scummvm/engines/agos
2007-02-27 11:47:28 +00:00
..
agos.cpp Bypass the copy protection screens in floppy disk releases of Simon the Sorcerer 1 and 2, with permission from Adventure Soft. 2007-02-21 11:46:35 +00:00
agos.h Bypass the copy protection screens in floppy disk releases of Simon the Sorcerer 1 and 2, with permission from Adventure Soft. 2007-02-21 11:46:35 +00:00
agosgame.cpp Add demo of Waxworks. 2007-02-26 07:13:54 +00:00
animation.cpp Add dxa file extension for short version of filenames too. 2007-01-01 04:49:10 +00:00
animation.h Renamed ANIMATION_H to AGOS_ANIMATION_H. 2007-02-19 20:55:16 +00:00
charset.cpp Add Quietust's patch to fix subtitles glitches in Amiga AGA/CD32 versions of Simon the Sorcerer 1. 2007-02-12 04:18:19 +00:00
contain.cpp Fix MSVC2005 warnings. Please, review the changes. 2006-11-22 15:50:30 +00:00
cursor.cpp Fix cursor palette regression in Simon the Sorcerer 1. 2007-02-16 10:36:33 +00:00
debug.cpp Using stat and fopen is not portable (writing to a Common::File isn't either, but at least it doesn't force porters to #define fopen to work around it) 2007-02-17 20:37:57 +00:00
debug.h Improve debug output of video script 2006-11-05 06:10:41 +00:00
debugger.cpp Whitespace changes. 2007-02-13 21:41:43 +00:00
debugger.h Add debugger command, to allow object flag vlaues to be altered. 2006-11-09 10:41:29 +00:00
draw.cpp Cleanup 2006-10-21 01:51:59 +00:00
event.cpp Add support for using soundtrack from the Simon the Sorcerer 1 - Music Enhancement Project. 2007-02-16 13:55:01 +00:00
game.cpp Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams 2007-02-13 23:37:44 +00:00
gfx.cpp Change asserts to warnings to now, due to code differences in Amiga versions of Simon the Sorcerer. 2007-02-12 13:29:41 +00:00
icons.cpp Fix icons regression in Amiga OCS version of Simon the Sorcerer 1. 2007-02-12 06:17:13 +00:00
input.cpp Change the volume of music channel of mixer, when adjusting music volume too. 2007-02-27 11:47:28 +00:00
intern.h apply modified patch #1657436 (alignment issues) 2007-02-12 09:04:34 +00:00
items.cpp Add inherit code for earlier games 2006-11-06 14:28:19 +00:00
menus.cpp Avoid compiler warnings 2006-11-23 05:37:37 +00:00
midi.cpp a 20ms second delay should be ample time for a GM system ON 2007-02-16 16:34:02 +00:00
midi.h AGOS: Send GM System Enable/On upon startup 2007-02-16 13:41:38 +00:00
midiparser_s1d.cpp Add more menu code for Elvira 1 2006-10-24 07:44:37 +00:00
module.mk Cleanup 2006-10-27 12:55:48 +00:00
oracle.cpp Add drag support for items in Elvira 1/2 and WW 2006-10-22 13:04:34 +00:00
res_ami.cpp Fix subtitles glitches in Amiga OCS version of Simon the Sorcerer 1, by using AGA on screen font for now. 2007-02-12 11:30:18 +00:00
res_snd.cpp Fix bug #1600999 - SIMON2: Crash while talking to Bingo Bongo. A regression due to the work around for extra long strings been broken, when support for the Feeble Files was added in the past. 2007-02-23 10:18:14 +00:00
res.cpp Fix bug #1600999 - SIMON2: Crash while talking to Bingo Bongo. A regression due to the work around for extra long strings been broken, when support for the Feeble Files was added in the past. 2007-02-23 10:18:14 +00:00
rooms.cpp Cleanup 2006-11-06 13:59:11 +00:00
saveload.cpp Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing) 2007-02-17 18:55:51 +00:00
script_e1.cpp Fix bug #1624767 - FF: save games will not load. 2007-01-01 04:35:27 +00:00
script_e2.cpp Correct typo. 2007-02-23 10:19:53 +00:00
script_ff.cpp Removed common/advancedDetector.h from agos.h, thus reducing the number of build deps on base/plugins.h and base/game.h from about 155 to 113 (and also reducing the deps on advancedDetector.h, of course). The same should be done to all other engines using the advanced detector (AGI, CINE, SAGA, Parallaction) 2007-01-21 16:57:13 +00:00
script_pp.cpp Add inital load/save code changes for earlier games and cleanup 2006-11-05 06:26:45 +00:00
script_s1.cpp re-added missing wince #include; got deleted suring the simon -> agos transition 2007-02-12 09:05:52 +00:00
script_s2.cpp Add inital pause code for Elvira 1/2 & WW, and cleanup 2006-11-15 13:11:53 +00:00
script_ww.cpp Add inital pause code for Elvira 1/2 & WW, and cleanup 2006-11-15 13:11:53 +00:00
script.cpp Update copy protection bypass for Simon 1/2. 2007-02-23 11:12:12 +00:00
sound.cpp Trying to unify the order in which we try the various audio formats: Prefer FLAC (lossless) over Ogg Vorbis ('free') over MP3 -- the order is admittedly somewhat arbitrary, but at least now it's consistent across all parts of ScummVM 2007-02-24 23:40:28 +00:00
sound.h Add sound effects support for early games 2006-10-14 01:15:28 +00:00
string.cpp Add Quietust's patch to fix subtitles glitches in Amiga AGA/CD32 versions of Simon the Sorcerer 1. 2007-02-12 04:18:19 +00:00
subroutine.cpp Some very obvious cleanups. 2007-02-16 17:13:29 +00:00
verb.cpp Limit game specific code 2006-10-27 01:55:06 +00:00
vga_e2.cpp Remove vga opcodes which are never used by games 2006-10-28 14:08:35 +00:00
vga_ff.cpp Some very obvious cleanups. 2007-02-16 17:13:29 +00:00
vga_s1.cpp Avoid compiler warnings 2006-11-23 05:37:37 +00:00
vga_s2.cpp Whitespace changes. 2007-02-13 21:41:43 +00:00
vga_ww.cpp Cleanup 2006-10-27 12:55:48 +00:00
vga.cpp Fix warnings 2007-02-13 19:51:27 +00:00
vga.h Add support for clearWindow and cleanup 2006-10-11 12:03:47 +00:00
window.cpp Add palette code difference for Amiga OCS version of Simon the Sorcerer 1. 2007-02-12 11:27:11 +00:00
zones.cpp Cleanup 2006-10-21 01:51:59 +00:00