mirror of
https://github.com/libretro/scummvm.git
synced 2024-11-27 19:30:41 +00:00
a6dd4b7d4d
svn-id: r34589
211 lines
7.1 KiB
C++
211 lines
7.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef ENGINES_GAME_H
|
|
#define ENGINES_GAME_H
|
|
|
|
#include "common/str.h"
|
|
#include "common/array.h"
|
|
#include "common/hash-str.h"
|
|
#include "common/ptr.h"
|
|
|
|
namespace Graphics {
|
|
struct Surface;
|
|
}
|
|
|
|
/**
|
|
* A simple structure used to map gameids (like "monkey", "sword1", ...) to
|
|
* nice human readable and descriptive game titles (like "The Secret of Monkey Island").
|
|
* This is a plain struct to make it possible to declare NULL-terminated C arrays
|
|
* consisting of PlainGameDescriptors.
|
|
*/
|
|
struct PlainGameDescriptor {
|
|
const char *gameid;
|
|
const char *description;
|
|
};
|
|
|
|
/**
|
|
* Given a list of PlainGameDescriptors, returns the first PlainGameDescriptor
|
|
* matching the given gameid. If not match is found return 0.
|
|
* The end of the list must marked by a PlainGameDescriptor with gameid equal to 0.
|
|
*/
|
|
const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list);
|
|
|
|
/**
|
|
* A hashmap describing details about a given game. In a sense this is a refined
|
|
* version of PlainGameDescriptor, as it also contains a gameid and a description string.
|
|
* But in addition, platform and language settings, as well as arbitrary other settings,
|
|
* can be contained in a GameDescriptor.
|
|
* This is an essential part of the glue between the game engines and the launcher code.
|
|
*/
|
|
class GameDescriptor : public Common::StringMap {
|
|
public:
|
|
GameDescriptor() {
|
|
setVal("gameid", "");
|
|
setVal("description", "");
|
|
}
|
|
|
|
GameDescriptor(const PlainGameDescriptor &pgd) {
|
|
setVal("gameid", pgd.gameid);
|
|
setVal("description", pgd.description);
|
|
}
|
|
|
|
GameDescriptor(const Common::String &g, const Common::String &d, Common::Language l = Common::UNK_LANG,
|
|
Common::Platform p = Common::kPlatformUnknown) {
|
|
setVal("gameid", g);
|
|
setVal("description", d);
|
|
if (l != Common::UNK_LANG)
|
|
setVal("language", Common::getLanguageCode(l));
|
|
if (p != Common::kPlatformUnknown)
|
|
setVal("platform", Common::getPlatformCode(p));
|
|
}
|
|
|
|
/**
|
|
* Update the description string by appending (LANG/PLATFORM/EXTRA) to it.
|
|
*/
|
|
void updateDesc(const char *extra = 0);
|
|
|
|
Common::String &gameid() { return getVal("gameid"); }
|
|
Common::String &description() { return getVal("description"); }
|
|
const Common::String &gameid() const { return getVal("gameid"); }
|
|
const Common::String &description() const { return getVal("description"); }
|
|
Common::Language language() const { return contains("language") ? Common::parseLanguage(getVal("language")) : Common::UNK_LANG; }
|
|
Common::Platform platform() const { return contains("platform") ? Common::parsePlatform(getVal("platform")) : Common::kPlatformUnknown; }
|
|
|
|
const Common::String &preferredtarget() const {
|
|
return contains("preferredtarget") ? getVal("preferredtarget") : getVal("gameid");
|
|
}
|
|
};
|
|
|
|
/** List of games. */
|
|
class GameList : public Common::Array<GameDescriptor> {
|
|
public:
|
|
GameList() {}
|
|
GameList(const GameList &list) : Common::Array<GameDescriptor>(list) {}
|
|
GameList(const PlainGameDescriptor *g) {
|
|
while (g->gameid) {
|
|
push_back(GameDescriptor(g->gameid, g->description));
|
|
g++;
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* A hashmap describing details about a given save state.
|
|
* TODO
|
|
* Guaranteed to contain save_slot, filename and description values.
|
|
* Additional ideas: Playtime, creation date, thumbnail, ...
|
|
*/
|
|
class SaveStateDescriptor : public Common::StringMap {
|
|
protected:
|
|
Common::SharedPtr<Graphics::Surface> _thumbnail; // can be 0
|
|
|
|
public:
|
|
SaveStateDescriptor() : _thumbnail() {
|
|
setVal("save_slot", "-1"); // FIXME: default to 0 (first slot) or to -1 (invalid slot) ?
|
|
setVal("description", "");
|
|
setVal("filename", "");
|
|
}
|
|
|
|
SaveStateDescriptor(int s, const Common::String &d, const Common::String &f) : _thumbnail() {
|
|
char buf[16];
|
|
sprintf(buf, "%d", s);
|
|
setVal("save_slot", buf);
|
|
setVal("description", d);
|
|
setVal("filename", f);
|
|
}
|
|
|
|
SaveStateDescriptor(const Common::String &s, const Common::String &d, const Common::String &f) : _thumbnail() {
|
|
setVal("save_slot", s);
|
|
setVal("description", d);
|
|
setVal("filename", f);
|
|
}
|
|
|
|
/** The saveslot id, as it would be passed to the "-x" command line switch. */
|
|
Common::String &save_slot() { return getVal("save_slot"); }
|
|
|
|
/** The saveslot id, as it would be passed to the "-x" command line switch (read-only variant). */
|
|
const Common::String &save_slot() const { return getVal("save_slot"); }
|
|
|
|
/** A human readable description of the save state. */
|
|
Common::String &description() { return getVal("description"); }
|
|
|
|
/** A human readable description of the save state (read-only variant). */
|
|
const Common::String &description() const { return getVal("description"); }
|
|
|
|
/** The filename of the savestate, for use with the SaveFileManager API. */
|
|
Common::String &filename() { return getVal("filename"); }
|
|
|
|
/** The filename of the savestate, for use with the SaveFileManager API (read-only variant). */
|
|
const Common::String &filename() const { return getVal("filename"); }
|
|
|
|
/** Optional entries only included when querying via MetaEngine::querySaveMetaInfo */
|
|
|
|
/**
|
|
* Returns the value of a given key as boolean.
|
|
* It accepts 'true', 'yes' and '1' for true and
|
|
* 'false', 'no' and '0' for false.
|
|
* (FIXME:) On unknown value it errors out ScummVM.
|
|
* On unknown key it returns false as default.
|
|
*/
|
|
bool getBool(const Common::String &key) const;
|
|
|
|
/**
|
|
* Sets the 'is_deletable' key, which indicates, if the
|
|
* given savestate is safe for deletion.
|
|
*/
|
|
void setDeletableFlag(bool state);
|
|
|
|
/**
|
|
* Return a thumbnail graphics surface representing the savestate visually
|
|
* This is usually a scaled down version of the game graphics. The size
|
|
* should be either 160x100 or 160x120 pixels, depending on the aspect
|
|
* ratio of the game. If another ratio is required, contact the core team.
|
|
*/
|
|
const Graphics::Surface *getThumbnail() const { return _thumbnail.get(); }
|
|
|
|
void setThumbnail(Graphics::Surface *t);
|
|
|
|
/**
|
|
* Sets the 'save_date' key properly, based on the given values
|
|
*/
|
|
void setSaveDate(int year, int month, int day);
|
|
|
|
/**
|
|
* Sets the 'save_time' key properly, based on the given values
|
|
*/
|
|
void setSaveTime(int hour, int min);
|
|
|
|
/**
|
|
* Sets the 'play_time' key properly, based on the given values
|
|
*/
|
|
void setPlayTime(int hours, int minutes);
|
|
};
|
|
|
|
/** List of savestates. */
|
|
typedef Common::Array<SaveStateDescriptor> SaveStateList;
|
|
|
|
#endif
|