.. |
agi
|
AGI: Another case where it is better to use FSNodes directly, instead of converting them to path strings
|
2008-09-30 16:23:35 +00:00 |
agos
|
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
|
2008-09-30 12:27:38 +00:00 |
cine
|
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
|
2008-09-30 12:27:38 +00:00 |
cruise
|
Patch #2054467: CRUISE: 64bits fixes
|
2008-09-21 10:23:22 +00:00 |
drascula
|
Use better "silence" without clicks when speech is disabled.
|
2008-09-28 22:19:11 +00:00 |
gob
|
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
|
2008-09-30 12:27:38 +00:00 |
igor
|
Fix in the Igor engine for bug #2101083 - "ANY - MSVC71 compilation fails due to warnings-as-errors"
|
2008-09-10 06:57:32 +00:00 |
kyra
|
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
|
2008-09-30 12:27:38 +00:00 |
lure
|
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
|
2008-09-30 12:27:38 +00:00 |
m4
|
Big patch changing semantics of ReadStream::eos():
|
2008-09-14 22:28:53 +00:00 |
made
|
Return 32000 in sfGetCdTime instead of 0; this fixes the Manhole intro/credits (until the function is actually implemented)
|
2008-09-28 20:02:01 +00:00 |
parallaction
|
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
|
2008-09-30 12:27:38 +00:00 |
queen
|
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
|
2008-09-30 12:27:38 +00:00 |
saga
|
Fixed crash when starting IHNM, a regression from commit #34693
|
2008-09-30 13:19:14 +00:00 |
scumm
|
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
|
2008-09-30 12:27:38 +00:00 |
sky
|
SKY: Fix detector to not (ab)use FSNode::getPath; if you want to open a FSNode, just pass it to File::open
|
2008-09-30 12:59:29 +00:00 |
sword1
|
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
|
2008-09-30 12:27:38 +00:00 |
sword2
|
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
|
2008-09-30 12:27:38 +00:00 |
tinsel
|
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
|
2008-09-30 12:27:38 +00:00 |
touche
|
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
|
2008-09-30 12:27:38 +00:00 |
dialogs.cpp
|
Added ScummVM logo to GMM.
|
2008-09-14 20:42:50 +00:00 |
dialogs.h
|
Added ScummVM logo to GMM.
|
2008-09-14 20:42:50 +00:00 |
engine.cpp
|
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
|
2008-09-30 12:27:38 +00:00 |
engine.h
|
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
|
2008-09-30 12:27:38 +00:00 |
engines.mk
|
Added Tinsel engine to main repos (no news item for it ON PURPOSE)
|
2008-07-23 09:02:47 +00:00 |
game.cpp
|
Moved base/game.* to engines/game.*
|
2008-09-17 17:31:29 +00:00 |
game.h
|
Moved base/game.* to engines/game.*
|
2008-09-17 17:31:29 +00:00 |
metaengine.h
|
cleanup
|
2008-09-30 11:33:43 +00:00 |
module.mk
|
Moved base/game.* to engines/game.*
|
2008-09-17 17:31:29 +00:00 |