream *file = getFile(filename);
|
|
if (!file)
|
|
return false;
|
|
|
|
ptr = new uint8[file->size()];
|
|
file->read(ptr, file->size());
|
|
size = file->size();
|
|
delete file;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool StaticResource::loadShapeTable(const char *filename, void *&ptr, int &size) {
|
|
Common::SeekableReadStream *file = getFile(filename);
|
|
if (!file)
|
|
return false;
|
|
|
|
uint32 count = file->readUint32BE();
|
|
size = count;
|
|
Shape *loadTo = new Shape[count];
|
|
assert(loadTo);
|
|
|
|
for (uint32 i = 0; i < count; ++i) {
|
|
loadTo[i].imageIndex = file->readByte();
|
|
loadTo[i].x = file->readByte();
|
|
loadTo[i].y = file->readByte();
|
|
loadTo[i].w = file->readByte();
|
|
loadTo[i].h = file->readByte();
|
|
loadTo[i].xOffset = file->readSByte();
|
|
loadTo[i].yOffset = file->readSByte();
|
|
}
|
|
|
|
delete file;
|
|
ptr = loadTo;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool StaticResource::loadRoomTable(const char *filename, void *&ptr, int &size) {
|
|
Common::SeekableReadStream *file = getFile(filename);
|
|
if (!file)
|
|
return false;
|
|
|
|
uint32 count = file->readUint32BE();
|
|
size = count;
|
|
Room *loadTo = new Room[count];
|
|
assert(loadTo);
|
|
|
|
for (uint32 i = 0; i < count; ++i) {
|
|
loadTo[i].nameIndex = file->readByte();
|
|
loadTo[i].northExit = file->readUint16BE();
|
|
loadTo[i].eastExit = file->readUint16BE();
|
|
loadTo[i].southExit = file->readUint16BE();
|
|
loadTo[i].westExit = file->readUint16BE();
|
|
memset(&loadTo[i].itemsTable[0], 0xFF, sizeof(byte)*6);
|
|
memset(&loadTo[i].itemsTable[6], 0, sizeof(byte)*6);
|
|
memset(loadTo[i].itemsXPos, 0, sizeof(uint16)*12);
|
|
memset(loadTo[i].itemsYPos, 0, sizeof(uint8)*12);
|
|
memset(loadTo[i].needInit, 0, sizeof(loadTo[i].needInit));
|
|
}
|
|
|
|
delete file;
|
|
ptr = loadTo;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool StaticResource::loadPaletteTable(const char *filename, void *&ptr, int &size) {
|
|
const char *temp = filename;
|
|
int start = atoi(temp);
|
|
temp = strstr(temp, " ");
|
|
if (temp == NULL)
|
|
return false;
|
|
++temp;
|
|
int end = atoi(temp);
|
|
|
|
uint8 **table = new uint8*[end-start+1];
|
|
assert(table);
|
|
|
|
char baseFilename[64];
|
|
temp = filename;
|
|
temp = strstr(temp, " ");
|
|
++temp;
|
|
temp = strstr(temp, " ");
|
|
if (temp == NULL)
|
|
return false;
|
|
++temp;
|
|
strncpy(baseFilename, temp, 64);
|
|
|
|
char name[64];
|
|
for (int i = start; i <= end; ++i) {
|
|
snprintf(name, 64, "%s%d.PAL", baseFilename, i);
|
|
|
|
Common::SeekableReadStream *file = getFile(name);
|
|
if (!file) {
|
|
for (int j = start; j < i; ++i)
|
|
delete[] table[j-start];
|
|
delete[] table;
|
|
|
|
return false;
|
|
}
|
|
|
|
table[i-start] = new uint8[file->size()];
|
|
file->read(table[i-start], file->size());
|
|
delete file;
|
|
}
|
|
|
|
ptr = table;
|
|
size = end - start + 1;
|
|
return true;
|
|
}
|
|
|
|
bool StaticResource::loadHofSequenceData(const char *filename, void *&ptr, int &size) {
|
|
Common::SeekableReadStream *file = getFile(filename);
|
|
|
|
if (!file)
|
|
return false;
|
|
|
|
int numSeq = file->readUint16BE();
|
|
uint32 offset = 2;
|
|
Sequence *tmp_s = new Sequence[numSeq];
|
|
|
|
size = sizeof(HofSeqData) + numSeq * (sizeof(Sequence) + 28);
|
|
|
|
for (int i = 0; i < numSeq; i++) {
|
|
file->seek(offset, SEEK_SET); offset += 2;
|
|
file->seek(file->readUint16BE(), SEEK_SET);
|
|
|
|
tmp_s[i].flags = file->readUint16BE();
|
|
tmp_s[i].wsaFile = new char[14];
|
|
file->read(const_cast<char*>(tmp_s[i].wsaFile), 14);
|
|
tmp_s[i].cpsFile = new char[14];
|
|
file->read(const_cast<char*>(tmp_s[i].cpsFile), 14);
|
|
tmp_s[i].startupCommand = file->readByte();
|
|
tmp_s[i].finalCommand = file->readByte();
|
|
tmp_s[i].stringIndex1 = file->readUint16BE();
|
|
tmp_s[i].stringIndex2 = file->readUint16BE();
|
|
tmp_s[i].startFrame = file->readUint16BE();
|
|
tmp_s[i].numFrames = file->readUint16BE();
|
|
tmp_s[i].frameDelay = file->readUint16BE();
|
|
tmp_s[i].xPos = file->readUint16BE();
|
|
tmp_s[i].yPos = file->readUint16BE();
|
|
tmp_s[i].duration = file->readUint16BE();
|
|
}
|
|
|
|
file->seek(offset, SEEK_SET); offset += 2;
|
|
int numSeqN = file->readUint16BE();
|
|
NestedSequence *tmp_n = new NestedSequence[numSeqN];
|
|
size += (numSeqN * (sizeof(NestedSequence) + 14));
|
|
|
|
for (int i = 0; i < numSeqN; i++) {
|
|
file->seek(offset, SEEK_SET); offset += 2;
|
|
file->seek(file->readUint16BE(), SEEK_SET);
|
|
|
|
tmp_n[i].flags = file->readUint16BE();
|
|
tmp_n[i].wsaFile = new char[14];
|
|
file->read(const_cast<char*>(tmp_n[i].wsaFile), 14);
|
|
tmp_n[i].startframe = file->readUint16BE();
|
|
tmp_n[i].endFrame = file->readUint16BE();
|
|
tmp_n[i].frameDelay = file->readUint16BE();
|
|
tmp_n[i].x = file->readUint16BE();
|
|
tmp_n[i].y = file->readUint16BE();
|
|
uint16 ctrlOffs = file->readUint16BE();
|
|
tmp_n[i].startupCommand = file->readUint16BE();
|
|
tmp_n[i].finalCommand = file->readUint16BE();
|
|
|
|
if (ctrlOffs) {
|
|
file->seek(ctrlOffs, SEEK_SET);
|
|
int num_c = file->readByte();
|
|
FrameControl *tmp_f = new FrameControl[num_c];
|
|
|
|
for (int ii = 0; ii < num_c; ii++) {
|
|
tmp_f[ii].index = file->readUint16BE();
|
|
tmp_f[ii].delay = file->readUint16BE();
|
|
}
|
|
|
|
tmp_n[i].wsaControl = (const FrameControl*) tmp_f;
|
|
size += (num_c * sizeof(FrameControl));
|
|
|
|
} else {
|
|
tmp_n[i].wsaControl = 0;
|
|
}
|
|
}
|
|
|
|
delete file;
|
|
|
|
HofSeqData *loadTo = new HofSeqData;
|
|
assert(loadTo);
|
|
|
|
loadTo->seq = tmp_s;
|
|
loadTo->seqn = tmp_n;
|
|
loadTo->numSeq = numSeq;
|
|
loadTo->numSeqn = numSeqN;
|
|
|
|
ptr = loadTo;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool StaticResource::loadShapeAnimData_v1(const char *filename, void *&ptr, int &size) {
|
|
Common::SeekableReadStream *file = getFile(filename);
|
|
|
|
if (!file)
|
|
return false;
|
|
|
|
size = file->readByte();
|
|
ItemAnimData_v1 *loadTo = new ItemAnimData_v1[size];
|
|
assert(loadTo);
|
|
|
|
for (int i = 0; i < size; i++) {
|
|
loadTo[i].itemIndex = file->readSint16BE();
|
|
loadTo[i].y = file->readUint16BE();
|
|
uint16 *tmp_f = new uint16[20];
|
|
for (int ii = 0; ii < 20; ii++)
|
|
tmp_f[ii] = file->readUint16BE();
|
|
loadTo[i].frames = tmp_f;
|
|
}
|
|
|
|
delete file;
|
|
ptr = loadTo;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool StaticResource::loadShapeAnimData_v2(const char *filename, void *&ptr, int &size) {
|
|
Common::SeekableReadStream *file = getFile(filename);
|
|
|
|
if (!file)
|
|
return false;
|
|
|
|
size = file->readByte();
|
|
ItemAnimData_v2 *loadTo = new ItemAnimData_v2[size];
|
|
assert(loadTo);
|
|
|
|
for (int i = 0; i < size; i++) {
|
|
loadTo[i].itemIndex = file->readSint16BE();
|
|
loadTo[i].numFrames = file->readByte();
|
|
FrameControl *tmp_f = new FrameControl[loadTo[i].numFrames];
|
|
for (int ii = 0; ii < loadTo[i].numFrames; ii++) {
|
|
tmp_f[ii].index = file->readUint16BE();
|
|
tmp_f[ii].delay = file->readUint16BE();
|
|
}
|
|
loadTo[i].frames = tmp_f;
|
|
}
|
|
|
|
delete file;
|
|
ptr = loadTo;
|
|
return true;
|
|
}
|
|
|
|
void StaticResource::freeRawData(void *&ptr, int &size) {
|
|
uint8 *data = (uint8*)ptr;
|
|
delete[] data;
|
|
ptr = 0;
|
|
size = 0;
|
|
}
|
|
|
|
void StaticResource::freeStringTable(void *&ptr, int &size) {
|
|
char **data = (char**)ptr;
|
|
while (size--)
|
|
delete[] data[size];
|
|
delete[] data;
|
|
ptr = 0;
|
|
size = 0;
|
|
}
|
|
|
|
void StaticResource::freeShapeTable(void *&ptr, int &size) {
|
|
Shape *data = (Shape*)ptr;
|
|
delete[] data;
|
|
ptr = 0;
|
|
size = 0;
|
|
}
|
|
|
|
void StaticResource::freeRoomTable(void *&ptr, int &size) {
|
|
Room *data = (Room*)ptr;
|
|
delete[] data;
|
|
ptr = 0;
|
|
size = 0;
|
|
}
|
|
|
|
void StaticResource::freeHofSequenceData(void *&ptr, int &size) {
|
|
HofSeqData *h = (HofSeqData*) ptr;
|
|
|
|
for (int i = 0; i < h->numSeq; i++) {
|
|
delete[] h->seq[i].wsaFile;
|
|
delete[] h->seq[i].cpsFile;
|
|
}
|
|
delete[] h->seq;
|
|
|
|
for (int i = 0; i < h->numSeqn; i++) {
|
|
delete[] h->seqn[i].wsaFile;
|
|
delete[] h->seqn[i].wsaControl;
|
|
}
|
|
delete[] h->seqn;
|
|
|
|
delete h;
|
|
ptr = 0;
|
|
size = 0;
|
|
}
|
|
|
|
void StaticResource::freeHofShapeAnimDataV1(void *&ptr, int &size) {
|
|
ItemAnimData_v1 *d= (ItemAnimData_v1*) ptr;
|
|
for (int i = 0; i < size; i++)
|
|
delete[] d[i].frames;
|
|
delete[] d;
|
|
ptr = 0;
|
|
size = 0;
|
|
}
|
|
|
|
void StaticResource::freeHofShapeAnimDataV2(void *&ptr, int &size) {
|
|
ItemAnimData_v2 *d= (ItemAnimData_v2*) ptr;
|
|
for (int i = 0; i < size; i++)
|
|
delete[] d[i].frames;
|
|
delete[] d;
|
|
ptr = 0;
|
|
size = 0;
|
|
}
|
|
|
|
void StaticResource::freePaletteTable(void *&ptr, int &size) {
|
|
uint8 **data = (uint8**)ptr;
|
|
while (size--)
|
|
delete[] data[size];
|
|
delete[] data;
|
|
ptr = 0;
|
|
size = 0;
|
|
}
|
|
|
|
const char *StaticResource::getFilename(const char *name) {
|
|
static Common::String filename;
|
|
|
|
filename = name;
|
|
|
|
if (_vm->gameFlags().gameID == GI_KYRA2)
|
|
filename += ".K2";
|
|
else if (_vm->gameFlags().gameID == GI_KYRA3)
|
|
filename += ".K3";
|
|
else if (_vm->gameFlags().gameID == GI_LOL)
|
|
filename += ".LOL";
|
|
|
|
if (_vm->gameFlags().isTalkie && _vm->gameFlags().gameID != GI_KYRA3)
|
|
filename += ".CD";
|
|
else if (_vm->gameFlags().isDemo)
|
|
filename += ".DEM";
|
|
else if (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98)
|
|
filename += ".TNS";
|
|
else if (_vm->gameFlags().platform == Common::kPlatformAmiga)
|
|
filename += ".AMG";
|
|
|
|
return filename.c_str();
|
|
}
|
|
|
|
Common::SeekableReadStream *StaticResource::getFile(const char *name) {
|
|
return _vm->resource()->getFileStream(getFilename(name));
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
void KyraEngine_LoK::initStaticResource() {
|
|
int temp = 0;
|
|
_seq_Forest = _staticres->loadRawData(k1ForestSeq, temp);
|
|
_seq_KallakWriting = _staticres->loadRawData(k1KallakWritingSeq, temp);
|
|
_seq_KyrandiaLogo = _staticres->loadRawData(k1KyrandiaLogoSeq, temp);
|
|
_seq_KallakMalcolm = _staticres->loadRawData(k1KallakMalcolmSeq, temp);
|
|
_seq_MalcolmTree = _staticres->loadRawData(k1MalcolmTreeSeq, temp);
|
|
_seq_WestwoodLogo = _staticres->loadRawData(k1WestwoodLogoSeq, temp);
|
|
_seq_Demo1 = _staticres->loadRawData(k1Demo1Seq, temp);
|
|
_seq_Demo2 = _staticres->loadRawData(k1Demo2Seq, temp);
|
|
_seq_Demo3 = _staticres->loadRawData(k1Demo3Seq, temp);
|
|
_seq_Demo4 = _staticres->loadRawData(k1Demo4Seq, temp);
|
|
_seq_Reunion = _staticres->loadRawData(k1OutroReunionSeq, temp);
|
|
|
|
_seq_WSATable = _staticres->loadStrings(k1IntroWSAStrings, _seq_WSATable_Size);
|
|
_seq_CPSTable = _staticres->loadStrings(k1IntroCPSStrings, _seq_CPSTable_Size);
|
|
_seq_COLTable = _staticres->loadStrings(k1IntroCOLStrings, _seq_COLTable_Size);
|
|
_seq_textsTable = _staticres->loadStrings(k1IntroStrings, _seq_textsTable_Size);
|
|
|
|
_itemList = _staticres->loadStrings(k1ItemNames, _itemList_Size);
|
|
_takenList = _staticres->loadStrings(k1TakenStrings, _takenList_Size);
|
|
_placedList = _staticres->loadStrings(k1PlacedStrings, _placedList_Size);
|
|
_droppedList = _staticres->loadStrings(k1DroppedStrings, _droppedList_Size);
|
|
_noDropList = _staticres->loadStrings(k1NoDropStrings, _noDropList_Size);
|
|
_putDownFirst = _staticres->loadStrings(k1PutDownString, _putDownFirst_Size);
|
|
_waitForAmulet = _staticres->loadStrings(k1WaitAmuletString, _waitForAmulet_Size);
|
|
_blackJewel = _staticres->loadStrings(k1BlackJewelString, _blackJewel_Size);
|
|
_poisonGone = _staticres->loadStrings(k1PoisonGoneString, _poisonGone_Size);
|
|
_healingTip = _staticres->loadStrings(k1HealingTipString, _healingTip_Size);
|
|
_thePoison = _staticres->loadStrings(k1ThePoisonStrings, _thePoison_Size);
|
|
_fluteString = _staticres->loadStrings(k1FluteStrings, _fluteString_Size);
|
|
_wispJewelStrings = _staticres->loadStrings(k1WispJewelStrings, _wispJewelStrings_Size);
|
|
_magicJewelString = _staticres->loadStrings(k1MagicJewelStrings, _magicJewelString_Size);
|
|
_flaskFull = _staticres->loadStrings(k1FlaskFullString, _flaskFull_Size);
|
|
_fullFlask = _staticres->loadStrings(k1FullFlaskString, _fullFlask_Size);
|
|
_veryClever = _staticres->loadStrings(k1VeryCleverString, _veryClever_Size);
|
|
_homeString = _staticres->loadStrings(k1OutroHomeString, _homeString_Size);
|
|
_newGameString = _staticres->loadStrings(k1NewGameString, _newGameString_Size);
|
|
|
|
_healingShapeTable = _staticres->loadShapeTable(k1Healing1Shapes, _healingShapeTableSize);
|
|
_healingShape2Table = _staticres->loadShapeTable(k1Healing2Shapes, _healingShape2TableSize);
|
|
_posionDeathShapeTable = _staticres->loadShapeTable(k1PoisonDeathShapes, _posionDeathShapeTableSize);
|
|
_fluteAnimShapeTable = _staticres->loadShapeTable(k1FluteShapes, _fluteAnimShapeTableSize);
|
|
_winterScrollTable = _staticres->loadShapeTable(k1Winter1Shapes, _winterScrollTableSize);
|
|
_winterScroll1Table = _staticres->loadShapeTable(k1Winter2Shapes, _winterScroll1TableSize);
|
|
_winterScroll2Table = _staticres->loadShapeTable(k1Winter3Shapes, _winterScroll2TableSize);
|
|
_drinkAnimationTable = _staticres->loadShapeTable(k1DrinkShapes, _drinkAnimationTableSize);
|
|
_brandonToWispTable = _staticres->loadShapeTable(k1WispShapes, _brandonToWispTableSize);
|
|
_magicAnimationTable = _staticres->loadShapeTable(k1MagicAnimShapes, _magicAnimationTableSize);
|
|
_brandonStoneTable = _staticres->loadShapeTable(k1BranStoneShapes, _brandonStoneTableSize);
|
|
|
|
_characterImageTable = _staticres->loadStrings(k1CharacterImageFilenames, _characterImageTableSize);
|
|
|
|
_roomFilenameTable = _staticres->loadStrings(k1RoomFilenames, _roomFilenameTableSize);
|
|
|
|
_amuleteAnim = _staticres->loadRawData(k1AmuleteAnimSeq, temp);
|
|
|
|
_specialPalettes = _staticres->loadPaletteTable(k1PaletteList, temp);
|
|
|
|
_guiStrings = _staticres->loadStrings(k1GUIStrings, _guiStringsSize);
|
|
_configStrings = _staticres->loadStrings(k1ConfigStrings, _configStringsSize);
|
|
|
|
_soundFiles = _staticres->loadStrings(k1AudioTracks, _soundFilesSize);
|
|
_soundFilesIntro = _staticres->loadStrings(k1AudioTracksIntro, _soundFilesIntroSize);
|
|
_cdaTrackTable = (const int32*) _staticres->loadRawData(k1TownsCDATable, _cdaTrackTableSize);
|
|
|
|
// copied static res
|
|
|
|
// room list
|
|
const Room *tempRoomList = _staticres->loadRoomTable(k1RoomList, _roomTableSize);
|
|
|
|
if (_roomTableSize > 0) {
|
|
_roomTable = new Room[_roomTableSize];
|
|
assert(_roomTable);
|
|
|
|
memcpy(_roomTable, tempRoomList, _roomTableSize*sizeof(Room));
|
|
tempRoomList = 0;
|
|
|
|
_staticres->unloadId(k1RoomList);
|
|
}
|
|
|
|
// default shape table
|
|
const Shape *tempShapeTable = _staticres->loadShapeTable(k1DefaultShapes, _defaultShapeTableSize);
|
|
|
|
if (_defaultShapeTableSize > 0) {
|
|
_defaultShapeTable = new Shape[_defaultShapeTableSize];
|
|
assert(_defaultShapeTable);
|
|
|
|
memcpy(_defaultShapeTable, tempShapeTable, _defaultShapeTableSize*sizeof(Shape));
|
|
tempShapeTable = 0;
|
|
|
|
_staticres->unloadId(k1DefaultShapes);
|
|
}
|
|
|
|
// audio data tables
|
|
static const char *tIntro98[] = { "intro%d.dat" };
|
|
static const char *tIngame98[] = { "kyram%d.dat" };
|
|
|
|
if (_flags.platform == Common::kPlatformPC) {
|
|
_soundData[0]._fileList = _soundFilesIntro;
|
|
_soundData[0]._fileListLen = _soundFilesIntroSize;
|
|
_soundData[0]._cdaTracks = 0;
|
|
_soundData[0]._cdaNumTracks = 0;
|
|
_soundData[1]._fileList = _soundFiles;
|
|
_soundData[1]._fileListLen = _soundFilesSize;
|
|
_soundData[1]._cdaTracks = 0;
|
|
_soundData[1]._cdaNumTracks = 0;
|
|
_soundData[2]._fileList = 0;
|
|
_soundData[2]._fileListLen = 0;
|
|
_soundData[2]._cdaTracks = 0;
|
|
_soundData[2]._cdaNumTracks = 0;
|
|
} else if (_flags.platform == Common::kPlatformFMTowns) {
|
|
_soundData[0]._fileList = _soundFiles;
|
|
_soundData[0]._fileListLen = _soundFilesSize;
|
|
_soundData[0]._cdaTracks = _cdaTrackTable;
|
|
_soundData[0]._cdaNumTracks = _cdaTrackTableSize;
|
|
_soundData[1]._fileList = _soundFiles;
|
|
_soundData[1]._fileListLen = _soundFilesSize;
|
|
_soundData[1]._cdaTracks = _cdaTrackTable;
|
|
_soundData[1]._cdaNumTracks = _cdaTrackTableSize;
|
|
_soundData[2]._fileList = 0;
|
|
_soundData[2]._fileListLen = 0;
|
|
_soundData[2]._cdaTracks = 0;
|
|
_soundData[2]._cdaNumTracks = 0;
|
|
} else if (_flags.platform == Common::kPlatformPC98) {
|
|
_soundData[0]._fileList = tIntro98;
|
|
_soundData[0]._fileListLen = 1;
|
|
_soundData[0]._cdaTracks = 0;
|
|
_soundData[0]._cdaNumTracks = 0;
|
|
_soundData[1]._fileList = tIngame98;
|
|
_soundData[1]._fileListLen = 1;
|
|
_soundData[1]._cdaTracks = 0;
|
|
_soundData[1]._cdaNumTracks = 0;
|
|
_soundData[2]._fileList = 0;
|
|
_soundData[2]._fileListLen = 0;
|
|
_soundData[2]._cdaTracks = 0;
|
|
_soundData[2]._cdaNumTracks = 0;
|
|
} else {
|
|
memset(_soundData, 0, sizeof(_soundData));
|
|
}
|
|
}
|
|
|
|
void KyraEngine_LoK::loadMouseShapes() {
|
|
_screen->loadBitmap("MOUSE.CPS", 3, 3, 0);
|
|
_screen->_curPage = 2;
|
|
_shapes[0] = _screen->encodeShape(0, 0, 8, 10, 0);
|
|
_shapes[1] = _screen->encodeShape(0, 0x17, 0x20, 7, 0);
|
|
_shapes[2] = _screen->encodeShape(0x50, 0x12, 0x10, 9, 0);
|
|
_shapes[3] = _screen->encodeShape(0x60, 0x12, 0x10, 11, 0);
|
|
_shapes[4] = _screen->encodeShape(0x70, 0x12, 0x10, 9, 0);
|
|
_shapes[5] = _screen->encodeShape(0x80, 0x12, 0x10, 11, 0);
|
|
_shapes[6] = _screen->encodeShape(0x90, 0x12, 0x10, 10, 0);
|
|
_shapes[360] = _screen->encodeShape(0x28, 0, 0x10, 13, 0);
|
|
_screen->setMouseCursor(1, 1, 0);
|
|
_screen->setMouseCursor(1, 1, _shapes[0]);
|
|
_screen->setShapePages(5, 3);
|
|
}
|
|
|
|
void KyraEngine_LoK::loadCharacterShapes() {
|
|
int curImage = 0xFF;
|
|
int videoPage = _screen->_curPage;
|
|
_screen->_curPage = 2;
|
|
for (int i = 0; i < 115; ++i) {
|
|
assert(i < _defaultShapeTableSize);
|
|
Shape *shape = &_defaultShapeTable[i];
|
|
if (shape->imageIndex == 0xFF) {
|
|
_shapes[i+7] = 0;
|
|
continue;
|
|
}
|
|
if (shape->imageIndex != curImage) {
|
|
assert(shape->imageIndex < _characterImageTableSize);
|
|
_screen->loadBitmap(_characterImageTable[shape->imageIndex], 3, 3, 0);
|
|
curImage = shape->imageIndex;
|
|
}
|
|
_shapes[i+7] = _screen->encodeShape(shape->x<<3, shape->y, shape->w<<3, shape->h, 1);
|
|
}
|
|
_screen->_curPage = videoPage;
|
|
}
|
|
|
|
void KyraEngine_LoK::loadSpecialEffectShapes() {
|
|
_screen->loadBitmap("EFFECTS.CPS", 3, 3, 0);
|
|
_screen->_curPage = 2;
|
|
|
|
int currShape;
|
|
for (currShape = 173; currShape < 183; currShape++)
|
|
_shapes[currShape] = _screen->encodeShape((currShape-173) * 24, 0, 24, 24, 1);
|
|
|
|
for (currShape = 183; currShape < 190; currShape++)
|
|
_shapes[currShape] = _screen->encodeShape((currShape-183) * 24, 24, 24, 24, 1);
|
|
|
|
for (currShape = 190; currShape < 201; currShape++)
|
|
_shapes[currShape] = _screen->encodeShape((currShape-190) * 24, 48, 24, 24, 1);
|
|
|
|
for (currShape = 201; currShape < 206; currShape++)
|
|
_shapes[currShape] = _screen->encodeShape((currShape-201) * 16, 106, 16, 16, 1);
|
|
}
|
|
|
|
void KyraEngine_LoK::loadItems() {
|
|
int shape;
|
|
|
|
_screen->loadBitmap("JEWELS3.CPS", 3, 3, 0);
|
|
_screen->_curPage = 2;
|
|
|
|
_shapes[323] = 0;
|
|
|
|
for (shape = 1; shape < 6; shape++ )
|
|
_shapes[323 + shape] = _screen->encodeShape((shape - 1) * 32, 0, 32, 17, 0);
|
|
|
|
for (shape = 330; shape <= 334; shape++)
|
|
_shapes[shape] = _screen->encodeShape((shape-330) * 32, 102, 32, 17, 0);
|
|
|
|
for (shape = 335; shape <= 339; shape++)
|
|
_shapes[shape] = _screen->encodeShape((shape-335) * 32, 17, 32, 17, 0);
|
|
|
|
for (shape = 340; shape <= 344; shape++)
|
|
_shapes[shape] = _screen->encodeShape((shape-340) * 32, 34, 32, 17, 0);
|
|
|
|
for (shape = 345; shape <= 349; shape++)
|
|
_shapes[shape] = _screen->encodeShape((shape-345) * 32, 51, 32, 17, 0);
|
|
|
|
for (shape = 350; shape <= 354; shape++)
|
|
_shapes[shape] = _screen->encodeShape((shape-350) * 32, 68, 32, 17, 0);
|
|
|
|
for (shape = 355; shape <= 359; shape++)
|
|
_shapes[shape] = _screen->encodeShape((shape-355) * 32, 85, 32, 17, 0);
|
|
|
|
|
|
_screen->loadBitmap("ITEMS.CPS", 3, 3, 0);
|
|
_screen->_curPage = 2;
|
|
|
|
for (int i = 0; i < 107; i++) {
|
|
shape = findDuplicateItemShape(i);
|
|
|
|
if (shape != -1)
|
|
_shapes[216 + i] = _shapes[216 + shape];
|
|
else
|
|
_shapes[216 + i] = _screen->encodeShape( (i % 20) * 16, i/20 * 16, 16, 16, 0);
|
|
}
|
|
|
|
uint32 size;
|
|
uint8 *fileData = _res->fileData("_ITEM_HT.DAT", &size);
|
|
assert(fileData);
|
|
|
|
for (int i = 0; i < 107; i++) {
|
|
_itemTable[i].height = fileData[i];
|
|
_itemTable[i].unk1 = _itemTable[i].unk2 = 0;
|
|
}
|
|
|
|
delete[] fileData;
|
|
}
|
|
|
|
void KyraEngine_LoK::loadButtonShapes() {
|
|
_screen->loadBitmap("BUTTONS2.CPS", 3, 3, 0);
|
|
_screen->_curPage = 2;
|
|
_gui->_scrollUpButton.data0ShapePtr = _screen->encodeShape(0, 0, 24, 14, 1);
|
|
_gui->_scrollUpButton.data1ShapePtr = _screen->encodeShape(24, 0, 24, 14, 1);
|
|
_gui->_scrollUpButton.data2ShapePtr = _screen->encodeShape(48, 0, 24, 14, 1);
|
|
_gui->_scrollDownButton.data0ShapePtr = _screen->encodeShape(0, 15, 24, 14, 1);
|
|
_gui->_scrollDownButton.data1ShapePtr = _screen->encodeShape(24, 15, 24, 14, 1);
|
|
_gui->_scrollDownButton.data2ShapePtr = _screen->encodeShape(48, 15, 24, 14, 1);
|
|
_screen->_curPage = 0;
|
|
}
|
|
|
|
void KyraEngine_LoK::loadMainScreen(int page) {
|
|
_screen->clearPage(page);
|
|
|
|
if (_flags.lang == Common::EN_ANY && !_flags.isTalkie && (_flags.platform == Common::kPlatformPC || _flags.platform == Common::kPlatformAmiga))
|
|
_screen->loadBitmap("MAIN15.CPS", page, page, _screen->getPalette(0));
|
|
else if (_flags.lang == Common::EN_ANY || _flags.lang == Common::JA_JPN || (_flags.isTalkie && _flags.lang == Common::IT_ITA))
|
|
_screen->loadBitmap("MAIN_ENG.CPS", page, page, 0);
|
|
else if (_flags.lang == Common::FR_FRA)
|
|
_screen->loadBitmap("MAIN_FRE.CPS", page, page, 0);
|
|
else if (_flags.lang == Common::DE_DEU)
|
|
_screen->loadBitmap("MAIN_GER.CPS", page, page, 0);
|
|
else if (_flags.lang == Common::ES_ESP)
|
|
_screen->loadBitmap("MAIN_SPA.CPS", page, page, 0);
|
|
else if (_flags.lang == Common::IT_ITA)
|
|
_screen->loadBitmap("MAIN_ITA.CPS", page, page, 0);
|
|
else
|
|
warning("no main graphics file found");
|
|
|
|
if (_flags.platform == Common::kPlatformAmiga)
|
|
memcpy(_screen->getPalette(1), _screen->getPalette(0), 32*3);
|
|
|
|
_screen->copyRegion(0, 0, 0, 0, 320, 200, page, 0);
|
|
}
|
|
|
|
void KyraEngine_HoF::initStaticResource() {
|
|
int tmpSize = 0;
|
|
|
|
_sequencePakList = _staticres->loadStrings(k2SeqplayPakFiles, _sequencePakListSize);
|
|
_ingamePakList = _staticres->loadStrings(k2IngamePakFiles, _ingamePakListSize);
|
|
_sequenceStrings = _staticres->loadStrings(k2SeqplayStrings, _sequenceStringsSize);
|
|
_ingameSoundList = _staticres->loadStrings(k2IngameSfxFiles, _ingameSoundListSize);
|
|
_ingameSoundIndex = (const uint16 *)_staticres->loadRawData(k2IngameSfxIndex, _ingameSoundIndexSize);
|
|
_musicFileListIntro = _staticres->loadStrings(k2SeqplayIntroTracks, _musicFileListIntroSize);
|
|
_musicFileListIngame = _staticres->loadStrings(k2IngameTracks, _musicFileListIngameSize);
|
|
_musicFileListFinale = _staticres->loadStrings(k2SeqplayFinaleTracks, _musicFileListFinaleSize);
|
|
_cdaTrackTableIntro = _staticres->loadRawData(k2SeqplayIntroCDA, _cdaTrackTableIntroSize);
|
|
_cdaTrackTableIngame = _staticres->loadRawData(k2IngameCDA, _cdaTrackTableIngameSize);
|
|
_cdaTrackTableFinale = _staticres->loadRawData(k2SeqplayFinaleCDA, _cdaTrackTableFinaleSize);
|
|
_ingameTalkObjIndex = (const uint16 *)_staticres->loadRawData(k2IngameTalkObjIndex, _ingameTalkObjIndexSize);
|
|
_ingameTimJpStr = _staticres->loadStrings(k2IngameTimJpStrings, _ingameTimJpStrSize);
|
|
_itemAnimData = _staticres->loadShapeAnimData_v2(k2IngameShapeAnimData, _itemAnimDataSize);
|
|
|
|
// replace sequence talkie files with localized versions
|
|
const char *const *seqSoundList = _staticres->loadStrings(k2SeqplaySfxFiles, _sequenceSoundListSize);
|
|
const char *const *tlkfiles = _staticres->loadStrings(k2SeqplayTlkFiles, tmpSize);
|
|
char **tmpSndLst = new char*[_sequenceSoundListSize];
|
|
|
|
for (int i = 0; i < _sequenceSoundListSize; i++) {
|
|
const int len = strlen(seqSoundList[i]);
|
|
|
|
tmpSndLst[i] = new char[len + 1];
|
|
tmpSndLst[i][0] = 0;
|
|
|
|
if (tlkfiles && len > 1) {
|
|
for (int ii = 0; ii < tmpSize; ii++) {
|
|
if (strlen(tlkfiles[ii]) > 1 && !scumm_stricmp(&seqSoundList[i][1], &tlkfiles[ii][1]))
|
|
strcpy(tmpSndLst[i], tlkfiles[ii]);
|
|
}
|
|
}
|
|
|
|
if (tmpSndLst[i][0] == 0)
|
|
strcpy(tmpSndLst[i], seqSoundList[i]);
|
|
}
|
|
|
|
tlkfiles = seqSoundList = 0;
|
|
_staticres->unloadId(k2SeqplayTlkFiles);
|
|
_staticres->unloadId(k2SeqplaySfxFiles);
|
|
_sequenceSoundList = tmpSndLst;
|
|
|
|
// assign music data
|
|
static const char *fmtMusicFileListIntro[] = { "intro%d.twn" };
|
|
static const char *fmtMusicFileListFinale[] = { "finale%d.twn" };
|
|
static const char *fmtMusicFileListIngame[] = { "km%02d.twn" };
|
|
|
|
static const char *pc98MusicFileListIntro[] = { "intro%d.86" };
|
|
static const char *pc98MusicFileListFinale[] = { "finale%d.86" };
|
|
static const char *pc98MusicFileListIngame[] = { "km%02d.86" };
|
|
|
|
if (_flags.platform == Common::kPlatformPC) {
|
|
_soundData[0]._fileList = _musicFileListIntro;
|
|
_soundData[0]._fileListLen = _musicFileListIntroSize;
|
|
_soundData[0]._cdaTracks = 0;
|
|
_soundData[0]._cdaNumTracks = 0;
|
|
_soundData[1]._fileList = _musicFileListIngame;
|
|
_soundData[1]._fileListLen = _musicFileListIngameSize;
|
|
_soundData[1]._cdaTracks = 0;
|
|
_soundData[1]._cdaNumTracks = 0;
|
|
_soundData[2]._fileList = _musicFileListFinale;
|
|
_soundData[2]._fileListLen = _musicFileListIntroSize;
|
|
_soundData[2]._cdaTracks = 0;
|
|
_soundData[2]._cdaNumTracks = 0;
|
|
} else if (_flags.platform == Common::kPlatformFMTowns) {
|
|
_soundData[0]._fileList = fmtMusicFileListIntro;
|
|
_soundData[0]._fileListLen = 1;
|
|
_soundData[0]._cdaTracks = _cdaTrackTableIntro;
|
|
_soundData[0]._cdaNumTracks = _cdaTrackTableIntroSize >> 1;
|
|
_soundData[1]._fileList = fmtMusicFileListIngame;
|
|
_soundData[1]._fileListLen = 1;
|
|
_soundData[1]._cdaTracks = _cdaTrackTableIngame;
|
|
_soundData[1]._cdaNumTracks = _cdaTrackTableIngameSize >> 1;
|
|
_soundData[2]._fileList = fmtMusicFileListFinale;
|
|
_soundData[2]._fileListLen = 1;
|
|
_soundData[2]._cdaTracks = _cdaTrackTableFinale;
|
|
_soundData[2]._cdaNumTracks = _cdaTrackTableFinaleSize >> 1;
|
|
} else if (_flags.platform == Common::kPlatformPC98) {
|
|
_soundData[0]._fileList = pc98MusicFileListIntro;
|
|
_soundData[0]._fileListLen = 1;
|
|
_soundData[0]._cdaTracks = 0;
|
|
_soundData[0]._cdaNumTracks = 0;
|
|
_soundData[1]._fileList = pc98MusicFileListIngame;
|
|
_soundData[1]._fileListLen = 1;
|
|
_soundData[1]._cdaTracks = 0;
|
|
_soundData[1]._cdaNumTracks = 0;
|
|
_soundData[2]._fileList = pc98MusicFileListFinale;
|
|
_soundData[2]._fileListLen = 1;
|
|
_soundData[2]._cdaTracks = 0;
|
|
_soundData[2]._cdaNumTracks = 0;
|
|
}
|
|
|
|
// setup sequence data
|
|
_sequences = _staticres->loadHofSequenceData(k2SeqplaySeqData, tmpSize);
|
|
|
|
static const SeqProc hofSequenceCallbacks[] = { 0,
|
|
&KyraEngine_HoF::seq_introWestwood,
|
|
&KyraEngine_HoF::seq_introTitle, &KyraEngine_HoF::seq_introOverview,
|
|
&KyraEngine_HoF::seq_introLibrary, &KyraEngine_HoF::seq_introHand,
|
|
&KyraEngine_HoF::seq_introPoint, &KyraEngine_HoF::seq_introZanfaun,
|
|
&KyraEngine_HoF::seq_finaleFunters, &KyraEngine_HoF::seq_finaleFerb,
|
|
&KyraEngine_HoF::seq_finaleFish, &KyraEngine_HoF::seq_finaleFheep,
|
|
&KyraEngine_HoF::seq_finaleFarmer, &KyraEngine_HoF::seq_finaleFuards,
|
|
&KyraEngine_HoF::seq_finaleFirates, &KyraEngine_HoF::seq_finaleFrash
|
|
};
|
|
|
|
static const SeqProc hofNestedSequenceCallbacks[] = {
|
|
&KyraEngine_HoF::seq_finaleFiggle, &KyraEngine_HoF::seq_introOver1,
|
|
&KyraEngine_HoF::seq_introOver2, &KyraEngine_HoF::seq_introForest,
|
|
&KyraEngine_HoF::seq_introDragon, &KyraEngine_HoF::seq_introDarm,
|
|
&KyraEngine_HoF::seq_introLibrary2, &KyraEngine_HoF::seq_introLibrary2,
|
|
&KyraEngine_HoF::seq_introMarco, &KyraEngine_HoF::seq_introHand1a,
|
|
&KyraEngine_HoF::seq_introHand1b, &KyraEngine_HoF::seq_introHand1c,
|
|
&KyraEngine_HoF::seq_introHand2, &KyraEngine_HoF::seq_introHand3, 0
|
|
};
|
|
|
|
static const SeqProc hofDemoSequenceCallbacks[] = {
|
|
&KyraEngine_HoF::seq_demoVirgin, &KyraEngine_HoF::seq_demoWestwood,
|
|
&KyraEngine_HoF::seq_demoTitle, &KyraEngine_HoF::seq_demoHill,
|
|
&KyraEngine_HoF::seq_demoOuthome, &KyraEngine_HoF::seq_demoWharf,
|
|
&KyraEngine_HoF::seq_demoDinob, &KyraEngine_HoF::seq_demoFisher, 0
|
|
};
|
|
|
|
static const SeqProc hofDemoNestedSequenceCallbacks[] = {
|
|
&KyraEngine_HoF::seq_demoWharf2, &KyraEngine_HoF::seq_demoDinob2,
|
|
&KyraEngine_HoF::seq_demoWater, &KyraEngine_HoF::seq_demoBail,
|
|
&KyraEngine_HoF::seq_demoDig, 0
|
|
};
|
|
|
|
static const SeqProc lolDemoSequenceCallbacks[] = {
|
|
&KyraEngine_HoF::seq_lolDemoScene1, 0, &KyraEngine_HoF::seq_lolDemoScene2, 0,
|
|
&KyraEngine_HoF::seq_lolDemoScene3, 0, &KyraEngine_HoF::seq_lolDemoScene4, 0,
|
|
&KyraEngine_HoF::seq_lolDemoScene5, &KyraEngine_HoF::seq_lolDemoText5,
|
|
&KyraEngine_HoF::seq_lolDemoScene6, 0
|
|
};
|
|
|
|
static const SeqProc lolDemoNestedSequenceCallbacks[] = { 0 };
|
|
|
|
_callbackS = _flags.gameID == GI_LOL ? lolDemoSequenceCallbacks : ((_flags.isDemo && !_flags.isTalkie) ? hofDemoSequenceCallbacks : hofSequenceCallbacks);
|
|
_callbackN = _flags.gameID == GI_LOL ? lolDemoNestedSequenceCallbacks : ((_flags.isDemo && !_flags.isTalkie) ? hofDemoNestedSequenceCallbacks : hofNestedSequenceCallbacks);
|
|
}
|
|
|
|
void KyraEngine_MR::initStaticResource() {
|
|
int tmp = 0;
|
|
_mainMenuStrings = _staticres->loadStrings(k3MainMenuStrings, _mainMenuStringsSize);
|
|
_soundList = _staticres->loadStrings(k3MusicFiles, _soundListSize);
|
|
_scoreTable = _staticres->loadRawData(k3ScoreTable, _scoreTableSize);
|
|
_sfxFileList = _staticres->loadStrings(k3SfxFiles, _sfxFileListSize);
|
|
_sfxFileMap = _staticres->loadRawData(k3SfxMap, _sfxFileMapSize);
|
|
_itemAnimData = _staticres->loadShapeAnimData_v2(k3ItemAnimData, tmp);
|
|
_itemMagicTable = _staticres->loadRawData(k3ItemMagicTable, tmp);
|
|
_itemStringMap = _staticres->loadRawData(k3ItemStringMap, _itemStringMapSize);
|
|
}
|
|
|
|
const ScreenDim Screen_LoK::_screenDimTable[] = {
|
|
{ 0x00, 0x00, 0x28, 0xC8, 0x0F, 0x0C, 0x00, 0x00 },
|
|
{ 0x08, 0x48, 0x18, 0x38, 0x0F, 0x0C, 0x00, 0x00 },
|
|
{ 0x01, 0x08, 0x26, 0x80, 0x0F, 0x0C, 0x00, 0x00 },
|
|
{ 0x00, 0xC2, 0x28, 0x06, 0x0F, 0x0C, 0x00, 0x00 },
|
|
{ 0x00, 0x90, 0x28, 0x38, 0x04, 0x0C, 0x00, 0x00 },
|
|
{ 0x01, 0x94, 0x26, 0x30, 0x04, 0x1B, 0x00, 0x00 },
|
|
{ 0x00, 0x90, 0x28, 0x38, 0x0F, 0x0D, 0x00, 0x00 },
|
|
{ 0x01, 0x96, 0x26, 0x32, 0x0F, 0x0D, 0x00, 0x00 },
|
|
{ 0x00, 0x00, 0x28, 0x88, 0x0F, 0x0C, 0x00, 0x00 },
|
|
{ 0x01, 0x20, 0x26, 0x80, 0x0F, 0x0C, 0x00, 0x00 },
|
|
{ 0x03, 0x28, 0x22, 0x46, 0x0F, 0x0D, 0x00, 0x00 }
|
|
};
|
|
|
|
const int Screen_LoK::_screenDimTableCount = ARRAYSIZE(Screen_LoK::_screenDimTable);
|
|
|
|
const ScreenDim Screen_HoF::_screenDimTable[] = {
|
|
{ 0x00, 0x00, 0x28, 0xC8, 0xC7, 0xCF, 0x00, 0x00 },
|
|
{ 0x08, 0x48, 0x18, 0x38, 0xC7, 0xCF, 0x00, 0x00 },
|
|
{ 0x00, 0x00, 0x28, 0x90, 0xC7, 0xCF, 0x00, 0x00 },
|
|
{ 0x00, 0xC2, 0x28, 0x06, 0xC7, 0xCF, 0x00, 0x00 },
|
|
{ 0x00, 0x90, 0x28, 0x38, 0x96, 0xCF, 0x00, 0x00 },
|
|
{ 0x01, 0x94, 0x26, 0x30, 0x96, 0x1B, 0x00, 0x00 },
|
|
{ 0x00, 0x90, 0x28, 0x38, 0xC7, 0xCC, 0x00, 0x00 },
|
|
{ 0x01, 0x96, 0x26, 0x32, 0xC7, 0xCC, 0x00, 0x00 },
|
|
{ 0x00, 0x00, 0x28, 0x88, 0xC7, 0xCF, 0x00, 0x00 },
|
|
{ 0x00, 0x08, 0x28, 0xB8, 0xC7, 0xCF, 0x00, 0x00 },
|
|
{ 0x01, 0x28, 0x26, 0x46, 0xC7, 0xCC, 0x00, 0x00 },
|
|
{ 0x0A, 0x96, 0x14, 0x30, 0x19, 0xF0, 0x00, 0x00 } // menu, just present for current menu code
|
|
};
|
|
|
|
const int Screen_HoF::_screenDimTableCount = ARRAYSIZE(Screen_HoF::_screenDimTable);
|
|
|
|
const ScreenDim Screen_MR::_screenDimTable[] = {
|
|
{ 0x00, 0x00, 0x28, 0xC8, 0xFF, 0xF0, 0x00, 0x00 },
|
|
{ 0x08, 0x48, 0x18, 0x38, 0xFF, 0xF0, 0x00, 0x00 },
|
|
{ 0x00, 0x00, 0x28, 0xBC, 0xFF, 0xF0, 0x00, 0x00 },
|
|
{ 0x0A, 0x96, 0x14, 0x30, 0x19, 0xF0, 0x00, 0x00 }
|
|
};
|
|
|
|
const int Screen_MR::_screenDimTableCount = ARRAYSIZE(Screen_MR::_screenDimTable);
|
|
|
|
const int8 KyraEngine_v1::_addXPosTable[] = {
|
|
4, 4, 0, -4, -4, -4, 0, 4
|
|
};
|
|
|
|
const int8 KyraEngine_v1::_addYPosTable[] = {
|
|
0, -2, -2, -2, 0, 2, 2, 2
|
|
};
|
|
|
|
const int8 KyraEngine_v1::_charAddXPosTable[] = {
|
|
0, 4, 4, 4, 0, -4, -4, -4
|
|
};
|
|
|
|
const int8 KyraEngine_v1::_charAddYPosTable[] = {
|
|
-2, -2, 0, 2, 2, 2, 0, -2
|
|
};
|
|
|
|
const uint16 KyraEngine_LoK::_itemPosX[] = {
|
|
95, 115, 135, 155, 175, 95, 115, 135, 155, 175
|
|
};
|
|
|
|
const uint8 KyraEngine_LoK::_itemPosY[] = {
|
|
160, 160, 160, 160, 160, 181, 181, 181, 181, 181
|
|
};
|
|
|
|
void GUI_LoK::initStaticResource() {
|
|
GUI_V1_BUTTON(_scrollUpButton, 0x12, 1, 1, 1, 0x483, 0, 0, 0, 0x18, 0x0f, 0);
|
|
GUI_V1_BUTTON(_scrollDownButton, 0x13, 1, 1, 1, 0x483, 0, 0, 0, 0x18, 0x0f, 0);
|
|
|
|
GUI_V1_BUTTON(_menuButtonData[0], 0x0c, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0);
|
|
GUI_V1_BUTTON(_menuButtonData[1], 0x0d, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0);
|
|
GUI_V1_BUTTON(_menuButtonData[2], 0x0e, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0);
|
|
GUI_V1_BUTTON(_menuButtonData[3], 0x0f, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0);
|
|
GUI_V1_BUTTON(_menuButtonData[4], 0x10, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0);
|
|
GUI_V1_BUTTON(_menuButtonData[5], 0x11, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0);
|
|
|
|
delete[] _menu;
|
|
_menu = new Menu[6];
|
|
assert(_menu);
|
|
|
|
Button::Callback quitPlayingFunctor = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::quitPlaying);
|
|
Button::Callback loadGameMenuFunctor = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::loadGameMenu);
|
|
Button::Callback cancelSubMenuFunctor = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::cancelSubMenu);
|
|
|
|
GUI_V1_MENU(_menu[0], -1, -1, 0x100, 0x8B, 248, 249, 250, 0, 251, -1, 8, 0, 5, -1, -1, -1, -1);
|
|
GUI_V1_MENU_ITEM(_menu[0].item[0], 1, 0, 0, 0, -1, -1, 0x1E, 0xDC, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
|
|
GUI_V1_MENU_ITEM(_menu[0].item[1], 1, 0, 0, 0, -1, -1, 0x2F, 0xDC, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
|
|
GUI_V1_MENU_ITEM(_menu[0].item[2], 1, 0, 0, 0, -1, -1, 0x40, 0xDC, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
|
|
GUI_V1_MENU_ITEM(_menu[0].item[3], 1, 0, 0, 0, -1, -1, 0x51, 0xDC, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
|
|
GUI_V1_MENU_ITEM(_menu[0].item[4], 1, 0, 0, 0, -1, 0, 0x6E, 0xDC, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
|
|
_menu[0].item[0].callback = loadGameMenuFunctor;
|
|
_menu[0].item[1].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::saveGameMenu);
|
|
_menu[0].item[2].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::gameControlsMenu);
|
|
_menu[0].item[3].callback = quitPlayingFunctor;
|
|
_menu[0].item[4].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::resumeGame);
|
|
|
|
GUI_V1_MENU(_menu[1], -1, -1, 0x140, 0x38, 248, 249, 250, 0, 254,-1, 8, 0, 2, -1, -1, -1, -1);
|
|
GUI_V1_MENU_ITEM(_menu[1].item[0], 1, 0, 0, 0, 0x18, 0, 0x1E, 0x48, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
|
|
GUI_V1_MENU_ITEM(_menu[1].item[1], 1, 0, 0, 0, 0xD8, 0, 0x1E, 0x48, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
|
|
_menu[1].item[0].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::quitConfirmYes);
|
|
_menu[1].item[1].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::quitConfirmNo);
|
|
|
|
GUI_V1_MENU(_menu[2], -1, -1, 0x120, 0xA0, 248, 249, 250, 0, 251, -1, 8, 0, 6, 132, 22, 132, 124);
|
|
GUI_V1_MENU_ITEM(_menu[2].item[0], 1, 0, 0, 0, -1, 255, 0x27, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
|
|
GUI_V1_MENU_ITEM(_menu[2].item[1], 1, 0, 0, 0, -1, 255, 0x38, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
|
|
GUI_V1_MENU_ITEM(_menu[2].item[2], 1, 0, 0, 0, -1, 255, 0x49, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
|
|
GUI_V1_MENU_ITEM(_menu[2].item[3], 1, 0, 0, 0, -1, 255, 0x5A, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
|
|
GUI_V1_MENU_ITEM(_menu[2].item[4], 1, 0, 0, 0, -1, 255, 0x6B, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
|
|
GUI_V1_MENU_ITEM(_menu[2].item[5], 1, 0, 0, 0, 0xB8, 0, 0x86, 0x58, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
|
|
_menu[2].item[5].callback = cancelSubMenuFunctor;
|
|
|
|
GUI_V1_MENU(_menu[3], -1, -1, 288, 67, 248, 249, 250, 0, 251, -1, 8, 0, 2, -1, -1, -1, -1);
|
|
GUI_V1_MENU_ITEM(_menu[3].item[0], 1, 0, 0, 0, 24, 0, 44, 85, 15, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
|
|
GUI_V1_MENU_ITEM(_menu[3].item[1], 1, 0, 0, 0, 179, 0, 44, 85, 15, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
|
|
_menu[3].item[0].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::savegameConfirm);
|
|
_menu[3].item[1].callback = cancelSubMenuFunctor;
|
|
|
|
GUI_V1_MENU(_menu[4], -1, -1, 0xD0, 0x4C, 248, 249, 250, 0, 251, -1, 8, 0, 2, -1, -1, -1, -1);
|
|
GUI_V1_MENU_ITEM(_menu[4].item[0], 1, 0, 0, 0, -1, -1, 0x1E, 0xB4, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
|
|
GUI_V1_MENU_ITEM(_menu[4].item[1], 1, 0, 0, 0, -1, -1, 0x2F, 0xB4, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
|
|
_menu[4].item[0].callback = loadGameMenuFunctor;
|
|
_menu[4].item[1].callback = quitPlayingFunctor;
|
|
|
|
GUI_V1_MENU(_menu[5], -1, -1, 0x130, 0x99, 248, 249, 250, 0, 251, -1, 8, 0, 6, -1, -1, -1, -1);
|
|
GUI_V1_MENU_ITEM(_menu[5].item[0], 1, 0, 0, 0, 0xA5, 0, 0x1E, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x20, 0, 0);
|
|
GUI_V1_MENU_ITEM(_menu[5].item[1], 1, 0, 0, 0, 0xA5, 0, 0x2F, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x31, 0, 0);
|
|
GUI_V1_MENU_ITEM(_menu[5].item[2], 1, 0, 0, 0, 0xA5, 0, 0x40, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x42, 0, 0);
|
|
GUI_V1_MENU_ITEM(_menu[5].item[3], 1, 0, 0, 0, 0xA5, 0, 0x51, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x53, 0, 0);
|
|
GUI_V1_MENU_ITEM(_menu[5].item[4], 1, 0, 0, 0, 0xA5, 0, 0x62, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x65, 0, 0);
|
|
GUI_V1_MENU_ITEM(_menu[5].item[5], 1, 0, 0, 0, -1, 0, 0x7F, 0x6C, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, -0, 0, 0, 0, 0);
|
|
_menu[5].item[0].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeMusic);
|
|
_menu[5].item[1].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeSounds);
|
|
_menu[5].item[2].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeWalk);
|
|
_menu[5].item[4].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeText);
|
|
_menu[5].item[5].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsApply);
|
|
}
|
|
|
|
void KyraEngine_LoK::setupButtonData() {
|
|
delete[] _buttonData;
|
|
delete[] _buttonDataListPtr;
|
|
|
|
_buttonData = new Button[15];
|
|
assert(_buttonData);
|
|
_buttonDataListPtr = new Button*[15];
|
|
assert(_buttonDataListPtr);
|
|
|
|
GUI_V1_BUTTON(_buttonData[1], 0x01, 1, 1, 1, 0x0487, 0, 0x009, 0xA4, 0x36, 0x1E, 0);
|
|
_buttonData[1].buttonCallback = BUTTON_FUNCTOR(GUI_LoK, _gui, &GUI_LoK::buttonMenuCallback);
|
|
|
|
Button::Callback inventoryFunctor = BUTTON_FUNCTOR(KyraEngine_LoK, this, &KyraEngine_LoK::buttonInventoryCallback);
|
|
for (int i = 2; i <= 10; ++i)
|
|
_buttonData[i].buttonCallback = inventoryFunctor;
|
|
_buttonData[0].buttonCallback = inventoryFunctor;
|
|
GUI_V1_BUTTON(_buttonData[0], 0x02, 0, 0, 0, 0x0400, 0, 0x05D, 0x9E, 0x13, 0x13, 0);
|
|
GUI_V1_BUTTON(_buttonData[2], 0x03, 0, 0, 0, 0x0400, 0, 0x071, 0x9E, 0x13, 0x14, 0);
|
|
GUI_V1_BUTTON(_buttonData[3], 0x04, 0, 0, 0, 0x0400, 0, 0x085, 0x9E, 0x13, 0x14, 0);
|
|
GUI_V1_BUTTON(_buttonData[4], 0x05, 0, 0, 0, 0x0400, 0, 0x099, 0x9E, 0x13, 0x14, 0);
|
|
GUI_V1_BUTTON(_buttonData[5], 0x06, 0, 0, 0, 0x0400, 0, 0x0AD, 0x9E, 0x13, 0x14, 0);
|
|
GUI_V1_BUTTON(_buttonData[6], 0x07, 0, 0, 0, 0x0400, 0, 0x05D, 0xB3, 0x13, 0x14, 0);
|
|
GUI_V1_BUTTON(_buttonData[7], 0x08, 0, 0, 0, 0x0400, 0, 0x071, 0xB3, 0x13, 0x14, 0);
|
|
GUI_V1_BUTTON(_buttonData[8], 0x09, 0, 0, 0, 0x0400, 0, 0x085, 0xB3, 0x13, 0x14, 0);
|
|
GUI_V1_BUTTON(_buttonData[9], 0x0A, 0, 0, 0, 0x0400, 0, 0x099, 0xB3, 0x13, 0x14, 0);
|
|
GUI_V1_BUTTON(_buttonData[10], 0x0B, 0, 0, 0, 0x0400, 0, 0x0AD, 0xB3, 0x13, 0x14, 0);
|
|
|
|
Button::Callback amuletFunctor = BUTTON_FUNCTOR(KyraEngine_LoK, this, &KyraEngine_LoK::buttonAmuletCallback);
|
|
GUI_V1_BUTTON(_buttonData[11], 0x15, 1, 1, 1, 0x0487, 0, 0x0FD, 0x9C, 0x1A, 0x12, 0);
|
|
GUI_V1_BUTTON(_buttonData[12], 0x16, 1, 1, 1, 0x0487, 0, 0x0E7, 0xAA, 0x1A, 0x12, 0);
|
|
GUI_V1_BUTTON(_buttonData[13], 0x17, 1, 1, 1, 0x0487, 0, 0x0FD, 0xB5, 0x1A, 0x12, 0);
|
|
GUI_V1_BUTTON(_buttonData[14], 0x18, 1, 1, 1, 0x0487, 0, 0x113, 0xAA, 0x1A, 0x12, 0);
|
|
for (int i = 11; i <= 14; ++i)
|
|
_buttonData[i].buttonCallback = amuletFunctor;
|
|
|
|
for (int i = 1; i < 15; ++i)
|
|
_buttonDataListPtr[i-1] = &_buttonData[i];
|
|
_buttonDataListPtr[14] = 0;
|
|
}
|
|
|
|
const uint8 KyraEngine_LoK::_magicMouseItemStartFrame[] = {
|
|
0xAD, 0xB7, 0xBE, 0x00
|
|
};
|
|
|
|
const uint8 KyraEngine_LoK::_magicMouseItemEndFrame[] = {
|
|
0xB1, 0xB9, 0xC2, 0x00
|
|
};
|
|
|
|
const uint8 KyraEngine_LoK::_magicMouseItemStartFrame2[] = {
|
|
0xB2, 0xBA, 0xC3, 0x00
|
|
};
|
|
|
|
const uint8 KyraEngine_LoK::_magicMouseItemEndFrame2[] = {
|
|
0xB6, 0xBD, 0xC8, 0x00
|
|
};
|
|
|
|
const uint16 KyraEngine_LoK::_amuletX[] = { 231, 275, 253, 253 };
|
|
const uint16 KyraEngine_LoK::_amuletY[] = { 170, 170, 159, 181 };
|
|
|
|
const uint16 KyraEngine_LoK::_amuletX2[] = { 0x000, 0x0FD, 0x0E7, 0x0FD, 0x113, 0x000 };
|
|
const uint16 KyraEngine_LoK::_amuletY2[] = { 0x000, 0x09F, 0x0AA, 0x0B5, 0x0AA, 0x000 };
|
|
|
|
const int8 KyraEngine_LoK::_dosTrackMap[] = {
|
|
-1, 0, -1, 1, 0, 3, 0, 2,
|
|
0, 4, 1, 2, 1, 3, 1, 4,
|
|
1, 92, 1, 6, 1, 7, 2, 2,
|
|
2, 3, 2, 4, 2, 5, 2, 6,
|
|
2, 7, 3, 3, 3, 4, 1, 8,
|
|
1, 9, 4, 2, 4, 3, 4, 4,
|
|
4, 5, 4, 6, 4, 7, 4, 8,
|
|
1, 11, 1, 12, 1, 14, 1, 13,
|
|
4, 9, 5, 12, 6, 2, 6, 6,
|
|
6, 7, 6, 8, 6, 9, 6, 3,
|
|
6, 4, 6, 5, 7, 2, 7, 3,
|
|
7, 4, 7, 5, 7, 6, 7, 7,
|
|
7, 8, 7, 9, 8, 2, 8, 3,
|
|
8, 4, 8, 5, 6, 11, 5, 11
|
|
};
|
|
|
|
const int KyraEngine_LoK::_dosTrackMapSize = ARRAYSIZE(KyraEngine_LoK::_dosTrackMap);
|
|
|
|
// kyra engine v2 static data
|
|
|
|
const int GUI_v2::_sliderBarsPosition[] = {
|
|
0x92, 0x1F, 0x92, 0x30, 0x92, 0x41, 0x92, 0x52
|
|
};
|
|
|
|
// kyra 2 static res
|
|
|
|
const uint8 KyraEngine_HoF::_seqTextColorPresets[] = { 0x01, 0x01, 0x00, 0x3f, 0x3f, 0x3f };
|
|
|
|
const char *KyraEngine_HoF::_languageExtension[] = {
|
|
"ENG",
|
|
"FRE",
|
|
"GER",/*,
|
|
"ITA", Italian and Spanish were never included
|
|
"SPA"*/
|
|
"JPN",
|
|
};
|
|
|
|
const char *KyraEngine_HoF::_scriptLangExt[] = {
|
|
"EMC",
|
|
"FMC",
|
|
"GMC",/*,
|
|
"IMC", Italian and Spanish were never included
|
|
"SMC"*/
|
|
"JMC"
|
|
};
|
|
|
|
const uint8 KyraEngine_HoF::_characterFrameTable[] = {
|
|
0x19, 0x09, 0x09, 0x12, 0x12, 0x12, 0x09, 0x09
|
|
};
|
|
|
|
const int KyraEngine_HoF::_inventoryX[] = {
|
|
0x4F, 0x63, 0x77, 0x8B, 0x9F, 0x4F, 0x63, 0x77, 0x8B, 0x9F
|
|
};
|
|
|
|
const int KyraEngine_HoF::_inventoryY[] = {
|
|
0x95, 0x95, 0x95, 0x95, 0x95, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA
|
|
};
|
|
|
|
const byte KyraEngine_HoF::_itemStringMap[] = {
|
|
2, 2, 0, 0, 2, 2, 2, 0,
|
|
2, 2, 0, 0, 0, 2, 0, 0,
|
|
0, 0, 0, 0, 2, 0, 0, 0,
|
|
0, 1, 0, 2, 2, 2, 2, 0,
|
|
3, 0, 3, 2, 2, 2, 3, 2,
|
|
2, 2, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 2, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 2, 0, 0,
|
|
2, 0, 0, 0, 0, 0, 0, 2,
|
|
2, 0, 0, 0, 2, 2, 2, 2,
|
|
2, 2, 2, 2, 2, 2, 2, 2,
|
|
2, 2, 2, 2, 2, 2, 2, 0,
|
|
2, 2, 2, 0, 0, 1, 3, 2,
|
|
2, 2, 2, 2, 2, 0, 0, 0,
|
|
0, 2, 2, 1, 0, 1, 2, 0,
|
|
0, 0, 0, 0, 0, 2, 2, 2,
|
|
2, 2, 2, 2, 0, 2, 2, 2,
|
|
2, 3, 2, 0, 0, 0, 0, 1,
|
|
2, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
2, 2, 0, 0, 0, 0, 0, 2,
|
|
0, 2, 0, 0, 0, 0, 0, 0
|
|
};
|
|
|
|
const int KyraEngine_HoF::_itemStringMapSize = ARRAYSIZE(KyraEngine_HoF::_itemStringMap);
|
|
|
|
const int8 KyraEngine_HoF::_dosTrackMap[] = {
|
|
-1, 0, -1, 1, 9, 6, 5, 4,
|
|
8, 3, -2, 0, -2, 0, 2, 3,
|
|
-2, 0, -2, 0, -2, 0, -2, 0,
|
|
0, 2, 0, 3, 1, 2, 1, 3,
|
|
2, 2, 2, 0, 3, 2, 3, 3,
|
|
3, 4, 4, 2, 5, 2, 5, 3,
|
|
5, 4, 6, 2, 6, 3, 6, 4,
|
|
6, 5, 6, 6, 6, 7, 6, 8,
|
|
6, 0, 6, 9, 7, 2, 7, 3,
|
|
7, 4, 7, 5, 8, 6, 7, 6,
|
|
7, 7, 7, 8, 7, 9, 8, 2,
|
|
14, 2, 8, 4, 8, 7, 8, 8,
|
|
8, 9, 9, 2, 9, 3, 9, 4,
|
|
9, 5, 9, 7, 9, 8, 9, 9,
|
|
10, 2, 10, 3, 10, 4, 10, 5,
|
|
10, 6, 10, 7, 11, 2, 11, 3,
|
|
11, 4, 11, 5, 11, 6, 11, 7,
|
|
11, 8, 11, 9, 12, 2, 12, 3,
|
|
12, 4, 12, 5, 12, 6, 12, 7,
|
|
12, 8, 12, 9, 13, 2, 4, 7,
|
|
14, 3, 14, 4, 14, 5, 4, 2,
|
|
4, 3, 4, 4, 4, 5, 4, 6
|
|
};
|
|
|
|
const int KyraEngine_HoF::_dosTrackMapSize = ARRAYSIZE(KyraEngine_HoF::_dosTrackMap);
|
|
|
|
void KyraEngine_HoF::initInventoryButtonList() {
|
|
delete[] _inventoryButtons;
|
|
|
|
_inventoryButtons = new Button[15];
|
|
assert(_inventoryButtons);
|
|
|
|
GUI_V2_BUTTON(_inventoryButtons[0], 0x1, 0x4F, 0, 1, 1, 1, 0x4487, 0, 0x00A, 0x95, 0x39, 0x1D, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
|
|
_inventoryButtons[0].buttonCallback = BUTTON_FUNCTOR(GUI_HoF, _gui, &GUI_HoF::optionsButton);
|
|
|
|
GUI_V2_BUTTON(_inventoryButtons[1], 0x2, 0x00, 0, 1, 1, 1, 0x4487, 0, 0x104, 0x90, 0x3C, 0x2C, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
|
|
_inventoryButtons[1].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::cauldronButton);
|
|
|
|
GUI_V2_BUTTON(_inventoryButtons[2], 0x5, 0x00, 0, 1, 1, 1, 0x4487, 0, 0x0FA, 0x90, 0x0A, 0x2C, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
|
|
_inventoryButtons[2].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::cauldronClearButton);
|
|
|
|
GUI_V2_BUTTON(_inventoryButtons[3], 0x3, 0x00, 0, 1, 1, 1, 0x4487, 0, 0x0CE, 0x90, 0x2C, 0x2C, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
|
|
_inventoryButtons[3].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookButton);
|
|
|
|
GUI_V2_BUTTON(_inventoryButtons[4], 0x4, 0x00, 0, 1, 1, 1, 0x4487, 0, 0x0B6, 0x9D, 0x18, 0x1E, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
|
|
_inventoryButtons[4].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::scrollInventory);
|
|
|
|
Button::Callback inventoryCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::buttonInventory);
|
|
GUI_V2_BUTTON(_inventoryButtons[5], 0x6, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x04D, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
|
|
GUI_V2_BUTTON(_inventoryButtons[6], 0x7, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x061, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
|
|
GUI_V2_BUTTON(_inventoryButtons[7], 0x8, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x075, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
|
|
GUI_V2_BUTTON(_inventoryButtons[8], 0x9, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x089, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
|
|
GUI_V2_BUTTON(_inventoryButtons[9], 0xA, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x09D, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
|
|
GUI_V2_BUTTON(_inventoryButtons[10], 0xB, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x04D, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
|
|
GUI_V2_BUTTON(_inventoryButtons[11], 0xC, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x061, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
|
|
GUI_V2_BUTTON(_inventoryButtons[12], 0xD, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x075, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
|
|
GUI_V2_BUTTON(_inventoryButtons[13], 0xE, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x089, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
|
|
GUI_V2_BUTTON(_inventoryButtons[14], 0xF, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x09D, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
|
|
|
|
for (int i = 5; i <= 14; ++i)
|
|
_inventoryButtons[i].buttonCallback = inventoryCallback;
|
|
|
|
_buttonList = &_inventoryButtons[0];
|
|
for (size_t i = 1; i < 15; ++i)
|
|
_buttonList = _gui->addButtonToList(_buttonList, &_inventoryButtons[i]);
|
|
}
|
|
|
|
void GUI_HoF::initStaticData() {
|
|
GUI_V2_BUTTON(_scrollUpButton, 0x17, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x18, 0x0F, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
|
|
GUI_V2_BUTTON(_scrollDownButton, 0x18, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x18, 0x0F, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
|
|
|
|
for (int i = 0; i < 4; ++i)
|
|
GUI_V2_BUTTON(_sliderButtons[0][i], 0x18+i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x0A, 0x0E, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
|
|
for (int i = 0; i < 4; ++i)
|
|
GUI_V2_BUTTON(_sliderButtons[1][i], 0x1C+i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x0A, 0x0E, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
|
|
for (int i = 0; i < 4; ++i)
|
|
GUI_V2_BUTTON(_sliderButtons[2][i], 0x20+i, 0, 0, 0, 0, 0, 0x2200, 0, 0, 0, 0x6E, 0x0E, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
|
|
|
|
for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i)
|
|
GUI_V2_BUTTON(_menuButtons[i], 0x10+i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0, 0, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
|
|
|
|
Button::Callback clickLoadSlotFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::clickLoadSlot);
|
|
Button::Callback clickSaveSlotFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::clickSaveSlot);
|
|
Button::Callback clickLoadMenuFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::loadMenu);
|
|
Button::Callback clickQuitGameFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::quitGame);
|
|
Button::Callback clickQuitOptionsFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::quitOptionsMenu);
|
|
|
|
const uint16 *menuStr = _vm->gameFlags().isTalkie ? _menuStringsTalkie : _menuStringsOther;
|
|
|
|
GUI_V2_MENU(_mainMenu, -1, -1, 0x100, 0xAC, 0xF8, 0xF9, 0xFA, menuStr[0 * 8], 0xFB, -1, 8, 0, 7, -1, -1, -1, -1);
|
|
GUI_V2_MENU_ITEM(_mainMenu.item[0], 1, 0x02, -1, 0x1E, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
_mainMenu.item[0].callback = clickLoadMenuFunctor;
|
|
GUI_V2_MENU_ITEM(_mainMenu.item[1], 1, 0x03, -1, 0x2F, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
_mainMenu.item[1].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::saveMenu);
|
|
GUI_V2_MENU_ITEM(_mainMenu.item[2], 1, 0x23, -1, 0x40, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
_mainMenu.item[2].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::deleteMenu);
|
|
GUI_V2_MENU_ITEM(_mainMenu.item[3], 1, 0x04, -1, 0x51, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
_mainMenu.item[3].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::gameOptionsTalkie);
|
|
GUI_V2_MENU_ITEM(_mainMenu.item[4], 1, 0x25, -1, 0x62, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
_mainMenu.item[4].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::audioOptions);
|
|
GUI_V2_MENU_ITEM(_mainMenu.item[5], 1, 0x05, -1, 0x73, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
_mainMenu.item[5].callback = clickQuitGameFunctor;
|
|
GUI_V2_MENU_ITEM(_mainMenu.item[6], 1, 0x06, -1, 0x90, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
_mainMenu.item[6].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::resumeGame);
|
|
for (int i = 0; i < 7; ++i)
|
|
_mainMenu.item[i].itemId = menuStr[0 * 8 + i + 1];
|
|
|
|
if (!_vm->gameFlags().isTalkie) {
|
|
_mainMenu.height = 0x9C;
|
|
_mainMenu.numberOfItems = 6;
|
|
_mainMenu.item[6].enabled = false;
|
|
for (int i = 4; i < 6; ++i)
|
|
_mainMenu.item[i].callback = _mainMenu.item[i+1].callback;
|
|
_mainMenu.item[3].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::gameOptions);
|
|
_mainMenu.item[6].callback = Button::Callback();
|
|
_mainMenu.item[5].y = 0x7F;
|
|
}
|
|
|
|
GUI_V2_MENU(_gameOptions, -1, -1, 0x120, 0x88, 0xF8, 0xF9, 0xFA, menuStr[1 * 8], 0xFB, -1, 8, 4, 4, -1, -1, -1, -1);
|
|
if (_vm->gameFlags().isTalkie) {
|
|
GUI_V2_MENU_ITEM(_gameOptions.item[0], 1, 0, 0xA0, 0x1E, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x15, 8, 0x20, 0);
|
|
_gameOptions.item[0].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::toggleWalkspeed);
|
|
GUI_V2_MENU_ITEM(_gameOptions.item[1], 1, 0, 0xA0, 0x2F, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x26, 8, 0x31, 0);
|
|
_gameOptions.item[1].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::changeLanguage);
|
|
GUI_V2_MENU_ITEM(_gameOptions.item[2], 1, 0, 0xA0, 0x40, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x16, 8, 0x42, 0);
|
|
_gameOptions.item[2].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::toggleText);
|
|
GUI_V2_MENU_ITEM(_gameOptions.item[3], 1, 0x10, -1, 0x6E, 0x6C, 0x0F, 0xFD, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
_gameOptions.item[3].callback = clickQuitOptionsFunctor;
|
|
} else {
|
|
_gameOptions.numberOfItems = 5;
|
|
GUI_V2_MENU_ITEM(_gameOptions.item[0], 0, 0x2B, 0xA0, 0x1E, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x1F, 0x10, 0x20, 0);
|
|
GUI_V2_MENU_ITEM(_gameOptions.item[1], 0, 0x2C, 0xA0, 0x2F, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x20, 0x10, 0x31, 0);
|
|
GUI_V2_MENU_ITEM(_gameOptions.item[2], 0, 0x2D, 0xA0, 0x40, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x1D, 0x10, 0x42, 0);
|
|
GUI_V2_MENU_ITEM(_gameOptions.item[3], 0, 0x2E, 0xA0, 0x51, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x1E, 0x10, 0x53, 0);
|
|
GUI_V2_MENU_ITEM(_gameOptions.item[4], 1, 0x18, 0xA0, 0x6E, 0x6C, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
_gameOptions.item[4].callback = clickQuitOptionsFunctor;
|
|
}
|
|
|
|
for (int i = _gameOptions.numberOfItems; i <= 6; ++i)
|
|
_gameOptions.item[i].enabled = false;
|
|
for (int i = 0; i < 7; ++i)
|
|
_gameOptions.item[i].itemId = menuStr[1 * 8 + i + 1];
|
|
|
|
GUI_V2_MENU(_audioOptions, -1, -1, 0x120, 0x88, 0xF8, 0xF9, 0xFA, menuStr[2 * 8], 0xFB, -1, 8, 3, 4, -1, -1, -1, -1);
|
|
GUI_V2_MENU_ITEM(_audioOptions.item[0], 0, 0, 0xA0, 0x1E, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x17, 8, 0x20, 0);
|
|
GUI_V2_MENU_ITEM(_audioOptions.item[1], 0, 0, 0xA0, 0x2F, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x18, 8, 0x31, 0);
|
|
GUI_V2_MENU_ITEM(_audioOptions.item[2], 0, 0, 0xA0, 0x40, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x27, 8, 0x42, 0);
|
|
GUI_V2_MENU_ITEM(_audioOptions.item[3], 1, 0x10, -1, 0x6E, 0x5C, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
_audioOptions.item[3].callback = clickQuitOptionsFunctor;
|
|
for (int i = 4; i <= 6; ++i)
|
|
_audioOptions.item[i].enabled = false;
|
|
for (int i = 0; i < 7; ++i)
|
|
_audioOptions.item[i].itemId = menuStr[2 * 8 + i + 1];
|
|
|
|
GUI_V2_MENU(_choiceMenu, -1, -1, 0x140, 0x38, 0xF8, 0xF9, 0xFA, 0, 0xFE, -1, 8, 0, 2, -1, -1, -1, -1);
|
|
GUI_V2_MENU_ITEM(_choiceMenu.item[0], 1, 0x14, 0x18, 0x1E, 0x48, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
_choiceMenu.item[0].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::choiceYes);
|
|
GUI_V2_MENU_ITEM(_choiceMenu.item[1], 1, 0x13, 0xD8, 0x1E, 0x48, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
_choiceMenu.item[1].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::choiceNo);
|
|
for (int i = 2; i <= 6; ++i)
|
|
_choiceMenu.item[i].enabled = false;
|
|
for (int i = 0; i < 7; ++i)
|
|
_choiceMenu.item[i].itemId = menuStr[3 * 8 + i + 1];
|
|
|
|
GUI_V2_MENU(_loadMenu, -1, -1, 0x120, 0xA0, 0xF8, 0xF9, 0xFA, menuStr[4 * 8], 0xFB, -1, 8, 0, 6, 0x84, 0x16, 0x84, 0x7C);
|
|
GUI_V2_MENU_ITEM(_loadMenu.item[0], 1, 0x29, -1, 0x27, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
GUI_V2_MENU_ITEM(_loadMenu.item[1], 1, 0x2A, -1, 0x38, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
GUI_V2_MENU_ITEM(_loadMenu.item[2], 1, 0x2B, -1, 0x49, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
GUI_V2_MENU_ITEM(_loadMenu.item[3], 1, 0x2C, -1, 0x5A, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
GUI_V2_MENU_ITEM(_loadMenu.item[4], 1, 0x2D, -1, 0x6B, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
for (int i = 0; i <= 4; ++i)
|
|
_loadMenu.item[i].callback = clickLoadSlotFunctor;
|
|
GUI_V2_MENU_ITEM(_loadMenu.item[5], 1, 0x0B, 0xB8, 0x86, 0x58, 0xF, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
_loadMenu.item[5].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::cancelLoadMenu);
|
|
_loadMenu.item[6].enabled = false;
|
|
for (int i = 0; i < 7; ++i)
|
|
_loadMenu.item[i].itemId = menuStr[4 * 8 + i + 1];
|
|
|
|
GUI_V2_MENU(_saveMenu, -1, -1, 0x120, 0xA0, 0xF8, 0xF9, 0xFA, menuStr[5 * 8], 0xFB, -1, 8, 0, 6, 0x84, 0x16, 0x84, 0x7C);
|
|
GUI_V2_MENU_ITEM(_saveMenu.item[0], 1, 0x29, -1, 0x27, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
GUI_V2_MENU_ITEM(_saveMenu.item[1], 1, 0x2A, -1, 0x38, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
GUI_V2_MENU_ITEM(_saveMenu.item[2], 1, 0x2B, -1, 0x49, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
GUI_V2_MENU_ITEM(_saveMenu.item[3], 1, 0x2C, -1, 0x5A, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
GUI_V2_MENU_ITEM(_saveMenu.item[4], 1, 0x2D, -1, 0x6B, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
for (int i = 0; i <= 4; ++i)
|
|
_saveMenu.item[i].callback = clickSaveSlotFunctor;
|
|
GUI_V2_MENU_ITEM(_saveMenu.item[5], 1, 0x0B, 0xB8, 0x86, 0x58, 0xF, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
_saveMenu.item[5].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::cancelSaveMenu);
|
|
_saveMenu.item[6].enabled = false;
|
|
for (int i = 0; i < 7; ++i)
|
|
_saveMenu.item[i].itemId = menuStr[5 * 8 + i + 1];
|
|
|
|
GUI_V2_MENU(_savenameMenu, -1, -1, 0x140, 0x43, 0xF8, 0xF9, 0xFA, menuStr[6 * 8], 0xFB, -1, 8, 0, 2, -1, -1, -1, -1);
|
|
GUI_V2_MENU_ITEM(_savenameMenu.item[0], 1, 0xD, 0x18, 0x2C, 0x58, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
_savenameMenu.item[0].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::finishSavename);
|
|
GUI_V2_MENU_ITEM(_savenameMenu.item[1], 1, 0xB, 0xD0, 0x2C, 0x58, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
_savenameMenu.item[1].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::cancelSavename);
|
|
for (int i = 2; i <= 6; ++i)
|
|
_savenameMenu.item[i].enabled = false;
|
|
for (int i = 0; i < 7; ++i)
|
|
_savenameMenu.item[i].itemId = menuStr[6 * 8 + i + 1];
|
|
|
|
GUI_V2_MENU(_deathMenu, -1, -1, 0xD0, 0x4C, 0xF8, 0xF9, 0xFA, menuStr[7 * 8], 0xFB, -1, 8, 0, 2, -1, -1, -1, -1);
|
|
GUI_V2_MENU_ITEM(_deathMenu.item[0], 1, 2, -1, 0x1E, 0xB4, 0x0F, 0xFC, 0xFD, 8, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
_deathMenu.item[0].callback = clickLoadMenuFunctor;
|
|
GUI_V2_MENU_ITEM(_deathMenu.item[1], 1, 5, -1, 0x2F, 0xB4, 0x0F, 0xFC, 0xFD, 8, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
|
|
_deathMenu.item[1].callback = clickQuitGameFunctor;
|
|
for (int i = 2; i <= 6; ++i)
|
|
_deathMenu.item[i].enabled = false;
|
|
for (int i = 0; i < 2; ++i)
|
|
_deathMenu.item[i].itemId = menuStr[7 * 8 + i + 1];
|
|
}
|
|
|
|
const uint16 GUI_HoF::_menuStringsTalkie[] = {
|
|
0x001, 0x002, 0x003, 0x023, 0x004, 0x025, 0x005, 0x006, // Main Menu String IDs
|
|
0x025, 0x000, 0x000, 0x000, 0x010, 0x000, 0x000, 0x000, // Options Menu String IDs
|
|
0x007, 0x000, 0x000, 0x000, 0x010, 0x000, 0x000, 0x000, // Audio Menu String IDs
|
|
0x000, 0x014, 0x013, 0x000, 0x000, 0x000, 0x000, 0x000, // Menu3 Menu String IDs
|
|
0x008, 0x029, 0x02A, 0x02B, 0x02C, 0x02D, 0x00B, 0x000, // Load Menu String IDs
|
|
0x009, 0x029, 0x02A, 0x02B, 0x02C, 0x02D, 0x00B, 0x000, // Save Menu String IDs
|
|
0x00C, 0x00D, 0x00B, 0x000, 0x000, 0x000, 0x000, 0x000, // Menu6 Menu String IDs
|
|
0x00E, 0x002, 0x005, 0x000, 0x000, 0x000, 0x000, 0x000 // Death Menu String IDs
|
|
};
|
|
|
|
const uint16 GUI_HoF::_menuStringsOther[] = {
|
|
0x009, 0x00A, 0x00B, 0x001, 0x00C, 0x00D, 0x00E, 0x000, // Main Menu String IDs
|
|
0x00F, 0x02B, 0x02C, 0x02D, 0x02E, 0x018, 0x000, 0x000, // Options Menu String IDs
|
|
0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, // Dummy
|
|
0x000, 0x01C, 0x01B, 0x000, 0x000, 0x000, 0x000, 0x000, // Menu3 Menu String IDs
|
|
0x010, 0x02F, 0x030, 0x031, 0x032, 0x033, 0x013, 0x000, // Load Menu String IDs
|
|
0x011, 0x02F, 0x030, 0x031, 0x032, 0x033, 0x013, 0x000, // Save Menu String IDs
|
|
0x014, 0x015, 0x013, 0x3E8, 0x000, 0x000, 0x000, 0x000, // Menu6 String IDs
|
|
0x016, 0x00A, 0x00D, 0x000, 0x000, 0x000, 0x000, 0x000 // Death Menu String IDs
|
|
};
|
|
|
|
const uint16 KyraEngine_HoF::_itemMagicTable[] = {
|
|
0x0D, 0x0A, 0x0B, 0,
|
|
0x0D, 0x0B, 0x0A, 0,
|
|
0x0D, 0x38, 0x37, 0,
|
|
0x0D, 0x37, 0x38, 0,
|
|
0x0D, 0x35, 0x36, 0,
|
|
0x0D, 0x36, 0x35, 0,
|
|
0x34, 0x27, 0x33, 0,
|
|
0x41, 0x29, 0x49, 0,
|
|
0x45, 0x29, 0x4A, 1,
|
|
0x46, 0x29, 0x4A, 1,
|
|
0x3C, 0x29, 0x4B, 1,
|
|
0x34, 0x29, 0x4C, 0,
|
|
0x3C, 0x49, 0x3B, 1,
|
|
0x41, 0x4B, 0x3B, 0,
|
|
0x3C, 0x4A, 0x3B, 1,
|
|
0x34, 0x49, 0x3B, 0,
|
|
0x41, 0x4C, 0x3B, 0,
|
|
0x45, 0x4C, 0x3B, 1,
|
|
0x46, 0x4C, 0x3B, 1,
|
|
0x34, 0x4A, 0x3B, 0,
|
|
0x0D, 0x67, 0x68, 0,
|
|
0x0D, 0x68, 0x67, 0,
|
|
0x0D, 0x69, 0x6A, 0,
|
|
0x0D, 0x6A, 0x69, 0,
|
|
0x0D, 0x6B, 0x6C, 0,
|
|
0x0D, 0x6C, 0x6B, 0,
|
|
0x0D, 0x88, 0x87, 0,
|
|
0x0D, 0x87, 0x88, 0,
|
|
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF
|
|
};
|
|
|
|
const int KyraEngine_HoF::_bookPageYOffset[] = {
|
|
0, 0, 2, 2,
|
|
0, 0, 2, 2,
|
|
0, 0, 2, 2
|
|
};
|
|
|
|
const byte KyraEngine_HoF::_bookTextColorMap[] = {
|
|
0x00, 0xC7, 0xCF, 0x00
|
|
};
|
|
|
|
const int16 KyraEngine_HoF::_cauldronProtectedItems[] = {
|
|
0x07, 0x0D, 0x47, 0x48,
|
|
0x29, 0x1A, 0x1C, 0x6D,
|
|
0x4D, 0x3A, 0x0E, 0x0F,
|
|
0x10, 0x11, 0x26, 0x3E,
|
|
0x35, 0x40, 0x42, 0xA6,
|
|
0xA4, 0xA5, 0x91, 0x95,
|
|
0x99, 0xAC, 0xAE, 0xAF,
|
|
0x8A, 0x79, 0x61, -1
|
|
};
|
|
|
|
const int16 KyraEngine_HoF::_cauldronBowlTable[] = {
|
|
0x0027, 0x0029,
|
|
0x0028, 0x0029,
|
|
0x0033, 0x0029,
|
|
0x0049, 0x0029,
|
|
0x004A, 0x0029,
|
|
0x004B, 0x0029,
|
|
0x004C, 0x0029,
|
|
0x003B, 0x0029,
|
|
0x0034, 0x0034,
|
|
-1, -1
|
|
};
|
|
|
|
const int16 KyraEngine_HoF::_cauldronMagicTable[] = {
|
|
0x0, 0x16, 0x2, 0x1A,
|
|
0x7, 0xA4, 0x5, 0x4D,
|
|
0x1, 0xA5, 0x3, 0xA6,
|
|
0x6, 0x6D, 0x4, 0x91,
|
|
0xA, 0x99, 0xC, 0x95,
|
|
0x9, 0xAC, -1, -1
|
|
};
|
|
|
|
const int16 KyraEngine_HoF::_cauldronMagicTableScene77[] = {
|
|
0x0, 0x16, 0x2, 0x1A,
|
|
0x7, 0xAB, 0x5, 0x4D,
|
|
0x1, 0xAE, 0x3, 0xAF,
|
|
0x6, 0x6D, 0x4, 0x91,
|
|
0xA, 0x99, 0xC, 0x95,
|
|
0x9, 0xAC, -1, -1
|
|
};
|
|
|
|
const uint8 KyraEngine_HoF::_cauldronStateTable[] = {
|
|
3, 1, 3, 1, 1, 4, 4, 2,
|
|
3, 1, 1, 3, 1, 3, 3, 3,
|
|
3, 3, 3, 3, 3, 3, 3
|
|
};
|
|
|
|
const int16 KyraEngine_HoF::_flaskTable[] = {
|
|
0x19, 0x14, 0x15, 0x16, 0x17, 0x18, 0x34,
|
|
0x1B, 0x39, 0x1A, 0x3A, 0x4D, 0x72, -1
|
|
};
|
|
|
|
const uint8 KyraEngine_HoF::_rainbowRoomData[] = {
|
|
0x02, 0xA9, 0x9E, 0x75, 0x73, 0x17, 0x00, 0xA0,
|
|
0x08, 0x01, 0x19, 0x9F, 0x66, 0x05, 0x22, 0x7D,
|
|
0x20, 0x25, 0x1D, 0x64, 0xA0, 0x78, 0x85, 0x3B,
|
|
0x3C, 0x5E, 0x38, 0x45, 0x8F, 0x61, 0xA1, 0x71,
|
|
0x47, 0x77, 0x86, 0x41, 0xA2, 0x5F, 0x03, 0x72,
|
|
0x83, 0x9E, 0x84, 0x8E, 0xAD, 0xA8, 0x04, 0x79,
|
|
0xAA, 0xA3, 0x06, 0x27, 0x8F, 0x9F, 0x0A, 0x76,
|
|
0x46, 0x1E, 0x24, 0x63, 0x18, 0x69, 0x39, 0x1F,
|
|
0x7E, 0xAD, 0x28, 0x60, 0x67, 0x21, 0x84, 0x34
|
|
};
|
|
|
|
// kyra 3 static res
|
|
|
|
const char *KyraEngine_MR::_languageExtension[] = {
|
|
"TRE",
|
|
"TRF",
|
|
"TRG"/*,
|
|
"TRI", Italian and Spanish were never included, the supported fan translations are using
|
|
"TRS" English/French extensions thus overwriting these languages */
|
|
};
|
|
|
|
const int KyraEngine_MR::_languageExtensionSize = ARRAYSIZE(KyraEngine_MR::_languageExtension);
|
|
|
|
const char * const KyraEngine_MR::_mainMenuSpanishFan[] = {
|
|
"Nueva Partida",
|
|
"Ver Intro",
|
|
"Restaurar",
|
|
"Finalizar"
|
|
};
|
|
|
|
const char * const KyraEngine_MR::_mainMenuItalianFan[] = {
|
|
"Nuova Partita",
|
|
"Introduzione",
|
|
"Carica una partita",
|
|
"Esci dal gioco"
|
|
};
|
|
|
|
const KyraEngine_MR::ShapeDesc KyraEngine_MR::_shapeDescs[] = {
|
|
{ 57, 91, -31, -82 },
|
|
{ 57, 91, -31, -82 },
|
|
{ 57, 91, -31, -82 },
|
|
{ 57, 91, -31, -82 },
|
|
{ 57, 91, -31, -82 },
|
|
{ 82, 96, -43, -86 },
|
|
{ 57, 91, -31, -82 },
|
|
{ 57, 91, -31, -82 },
|
|
{ 57, 91, -31, -82 },
|
|
{ 69, 91, -31, -82 },
|
|
{ 57, 91, -31, -82 },
|
|
{ 57, 91, -31, -82 }
|
|
};
|
|
|
|
const int KyraEngine_MR::_shapeDescsSize = ARRAYSIZE(KyraEngine_MR::_shapeDescs);
|
|
|
|
const uint8 KyraEngine_MR::_characterFrameTable[] = {
|
|
0x36, 0x35, 0x35, 0x33, 0x32, 0x32, 0x34, 0x34
|
|
};
|
|
|
|
const uint8 KyraEngine_MR::_badConscienceFrameTable[] = {
|
|
0x13, 0x13, 0x13, 0x18, 0x13, 0x13, 0x13, 0x13,
|
|
0x13, 0x13, 0x13, 0x10, 0x13, 0x13, 0x13, 0x13,
|
|
0x13, 0x13, 0x13, 0x18, 0x13, 0x13, 0x13, 0x13,
|
|
0x15, 0x15, 0x14, 0x18, 0x14, 0x14, 0x14, 0x14,
|
|
0x24, 0x24, 0x24, 0x24, 0x24, 0x1D, 0x1D, 0x1D
|
|
};
|
|
|
|
const uint8 KyraEngine_MR::_goodConscienceFrameTable[] = {
|
|
0x13, 0x13, 0x13, 0x13, 0x13,
|
|
0x13, 0x13, 0x13, 0x13, 0x13,
|
|
0x13, 0x13, 0x13, 0x13, 0x13,
|
|
0x15, 0x15, 0x15, 0x15, 0x15,
|
|
0x1E, 0x1E, 0x1E, 0x1E, 0x1E
|
|
};
|
|
|
|
const uint8 KyraEngine_MR::_chapterLowestScene[] = {
|
|
0x00, 0x00, 0x19, 0x2B, 0x33, 0x3B
|
|
};
|
|
|
|
const uint8 KyraEngine_MR::_vocHighTable[] = {
|
|
0x64, 0x76, 0x82, 0x83, 0x92
|
|
};
|
|
|
|
const uint8 KyraEngine_MR::_inventoryX[] = {
|
|
0x45, 0x61, 0x7D, 0x99, 0xB5,
|
|
0x45, 0x61, 0x7D, 0x99, 0xB5
|
|
};
|
|
|
|
const uint8 KyraEngine_MR::_inventoryY[] = {
|
|
0x9C, 0x9C, 0x9C, 0x9C, 0x9C,
|
|
0xB2, 0xB2, 0xB2, 0xB2, 0xB2
|
|
};
|
|
|
|
const uint8 KyraEngine_MR::_trashItemList[] = {
|
|
0x1E, 0x1D, 0x1C, 0x1F, 0x0F, 0x05, 0x04, 0x00,
|
|
0x03, 0x22, 0x0B, 0x20, 0x21, 0x10, 0x11, 0x3A,
|
|
0x39, 0x40, 0x3E, 0x3D, 0x3C, 0x3F, 0xFF
|
|
};
|
|
|
|
const uint8 KyraEngine_MR::_itemStringPickUp[] = {
|
|
0x4, 0x7, 0x0, 0xA
|
|
};
|
|
|
|
const uint8 KyraEngine_MR::_itemStringDrop[] = {
|
|
0x5, 0x8, 0x1, 0xB
|
|
};
|
|
|
|
const uint8 KyraEngine_MR::_itemStringInv[] = {
|
|
0x6, 0x9, 0x2, 0xC
|
|
};
|
|
|
|
void KyraEngine_MR::initMainButtonList(bool disable) {
|
|
if (!_mainButtonListInitialized) {
|
|
_mainButtonData = new Button[14];
|
|
assert(_mainButtonData);
|
|
|
|
GUI_V2_BUTTON(_mainButtonData[0], 1, 0, 0, 4, 4, 4, 0x4487, 0, 5, 162, 50, 25, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
|
|
_mainButtonData[0].buttonCallback = BUTTON_FUNCTOR(GUI_MR, _gui, &GUI_MR::optionsButton);
|
|
GUI_V2_BUTTON(_mainButtonData[1], 2, 0, 0, 1, 1, 1, 0x4487, 0, 245, 156, 69, 33, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
|
|
_mainButtonData[1].buttonCallback = BUTTON_FUNCTOR(KyraEngine_MR, this, &KyraEngine_MR::buttonMoodChange);
|
|
GUI_V2_BUTTON(_mainButtonData[2], 3, 0, 0, 1, 1, 1, 0x4487, 0, 215, 191, 24, 9, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
|
|
_mainButtonData[2].buttonCallback = BUTTON_FUNCTOR(KyraEngine_MR, this, &KyraEngine_MR::buttonShowScore);
|
|
GUI_V2_BUTTON(_mainButtonData[3], 4, 0, 0, 1, 1, 1, 0x4487, 0, 215, 155, 25, 36, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
|
|
_mainButtonData[3].buttonCallback = BUTTON_FUNCTOR(KyraEngine_MR, this, &KyraEngine_MR::buttonJesterStaff);
|
|
|
|
Button::Callback buttonInventoryFunctor = BUTTON_FUNCTOR(KyraEngine_MR, this, &KyraEngine_MR::buttonInventory);
|
|
for (int i = 0; i < 5; ++i) {
|
|
GUI_V2_BUTTON(_mainButtonData[i+4], i+5, 0, 0, 0, 0, 0, 0x1100, 0, 67+i*28, 155, 27, 21, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
|
|
_mainButtonData[i+4].buttonCallback = buttonInventoryFunctor;
|
|
}
|
|
|
|
for (int i = 0; i < 5; ++i) {
|
|
GUI_V2_BUTTON(_mainButtonData[i+9], i+10, 0, 0, 0, 0, 0, 0x1100, 0, 67+i*28, 177, 27, 21, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
|
|
_mainButtonData[i+9].buttonCallback = buttonInventoryFunctor;
|
|
}
|
|
|
|
for (int i = 0; i < 14; ++i)
|
|
_mainButtonList = _gui->addButtonToList(_mainButtonList, &_mainButtonData[i]);
|
|
|
|
_mainButtonListInitialized = true;
|
|
}
|
|
|
|
for (int i = 0; i < 14; ++i) {
|
|
if (disable)
|
|
_gui->flagButtonDisable(&_mainButtonData[i]);
|
|
else
|
|
_gui->flagButtonEnable(&_mainButtonData[i]);
|
|
}
|
|
}
|
|
|
|
void GUI_MR::initStaticData() {
|
|
GUI_V2_BUTTON(_scrollUpButton, 22, 0, 0, 4, 4, 4, 0x4487, 0, 0, 0, 0x18, 0x0F, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
|
|
GUI_V2_BUTTON(_scrollDownButton, 23, 0, 0, 4, 4, 4, 0x4487, 0, 0, 0, 0x18, 0x0F, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
|
|
|
|
for (int i = 0; i < 4; ++i)
|
|
GUI_V2_BUTTON(_sliderButtons[0][i], 0x18+i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x0A, 0x0E, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
|
|
for (int i = 0; i < 4; ++i)
|
|
GUI_V2_BUTTON(_sliderButtons[1][i], 0x1C+i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x0A, 0x0E, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
|
|
for (int i = 0; i < 4; ++i)
|
|
GUI_V2_BUTTON(_sliderButtons[2][i], 0x20+i, 0, 0, 0, 0, 0, 0x2200, 0, 0, 0, 0x6E, 0x0E, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
|
|
|
|
for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i)
|
|
GUI_V2_BUTTON(_menuButtons[i], 0x0F+i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0, 0, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
|
|
|
|
Button::Callback clickLoadSlotFunctor = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::clickLoadSlot);
|
|
Button::Callback clickSaveSlotFunctor = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::clickSaveSlot);
|
|
Button::Callback clickLoadMenuFunctor = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::loadMenu);
|
|
Button::Callback clickQuitOptionsFunctor = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::quitOptionsMenu);
|
|
|
|
GUI_V2_MENU(_mainMenu, -1, -1, 256, 172, 0xD0, 0xD1, 0xCF, 1, 0xBD, -1, 8, 0, 7, -1, -1, -1, -1);
|
|
GUI_V2_MENU_ITEM(_mainMenu.item[0], 1, 2, -1, 30, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
_mainMenu.item[0].callback = clickLoadMenuFunctor;
|
|
GUI_V2_MENU_ITEM(_mainMenu.item[1], 1, 3, -1, 47, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
_mainMenu.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::saveMenu);
|
|
GUI_V2_MENU_ITEM(_mainMenu.item[2], 1, 35, -1, 64, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
_mainMenu.item[2].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::deleteMenu);
|
|
GUI_V2_MENU_ITEM(_mainMenu.item[3], 1, 4, -1, 81, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
_mainMenu.item[3].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::gameOptions);
|
|
GUI_V2_MENU_ITEM(_mainMenu.item[4], 1, 37, -1, 98, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
_mainMenu.item[4].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::audioOptions);
|
|
GUI_V2_MENU_ITEM(_mainMenu.item[5], 1, 5, -1, 115, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
_mainMenu.item[5].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::quitGame);
|
|
GUI_V2_MENU_ITEM(_mainMenu.item[6], 1, 6, -1, 144, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
_mainMenu.item[6].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::resumeGame);
|
|
|
|
GUI_V2_MENU(_audioOptions, -1, -1, 288, 136, 0xD0, 0xD1, 0xCF, 37, 0xBD, -1, 8, 4, 5, -1, -1, -1, -1);
|
|
GUI_V2_MENU_ITEM(_audioOptions.item[0], 0, 0, 160, 30, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 23, 8, 32, 0x0000);
|
|
GUI_V2_MENU_ITEM(_audioOptions.item[1], 0, 0, 160, 47, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 24, 8, 49, 0x0000);
|
|
GUI_V2_MENU_ITEM(_audioOptions.item[2], 0, 0, 160, 64, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 39, 8, 66, 0x0000);
|
|
GUI_V2_MENU_ITEM(_audioOptions.item[3], 1, 0, 152, 81, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 47, 8, 83, 0x0000);
|
|
_audioOptions.item[3].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::toggleHeliumMode);
|
|
GUI_V2_MENU_ITEM(_audioOptions.item[4], 1, 16, -1, 110, 92, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
_audioOptions.item[4].callback = clickQuitOptionsFunctor;
|
|
for (int i = 5; i < 7; ++i)
|
|
_audioOptions.item[i].enabled = false;
|
|
|
|
GUI_V2_MENU(_gameOptions, -1, -1, 288, 154, 0xD0, 0xD1, 0xCF, 7, 0xBD, -1, 8, 0, 6, -1, -1, -1, -1);
|
|
GUI_V2_MENU_ITEM(_gameOptions.item[0], 1, 0, 160, 30, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 21, 8, 32, 0x0000);
|
|
_gameOptions.item[0].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::toggleWalkspeed);
|
|
GUI_V2_MENU_ITEM(_gameOptions.item[1], 1, 0, 160, 47, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 26, 8, 49, 0x0000);
|
|
_gameOptions.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::changeLanguage);
|
|
GUI_V2_MENU_ITEM(_gameOptions.item[2], 1, 0, 160, 64, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 40, 8, 66, 0x0000);
|
|
_gameOptions.item[2].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::toggleStudioSFX);
|
|
GUI_V2_MENU_ITEM(_gameOptions.item[3], 1, 0, 160, 81, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 46, 8, 83, 0x0000);
|
|
_gameOptions.item[3].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::toggleSkipSupport);
|
|
GUI_V2_MENU_ITEM(_gameOptions.item[4], 1, 0, 160, 98, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 22, 8, 100, 0x0000);
|
|
_gameOptions.item[4].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::toggleText);
|
|
GUI_V2_MENU_ITEM(_gameOptions.item[5], 1, 16, -1, 127, 125, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
_gameOptions.item[5].callback = clickQuitOptionsFunctor;
|
|
_gameOptions.item[6].enabled = false;
|
|
|
|
GUI_V2_MENU(_choiceMenu, -1, -1, 320, 56, 0xD0, 0xD1, 0xCF, 0, 0xBA, -1, 8, 0, 2, -1, -1, -1, -1);
|
|
GUI_V2_MENU_ITEM(_choiceMenu.item[0], 1, 20, 24, 30, 72, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
_choiceMenu.item[0].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::choiceYes);
|
|
GUI_V2_MENU_ITEM(_choiceMenu.item[1], 1, 19, 216, 30, 72, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
_choiceMenu.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::choiceNo);
|
|
for (int i = 2; i < 7; ++i)
|
|
_choiceMenu.item[i].enabled = false;
|
|
|
|
GUI_V2_MENU(_loadMenu, -1, -1, 288, 160, 0xD0, 0xD1, 0xCF, 8, 0xBD, -1, 8, 0, 6, 132, 22, 132, 124);
|
|
GUI_V2_MENU_ITEM(_loadMenu.item[0], 1, 41, -1, 39, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
GUI_V2_MENU_ITEM(_loadMenu.item[1], 1, 42, -1, 56, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
GUI_V2_MENU_ITEM(_loadMenu.item[2], 1, 43, -1, 73, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
GUI_V2_MENU_ITEM(_loadMenu.item[3], 1, 44, -1, 90, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
GUI_V2_MENU_ITEM(_loadMenu.item[4], 1, 45, -1, 107, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
for (int i = 0; i <= 4; ++i)
|
|
_loadMenu.item[i].callback = clickLoadSlotFunctor;
|
|
GUI_V2_MENU_ITEM(_loadMenu.item[5], 1, 11, 184, 134, 88, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
_loadMenu.item[5].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::cancelLoadMenu);
|
|
_loadMenu.item[6].enabled = false;
|
|
|
|
GUI_V2_MENU(_saveMenu, -1, -1, 288, 160, 0xD0, 0xD1, 0xCF, 9, 0xBD, -1, 8, 0, 6, 132, 22, 132, 124);
|
|
GUI_V2_MENU_ITEM(_saveMenu.item[0], 1, 41, -1, 39, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
GUI_V2_MENU_ITEM(_saveMenu.item[1], 1, 42, -1, 56, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
GUI_V2_MENU_ITEM(_saveMenu.item[2], 1, 43, -1, 73, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
GUI_V2_MENU_ITEM(_saveMenu.item[3], 1, 44, -1, 90, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
GUI_V2_MENU_ITEM(_saveMenu.item[4], 1, 45, -1, 107, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
for (int i = 0; i <= 4; ++i)
|
|
_saveMenu.item[i].callback = clickSaveSlotFunctor;
|
|
GUI_V2_MENU_ITEM(_saveMenu.item[5], 1, 11, 184, 134, 88, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
_saveMenu.item[5].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::cancelSaveMenu);
|
|
_saveMenu.item[6].enabled = false;
|
|
|
|
GUI_V2_MENU(_savenameMenu, -1, -1, 320, 67, 0xD0, 0xD1, 0xCF, 12, 0xBD, -1, 8, 0, 2, -1, -1, -1, -1);
|
|
GUI_V2_MENU_ITEM(_savenameMenu.item[0], 1, 13, 24, 44, 88, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
_savenameMenu.item[0].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::finishSavename);
|
|
GUI_V2_MENU_ITEM(_savenameMenu.item[1], 1, 11, 208, 44, 88, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
_savenameMenu.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::cancelSavename);
|
|
for (int i = 2; i < 7; ++i)
|
|
_savenameMenu.item[i].enabled = false;
|
|
|
|
GUI_V2_MENU(_deathMenu, -1, -1, 208, 76, 0xD0, 0xD1, 0xCF, 14, 0xBD, -1, 8, 0, 2, -1, -1, -1, -1);
|
|
GUI_V2_MENU_ITEM(_deathMenu.item[0], 1, 2, -1, 30, 180, 15, 0xFA, 0xFF, 8, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
_deathMenu.item[0].callback = clickLoadMenuFunctor;
|
|
GUI_V2_MENU_ITEM(_deathMenu.item[1], 1, 38, -1, 47, 180, 15, 0xFA, 0xFF, 8, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
|
|
_deathMenu.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::loadSecondChance);
|
|
for (int i = 2; i < 7; ++i)
|
|
_deathMenu.item[i].enabled = false;
|
|
}
|
|
|
|
const int8 KyraEngine_MR::_albumWSAX[] = {
|
|
0, 77, -50, 99, -61, 82, -58, 85,
|
|
-64, 80, -63, 88, -63, 88, -64, 0
|
|
};
|
|
|
|
const int8 KyraEngine_MR::_albumWSAY[] = {
|
|
0, -1, 3, 0, -1, 0, -2, 0,
|
|
-1, -2, 2, 2, -6, -6, -6, 0
|
|
};
|
|
|
|
// lands of lore static res
|
|
|
|
const ScreenDim Screen_LoL::_screenDimTable[] = {
|
|
{ 0x00, 0x00, 0x28, 0xC8, 0xC7, 0xCF, 0x00, 0x00 }
|
|
};
|
|
|
|
const int Screen_LoL::_screenDimTableCount = ARRAYSIZE(Screen_LoL::_screenDimTable);
|
|
|
|
const char * const LoLEngine::_languageExt[] = {
|
|
"ENG",
|
|
"FRE",
|
|
"GER"
|
|
};
|
|
|
|
const LoLEngine::CharacterPrev LoLEngine::_charPreviews[] = {
|
|
{ "Ak\'shel", 0x060, 0x7F, { 0x0F, 0x08, 0x05 } },
|
|
{ "Michael", 0x09A, 0x7F, { 0x06, 0x0A, 0x0F } },
|
|
{ "Kieran", 0x0D4, 0x7F, { 0x08, 0x06, 0x08 } },
|
|
{ "Conrad", 0x10F, 0x7F, { 0x0A, 0x0C, 0x0A } }
|
|
};
|
|
|
|
const uint8 LoLEngine::_chargenFrameTable[] = {
|
|
0x00, 0x01, 0x02, 0x03, 0x04,
|
|
0x05, 0x04, 0x03, 0x02, 0x01,
|
|
0x00, 0x00, 0x01, 0x02, 0x03,
|
|
0x04, 0x05, 0x06, 0x07, 0x08,
|
|
0x09, 0x0A, 0x0B, 0x0C, 0x0D,
|
|
0x0E, 0x0F, 0x10, 0x11, 0x12
|
|
};
|
|
|
|
const uint16 LoLEngine::_selectionPosTable[] = {
|
|
0x6F, 0x00, 0x8F, 0x00, 0xAF, 0x00, 0xCF, 0x00,
|
|
0xEF, 0x00, 0x6F, 0x20, 0x8F, 0x20, 0xAF, 0x20,
|
|
0xCF, 0x20, 0xEF, 0x20, 0x6F, 0x40, 0x8F, 0x40,
|
|
0xAF, 0x40, 0xCF, 0x40, 0xEF, 0x40, 0x10F, 0x00
|
|
};
|
|
|
|
const uint8 LoLEngine::_selectionChar1IdxTable[] = {
|
|
0, 0, 5, 5, 5, 5, 5, 5,
|
|
5, 5, 5, 0, 0, 5, 5, 5,
|
|
5, 5, 5, 5, 0, 0, 5, 5,
|
|
5, 5, 5
|
|
};
|
|
|
|
const uint8 LoLEngine::_selectionChar2IdxTable[] = {
|
|
1, 1, 6, 6, 1, 1, 6, 6,
|
|
6, 6, 6, 6, 6, 1, 1, 6,
|
|
6, 6, 1, 1, 6, 6, 6, 6,
|
|
6, 6, 6
|
|
};
|
|
|
|
const uint8 LoLEngine::_selectionChar3IdxTable[] = {
|
|
2, 2, 7, 7, 7, 7, 2, 2,
|
|
7, 7, 7, 7, 7, 7, 7, 2,
|
|
2, 7, 7, 7, 7, 2, 2, 7,
|
|
7, 7, 7
|
|
};
|
|
|
|
const uint8 LoLEngine::_selectionChar4IdxTable[] = {
|
|
3, 3, 8, 8, 8, 8, 3, 3,
|
|
8, 8, 3, 3, 8, 8, 8, 8,
|
|
8, 8, 8, 8, 8, 3, 3, 8,
|
|
8, 8, 8
|
|
};
|
|
|
|
const uint8 LoLEngine::_reminderChar1IdxTable[] = {
|
|
4, 4, 4, 5, 5, 5, 5, 5,
|
|
5, 5, 5, 5, 5, 5, 5, 5,
|
|
5
|
|
};
|
|
|
|
const uint8 LoLEngine::_reminderChar2IdxTable[] = {
|
|
9, 9, 9, 6, 6, 6, 6, 6,
|
|
6, 6, 6, 6, 6, 6, 6, 6,
|
|
6
|
|
};
|
|
|
|
const uint8 LoLEngine::_reminderChar3IdxTable[] = {
|
|
0xE, 0xE, 0xE, 0x7, 0x7, 0x7, 0x7, 0x7,
|
|
0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7,
|
|
0x7
|
|
};
|
|
|
|
const uint8 LoLEngine::_reminderChar4IdxTable[] = {
|
|
0xF, 0xF, 0xF, 0x8, 0x8, 0x8, 0x8, 0x8,
|
|
0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8,
|
|
0x8
|
|
};
|
|
|
|
const uint8 LoLEngine::_selectionAnimIndexTable[] = {
|
|
0, 5, 1, 6, 2, 7, 3, 8
|
|
};
|
|
|
|
const uint8 LoLEngine::_charInfoFrameTable[] = {
|
|
0x0, 0x7, 0x8, 0x9, 0xA, 0xB, 0xA, 0x9,
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0x8, 0x7, 0x0, 0x0, 0x7, 0x8, 0x9, 0xA,
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0xB, 0xA, 0x9, 0x8, 0x7, 0x0, 0x0, 0x7,
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0x8, 0x9, 0xA, 0xB, 0xA, 0x9, 0x8, 0x7
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};
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} // End of namespace Kyra
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