scummvm/engines
2008-09-30 16:23:35 +00:00
..
agi AGI: Another case where it is better to use FSNodes directly, instead of converting them to path strings 2008-09-30 16:23:35 +00:00
agos Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
cine Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
cruise Patch #2054467: CRUISE: 64bits fixes 2008-09-21 10:23:22 +00:00
drascula Use better "silence" without clicks when speech is disabled. 2008-09-28 22:19:11 +00:00
gob Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
igor Fix in the Igor engine for bug #2101083 - "ANY - MSVC71 compilation fails due to warnings-as-errors" 2008-09-10 06:57:32 +00:00
kyra Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
lure Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
m4 Big patch changing semantics of ReadStream::eos(): 2008-09-14 22:28:53 +00:00
made Return 32000 in sfGetCdTime instead of 0; this fixes the Manhole intro/credits (until the function is actually implemented) 2008-09-28 20:02:01 +00:00
parallaction Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
queen Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
saga Fixed crash when starting IHNM, a regression from commit #34693 2008-09-30 13:19:14 +00:00
scumm Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
sky SKY: Fix detector to not (ab)use FSNode::getPath; if you want to open a FSNode, just pass it to File::open 2008-09-30 12:59:29 +00:00
sword1 Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
sword2 Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
tinsel Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
touche Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
dialogs.cpp Added ScummVM logo to GMM. 2008-09-14 20:42:50 +00:00
dialogs.h Added ScummVM logo to GMM. 2008-09-14 20:42:50 +00:00
engine.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
engine.h Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
engines.mk Added Tinsel engine to main repos (no news item for it ON PURPOSE) 2008-07-23 09:02:47 +00:00
game.cpp Moved base/game.* to engines/game.* 2008-09-17 17:31:29 +00:00
game.h Moved base/game.* to engines/game.* 2008-09-17 17:31:29 +00:00
metaengine.h cleanup 2008-09-30 11:33:43 +00:00
module.mk Moved base/game.* to engines/game.* 2008-09-17 17:31:29 +00:00