mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-17 15:18:11 +00:00
16a57f299c
- keyboard control now works svn-id: r38190
1375 lines
32 KiB
C++
1375 lines
32 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "kyra/lol.h"
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#include "kyra/screen_lol.h"
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#include "kyra/resource.h"
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#include "kyra/sound.h"
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#include "kyra/util.h"
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#include "sound/voc.h"
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#include "sound/audiostream.h"
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#include "common/endian.h"
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#include "base/version.h"
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namespace Kyra {
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LoLEngine::LoLEngine(OSystem *system, const GameFlags &flags) : KyraEngine_v1(system, flags) {
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_screen = 0;
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_gui = 0;
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_txt = 0;
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_tim = 0;
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switch (_flags.lang) {
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case Common::EN_ANY:
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case Common::EN_USA:
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case Common::EN_GRB:
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_lang = 0;
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break;
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case Common::FR_FRA:
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_lang = 1;
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break;
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case Common::DE_DEU:
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_lang = 2;
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break;
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default:
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warning("unsupported language, switching back to English");
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_lang = 0;
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break;
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}
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_chargenWSA = 0;
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_lastUsedStringBuffer = 0;
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_landsFile = 0;
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_levelLangFile = 0;
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_lastMusicTrack = -1;
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_lastSfxTrack = -1;
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_curTlkFile = -1;
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_lastSpeaker = _lastSpeechId = -1;
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memset(_moneyColumnHeight, 0, 5);
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_credits = 0;
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_itemsInPlay = 0;
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_itemProperties = 0;
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_itemInHand = 0;
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memset(_inventory, 0, 48);
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_inventoryCurItem = 0;
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_hideControls = 0;
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_itemIconShapes = _itemShapes = _gameShapes = _thrownShapes = _iceShapes = _fireballShapes = 0;
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_levelShpList = _levelDatList = 0;
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_monsterShapes = _monsterPalettes = 0;
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_buf4 = 0;
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_gameShapeMap = 0;
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memset(_monsterUnk, 0, 3);
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_ingameMT32SoundIndex = _ingameGMSoundIndex = /*_ingameADLSoundIndex =*/ 0;
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_charSelection = -1;
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_characters = 0;
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_spellProperties = 0;
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_updateFlags = 0;
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_selectedSpell = 0;
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_updateCharNum = _updateCharV1 = _updateCharV2 = _updateCharV3 = _textColourFlag = _hideInventory = 0;
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_fadeText = false;
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_palUpdateTimer = _updatePortraitNext = 0;
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_lampStatusTimer = 0xffffffff;
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_weaponsDisabled = false;
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_lastButtonShape = 0;
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_buttonPressTimer = 0;
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_selectedCharacter = 0;
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_unkFlag = 0;
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_scriptBoolSkipExec = _sceneUpdateRequired = false;
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_scriptDirection = 0;
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_currentDirection = 0;
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_currentBlock = 0;
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memset(_currentBlockPropertyIndex, 0, 18 * sizeof(uint16));
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_scrollSceneBuffer = 0;
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_smoothScrollModeNormal = 1;
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_wllVmpMap = _wllBuffer3 = _wllBuffer4 = _wllWallFlags = 0;
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_wllShapeMap = 0;
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_lvlShapeTop = _lvlShapeBottom = _lvlShapeLeftRight = 0;
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_levelBlockProperties = 0;
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_cLevelItems = 0;
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_monsterProperties = 0;
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_lvlBlockIndex = _lvlShapeIndex = 0;
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_unkDrawLevelBool = true;
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_vcnBlocks = 0;
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_vcnShift = 0;
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_vcnExpTable = 0;
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_vmpPtr = 0;
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_trueLightTable2 = 0;
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_trueLightTable1 = 0;
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_levelShapeProperties = 0;
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_levelShapes = 0;
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_scriptAssignedLevelShape = 0;
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_blockDrawingBuffer = 0;
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_sceneWindowBuffer = 0;
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memset (_doorShapes, 0, 2 * sizeof(uint8*));
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_lampOilStatus = _brightness = _lampStatusUnk = 0;
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_tempBuffer5120 = 0;
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_tmpData136 = 0;
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_cLevelItems = 0;
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_unkGameFlag = 0;
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_lastMouseRegion = 0;
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//_preSeq_X1 = _preSeq_Y1 = _preSeq_X2 = _preSeq_Y2 = 0;
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_dscUnk1 = 0;
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_dscShapeIndex = 0;
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_dscOvlMap = 0;
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_dscShapeScaleW = 0;
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_dscShapeScaleH = 0;
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_dscShapeX = 0;
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_dscShapeY = 0;
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_dscTileIndex = 0;
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_dscUnk2 = 0;
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_dscDoorShpIndex = 0;
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_dscDim1 = 0;
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_dscDim2 = 0;
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_dscBlockMap = _dscDoor1 = _dscShapeOvlIndex = 0;
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_dscBlockIndex = 0;
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_dscDimMap = 0;
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_dscDoorMonsterX = _dscDoorMonsterY = 0;
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_dscDoor4 = 0;
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_ingameSoundList = 0;
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_ingameSoundIndex = 0;
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_ingameSoundListSize = 0;
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_musicTrackMap = 0;
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_curMusicTheme = -1;
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_curMusicFileExt = 0;
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_curMusicFileIndex = -1;
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_sceneDrawVar1 = _sceneDrawVar2 = _sceneDrawVar3 = _wllProcessFlag = 0;
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_partyPosX = _partyPosY = 0;
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_shpDmX = _shpDmY = _dmScaleW = _dmScaleH = 0;
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_intFlag3 = 3;
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_floatingMouseArrowControl = 0;
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memset(_activeTim, 0, 10 * sizeof(TIM*));
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memset(_activeVoiceFile, 0, sizeof(_activeVoiceFile));
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_buttonData = 0;
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_activeButtons = 0;
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_buttonList1 = _buttonList2 = _buttonList3 = _buttonList4 = _buttonList5 = _buttonList6 = _buttonList7 = _buttonList8 = 0;
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}
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LoLEngine::~LoLEngine() {
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setupPrologueData(false);
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delete[] _landsFile;
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delete[] _levelLangFile;
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delete _screen;
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delete _gui;
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delete _tim;
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delete _txt;
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delete[] _itemsInPlay;
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delete[] _itemProperties;
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delete[] _characters;
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if (_itemIconShapes) {
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for (int i = 0; i < _numItemIconShapes; i++)
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delete[] _itemIconShapes[i];
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delete[] _itemIconShapes;
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}
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if (_itemShapes) {
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for (int i = 0; i < _numItemShapes; i++)
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delete[] _itemShapes[i];
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delete[] _itemShapes;
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}
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if (_gameShapes) {
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for (int i = 0; i < _numGameShapes; i++)
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delete[] _gameShapes[i];
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delete[] _gameShapes;
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}
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if (_thrownShapes) {
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for (int i = 0; i < _numThrownShapes; i++)
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delete[] _thrownShapes[i];
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delete[] _thrownShapes;
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}
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if (_iceShapes) {
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for (int i = 0; i < _numIceShapes; i++)
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delete[] _iceShapes[i];
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delete[] _iceShapes;
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}
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if (_fireballShapes) {
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for (int i = 0; i < _numFireballShapes; i++)
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delete[] _fireballShapes[i];
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delete[] _fireballShapes;
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}
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if (_monsterShapes) {
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for (int i = 0; i < 48; i++)
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delete[] _monsterShapes[i];
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delete[] _monsterShapes;
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}
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if (_monsterPalettes) {
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for (int i = 0; i < 48; i++)
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delete[] _monsterPalettes[i];
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delete[] _monsterPalettes;
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}
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if (_buf4) {
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for (int i = 0; i < 384; i++)
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delete[] _buf4[i];
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delete[] _buf4;
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}
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for (Common::Array<const TIMOpcode*>::iterator i = _timIntroOpcodes.begin(); i != _timIntroOpcodes.end(); ++i)
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delete *i;
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_timIntroOpcodes.clear();
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for (Common::Array<const TIMOpcode*>::iterator i = _timIngameOpcodes.begin(); i != _timIngameOpcodes.end(); ++i)
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delete *i;
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_timIngameOpcodes.clear();
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delete[] _wllVmpMap;
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delete[] _wllShapeMap;
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delete[] _wllBuffer3;
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delete[] _wllBuffer4;
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delete[] _wllWallFlags;
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delete[] _lvlShapeTop;
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delete[] _lvlShapeBottom;
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delete[] _lvlShapeLeftRight;
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delete[] _tempBuffer5120;
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delete[] _tmpData136;
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delete[] _cLevelItems;
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delete[] _levelBlockProperties;
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delete[] _monsterProperties;
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delete[] _scrollSceneBuffer;
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delete[] _scriptAssignedLevelShape;
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delete[] _levelFileData;
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delete[] _vcnExpTable;
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delete[] _vcnBlocks;
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delete[] _vcnShift;
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delete[] _vmpPtr;
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delete[] _trueLightTable2;
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delete[] _trueLightTable1;
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delete[] _levelShapeProperties;
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delete[] _blockDrawingBuffer;
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delete[] _sceneWindowBuffer;
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if (_levelShapes) {
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for (int i = 0; i < 400; i++)
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delete[] _levelShapes[i];
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delete[] _levelShapes;
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}
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for (int i = 0; i < 2; i++)
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delete[] _doorShapes[i];
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delete _lvlShpFileHandle;
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if (_ingameSoundList) {
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for (int i = 0; i < _ingameSoundListSize; i++)
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delete[] _ingameSoundList[i];
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delete[] _ingameSoundList;
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}
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gui_resetButtonList();
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}
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Screen *LoLEngine::screen() {
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return _screen;
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}
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GUI *LoLEngine::gui() const {
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return _gui;
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}
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Common::Error LoLEngine::init() {
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_screen = new Screen_LoL(this, _system);
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assert(_screen);
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_screen->setResolution();
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KyraEngine_v1::init();
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initStaticResource();
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_gui = new GUI_LoL(this);
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assert(_gui);
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_gui->initStaticData();
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_tim = new TIMInterpreter_LoL(this, _screen, _system);
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assert(_tim);
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_txt = new TextDisplayer_LoL(this, _screen);
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_screen->setAnimBlockPtr(10000);
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_screen->setScreenDim(0);
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_itemsInPlay = new ItemInPlay[401];
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memset(_itemsInPlay, 0, sizeof(ItemInPlay) * 400);
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_characters = new LoLCharacter[4];
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memset(_characters, 0, sizeof(LoLCharacter) * 3);
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if (!_sound->init())
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error("Couldn't init sound");
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_speechFlag = speechEnabled() ? 0x48 : 0;
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_wllVmpMap = new uint8[80];
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memset(_wllVmpMap, 0, 80);
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_wllShapeMap = new int8[80];
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memset(_wllShapeMap, 0, 80);
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_wllBuffer3 = new uint8[80];
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memset(_wllBuffer3, 0, 80);
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_wllBuffer4 = new uint8[80];
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memset(_wllBuffer4, 0, 80);
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_wllWallFlags = new uint8[80];
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memset(_wllWallFlags, 0, 80);
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_lvlShapeTop = new int16[18];
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memset(_lvlShapeTop, 0, 18 * sizeof(int16));
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_lvlShapeBottom = new int16[18];
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memset(_lvlShapeBottom, 0, 18 * sizeof(int16));
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_lvlShapeLeftRight = new int16[36];
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memset(_lvlShapeLeftRight, 0, 36 * sizeof(int16));
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_levelShapeProperties = new LevelShapeProperty[100];
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memset(_levelShapeProperties, 0, 100 * sizeof(LevelShapeProperty));
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_levelShapes = new uint8*[400];
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memset(_levelShapes, 0, 400 * sizeof(uint8*));
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_blockDrawingBuffer = new uint16[1320];
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memset(_blockDrawingBuffer, 0, 1320 * sizeof(uint16));
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_sceneWindowBuffer = new uint8[21120];
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memset(_sceneWindowBuffer, 0, 21120);
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_levelBlockProperties = new LevelBlockProperty[1025];
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memset(_levelBlockProperties, 0, 1025 * sizeof(LevelBlockProperty));
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_cLevelItems = new CLevelItem[30];
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memset(_cLevelItems, 0, 30 * sizeof(CLevelItem));
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_monsterProperties = new MonsterProperty[5];
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memset(_monsterProperties, 0, 5 * sizeof(MonsterProperty));
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_scrollSceneBuffer = new uint8[21120];
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_vcnExpTable = new uint8[128];
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for (int i = 0; i < 128; i++)
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_vcnExpTable[i] = i & 0x0f;
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_tempBuffer5120 = new uint8[5120];
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memset(_tempBuffer5120, 0, 5120);
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_tmpData136 = new uint8[136];
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memset(_tmpData136, 0, 136);
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memset(_gameFlags, 0, 15 * sizeof(uint16));
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memset(_unkEMC46, 0, 16 * sizeof(uint16));
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_levelFileData = 0;
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_lvlShpFileHandle = 0;
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_sceneDrawPage1 = 2;
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_sceneDrawPage2 = 6;
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_monsterShapes = new uint8*[48];
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memset(_monsterShapes, 0, 48 * sizeof(uint8*));
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_monsterPalettes = new uint8*[48];
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memset(_monsterPalettes, 0, 48 * sizeof(uint8*));
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_buf4 = new uint8*[384];
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memset(_buf4, 0, 384 * sizeof(uint8*));
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memset(&_scriptData, 0, sizeof(EMCData));
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_levelFlagUnk = 0;
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_unkCharNum = -1;
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return Common::kNoError;
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}
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Common::Error LoLEngine::go() {
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setupPrologueData(true);
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if (!saveFileLoadable(0))
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showIntro();
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preInit();
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int processSelection = -1;
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while (!shouldQuit() && processSelection == -1) {
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_screen->loadBitmap("TITLE.CPS", 2, 2, _screen->getPalette(0));
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_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK);
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_screen->setFont(Screen::FID_6_FNT);
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// Original version: (260|193) "V CD1.02 D"
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_screen->fprintString("SVM %s", 255, 193, 0x67, 0x00, 0x04, gScummVMVersion);
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_screen->setFont(Screen::FID_9_FNT);
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_screen->fadePalette(_screen->getPalette(0), 0x1E);
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_screen->updateScreen();
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_eventList.clear();
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int selection = mainMenu();
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_screen->hideMouse();
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// Unlike the original, we add a nice fade to black
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memset(_screen->getPalette(0), 0, 768);
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_screen->fadePalette(_screen->getPalette(0), 0x54);
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switch (selection) {
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case 0: // New game
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processSelection = 0;
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break;
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case 1: // Show intro
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showIntro();
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break;
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case 2: // "Lore of the Lands" (only CD version)
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break;
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case 3: // Load game
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// For now fall through
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//processSelection = 3;
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//break;
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case 4: // Quit game
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default:
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quitGame();
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updateInput();
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break;
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}
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}
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if (processSelection == -1)
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return Common::kNoError;
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if (processSelection == 0) {
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_sound->loadSoundFile("LOREINTR");
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_sound->playTrack(6);
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/*int character = */chooseCharacter();
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_sound->playTrack(1);
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_screen->fadeToBlack();
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}
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setupPrologueData(false);
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_tim = new TIMInterpreter_LoL(this, _screen, _system);
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if (!shouldQuit() && (processSelection == 0 || processSelection == 3))
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startup();
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if (!shouldQuit() && processSelection == 0)
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startupNew();
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if (!shouldQuit() && (processSelection == 0 || processSelection == 3)) {
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//_dlgAnimCallback = &TextDisplayer_LoL::portraitAnimation2;
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_screen->_fadeFlag = 3;
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_sceneUpdateRequired = true;
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setUnkFlags(1);
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runLoop();
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}
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delete _tim;
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_tim = 0;
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// TODO: outro
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return Common::kNoError;
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}
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#pragma mark - Initialization
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void LoLEngine::preInit() {
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debugC(9, kDebugLevelMain, "LoLEngine::preInit()");
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_res->loadPakFile("GENERAL.PAK");
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if (_flags.isTalkie)
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_res->loadPakFile("STARTUP.PAK");
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_screen->loadFont(Screen::FID_9_FNT, "FONT9P.FNT");
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_screen->loadFont(Screen::FID_6_FNT, "FONT6P.FNT");
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loadTalkFile(0);
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char filename[32];
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snprintf(filename, sizeof(filename), "LANDS.%s", _languageExt[_lang]);
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|
_res->exists(filename, true);
|
|
_landsFile = _res->fileData(filename, 0);
|
|
loadItemIconShapes();
|
|
}
|
|
|
|
void LoLEngine::loadItemIconShapes() {
|
|
debugC(9, kDebugLevelMain, "LoLEngine::loadItemIconShapes()");
|
|
|
|
if (_itemIconShapes) {
|
|
for (int i = 0; i < _numItemIconShapes; i++)
|
|
delete[] _itemIconShapes[i];
|
|
delete[] _itemIconShapes;
|
|
}
|
|
|
|
_screen->loadBitmap("ITEMICN.SHP", 3, 3, 0);
|
|
const uint8 *shp = _screen->getCPagePtr(3);
|
|
_numItemIconShapes = READ_LE_UINT16(shp);
|
|
_itemIconShapes = new uint8*[_numItemIconShapes];
|
|
for (int i = 0; i < _numItemIconShapes; i++)
|
|
_itemIconShapes[i] = _screen->makeShapeCopy(shp, i);
|
|
|
|
_screen->setMouseCursor(0, 0, _itemIconShapes[0]);
|
|
}
|
|
|
|
void LoLEngine::setMouseCursorToIcon(int icon) {
|
|
_screen->_drawGuiFlag |= 0x200;
|
|
int i = _itemProperties[_itemsInPlay[_itemInHand].itemPropertyIndex].shpIndex;
|
|
if (i == icon)
|
|
return;
|
|
_screen->setMouseCursor(0, 0, _itemIconShapes[icon]);
|
|
}
|
|
|
|
void LoLEngine::setMouseCursorToItemInHand() {
|
|
_screen->_drawGuiFlag &= 0xFDFF;
|
|
int o = (_itemInHand == 0) ? 0 : 10;
|
|
_screen->setMouseCursor(o, o, getItemIconShapePtr(_itemInHand));
|
|
}
|
|
|
|
bool LoLEngine::posWithinRect(int mouseX, int mouseY, int x1, int y1, int x2, int y2) {
|
|
if (mouseX < x1 || mouseX > x2 || mouseY < y1 || mouseY > y2)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
uint8 *LoLEngine::getItemIconShapePtr(int index) {
|
|
int ix = _itemProperties[_itemsInPlay[index].itemPropertyIndex].shpIndex;
|
|
if (_itemProperties[_itemsInPlay[index].itemPropertyIndex].flags & 0x200)
|
|
ix += (_itemsInPlay[index].shpCurFrame_flg & 0x1fff) - 1;
|
|
|
|
return _itemIconShapes[ix];
|
|
}
|
|
|
|
int LoLEngine::mainMenu() {
|
|
debugC(9, kDebugLevelMain, "LoLEngine::mainMenu()");
|
|
|
|
bool hasSave = saveFileLoadable(0);
|
|
|
|
MainMenu::StaticData data = {
|
|
{ 0, 0, 0, 0, 0 },
|
|
{ 0x01, 0x04, 0x0C, 0x04, 0x00, 0x3D, 0x9F },
|
|
{ 0x2C, 0x19, 0x48, 0x2C },
|
|
Screen::FID_9_FNT, 1
|
|
};
|
|
|
|
if (hasSave)
|
|
++data.menuTable[3];
|
|
|
|
static const uint16 mainMenuStrings[4][5] = {
|
|
{ 0x4248, 0x4249, 0x42DD, 0x424A, 0x0000 },
|
|
{ 0x4248, 0x4249, 0x42DD, 0x4001, 0x424A },
|
|
{ 0x4248, 0x4249, 0x424A, 0x0000, 0x0000 },
|
|
{ 0x4248, 0x4249, 0x4001, 0x424A, 0x0000 }
|
|
};
|
|
|
|
int tableOffs = _flags.isTalkie ? 0 : 2;
|
|
|
|
for (int i = 0; i < 5; ++i) {
|
|
if (hasSave)
|
|
data.strings[i] = getLangString(mainMenuStrings[1 + tableOffs][i]);
|
|
else
|
|
data.strings[i] = getLangString(mainMenuStrings[tableOffs][i]);
|
|
}
|
|
|
|
MainMenu *menu = new MainMenu(this);
|
|
assert(menu);
|
|
menu->init(data, MainMenu::Animation());
|
|
|
|
int selection = menu->handle(_flags.isTalkie ? (hasSave ? 12 : 6) : (hasSave ? 6 : 13));
|
|
delete menu;
|
|
_screen->setScreenDim(0);
|
|
|
|
if (!_flags.isTalkie && selection >= 2)
|
|
selection++;
|
|
|
|
if (!hasSave && selection == 3)
|
|
selection = 4;
|
|
|
|
return selection;
|
|
}
|
|
|
|
void LoLEngine::startup() {
|
|
_screen->clearPage(0);
|
|
_screen->loadBitmap("PLAYFLD.CPS", 3, 3, _screen->_currentPalette);
|
|
|
|
uint8 *tmpPal = new uint8[0x300];
|
|
memcpy(tmpPal, _screen->_currentPalette, 0x300);
|
|
memset(_screen->_currentPalette, 0x3f, 0x180);
|
|
memcpy(_screen->_currentPalette + 3, tmpPal + 3, 3);
|
|
memset(_screen->_currentPalette + 0x240, 0x3f, 12);
|
|
_screen->generateOverlay(_screen->_currentPalette, _screen->_paletteOverlay1, 1, 96);
|
|
_screen->generateOverlay(_screen->_currentPalette, _screen->_paletteOverlay2, 144, 65);
|
|
memcpy(_screen->_currentPalette, tmpPal, 0x300);
|
|
delete[] tmpPal;
|
|
|
|
memset(_screen->getPalette(1), 0, 0x300);
|
|
memset(_screen->getPalette(2), 0, 0x300);
|
|
|
|
loadItemIconShapes();
|
|
_screen->setMouseCursor(0, 0, _itemIconShapes[0x85]);
|
|
|
|
_screen->loadBitmap("ITEMSHP.SHP", 3, 3, 0);
|
|
const uint8 *shp = _screen->getCPagePtr(3);
|
|
_numItemShapes = READ_LE_UINT16(shp);
|
|
_itemShapes = new uint8*[_numItemShapes];
|
|
for (int i = 0; i < _numItemShapes; i++)
|
|
_itemShapes[i] = _screen->makeShapeCopy(shp, i);
|
|
|
|
_screen->loadBitmap("GAMESHP.SHP", 3, 3, 0);
|
|
shp = _screen->getCPagePtr(3);
|
|
_numGameShapes = READ_LE_UINT16(shp);
|
|
_gameShapes = new uint8*[_numGameShapes];
|
|
for (int i = 0; i < _numGameShapes; i++)
|
|
_gameShapes[i] = _screen->makeShapeCopy(shp, i);
|
|
|
|
_screen->loadBitmap("THROWN.SHP", 3, 3, 0);
|
|
shp = _screen->getCPagePtr(3);
|
|
_numThrownShapes = READ_LE_UINT16(shp);
|
|
_thrownShapes = new uint8*[_numThrownShapes];
|
|
for (int i = 0; i < _numThrownShapes; i++)
|
|
_thrownShapes[i] = _screen->makeShapeCopy(shp, i);
|
|
|
|
_screen->loadBitmap("ICE.SHP", 3, 3, 0);
|
|
shp = _screen->getCPagePtr(3);
|
|
_numIceShapes = READ_LE_UINT16(shp);
|
|
_iceShapes = new uint8*[_numIceShapes];
|
|
for (int i = 0; i < _numIceShapes; i++)
|
|
_iceShapes[i] = _screen->makeShapeCopy(shp, i);
|
|
|
|
_screen->loadBitmap("FIREBALL.SHP", 3, 3, 0);
|
|
shp = _screen->getCPagePtr(3);
|
|
_numFireballShapes = READ_LE_UINT16(shp);
|
|
_fireballShapes = new uint8*[_numFireballShapes];
|
|
for (int i = 0; i < _numFireballShapes; i++)
|
|
_fireballShapes[i] = _screen->makeShapeCopy(shp, i);
|
|
|
|
memset(_itemsInPlay, 0, 400 * sizeof(ItemInPlay));
|
|
for (int i = 0; i < 400; i++)
|
|
_itemsInPlay[i].shpCurFrame_flg |= 0x8000;
|
|
|
|
runInitScript("ONETIME.INF", 0);
|
|
_emc->load("ITEM.INF", &_itemScript, &_opcodes);
|
|
|
|
_trueLightTable1 = new uint8[256];
|
|
_trueLightTable2 = new uint8[5120];
|
|
|
|
_loadSuppFilesFlag = 1;
|
|
|
|
_txt->setAnimParameters("<MORE>", 10, 31, 0);
|
|
_txt->setAnimFlag(true);
|
|
|
|
_screen->_dimLineCount = 0;
|
|
|
|
_sound->loadSfxFile("LORESFX");
|
|
|
|
setMouseCursorToItemInHand();
|
|
}
|
|
|
|
void LoLEngine::startupNew() {
|
|
_selectedSpell = 0;
|
|
_compassUnk = 0;
|
|
_compassDirection = _compassDirectionIndex = -1;
|
|
|
|
_lastMouseRegion = -1;
|
|
_unkGameFlag |= 0x1B;
|
|
/*
|
|
_unk5 = 1;
|
|
_unk6 = 1;
|
|
_unk7 = 1
|
|
_unk8 = 1*/
|
|
_currentLevel = 1;
|
|
|
|
giveCredits(41, 0);
|
|
_inventory[0] = makeItem(0xd8, 0, 0);
|
|
_inventory[1] = makeItem(0xd9, 0, 0);
|
|
_inventory[2] = makeItem(0xda, 0, 0);
|
|
|
|
memset(_availableSpells, -1, 7);
|
|
_availableSpells[0] = 0;
|
|
setupScreenDims();
|
|
|
|
//memset(_unkWordArraySize8, 0x100, 8);
|
|
|
|
static int selectIds[] = { -9, -1, -8, -5 };
|
|
addCharacter(selectIds[_charSelection]);
|
|
|
|
gui_enableDefaultPlayfieldButtons();
|
|
|
|
loadLevel(1);
|
|
|
|
_screen->showMouse();
|
|
}
|
|
|
|
int LoLEngine::setUnkFlags(int unk) {
|
|
if (unk < 1 || unk > 14)
|
|
return 0;
|
|
|
|
int r = (_intFlag3 & (2 << unk)) ? 1 : 0;
|
|
_intFlag3 |= (2 << unk);
|
|
|
|
return r;
|
|
}
|
|
|
|
int LoLEngine::removeUnkFlags(int unk) {
|
|
if (unk < 1 || unk > 14)
|
|
return 0;
|
|
|
|
int r = (_intFlag3 & (2 << unk)) ? 1 : 0;
|
|
_intFlag3 &= ~(2 << unk);
|
|
|
|
return r;
|
|
}
|
|
|
|
void LoLEngine::runLoop() {
|
|
setUnkFlags(2);
|
|
|
|
bool _runFlag = true;
|
|
_unkFlag |= 0x800;
|
|
|
|
while (!shouldQuit() && _runFlag) {
|
|
if (_nextScriptFunc) {
|
|
runSceneScript(_nextScriptFunc, 2);
|
|
_nextScriptFunc = 0;
|
|
}
|
|
|
|
//processUnkAnimStructs();
|
|
//checkFloatingPointerRegions();
|
|
gui_updateInput();
|
|
|
|
update();
|
|
|
|
if (_sceneUpdateRequired)
|
|
gui_drawScene(0);
|
|
else
|
|
runLoopSub4(0);
|
|
|
|
/*if (_partyDeathFlag != -1) {
|
|
checkForPartyDeath(_partyDeathFlag);
|
|
_partyDeathFlag = -1;
|
|
}*/
|
|
|
|
_system->delayMillis(_tickLength);
|
|
}
|
|
}
|
|
|
|
void LoLEngine::update() {
|
|
updateWsaAnimations();
|
|
|
|
if (_updateCharNum != -1 && _system->getMillis() > _updatePortraitNext)
|
|
updatePortraitWithStats();
|
|
|
|
if (_screen->_drawGuiFlag & 0x800 || !(_updateFlags & 4))
|
|
updateLampStatus();
|
|
|
|
if (_screen->_drawGuiFlag & 0x4000 && !(_updateFlags & 4) && (_compassDirection == -1 || (_currentDirection << 6) != _compassDirection || _compassUnk))
|
|
updateCompass();
|
|
|
|
snd_characterSpeaking();
|
|
fadeText();
|
|
|
|
_screen->updateScreen();
|
|
}
|
|
|
|
#pragma mark - Localization
|
|
|
|
char *LoLEngine::getLangString(uint16 id) {
|
|
debugC(9, kDebugLevelMain, "LoLEngine::getLangString(0x%.04X)", id);
|
|
|
|
if (id == 0xFFFF)
|
|
return 0;
|
|
|
|
uint16 realId = id & 0x3FFF;
|
|
uint8 *buffer = 0;
|
|
|
|
if (id & 0x4000)
|
|
buffer = _landsFile;
|
|
else
|
|
buffer = _levelLangFile;
|
|
|
|
if (!buffer)
|
|
return 0;
|
|
|
|
char *string = (char *)getTableEntry(buffer, realId);
|
|
|
|
char *srcBuffer = _stringBuffer[_lastUsedStringBuffer];
|
|
Util::decodeString1(string, srcBuffer);
|
|
Util::decodeString2(srcBuffer, srcBuffer);
|
|
|
|
++_lastUsedStringBuffer;
|
|
_lastUsedStringBuffer %= ARRAYSIZE(_stringBuffer);
|
|
|
|
return srcBuffer;
|
|
}
|
|
|
|
uint8 *LoLEngine::getTableEntry(uint8 *buffer, uint16 id) {
|
|
debugC(9, kDebugLevelMain, "LoLEngine::getTableEntry(%p, %d)", (const void *)buffer, id);
|
|
if (!buffer)
|
|
return 0;
|
|
|
|
return buffer + READ_LE_UINT16(buffer + (id<<1));
|
|
}
|
|
|
|
bool LoLEngine::addCharacter(int id) {
|
|
int numChars = countActiveCharacters();
|
|
if (numChars == 4)
|
|
return false;
|
|
|
|
int i = 0;
|
|
for (; i < _charDefaultsSize; i++) {
|
|
if (_charDefaults[i].id == id) {
|
|
memcpy(&_characters[numChars], &_charDefaults[i], sizeof(LoLCharacter));
|
|
break;
|
|
}
|
|
}
|
|
if (i == _charDefaultsSize)
|
|
return false;
|
|
|
|
loadCharFaceShapes(numChars, id);
|
|
|
|
_characters[numChars].rand = _rnd.getRandomNumberRng(1, 12);
|
|
|
|
i = 0;
|
|
for (; i < 11; i++) {
|
|
if (_characters[numChars].items[i]) {
|
|
_characters[numChars].items[i] = makeItem(_characters[numChars].items[i], 0, 0);
|
|
runItemScript(numChars, _characters[numChars].items[i], 0x80, 0, 0);
|
|
}
|
|
}
|
|
|
|
calcCharPortraitXpos();
|
|
if (numChars > 0)
|
|
initCharacter(numChars, 2, 6, 0);
|
|
|
|
return true;
|
|
}
|
|
|
|
void LoLEngine::initCharacter(int charNum, int firstFaceFrame, int unk2, int redraw) {
|
|
_characters[charNum].nextFaceFrame = firstFaceFrame;
|
|
if (firstFaceFrame || unk2)
|
|
initCharacterUnkSub(charNum, 6, unk2, 1);
|
|
if (redraw)
|
|
gui_drawCharPortraitWithStats(charNum);
|
|
}
|
|
|
|
void LoLEngine::initCharacterUnkSub(int charNum, int unk1, int unk2, int unk3) {
|
|
for (int i = 0; i < 5; i++) {
|
|
if (_characters[charNum].arrayUnk1[i] == 0 || (unk3 && _characters[charNum].arrayUnk1[i] == unk1)) {
|
|
_characters[charNum].arrayUnk1[i] = unk1;
|
|
_characters[charNum].arrayUnk2[i] = unk2;
|
|
|
|
// TODO
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
int LoLEngine::countActiveCharacters() {
|
|
int i = 0;
|
|
while (_characters[i].flags & 1)
|
|
i++;
|
|
return i;
|
|
}
|
|
|
|
void LoLEngine::loadCharFaceShapes(int charNum, int id) {
|
|
if (id < 0)
|
|
id = -id;
|
|
|
|
char file[13];
|
|
snprintf(file, sizeof(file), "FACE%02d.SHP", id);
|
|
_screen->loadBitmap(file, 3, 3, 0);
|
|
|
|
const uint8 *p = _screen->getCPagePtr(3);
|
|
for (int i = 0; i < 40; i++)
|
|
_characterFaceShapes[i][charNum] = _screen->makeShapeCopy(p, i);
|
|
}
|
|
|
|
void LoLEngine::updatePortraitWithStats() {
|
|
int x = 0;
|
|
int y = 0;
|
|
bool redraw = false;
|
|
|
|
if (_updateCharV2 == 0) {
|
|
x = _activeCharsXpos[_updateCharNum];
|
|
y = 144;
|
|
redraw = true;
|
|
} else if (_updateCharV2 == 1) {
|
|
if (textEnabled()) {
|
|
x = 90;
|
|
y = 130;
|
|
} else {
|
|
x = _activeCharsXpos[_updateCharNum];
|
|
y = 144;
|
|
}
|
|
} else if (_updateCharV2 == 2) {
|
|
if (textEnabled()) {
|
|
x = 16;
|
|
y = 134;
|
|
} else {
|
|
x = _activeCharsXpos[_updateCharNum] + 10;
|
|
y = 145;
|
|
}
|
|
}
|
|
|
|
int f = _rnd.getRandomNumberRng(1, 6) - 1;
|
|
if (f == _characters[_updateCharNum].curFaceFrame)
|
|
f++;
|
|
if (f > 5)
|
|
f -= 5;
|
|
f += 7;
|
|
|
|
if (_speechFlag) {
|
|
if (snd_characterSpeaking() == 2)
|
|
_updateCharV1 = 2;
|
|
else
|
|
_updateCharV1 = 1;
|
|
}
|
|
|
|
if (--_updateCharV1) {
|
|
setCharFaceFrame(_updateCharNum, f);
|
|
if (redraw)
|
|
gui_drawCharPortraitWithStats(_updateCharNum);
|
|
else
|
|
gui_drawCharFaceShape(_updateCharNum, x, y, 0);
|
|
_updatePortraitNext = _system->getMillis() + 10 * _tickLength;
|
|
} else if (_updateCharV1 == 0 && _updateCharV3 != 0) {
|
|
faceFrameRefresh(_updateCharNum);
|
|
if (redraw) {
|
|
gui_drawCharPortraitWithStats(_updateCharNum);
|
|
initTextFading(0, 0);
|
|
} else {
|
|
gui_drawCharFaceShape(_updateCharNum, x, y, 0);
|
|
}
|
|
_updateCharNum = -1;
|
|
}
|
|
}
|
|
|
|
void LoLEngine::updatePortraits() {
|
|
if (_updateCharNum == -1)
|
|
return;
|
|
|
|
_updateCharV1 = _updateCharV3 = 1;
|
|
updatePortraitWithStats();
|
|
_updateCharV1 = 1;
|
|
_updateCharNum = -1;
|
|
|
|
if (!_updateCharV2)
|
|
initTextFading(0, 0);
|
|
}
|
|
|
|
void LoLEngine::initTextFading(int textType, int clearField) {
|
|
if (_textColourFlag == textType || !textType) {
|
|
_fadeText = true;
|
|
_palUpdateTimer = _system->getMillis();
|
|
}
|
|
|
|
if (!clearField)
|
|
return;
|
|
|
|
updatePortraits();
|
|
if (_hideInventory)
|
|
_screen->clearDim(3);
|
|
|
|
_fadeText = false;
|
|
//initGuiUnk(11);
|
|
}
|
|
|
|
void LoLEngine::charCallback4(int redraw) {
|
|
for (int i = 0; i < 3; i++) {
|
|
if (!(_characters[i].flags & 1) || (_characters[i].flags & 8) || (_characters[i].curFaceFrame > 1))
|
|
continue;
|
|
|
|
if (_characters[i].curFaceFrame == 1) {
|
|
_characters[i].curFaceFrame = 0;
|
|
gui_drawCharPortraitWithStats(i);
|
|
_characters[i].rand = _rnd.getRandomNumberRng(1, 12);
|
|
} else {
|
|
_characters[i].rand--;
|
|
if (_characters[i].rand <= 0 && !redraw) {
|
|
_characters[i].curFaceFrame = 1;
|
|
gui_drawCharPortraitWithStats(i);
|
|
//resetAnimStructs(9, 0, 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LoLEngine::setCharFaceFrame(int charNum, int frameNum) {
|
|
_characters[charNum].curFaceFrame = frameNum;
|
|
}
|
|
|
|
void LoLEngine::faceFrameRefresh(int charNum) {
|
|
if (_characters[charNum].curFaceFrame == 1)
|
|
initCharacter(charNum, 0, 0, 0);
|
|
else if (_characters[charNum].curFaceFrame == 6)
|
|
if (_characters[charNum].nextFaceFrame != 5)
|
|
initCharacter(charNum, 0, 0, 0);
|
|
else
|
|
_characters[charNum].curFaceFrame = 5;
|
|
else
|
|
_characters[charNum].curFaceFrame = 0;
|
|
}
|
|
|
|
void LoLEngine::setupScreenDims() {
|
|
if (textEnabled()) {
|
|
_screen->modifyScreenDim(4, 11, 124, 28, 45);
|
|
_screen->modifyScreenDim(5, 85, 123, 233, 54);
|
|
} else {
|
|
_screen->modifyScreenDim(4, 11, 124, 28, 9);
|
|
_screen->modifyScreenDim(5, 85, 123, 233, 18);
|
|
}
|
|
}
|
|
|
|
void LoLEngine::initDialogueSequence(int controlMode) {
|
|
unkHideInventory();
|
|
gui_prepareForSequence(112, 0, 176, 120, controlMode);
|
|
|
|
_updateFlags |= 3;
|
|
|
|
_txt->setupField(true);
|
|
_txt->expandField();
|
|
setupScreenDims();
|
|
gui_disableControls(controlMode);
|
|
}
|
|
|
|
void LoLEngine::toggleSelectedCharacterFrame(bool mode) {
|
|
if (countActiveCharacters() == 1)
|
|
return;
|
|
|
|
int col = mode ? 212 : 1;
|
|
|
|
int cp = _screen->setCurPage(0);
|
|
int x = _activeCharsXpos[_selectedCharacter];
|
|
|
|
_screen->drawBox(x, 143, x + 65, 176, col);
|
|
_screen->setCurPage(cp);
|
|
}
|
|
|
|
void LoLEngine::unkHideInventory() {
|
|
_hideInventory = 1;
|
|
|
|
if (!textEnabled() || !(_hideControls & 2))
|
|
charCallback4(1);
|
|
|
|
removeUnkFlags(2);
|
|
}
|
|
|
|
void LoLEngine::gui_prepareForSequence(int x, int y, int w, int h, int buttonFlags) {
|
|
setSequenceGui(x, y, w, h, buttonFlags);
|
|
|
|
/*_preSeq_X1 = x;
|
|
_preSeq_Y1 = y;
|
|
_preSeq_X2 = x + w;
|
|
_preSeq_Y2 = y + h;*/
|
|
|
|
int mouseOffs = _itemInHand ? 10 : 0;
|
|
_screen->setMouseCursor(mouseOffs, mouseOffs, getItemIconShapePtr(_itemInHand));
|
|
|
|
_lastMouseRegion = -1;
|
|
|
|
if (w == 320) {
|
|
setLampMode(0);
|
|
_lampStatusSuspended = true;
|
|
}
|
|
}
|
|
|
|
void LoLEngine::restoreSceneAfterDialogueSequence(int redraw) {
|
|
gui_enableControls();
|
|
_txt->setupField(false);
|
|
_updateFlags &= 0xffdf;
|
|
|
|
restoreDefaultGui();
|
|
|
|
for (int i = 0; i < 6; i++)
|
|
_tim->freeAnimStruct(i);
|
|
|
|
_updateFlags = 0;
|
|
|
|
if (redraw) {
|
|
if (_screen->_fadeFlag != 2)
|
|
_screen->fadeClearSceneWindow(10);
|
|
gui_drawPlayField();
|
|
_screen->setPaletteBrightness(_screen->_currentPalette, _brightness, _lampOilStatus);
|
|
_screen->_fadeFlag = 0;
|
|
}
|
|
|
|
_hideInventory = 0;
|
|
}
|
|
|
|
void LoLEngine::fadeText() {
|
|
if (!_fadeText)
|
|
return;
|
|
|
|
if (_screen->fadeColour(192, 252, _system->getMillis() - _palUpdateTimer, 60 * _tickLength))
|
|
return;
|
|
|
|
if (_hideInventory)
|
|
return;
|
|
|
|
_screen->clearDim(3);
|
|
|
|
///initGuiUnk(11);
|
|
|
|
_fadeText = false;
|
|
}
|
|
|
|
void LoLEngine::updateWsaAnimations() {
|
|
if (_updateFlags & 8)
|
|
return;
|
|
|
|
//TODO
|
|
}
|
|
|
|
void LoLEngine::loadTalkFile(int index) {
|
|
char file[8];
|
|
|
|
if (index == _curTlkFile)
|
|
return;
|
|
|
|
if (_curTlkFile > 0 && index > 0) {
|
|
snprintf(file, sizeof(file), "%02d.TLK", _curTlkFile);
|
|
_res->unloadPakFile(file);
|
|
}
|
|
|
|
if (index > 0)
|
|
_curTlkFile = index;
|
|
|
|
snprintf(file, sizeof(file), "%02d.TLK", index);
|
|
_res->loadPakFile(file);
|
|
}
|
|
|
|
bool LoLEngine::snd_playCharacterSpeech(int id, int8 speaker, int) {
|
|
if (!_speechFlag)
|
|
return true;
|
|
|
|
if (speaker < 65) {
|
|
if (_characters[speaker].flags & 1)
|
|
speaker = (int) _characters[speaker].name[0];
|
|
else
|
|
speaker = 0;
|
|
}
|
|
|
|
if (_lastSpeechId == id && speaker == _lastSpeaker)
|
|
return true;
|
|
|
|
_lastSpeechId = id;
|
|
_lastSpeaker = speaker;
|
|
|
|
Common::List<const char*> playList;
|
|
|
|
char pattern1[8];
|
|
char pattern2[5];
|
|
char file1[13];
|
|
char file2[13];
|
|
|
|
snprintf(pattern2, sizeof(pattern2), "%02d", id & 0x4000 ? 0 : _curTlkFile);
|
|
|
|
if (id & 0x4000) {
|
|
snprintf(pattern1, sizeof(pattern1), "%03X", id & 0x3fff);
|
|
} else if (id < 1000) {
|
|
snprintf(pattern1, sizeof(pattern1), "%03d", id);
|
|
} else {
|
|
snprintf(pattern1, sizeof(pattern1), "@%04d", id - 1000);
|
|
}
|
|
|
|
for (char i = '0'; i != -1; i++) {
|
|
snprintf(file1, sizeof(file1), "%s%c%c.%s", pattern1, (char)speaker, i, pattern2);
|
|
snprintf(file2, sizeof(file2), "%s%c%c.%s", pattern1, '_', i, pattern2);
|
|
if (_res->exists(file1)) {
|
|
char *f = new char[strlen(file1) + 1];
|
|
strcpy(f, file1);
|
|
playList.push_back(f);
|
|
} else if (_res->exists(file2)) {
|
|
char *f = new char[strlen(file2) + 1];
|
|
strcpy(f, file2);
|
|
playList.push_back(f);
|
|
} else {
|
|
i = -2;
|
|
}
|
|
}
|
|
|
|
if (playList.empty())
|
|
return false;
|
|
|
|
do {
|
|
update();
|
|
if (snd_characterSpeaking() == 0)
|
|
break;
|
|
} while (_sound->voiceIsPlaying());
|
|
|
|
strcpy(_activeVoiceFile, *playList.begin());
|
|
|
|
_sound->voicePlayFromList(playList);
|
|
|
|
for (Common::List<const char*>::iterator i = playList.begin(); i != playList.end(); i++)
|
|
delete []*i;
|
|
playList.clear();
|
|
|
|
_tim->_dialogueComplete = 0;
|
|
|
|
return true;
|
|
}
|
|
|
|
int LoLEngine::snd_characterSpeaking() {
|
|
if (_sound->voiceIsPlaying(_activeVoiceFile))
|
|
return 2;
|
|
|
|
_lastSpeechId = _lastSpeaker = -1;
|
|
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::snd_dialogueSpeechUpdate(int finish) {
|
|
if (!_sound->voiceIsPlaying(_activeVoiceFile))
|
|
return -1;
|
|
|
|
//_dlgTimer = 0;
|
|
|
|
if (finish)
|
|
_tim->_dialogueComplete = 1;
|
|
|
|
return 1;
|
|
}
|
|
|
|
void LoLEngine::snd_playSoundEffect(int track, int volume) {
|
|
debugC(9, kDebugLevelMain | kDebugLevelSound, "LoLEngine::snd_playSoundEffect(%d, %d)", track, volume);
|
|
|
|
if (track == 1 && (_lastSfxTrack == -1 || _lastSfxTrack == 1))
|
|
return;
|
|
|
|
_lastSfxTrack = track;
|
|
|
|
int16 volIndex = (int16)READ_LE_UINT16(&_ingameSoundIndex[track * 2 + 1]);
|
|
|
|
if (volIndex > 0)
|
|
volIndex = (volIndex * volume) >> 8;
|
|
else
|
|
volIndex *= -1;
|
|
|
|
// volume TODO
|
|
|
|
int16 vocIndex = (int16)READ_LE_UINT16(&_ingameSoundIndex[track * 2]);
|
|
if (vocIndex != -1) {
|
|
_sound->voicePlay(_ingameSoundList[vocIndex], true);
|
|
} else if (_flags.platform == Common::kPlatformPC) {
|
|
if (_sound->getSfxType() == Sound::kMidiMT32)
|
|
track = track < _ingameMT32SoundIndexSize ? _ingameMT32SoundIndex[track] - 1 : -1;
|
|
else if (_sound->getSfxType() == Sound::kMidiGM)
|
|
track = track < _ingameGMSoundIndexSize ? _ingameGMSoundIndex[track] - 1: -1;
|
|
//else if (_sound->getSfxType() == Sound::kAdlib)
|
|
// track = track < _ingameADLSoundIndexSize ? _ingameADLSoundIndex[track] - 1: -1;
|
|
|
|
if (track == 168)
|
|
track = 167;
|
|
|
|
if (track != -1)
|
|
KyraEngine_v1::snd_playSoundEffect(track);
|
|
}
|
|
}
|
|
|
|
void LoLEngine::snd_loadSoundFile(int track) {
|
|
if (_unkGameFlag & 2) {
|
|
char filename[13];
|
|
int t = (track - 250) * 3;
|
|
|
|
if (_curMusicFileIndex != _musicTrackMap[t] || _curMusicFileExt != (char)_musicTrackMap[t + 1]) {
|
|
snd_stopMusic();
|
|
snprintf(filename, sizeof(filename), "LORE%02d%c", _musicTrackMap[t], (char)_musicTrackMap[t + 1]);
|
|
_sound->loadSoundFile(filename);
|
|
_curMusicFileIndex = _musicTrackMap[t];
|
|
_curMusicFileExt = (char)_musicTrackMap[t + 1];
|
|
} else {
|
|
snd_stopMusic();
|
|
}
|
|
} else {
|
|
//XXX
|
|
}
|
|
}
|
|
|
|
int LoLEngine::snd_playTrack(int track) {
|
|
if (track == -1)
|
|
return _lastMusicTrack;
|
|
|
|
int res = _lastMusicTrack;
|
|
_lastMusicTrack = track;
|
|
|
|
if (_unkGameFlag & 2) {
|
|
snd_loadSoundFile(track);
|
|
int t = (track - 250) * 3;
|
|
_sound->playTrack(_musicTrackMap[t + 2]);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
int LoLEngine::snd_stopMusic() {
|
|
if (_unkGameFlag & 2) {
|
|
if (_sound->isPlaying()) {
|
|
_sound->beginFadeOut();
|
|
_system->delayMillis(3 * _tickLength);
|
|
}
|
|
|
|
_sound->haltTrack();
|
|
}
|
|
return snd_playTrack(-1);
|
|
}
|
|
|
|
void LoLEngine::runLoopSub4(int a) {
|
|
cmzS7(a, _currentBlock);
|
|
}
|
|
|
|
void LoLEngine::calcCoordinates(uint16 & x, uint16 & y, int block, uint16 xOffs, uint16 yOffs) {
|
|
x = (block & 0x1f) << 8 | xOffs;
|
|
y = ((block & 0xffe0) << 3) | yOffs;
|
|
}
|
|
|
|
bool LoLEngine::notEnoughMagic(int charNum, int spellNum, int spellLevel) {
|
|
if (_spellProperties[spellNum].mpRequired[spellLevel] > _characters[charNum].magicPointsCur) {
|
|
|
|
return true;
|
|
} else {
|
|
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void LoLEngine::spellsub2(int charNum) {
|
|
|
|
|
|
}
|
|
|
|
} // end of namespace Kyra
|
|
|